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oil_boi |
direct3d9 completely locks me out of the game unless I wipe the conf file of that setting |
09:12 |
oil_boi |
but d38 works, wat |
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oil_boi |
sfan5, I just found an optimization, inside an optimization, inside an optimization |
11:38 |
oil_boi |
bumped the redstone power level up to 16 states and this new method is faster, with 20 torches and massive debug output of everything that every torch is indexing over a 16x32x16 area than one torch was calculating with no terminal output |
11:42 |
oil_boi |
Holy crap there was so much debug output it stack overflowed dump() |
11:53 |
sfan5 |
? |
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oil_boi |
sfan5, 0 lag https://i.imgur.com/wpu57SQ.png |
12:34 |
oil_boi |
This is just insane |
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Topic for #minetest is now The official Minetest channel | Latest version: 5.2.0 (2020-04-05) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest |
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18:32 |
Corey[m]1 |
has anyone every attempted to remove 'default' from their mod's depedency before, it's like a horror experience, when you realize how many little spots it exists in |
18:35 |
rubenwardy |
I hate default |
18:35 |
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18:38 |
Corey[m]1 |
I'll let you know how badly it goes shortly, I need to replace the sounds first... |
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MinetestBot |
Wuzzy: Jun-30 03:41 UTC <oil_boi> I think it's almost time you can put redstone into mc2 |
18:43 |
MinetestBot |
Wuzzy: Jun-30 03:41 UTC <oil_boi> referring to "how feasible would it be to cannibalize this and put it into mc2?" in the forum a few months ago |
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19:02 |
Corey[m]1 |
um... why is LIGHT_MAX in default, isn't that more of an engine thing? |
19:02 |
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19:04 |
oil_boi |
Why yes, I have tried to remove default from my mod dependencies |
19:05 |
oil_boi |
I dunno why that made me laugh so hard |
19:06 |
rubenwardy |
it's an alias to not break mods, Corey[m]1 |
19:06 |
rubenwardy |
it is also in the engine |
19:06 |
Corey[m]1 |
Well I have the source of everything on hand, so I can always verify, core does indeed have LIGHT_MAX |
19:06 |
Corey[m]1 |
but from what I gather, we shouldn't ever be referencing core. in mods |
19:07 |
rubenwardy |
minetest.LIGHT_MAX |
19:07 |
rubenwardy |
default has the following line: `default.LIGHT_MAX = minetest.LIGHT_MAX` |
19:07 |
rubenwardy |
and minetest builtin has the following line: `minetest = core` |
19:07 |
Corey[m]1 |
strange, the copy I have here says `default.LIGHT_MAX = 14` not the minetest reference |
19:07 |
rubenwardy |
oh, that's silly |
19:08 |
Corey[m]1 |
mods/default/init.lua |
19:08 |
Corey[m]1 |
12:default.LIGHT_MAX = 14 |
19:08 |
Corey[m]1 |
yep |
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19:48 |
search_social |
Hi, I just git cloned the latest worldedit and am getting this error on //1: worldedit.marker1[name]:get_luaentity() |
19:48 |
search_social |
is nil |
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search_social |
2020-06-21 21:03:54: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'worldedit_commands' in callback item_OnUse(): ...52.git/bin/../mods/worldedit/worldedit_commands/mark.lua:23: attempt to index a nil value |
19:49 |
Zughy |
970 issues, ouch |
19:49 |
search_social |
2020-06-21 21:03:54: ERROR[Main]: stack traceback: |
19:49 |
search_social |
2020-06-21 21:03:54: ERROR[Main]: ...52.git/bin/../mods/worldedit/worldedit_commands/mark.lua:23: in function 'mark_pos1' |
19:49 |
search_social |
2020-06-21 21:03:54: ERROR[Main]: ...52.git/bin/../mods/worldedit/worldedit_commands/wand.lua:23: in function <...52.git/bin/../mods/worldedit/worldedit_commands/wand.lua:17> |
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19:49 |
sfan5 |
uh |
19:49 |
sfan5 |
maybe use a pastebin for the error message next time |
19:49 |
search_social |
sorry |
19:51 |
oil_boi |
yes and add emojis to it |
19:51 |
sfan5 |
unless the entity mysteriously disappears I don't see how that error could happen |
19:51 |
sfan5 |
is it reproducible? |
19:52 |
search_social |
yes it happens anytime i use //1 .. i'm wondering if it's because of old data from the previous worldedit |
19:52 |
oil_boi |
Why not add if not thing:get_luaentity() return end |
19:52 |
sfan5 |
old data? |
19:52 |
Krock |
oil_boi: "marker1[name]" is nil, not the value of get_luaentity |
19:53 |
search_social |
i guess it could be some other mod like regional climate doing something |
19:53 |
oil_boi |
Wait no that's recursive problem if not thing[table] or (thing[table] and not thing[table]:get_luaentity()) then return end |
19:53 |
sfan5 |
