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IRC log for #minetest, 2020-08-12

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All times shown according to UTC.

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07:21 Argentus Hello guys, just started with Minetest and modding. Any tips on how to test/simulate your lua mapgens? Flying through the whole 62k*62k map to see what's generated is not practical and I can't run the code outside the game, since I am using the builtin perlin. Do you know how to simulate the MT perlin in Matlab/Octave for example?
07:23 Argentus What I'm looking for is how to visualize the big picture things, like the resulting heigt map or noise patterns in general
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09:52 MinetestBot [git] appgurueu -> minetest/minetest: Fix precision not working in hud_change (#10186) 1c38027 https://git.io/JJS0X (2020-08-12T09:51:50Z)
09:55 MinetestBot [git] sfan5 -> minetest/minetest: Render nodeboxes with opaque material if possible (#10122) fff0393 https://git.io/JJSEe (2020-08-12T09:52:50Z)
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16:47 Krock !tell Argentus Not possible in MInetest right now, but you can set the perlin noise scatter to a lower value to have everything in a miniature format. also make use of the "dummy" map backend
16:47 MinetestBot Krock: yeah, yeah
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17:57 GreenXenith When entities are drawn, are faces/tris without textures "rendered"/calculated? Like when you have a node with a texture missing, that face doesnt show up in debug mode. Unfortunately debug mode doesnt work on entities.
17:57 GreenXenith (Specifically with a mesh drawtype)
17:57 GreenXenith (Or maybe normal drawtype)
17:58 GreenXenith s/normal/cube
17:59 GreenXenith And when I say "without texture" I mean 100% transparent, because that is usually the case
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18:03 GreenXenith I guess a better question would be: If an entity has no textures, is the client actually processing or drawing anything?
18:03 GreenXenith s/no/blank
18:03 Krock it's always processed
18:04 Krock unless you set "visible = false" in the entity def
18:04 Krock or properties, after it's spawned
18:04 sfan5 it's "no" texture actually possible with entities?
18:04 sfan5 isn't*
18:06 GreenXenith Well yes but actually no
18:06 GreenXenith A lot of visual types will use defined textures to fill in missing ones
18:06 GreenXenith Cube included, I think
18:07 GreenXenith Krock: So if I have a cuboid of say a few hundred entities, for sake of argument, and all of the hidden ones have transparent textures (but are still "visible"), is it faster to render than if they had textures?
18:10 Krock opaque textures might be faster than transparent ones
18:10 Krock dunno about "no texture"
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20:55 MinetestBot Argentus: Aug-12 16:47 UTC <Krock> Not possible in MInetest right now, but you can set the perlin noise scatter to a lower value to have everything in a miniature format. also make use of the "dummy" map backend
20:59 Argentus Krock: thanks, the "spread" value miniature is a good idea. Also, could anyone point me in a good direction at procedural generation of lakes and maybe rivers? My mountains generate a good amount of glacier lake-like depressions, any idea on how to fill them with water?
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21:14 Krock *shrug*
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23:45 Motogeekchris Hello, Can anyone help point me in the right direction?  I need to pull a list of players from my minetest server. I have a private server setup for my kids and my daughter said there was someone logged on she didnt know
23:46 Motogeekchris I'd like to be able to pull the name and ip if possible. I checked the debug.txt as it has been reset since last reboot
23:46 GreenXenith There is a player database
23:46 GreenXenith players.sqlite, probably
23:47 GreenXenith You can download the sqlite viewer to read it, or do manual SQL statements
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