Time |
Nick |
Message |
00:06 |
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Lone_Wolf |
Sounds like it wouldn't work well if you wanted to log into the same server from both sides of a dualboot |
00:07 |
Lone_Wolf |
What if you used the 'change password' button in the ESC field? |
00:07 |
Lone_Wolf |
Guess I'll put this in the GH issue after reading a lil bit more |
00:08 |
deltanedas |
no it wouldnt, unless you used the same username and the server was a-ok with that |
00:08 |
deltanedas |
and you copied the storage |
00:08 |
deltanedas |
(builtin can use core.get_mod_storage() yes?) |
00:09 |
Lone_Wolf |
Posted in the GH issue |
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jas_ |
hi |
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jas_ |
sucks |
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* BuckarooBanzai |
looks confused as jas_ |
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jas_ |
sorry for looking confusedly, i was referring to the forum because it looks new but still seemed slow when i tiredly typed that |
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12:23 |
nephele |
hellu |
12:27 |
heavygale |
hii |
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Jason_Grace |
Hi there! |
14:55 |
Jason_Grace |
Hello> |
14:55 |
heavygale |
hi |
14:55 |
Jason_Grace |
What is going on? |
14:55 |
Jason_Grace |
How are you? |
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17:11 |
Zughy |
Hey there; is there a way to retrieve all the players names who have ever connected to the server? In Lua |
17:15 |
sfan5 |
you can iterate the auth database |
17:16 |
Krock |
lua_api.txt Ctrl+F get_auth |
17:16 |
Krock |
local handler = minetest.get_auth_handler() |
17:16 |
Krock |
for k, v in pairs(handler:iterate()) do ... end |
17:16 |
sfan5 |
I think it's handler.iterate() though |
17:16 |
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17:17 |
Krock |
was about to correct myself about that one |
17:17 |
Krock |
yes, it is. |
17:17 |
Krock |
yet it would not make a difference (yet) |
17:18 |
Zughy |
I was looking for the wrong terms, thank you both |
17:18 |
Krock |
!nextz |
17:18 |
Krock |
!next |
17:18 |
MinetestBot |
Another satisfied customer. Next! |
17:21 |
nephele |
!previous |
17:21 |
Krock |
Segmentation fault (core dumped) |
17:21 |
Krock |
(gdb) |
17:21 |
nephele |
don't dump that on me |
17:35 |
p_gimeno |
I would never have guessed that handler.iterate() was a static method rather than an instance method |
17:44 |
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17:52 |
MinetestBot |
[git] Zughy -> minetest/minetest_game: Fix cart inventory image rendering (#2666) d88e551 https://git.io/JfOnP (2020-04-30T17:51:39Z) |
17:52 |
Zughy |
now I'm famous |
17:53 |
nephele |
yes |
17:54 |
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17:55 |
Zughy |
please don't push, I can sign autographs for everyone |
17:55 |
nephele |
[social distancing] |
17:55 |
Krock |
Zughy: pls give be one |
17:55 |
Krock |
*me |
17:56 |
Krock |
we could make a religion out of this |
17:56 |
nephele |
maybe. |
17:57 |
Zughy |
the main goal is to create another Minetest, but don't anything to the core devs, Krock |
17:57 |
Zughy |
*don't tell |
17:57 |
nephele |
Another one? this one isn't even finished! |
17:57 |
Krock |
Zughy: too late bruh |
17:57 |
Krock |
they're watching you |
17:58 |
Zughy |
FORK AS MUCH AS YOU CAN! |
17:58 |
Zughy |
The Truly Original MinetestTM, sounds good to me |
17:59 |
Zughy |
but seriously, how's life for you core devs? You have tons of stuff to go trhough every day I guess |
17:59 |
nephele |
™ |
17:59 |
nephele |
i'm sure krock is just happy to not make ee mods anymore |
18:01 |
Krock |
Zughy: constant 165 PRs open, where half of them needs either rebase or adoption, 20 are kinda interesting and the other just cause discussion stuff I don't really care about |
18:01 |
rubenwardy |
Zughy: https://i.kym-cdn.com/entries/icons/original/000/018/012/this_is_fine.jpeg |
18:01 |
Krock |
^ fits prefectly |
18:02 |
Zughy |
how about shutting them down? |
18:03 |
Zughy |
Wuzzy actually brought this problem up just today: https://forum.minetest.net/viewtopic.php?f=3&t=24629 |
18:05 |
ANAND |
haha |
18:05 |
Krock |
TL;DR please |
18:07 |
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18:15 |
scr267 |
Does anyone know if the technic mod has HV machines like grinders and furnaces? |
18:15 |
scr267 |
I looked at the code and I can't see anything like that, yet I've got players who say they have seen that |
18:16 |
Zughy |
Krock, "there are too many PRs, you should be more aggressive in saying no because it gets worse and worse" |
18:17 |
Zughy |
also it says that most of the times core devs don't focus on the big picture, starting debates over nothing |
18:17 |
Zughy |
AKA wasting time |
18:19 |
Zughy |
