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02:24 |
Menchers |
lol, a forum thread I made in 2012 is linked to from the wiki page for setting up a server |
02:25 |
Menchers |
that was, like, the 0.2.x |
02:25 |
Menchers |
is a tad out of date |
02:29 |
MTDiscord |
<Jordach> hello Menche |
02:29 |
Menchers |
hi |
02:29 |
Menchers |
another name I remember from way back :D |
02:29 |
Jordach |
also in more than one place |
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swift110 |
hey all |
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juscool |
hello everyone, how are you all? |
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11:07 |
phoenix_ |
Hello . Im on ubuntu xenial, with latest MInetest (from ppa) . My question is howto start or create an offline world that has ONLY, a platform,for example ? Worlds are always gigantic on creation. I only want a platform that I can later increase,make as I want. Thanks |
11:08 |
phoenix_ |
When I say platform,I mean like a physical plane..could be even a few blocks in size |
11:09 |
MTDiscord |
<Noodlemire> There is sinhlenode mapgen. It only gives you one block to stand on, but you can just build off of it. |
11:12 |
phoenix_ |
Aha,from map type . I see,thanks. One more question . Can I invite later on a friend or two to participate in building my world ? And how exactly can I do that ? Many thanks |
11:14 |
phoenix_ |
PS> tried singlenode. Its just me and the sky,it seems. I fall continuosly into the abiss of nowhere ^^ |
11:15 |
MTDiscord |
<Noodlemire> There's a "host server" checkbox you can toggle at any time before starting the game. |
11:28 |
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11:28 |
Emerald2 |
That's weird. You should have spawned on top of a block. |
11:29 |
Emerald2 |
You can also use the worldedit mod to edit in a platform. |
11:29 |
Emerald2 |
And give yourself fly and other privs. |
11:29 |
MTDiscord |
<Noodlemire> I tried my own single node world, fell down too. |
11:30 |
phoenix_ |
I dont think I know howto use mods..just discovered minetest |
11:30 |
phoenix_ |
nor howto give myself fly right |
11:32 |
Emerald2 |
Type /grant singleplayer fly |
11:32 |
MTDiscord |
<twoelk> if you start a singleplayer world type /grantme all into chat |
11:32 |
Emerald2 |
^or that |
11:32 |
MTDiscord |
<twoelk> is faster when falling |
11:32 |
pyrollo |
singlenode does not mean a unique block at the center, it means map generation uses a single node (air). |
11:33 |
Emerald2 |
You can install mods from the content tab in the client. |
11:33 |
pyrollo |
You need fly privilege (/grantme fly) and Worldedit mod to create stuff |
11:34 |
phoenix_ |
I see,thanks..will look for that mod |
11:35 |
phoenix_ |
worldedit by sfan5 |
11:35 |
MTDiscord |
<twoelk> singlenode is mostly used by games and mods that use their own magen |
11:36 |
Emerald2 |
Yeah or just some platforms in the sky, like Inside the Box, with other areas created as needed. |
11:37 |
Emerald2 |
What kind of platform do you want, just stone? |
11:37 |
phoenix_ |
yeah |
11:37 |
twoelk |
if you want to start from nothing you can use the origin mod by wuzzy https://forum.minetest.net/viewtopic.php?f=11&t=11156 |
11:37 |
phoenix_ |
stone or concrete would be fine. |
11:38 |
phoenix_ |
I saw some people creating even cities from scratch |
11:38 |
Emerald2 |
With worldedit you want to set an area to be filled with nodes with //1 at one corner than //2 at the opposing. |
11:38 |
Emerald2 |
\ |
11:38 |
twoelk |
or spawn builder |
11:38 |
Emerald2 |
Wow I need a reboot lol. Lagging. |
11:38 |
Emerald2 |
Then you can say //set stone |
11:38 |
Emerald2 |
iirc :) |
11:38 |
phoenix_ |
ty |
11:39 |
Emerald2 |
If that doesn't work, feel free to yell at me for my bad memory. :p |
11:40 |
Emerald2 |
Oh and you can unmark worldedit regions with //umk |
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15:19 |
MTDiscord |
<Lone_Wolf> THat just hides them btw |
15:19 |
MTDiscord |
<Lone_Wolf> //rst will completely remove the region |
15:36 |
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16:43 |
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17:02 |
MTDiscord |
<Genshin> How's minetest-irc doing? |
17:04 |
Elon_Sat0shi |
Hello |
17:07 |
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17:08 |
Elon_Sat0shi |
Does Minetest automate commiting translations from Weblate, at all? |
17:11 |
sfan5 |
no, we do it manually before a release |
17:12 |
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17:14 |
Elon_Sat0shi |
Huh. I've been translating Nodecore to Spanish, and warr and I were wondering if there was a way to automate adding it to the code. |
17:16 |
sfan5 |
how do you even do that when client-side translations don't use weblate? |
17:17 |
Krock |
intllib supports weblate .po IIRC |
17:17 |
sfan5 |
but to the point: I think you can configure weblate to automatically push your repo |
17:17 |
sfan5 |
or maybe set up a script to do so |
17:20 |
Elon_Sat0shi |
Thanks! I found something in weblate's faq that might help: https://docs.weblate.org/en/weblate-3.10/faq.html#how-to-create-an-automated-workflow |
17:21 |
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17:21 |
uhrenmacher |
ks |
17:22 |
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17:22 |
afd_beste1 |
ls |
17:27 |
Krock |
pwd |
17:29 |
MinetestBot |
[git] hecktest -> minetest/minetest: Remove "generate normal maps" feature (#10313) fcff9f2 https://git.io/JU4cn (2020-09-14T17:27:25Z) |
17:30 |
MTDiscord |
<Genshin> tbh generate normal maps just makes things look awkward |
17:31 |
MTDiscord |
<Genshin> Also if you are using high res textures for entities |
17:31 |
Krock |
because it's not a trained AI which would do that "properly" |
17:32 |
MTDiscord |
<Genshin> Yeah X) |
17:33 |
MTDiscord |
<Genshin> Normalmap usage is always cool imo |
17:34 |
MTDiscord |
<Genshin> Though lighting is currently a problem |
17:35 |
MTDiscord |
<Genshin> But that's okay |
17:38 |
MTDiscord |
<Genshin> Hopefully later in the future it get's solved, im pretty sure there are alot more important things to patch or implement |
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18:20 |
Elon_Sat0shi |
Has Minetest been translated to Lojban yet? |
18:22 |
Krock |
cannot find it here: https://hosted.weblate.org/projects/minetest/minetest/ |
18:23 |
Krock |
neither to Klingon |
18:52 |
jonadab |
... but Esperanto is 98% complete. |
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