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03:20 |
Extex |
I'm making a mod that makes pizzas, and I've run into a problem, How do I avoid making my mod make: |
03:20 |
Extex |
Pepperoni and mushroom pizza |
03:20 |
Extex |
Along side |
03:20 |
Extex |
Mushroom and Pepperoni pizza |
03:22 |
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04:47 |
Corey[m] |
sort the ingredients, and check for uniqueness? |
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09:41 |
Ingar |
lacks cheese |
09:44 |
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14:49 |
fruitsnack |
Hello, what beds.read_spawns() from game api is supposed to return? The api says it returns a table with respawn positions, but it returns nil, even though I have players set up custom respawn positions at beds |
14:51 |
sfan5 |
it doesn't return anything |
14:51 |
sfan5 |
data is loaded into the beds.spawns table |
14:51 |
fruitsnack |
ok thanks |
14:52 |
fruitsnack |
there's a mistake in game_api.txt then, it says it returns a table |
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17:28 |
bebebeko |
hey folks, it possible to get entity into itemstack? If yes, which control key can i use? (sorry for noob question) |
17:30 |
MinetestBot |
[git] Emojigit -> minetest/minetest: Change `last-login` command to show player name in output (#10263) abfea69 https://git.io/JJiHD (2020-08-06T17:30:41Z) |
18:14 |
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18:33 |
SwissalpS |
bebebeko: as far as I know, no. You can only have items in itemstacks. Some, like eggs, spawn entities when placed. |
18:34 |
SwissalpS |
you can add mechanisms like lasso that catches entities and makes 'egg'-items for inventory |
18:34 |
SwissalpS |
take a look at mobs redo mod |
18:34 |
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18:50 |
fruitsnack |
Is it possible to change image of the same hud element? As in, not add and remove elements when I want to change the image but change it with hud_change()? |
18:50 |
fruitsnack |
For example to update a hud compass |
18:52 |
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18:56 |
Krock |
yes it's possible |
18:57 |
Krock |
hud_change(hudid, "text", "default_dirt.png") |
18:57 |
fruitsnack |
why text though |
18:58 |
Krock |
lua_api.txt L1344 |
18:58 |
fruitsnack |
ah ok |
18:58 |
Krock |
yes, these namings are somewhat suboptimal |
18:58 |
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fruitsnack |
keep forgetting there's explanations of many things up in the lua_api, I'm just looking at hud definition |
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