also people are suggesting to have more reviewers. The end |
18:19 |
ANAND |
A possible solution: More core devs |
18:19 |
Krock |
thanks a lot for the TL;DR |
18:19 |
sfan5 |
I think he has a particular dev in mind when he says that (regarding debates) |
18:19 |
Krock |
pretty sure that's the case, yes |
18:20 |
Zughy |
Krock, it was a wall of text, I did my best :( |
18:21 |
Krock |
sometimes it's difficult to figure out whether a PR is actually worth adding, but on the other hand the work is largely done already |
18:22 |
Krock |
the implementation might not be generic enough, or it's too sophisticated. it's easy to say "be more aggressive", but in reality closing PRs also hurts |
18:22 |
deltanedas |
just a note on media taking forever to load on 5.3.0 |
18:23 |
deltanedas |
issue has disappeared, load time is same as 5.1.0 |
18:23 |
sfan5 |
still on android 64-bit or? |
18:23 |
Krock |
> issue has disappeared |
18:23 |
Krock |
case closed |
18:23 |
deltanedas |
no i switched to 32 bit when you said it was about arm64 |
18:23 |
deltanedas |
it got faster but today its gone entirely |
18:24 |
nephele |
Some parts i agree with, some i don't, i dont think prioritizing complex prs helps at all, especially if the goal is to keep the number of prs down heh |
18:25 |
sfan5 |
I see, the "random" nature of this issue is known |
18:25 |
nephele |
also coding style... geez just configure your edirot properly |
18:29 |
Krock |
another "random" nature are timeouts in-game. Yet I have no idea how to debug those, seen first after 5.2.0 stable |
18:30 |
Krock |
packets are delayed for tens of seconds to finally catch up again after a while |
18:30 |
sfan5 |
that's just normal in-order delivery of packets |
18:30 |
sfan5 |
this is only an issue if mods do stupid stuff like sending updates 60 times a second |
18:30 |
sfan5 |
...which many seem to do unfortunately |
18:31 |
sfan5 |
well okay there may still be a bug somewhere, but in principle that's how in-order delivery works |
18:31 |
Krock |
which means that they were out-of-order in 5.2.0? hard to imagine |
18:32 |
sfan5 |
¯\_(ツ)_/¯ |
18:32 |
nephele |
sfan5, heh.. i probably do, for singleplayer that doesnt matter, but i need to do this for animated formspecs on machines if i cant make them clientside ;) |
18:32 |
nephele |
maybe i should just not animate them and wait for server send mods |
18:32 |
deltanedas |
server provided csm would enable lots of complex formspecs |
18:33 |
deltanedas |
60fps animation 1 send_formspec |
18:33 |
nephele |
It would allow me to simplify mine, not make em more complex |
18:33 |
deltanedas |
relatively, its already complex |
18:33 |
nephele |
and with nice input apis i can make them a lot easier to use, too |
18:35 |
p_gimeno |
Krock: is that easy to reproduce? |
18:35 |
Krock |
p_gimeno: 10 minutes in CTFv2, for example |
18:36 |
Krock |
not so easy. |
18:36 |
p_gimeno |
I was thinking about bisecting, but with ~10 minutes per repro... |
18:38 |
p_gimeno |
Krock: any issue number? |
18:38 |
Krock |
probably a task for rainy Saturday evenings (2 days) |
18:38 |
Krock |
p_gimeno: none yet because I don't know how to reliably reproduce it |
18:39 |
sfan5 |
p_gimeno: if you're wondering about the other timeout issue -> https://github.com/minetest/minetest/issues/9107 |
18:39 |
Krock |
additionally I haven't heard of any similar reports yet |
18:42 |
p_gimeno |
sfan5: no, the one described by Krock but thanks |
18:45 |
Zughy |
also, back on the PR topic: is there any public "path" you're following? Like, we'd like to have this with 5.4, this with 6.0 and this with 7.0 |
18:45 |
rubenwardy |
no |
18:46 |
Zughy |
Have you ever considered it? |
18:46 |
rubenwardy |
we occasionally agree on the focus - that was GUI the last two releases, and Android this release |
18:46 |
p_gimeno |
a roadmap |
18:46 |
rubenwardy |
but forward planning like this is not feasible with volunteers |
18:46 |
rubenwardy |
individual devs publish their roadmaps here: https://forum.minetest.net/viewforum.php?f=7 |
18:46 |
p_gimeno |
maybe it is, if the planning is agreed |
18:46 |
Zughy |
Yes it is, ruben, if you hack their computers, discover where they live and threat their families |
18:47 |
Zughy |
it's easy :( |
18:47 |
Krock |
no roadmap for me. I fix bugs and try to make the code not worse. |
18:48 |
Zughy |
it's not for you core devs, it's more for people who want to conribute I think |
18:48 |
Zughy |
"oh they wanna work on this? Ok, I can help" |
18:48 |
Krock |
well, that's usually happening in popular issues. when someone's keen implementing that particular request or to fix the bug, they're opening a PR |
18:48 |
Zughy |
It doesn't have to be strict, of course; it's just to give a hint |
18:50 |
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18:50 |
Krock |
#FYI 8768 |
18:50 |
Krock |
FYI #8768 |