Krock: the error message doesn't indicate that does it? |
19:53 |
oil_boi |
It does |
19:53 |
search_social |
i verified with print statements that worldedit.marker1[name] = userdata: 0x42ac4f00 |
19:54 |
oil_boi |
Are you exceeding the loaded area/area unloading despawning entity? |
19:54 |
search_social |
well the server just started after the last crash and i haven't issued any command except //1 |
19:54 |
oil_boi |
Ah yes a table index check and table index if luaentity check would stop that from crashing |
19:55 |
sfan5 |
search_social: add some debug output for orldedit.marker1[name]:get_luaentity() please |
19:55 |
oil_boi |
But might cause undefined behavior |
19:55 |
Krock |
sfan5: I don't know about "//1" but "//1: worldedit.marker1[name]:get_luaentity()" looked to me like the code that caused the error later on |
19:56 |
search_social |
sfan5: well i tried print(type(worldedit.marker1[name]:get_luaentity()) and it said mark.lua:36: bad argument #1 to 'type' (value expected) |
19:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
19:56 |
Krock |
since 5.3.0-dev there's no undefined entity behaviour |
19:56 |
search_social |
oh yeah i'm running 5.2.0 so i need to run 5.3.0? |
19:56 |
Krock |
it's a bug when using the latest stable, so I suppose it should be fixed somehow, even if it works in 5.3.0-dev |
19:56 |
sfan5 |
search_social: type(nil) is valid so no idea about that |
19:57 |
oil_boi |
undefined behavior in the calculations that are stated between these two entities hm hm hm hm |
19:57 |
sfan5 |
I haven't heard any reports that worldedit is broken in 5.2 either |
19:57 |
oil_boi |
aka crashing boi |
19:57 |
Krock |
> if (co == NULL) return 0; |
19:57 |
Krock |
0 returned arguments when the objcet cannot be found |
19:57 |
Krock |
though that should return "nil"? dunno |
19:58 |
sfan5 |
so return 0; isn't equivalent to returning nil after all? |
19:58 |
sfan5 |
search_social: try print(type((worldedit.marker1[name]:get_luaentity()))) |
19:58 |
sfan5 |
with exactly those parenthesis |
19:58 |
Krock |
I mean there's lua_isnone but I don't know when this applies |
19:58 |
oil_boi |
Could the table be creating the data before it's instated into the core.registered_entities on a really slow computer? |
19:59 |
sfan5 |
no it all happens sequentially on a single thread |
19:59 |
oil_boi |
Then I'll be ducked, gotta add an exception to the code incase of failure of creation lua entity/instant deletion/something destroying table data randomly |
20:00 |
sfan5 |
the weird thing is that the entity reference is being created correctly but the reference is invalid |
20:00 |
sfan5 |
could be a 5.2 specific bug after all |
20:00 |
oil_boi |
Why not base the positional data off an internal memory map as to not rely on something that could possibly despawn and handle between those two points regardless of the entity existing? |
20:01 |
search_social |
(worldedit.marker1[name]:get_luaentity()) --- print(type()) this is nil and print() this is nil too |
20:01 |
sfan5 |
that's what it does, the entities are just for display |
20:02 |
oil_boi |
I dunno then man just make the position explode if the entity isn't found |
20:04 |
sfan5 |
search_social: which mods are you running? |
20:06 |
search_social |
a lot of ones from content db the one that seemed most likely to cnoflict was something was the regional weather one |
20:06 |
search_social |
the old worldedit mod that wasn't crashing i see the mark function doesn't have a "region_too" paramater |
20:07 |
search_social |
or an "init_sentinel" |
20:08 |
sfan5 |
well idk |
20:08 |
sfan5 |
you can comment out call code inside on_active (3 functions total) and it should work |
20:08 |
sfan5 |
on_activate* |
20:11 |
search_social |
okay that made it work thanks!!!!! |
20:14 |
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20:38 |
oil_boi |
I did not expect that solution |
20:39 |
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20:45 |
Guest53785 |
Hello |
20:49 |
Guest53785 |
My minetest can't fetch content DB and server list |
20:49 |
rubenwardy |
OS? |
20:49 |
Guest53785 |
Linux mint |
20:50 |
Guest53785 |
Linux Mint 19.3 |
20:51 |
Guest53785 |
The terminal output this: |
20:51 |
Guest53785 |
2020-07-01 17:50:46: ERROR[Main]: https://content.minetest.net/api/packages/?type=mod&type=game&type=txp&protocol_version=39&hide=nonfree&hide=desktop_default not found (Timeout was reached) (response code 0) |
20:51 |
Guest53785 |
but when I put this url in firefox browser I cant get the json perfectly |
20:53 |
rubenwardy |
you can try increasing the curl timeout, but it should already be at 30 seconds |
20:54 |
rubenwardy |
what happens if you try again? It might be cached now |
20:54 |
Guest53785 |
The same happens |
20:54 |
Guest53785 |
I'll try to increase timeout |
20:57 |
Guest53785 |
This is my config: https://imgur.com/SAdflg5 |
20:59 |
Guest53785 |
Men, it's works! |
20:59 |
rubenwardy |
