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11:20 |
jas_ |
!mod |
11:20 |
MinetestBot |
jas_: EarthCraft by FlameFireling - https://forum.minetest.net/viewtopic.php?t=21447 |
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14:13 |
MTDiscord |
<freshreplicant> This is the code I'm looking at adapting - in testing I got it to work for anything called 'sword' with my own sounds. But there' so many if statements, that set up the ability to toggle sound on and off, that I'm not sure where to put in extra if else statements, e.g. to detect if something fleshy is being hit, an object, or nothing. |
14:13 |
MTDiscord |
<freshreplicant> https://github.com/sirken/laser_mod/blob/master/init.lua |
14:18 |
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14:20 |
Krock |
for _, player in ipairs(minetest.get_connected_players()) do |
14:20 |
Krock |
a bit faster than callbacks on join/leave plus manual list |
14:21 |
Krock |
> , e.g. to detect if something fleshy is being hit, |
14:23 |
Krock |
weird. I thought there was some builtin code to damage swords when entities are hit |
14:25 |
MTDiscord |
<freshreplicant> I think I'll strip out the toggling sound part, because if the mod will be primarily sound based at first, there's no point if people can toggle it off. |
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17:20 |
dievri |
Good evening! Today i'm testing NPC framework. I set walk position, the NPC is going to this point, and then returning. Why it can be? |
17:24 |
MTDiscord |
<freshreplicant> It has achieved conciousness. |
17:24 |
MTDiscord |
<freshreplicant> The singularity. |
17:27 |
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17:44 |
Nicomem141 |
Hello Guys, |
17:44 |
Nicomem141 |
Where are the user passwords stored? |
17:45 |
pyrollo |
Hi, Depends on the auth backend |
17:45 |
pyrollo |
Either in a text file or a sqlite db |
17:46 |
Krock |
just browser your world's directory |
17:47 |
pyrollo |
Hi Krock |
17:47 |
Krock |
hi pyrollo |
17:55 |
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18:09 |
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18:09 |
uhrenmacher |
Hello People! |
18:09 |
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18:11 |
jas_ |
hi |
18:11 |
uhrenmacher |
I just began to play this game |
18:11 |
uhrenmacher |
hello |
18:11 |
jas_ |
you like it? |
18:11 |
uhrenmacher |
yeah, it is awesome. the amount of mods really suprised me |
18:12 |
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18:12 |
uhrenmacher |
tbh the greatest motivation to play this game was that it is completely open source |
18:12 |
jas_ |
yeah that's great |
18:12 |
jas_ |
lots of content, fun to mod |
18:13 |
uhrenmacher |
How yeah, normally I do not play that much games, but this is really good...and the IRC is not that incative as well |
18:13 |
uhrenmacher |
I am glad to see someone on the IRC |
18:14 |
jas_ |
they linked it to a discord i guess |
18:14 |
jas_ |
and some servers are also linked to irc |
18:14 |
MTDiscord |
<andysphinx> hello from the discord! I am also new |
18:14 |
jas_ |
the forum is nice, and github repo has a lot of activity |
18:15 |
jas_ |
also minetest.reddit.com if you like that |
18:15 |
jas_ |
!server |
18:15 |
MinetestBot |
jas_: SharpNet.Cz | 37.143.112.79:3000 | Clients: 0/99, 0/0 | Version: 5.4.0-6dcc9e633 / minetest | Ping: 25ms |
18:15 |
jas_ |
nice |
18:15 |
uhrenmacher |
I am not on reddit, at least I do not have an account there, but the Discord is good |
18:18 |
jas_ |
i heard a lot of good things about nodecore, did you play it? |
18:18 |
uhrenmacher |
actually not |
18:19 |
jas_ |
hm, i need to learn blender :'( |
18:19 |
jas_ |
!mod nodecore |
18:19 |
MinetestBot |
jas_: NodeCore by Warr1024 - https://forum.minetest.net/viewtopic.php?t=24857 - https://gitlab.com/sztest/nodecore |
18:21 |
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18:58 |
jas_ |
!title https://youtube.com/watch?v=QlGaV4b9cAw |
18:58 |
MinetestBot |
No title found. |
19:15 |
specing |
Does anyone know if there is a keybind that drops only one item from a stack? q drops the whole stack |
19:15 |
specing |
or is there a way to rebind q to only drop one item? |
19:16 |
heavygale |
hold shit? or control? while dropping,… |
19:16 |