18:50 |
Zughy |
well.. we're talking about 900+ issues |
18:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/8768 -- Define Minetest's direction by rubenwardy |
18:50 |
Zughy |
oh nice, let me see that |
18:50 |
Krock |
more comments than lines are usually a good sign /s |
18:52 |
p_gimeno |
Krock: why is that sarcasm? |
18:53 |
Krock |
p_gimeno: don't long discussions and many comments tend to be unsolvable, especially given the various different opinions of the contributors? |
18:54 |
p_gimeno |
ah wait, you meant issue comments, not code comments |
18:54 |
Krock |
"111". probably all comments in total |
18:55 |
Zughy |
hmm, imho it's too generic that direction file |
18:55 |
rubenwardy |
too specific is impossible to agree on |
18:55 |
rubenwardy |
what questions do you want answering? |
18:55 |
Krock |
even this seems impossible to agree on |
18:56 |
rubenwardy |
it's not |
18:56 |
rubenwardy |
just taking a bit of back and forth to draft |
18:57 |
Zughy |
off the top of my head I can't really say right now |
18:57 |
Zughy |
I guess stuff like "will it distanciate more from MC? And how?" |
18:57 |
Zughy |
https://github.com/minetest/minetest/milestones I was talking more about milestones |
18:58 |
Zughy |
stuff like "how Minetest is different from Minecraft? Do players understand it (the answer is no)? What could we do to make it more obvious?" |
19:00 |
rubenwardy |
I've never played Minecraft |
19:00 |
Zughy |
or even, idk, surveys like "what's the aspect you'd like to see improved the most?". And from all of these data, write down something. At least that's what I'd do |
19:01 |
Zughy |
I spent years developing servers on Minecraft, trust me, it's very similar as for now |
19:01 |
Zughy |
+1 on formspecs and GUI tho |
19:01 |
Zughy |
also on importing 3d models without swearing against any kind of religion |
19:03 |
p_gimeno |
yeah I was going to say that once that's agreed on, you can try to have post-release meetings to decide the roadmap for the next release |
19:03 |
p_gimeno |
based on that |
19:07 |
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19:10 |
Lone_Wolf |
Just realized that there's an arrow icon to the right of the last poster's name when looking at the 'View your posts' page and similar |
19:17 |
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19:29 |
Zughy |
done https://forum.minetest.net/viewtopic.php?f=3&t=24631&p=372054#p372054 |
19:38 |
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20:28 |
ntat_ |
Hi |
20:32 |
ntat_ |
I have Minetest 0.4.17.1 on old laptop. Where must I unpack MineClone2 to .minetest folder? |
20:32 |
sfan5 |
~/.minetest/games/ |
20:33 |
heavygale |
mods folder |
20:33 |
heavygale |
oh no ok |
20:33 |
heavygale |
it's a game, so yes, games folder :D |
20:33 |
ntat_ |
~/.minetest/games/mineclone2/ ? |
20:34 |
heavygale |
try |
20:34 |
ntat_ |
OK |
20:37 |
ntat_ |
great, it works, thanks :) |
20:38 |
rubenwardy |
ntat_: btw, the latest version of Mineclone only support 5.2.0 |
20:38 |
rubenwardy |
you'll need to update Minetest or use an older version of Mineclne |
20:38 |
sfan5 |
the forum post links a version that works with 0.4.17 I believe |
20:38 |
ntat_ |
rubenwardy, I know. I download right version of mineclone2 |
20:38 |
rubenwardy |
cool |
20:39 |
ntat_ |
:) |
20:43 |
ntat_ |
I have one question else - my son watch Minecraft movies and after play in Minetest → MineClone2 and ask me, where is witch spawn egg? Is this egg in mineclone2? :D |
20:44 |
Lone_Wolf |
Should be able to search 'witch' in the creative inventory |
20:47 |
ntat_ |
Lone_Wolf, OK, I see, thanks :-) |
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21:09 |
deltanedas |
anyone else on 5.3.0 notice that mesh objects are way too dark at midnight |
21:11 |
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21:15 |
sfan5 |
does this sound like it? https://github.com/minetest/minetest/issues/9636 |
21:16 |
Zughy |
is it possible for hypertext in formspecs to work with percentages such as "size=125%"? |
22:03 |
deltanedas |
yes i made that issue |
22:03 |
deltanedas |
i was wondering if anyone else encountered it on 5.3.9 |
22:03 |
deltanedas |
.0* |
22:04 |
sfan5 |
I never play on Android so I guess not |
22:25 |
deltanedas |
so it doesnt occur on pc? |
22:36 |
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FrostRanger |
Does anyone know how to use a texture pack server side? |
22:41 |
FrostRanger |
trying to use one on my server and I've tried enabling it like you would if it were clientside and creating a "mod" with it to no avail |
22:43 |
rubenwardy |
rename it to `server` and placing it in textures/ |
22:44 |
FrostRanger |
ok, will try that, thx |
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FrostRanger |
rubenwardy: thx, it worked :D |
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