what timeout did you need? |
20:59 |
Guest53785 |
I just increase timeout |
20:59 |
Guest53785 |
30 000 |
20:59 |
rubenwardy |
I'm surprised it takes longer than 30 seconds |
21:00 |
Guest53785 |
My network has currently 3Mbps |
21:02 |
Guest53785 |
Thanks |
21:09 |
Guest53785 |
How can I help improve minetest menu. I've some programming knowledge |
21:10 |
rubenwardy |
at this point, we're waiting on UX design |
21:10 |
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21:12 |
rubenwardy |
see https://github.com/minetest/minetest/issues/6733 |
21:13 |
Guest53785 |
I've already see this issue and would like to implement tacotexmex menu |
21:14 |
rubenwardy |
see my comment there |
21:16 |
Guest53785 |
Great, I see |
21:17 |
rubenwardy |
I suppose you could merge the two designs, with a new GUI system |
21:17 |
rubenwardy |
just merging designs probably won't work well |
21:18 |
Guest53785 |
So what I do? |
21:32 |
Guest53785 |
Did you know a youtube channel that have good minetest survival videos? |
21:34 |
rubenwardy |
I don't, but here's a topic with videos: https://forum.minetest.net/viewtopic.php?f=3&t=8499 |
21:34 |
rubenwardy |
also checkout https://www.youtube.com/user/313hummer/videos |
21:38 |
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21:41 |
hisforever |
Hi I just reinstalled Manjaro Linux os on Laptop. I installed minetest. In Home folder there is No .minetest folder. Should I put the .mintest in my home Folder so I can put my mod folder there ? |
21:42 |
Guest53785 |
Did you started minetest for the first time? |
21:42 |
Guest53785 |
When you create a world the .minetest should be created, I think |
21:43 |
Guest53785 |
If not created |
21:43 |
hisforever |
yes I actually have installed Mods in minetest itself |
21:43 |
hisforever |
I thought that myself |
21:44 |
Guest53785 |
How do you install minetest? |
21:44 |
Guest53785 |
Did you use flatpak? |
21:44 |
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21:44 |
hisforever |
through terminal with sudo pacman -S minetest |
21:45 |
hisforever |
I think it was throught |
21:45 |
hisforever |
flat pack |
21:46 |
hisforever |
I'll just unstall minetest then reinstall |
21:46 |
hisforever |
brb |
21:46 |
admicos |
pacman is the native package manager of arch-based distros, flatpak is a seperate thing |
21:47 |
admicos |
just letting you know |
21:47 |
rubenwardy |
if you run minetest at least once, it'll create ~/.minetest |
21:47 |
rubenwardy |
you may need to create a world or something first |
21:47 |
rubenwardy |
note that the dot means it is hidden |
21:47 |
hisforever |
yes I know that, thats why I'm unstalling then reinstalling |
21:48 |
hisforever |
I also know that .minetest is hidden |
21:48 |
hisforever |
brb |
21:50 |
Lone_Wolf |
@Guest53785, there are a few streamers on Twitch too |
21:50 |
rubenwardy |
hm |
21:51 |
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21:52 |
Guest53785 |
Open a new terminal and type "ls ~/.minetest" |
21:52 |
Guest53785 |
What is the output? |
21:53 |
Guest53785 |
Type without the commas |
21:55 |
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21:56 |
hisforever |
ok I just installed mt 5.2.0 and everything looks great thanks for the help |
21:56 |
Zughy |
hisforever: can't you just install it via the official application manager? I have Minetest on a Manjaro too and it perfectly works |
21:56 |
Zughy |
oh, too late |
21:57 |
hisforever |
Zughy thats the way I did it this time |
21:58 |
hisforever |
lol |
21:59 |
hisforever |
ok your a great bunch thanks again see you soon |
22:03 |
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22:12 |
Zughy |
does this work for human beings too? |
22:12 |
Zughy |
!next |
22:12 |
MinetestBot |
Another satisfied customer. Next! |
22:12 |
Zughy |
YES (*normal human beings) |
22:22 |
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22:48 |
Zughy |
so hey guys, how's going with the 5.3? |
22:53 |
sfan5 |
left issues: https://github.com/minetest/minetest/milestone/16 |
23:05 |
Zughy |
it was more some sort of "tell me about it", with people crying, screaming, walking on the ceiling and such |
23:06 |
sfan5 |
well #10113 is potentially a huge issue or maybe not an issue at all |
23:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/10113 -- Severe performance degradation in 5.3 compared to 5.2 |
23:06 |
sfan5 |
but nobody really knows |
23:06 |
sfan5 |
and I can't be bothered to try this out either |
23:09 |
Zughy |
yeah, that doesn't seem funny at all to track down |
23:10 |
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23:11 |
Morphyx |
Hi |
23:12 |
Zughy |
heyo |
23:13 |
Morphyx |
I was borred and come to talk a bit |
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23:29 |
appguru |
going through https://github.com/minetest/minetest/pulls?q=is%3Apr+is%3Aclosed+performance rn |
23:41 |
Corey[m]1 |
There are texture packs, but, are there sound packs for minetest? |