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IRC log for #minetest, 2020-07-23

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All times shown according to UTC.

Time Nick Message
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09:38 Flitzpiepe hello everyone
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12:02 bebebeko guys, did I udnerstand correctly, there no way to bind some minetest action to keypress (for example, if "insert" was pressed, CSM send some data to server through mod_channel) ?
12:03 sfan5 currently not, correct
12:04 bebebeko thank you again sfan5
12:07 bebebeko smth like this https://gist.github.com/metacoma/3664ae76fcd2fd88153ce4627347ce93
12:08 bebebeko i don't know, may be create an issue in githab for this feature?
12:09 bebebeko maybe it will be usable for community (or maybe not)
12:10 bebebeko oh wait https://github.com/minetest/minetest/pull/7008
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12:30 specing Is there any blueprint on how to make copy/paste in/out of minetest work?
12:31 specing It seems so sporadic
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12:36 specing no line numbers on the mesecons microcontroller code window :(
12:46 specing Also would be nice if the font was fixed width
13:05 rubenwardy 5.4.0 will allow mods to choose monospace fonts
13:06 rubenwardy And copy and paste is an irrlicht issue, how well it works depends on your platform
13:06 rubenwardy I tend to find I need to paste twice
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14:01 SoylentCow heh yeah on linux i get that too
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14:45 Zughy Hey there. Is it normal that the same button background is a bit opaque when the slot doesn't contain a picture? (the EDIT ME is an item_image_button, the others an image_button) https://i.imgur.com/5Ivatbx.png
14:46 Zughy They're both "style_type[image_button;border=false;bgimg=the_pic]"
14:49 rubenwardy that's not nomral
14:49 rubenwardy maybe it's getting a dummy image?
14:51 Zughy idk, the empty buttons are declared like so: ""image_button[" .. x .. "," .. y .. ";1,1;;EMPTY;]"
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14:53 rubenwardy eek, check for dummy image warnings
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14:53 rubenwardy wait
14:53 rubenwardy that's the name
14:53 rubenwardy should be fine then
14:53 rubenwardy what's bgimg?
14:54 rubenwardy like, if bgimg is that opague image, then the behaviour is correct
14:54 rubenwardy the bgimg is still drawn even if the foreground image doesn't exist
14:54 Zughy no, item_image_buttons and image_buttons use the same background
14:57 Zughy ok: basically if you notice, there is a semi-transparent black image on those, if you look at the corners
14:58 Zughy and I can't understand how to get rid of it
14:58 rubenwardy hmm
14:58 rubenwardy try blank.png, maybe?
14:58 rubenwardy well
14:59 rubenwardy actually, there should be an error if it's making dummy images
14:59 rubenwardy if there's no error for that, then I'd open an issue
14:59 rubenwardy or you could poke around the code yourself, it's in guiButton* in client/gui and it mostly contained
14:59 rubenwardy there may be something weird there
14:59 Zughy black.png works btw, thanks!
14:59 Zughy *blank
15:00 Zughy I'll look into it
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15:09 Zughy yup, zero warnings
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16:13 specing Hmm, is assigning a function to a variable forbidden in mesecons luacontroller?
16:23 calcul0n_ specing, afaik you can assign it to a variable but not store it in mem
16:35 specing ah ok, I was trying to store it in mem...
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17:48 MinetestBot [git] sfan5 -> minetest/minetest: Replace std::list<session_t> in networking code (#10215) 8ca6021 https://git.io/JJ8EY (2020-07-23T17:47:58Z)
17:55 MinetestBot [git] Wuzzy2 -> minetest/minetest: Improve default inventory+wield images of node drawtypes (#9299) 808fa5e https://git.io/JJ8EE (2020-07-23T17:54:58Z)
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19:54 specing rubenwardy: it seems that I need not to paste twice, but copy twice
19:54 specing at least in the outside->inside direction
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20:37 Zughy hey people: where can I find a list of all the textcolor(s) supported for the textarea?
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20:40 calcul0n_ here i think : https://drafts.csswg.org/css-color/#named-colors
20:40 calcul0n_ (i found that link somewhere in the lua api)
20:41 Zughy ty calcul0n_
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