heavygale |
can'T say for sure which it is |
19:16 |
heavygale |
maybe alt? :D |
19:16 |
heavygale |
*shit=shift :D :D |
19:17 |
specing |
heavygale: ah indeed that works, thanks |
19:23 |
Krock |
Alt+F4 |
19:40 |
MTDiscord |
<Lone_Wolf> Ctrl+Alt+f4 on Linux |
19:42 |
MTDiscord |
<GreenXenith> Its Alt+F4 on all systems |
19:43 |
Krock |
even those with altered hotkeys |
19:50 |
MTDiscord |
<GreenXenith> Is there a callback for when the server itself is loaded? on_mods_loaded is called before the server is loaded, and it seems that is the case for the minetest.after queue as well |
19:50 |
MTDiscord |
<GreenXenith> Or at least some event that cant/doesnt happen until the server is up |
19:53 |
Krock |
minetest.after is triggered by globalstep |
19:53 |
MTDiscord |
<GreenXenith> Which is why I thought it would work |
19:53 |
Krock |
on_mods_loaded comes before the content is initialized |
19:53 |
MTDiscord |
<GreenXenith> right |
19:54 |
MTDiscord |
<GreenXenith> and I want a hook for after content is initialized |
19:54 |
MTDiscord |
<GreenXenith> I thought that the server step process didnt start until after the server was loaded and content was initialized |
19:55 |
Krock |
callback is run here: https://github.com/minetest/minetest/blob/master/src/server.cpp#L410 |
19:56 |
MTDiscord |
<GreenXenith> The server environment doesnt initialize until after media is cached |
19:56 |
Krock |
which makes sense |
19:56 |
MTDiscord |
<GreenXenith> therefore globalsteps and .after shouldnt run until after media is cached |
19:56 |
MTDiscord |
<GreenXenith> Unless media caching is sync |
19:56 |
MTDiscord |
<GreenXenith> async* |
19:57 |
Krock |
single-threaded until everything's set up |
19:57 |
MTDiscord |
<GreenXenith> Well I am not experiencing this behavior I am seeing |
19:58 |
MTDiscord |
<GreenXenith> I am writing some media in a mod and then removing it in a .after hook to load the media and then remove it, and the client media loading hangs if the .after delay is too low |
19:58 |
Krock |
how do you remove media? |
19:59 |
MTDiscord |
<GreenXenith> Just removing the files using os.remove .. in theory it should already be cached |
19:59 |
Krock |
the texture name is cached and its hash value |
19:59 |
Krock |
but the file contents aren't |
20:00 |
MTDiscord |
<GreenXenith> Are they cached once read? |
20:00 |
Krock |
probably, but better don't rely on that so that unused media can unloaded by the client somewhen |
20:00 |
Krock |
to truely remove media once it's no longer needed in the game session |
20:01 |
MTDiscord |
<GreenXenith> Makes sense .. that means I should either do it in an on_shutdown hook or dynamically make a worldmod |
20:01 |
dievri |
hello. Is there any function like minetest.register_globalstep, but which is called not so often, perhaps 3-5 seconds |
20:01 |
dievri |
? |
20:01 |
MTDiscord |
<GreenXenith> the worldmod method may be better that way the mod wont have conflicts if used by two servers simultaneously |
20:02 |
MTDiscord |
<GreenXenith> dieveri: You can use a globalstep and only call your desired code every 3-5 seconds by using a timer variable incremented with the globalstep dtime |
20:03 |
MTDiscord |
<GreenXenith> If you dont want to register a globalstep, you can use a recursive minetest.after function which will add to the already-existing minetest.after queue |
20:03 |
MTDiscord |
<GreenXenith> dievri* |
20:03 |
Krock |
which causes a stack overflow after some thousands of years of server uptime |
20:03 |
Krock |
or no |
20:04 |
MTDiscord |
<GreenXenith> It shouldn't |
20:04 |
Krock |
it's not recursive, so that won't happen |
20:04 |
MTDiscord |
<GreenXenith> its only "recursive" |
20:04 |
MTDiscord |
<GreenXenith> (emphasis on the quotes) |
20:06 |
dievri |
minetest.after called just once? |
20:06 |
MTDiscord |
<GreenXenith> Correct, inside your "recursive" function |
20:07 |
MTDiscord |
<GreenXenith> something like local function yourfunction() --[[do stuff]]-- minetest.after(3, yourfunction) end yourfunction() |
20:07 |
dievri |
sounds good, I will try this |
20:10 |
dievri |
cool, this is exactly what I needed. thank you |
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MTDiscord |
<Genshin> Howdy |
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