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IRC log for #minetest, 2020-04-30

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All times shown according to UTC.

Time Nick Message
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00:06 Lone_Wolf Sounds like it wouldn't work well if you wanted to log into the same server from both sides of a dualboot
00:07 Lone_Wolf What if you used the 'change password' button in the ESC field?
00:07 Lone_Wolf Guess I'll put this in the GH issue after reading a lil bit more
00:08 deltanedas no it wouldnt, unless you used the same username and the server was a-ok with that
00:08 deltanedas and you copied the storage
00:08 deltanedas (builtin can use core.get_mod_storage() yes?)
00:09 Lone_Wolf Posted in the GH issue
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06:24 jas_ hi
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06:41 jas_ sucks
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07:01 * BuckarooBanzai looks confused as jas_
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09:16 jas_ sorry for looking confusedly, i was referring to the forum because it looks new but still seemed slow when i tiredly typed that
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14:54 Jason_Grace Hi there!
14:55 Jason_Grace Hello>
14:55 heavygale hi
14:55 Jason_Grace What is going on?
14:55 Jason_Grace How are you?
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17:11 Zughy Hey there; is there a way to retrieve all the players names who have ever connected to the server? In Lua
17:15 sfan5 you can iterate the auth database
17:16 Krock lua_api.txt Ctrl+F get_auth
17:16 Krock local handler = minetest.get_auth_handler()
17:16 Krock for k, v in pairs(handler:iterate()) do  ... end
17:16 sfan5 I think it's handler.iterate() though
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17:17 Krock was about to correct myself about that one
17:17 Krock yes, it is.
17:17 Krock yet it would not make a difference (yet)
17:18 Zughy I was looking for the wrong terms, thank you both
17:18 Krock !nextz
17:18 Krock !next
17:18 MinetestBot Another satisfied customer. Next!
17:21 nephele !previous
17:21 Krock Segmentation fault (core dumped)
17:21 Krock (gdb)
17:21 nephele don't dump that on me
17:35 p_gimeno I would never have guessed that handler.iterate() was a static method rather than an instance method
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17:52 MinetestBot [git] Zughy -> minetest/minetest_game: Fix cart inventory image rendering (#2666) d88e551 https://git.io/JfOnP (2020-04-30T17:51:39Z)
17:52 Zughy now I'm famous
17:53 nephele yes
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17:55 Zughy please don't push, I can sign autographs for everyone
17:55 nephele [social distancing]
17:55 Krock Zughy: pls give be one
17:55 Krock *me
17:56 Krock we could make a religion out of this
17:56 nephele maybe.
17:57 Zughy the main goal is to create another Minetest, but don't anything to the core devs, Krock
17:57 Zughy *don't tell
17:57 nephele Another one? this one isn't even finished!
17:57 Krock Zughy: too late bruh
17:57 Krock they're watching you
17:58 Zughy FORK AS MUCH AS YOU CAN!
17:58 Zughy The Truly Original MinetestTM, sounds good to me
17:59 Zughy but seriously, how's life for you core devs? You have tons of stuff to go trhough every day I guess
17:59 nephele
17:59 nephele i'm sure krock is just happy to not make ee mods anymore
18:01 Krock Zughy: constant 165 PRs open, where half of them needs either rebase or adoption, 20 are kinda interesting and the other just cause discussion stuff I don't really care about
18:01 rubenwardy Zughy: https://i.kym-cdn.com/entries/icons/original/000/018/012/this_is_fine.jpeg
18:01 Krock ^ fits prefectly
18:02 Zughy how about shutting them down?
18:03 Zughy Wuzzy actually brought this problem up just today: https://forum.minetest.net/viewtopic.php?f=3&t=24629
18:05 ANAND haha
18:05 Krock TL;DR please
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18:15 scr267 Does anyone know if the technic mod has HV machines like grinders and furnaces?
18:15 scr267 I looked at the code and I can't see anything like that, yet I've got players who say they have seen that
18:16 Zughy Krock, "there are too many PRs, you should be more aggressive in saying no because it gets worse and worse"
18:17 Zughy also it says that most of the times core devs don't focus on the big picture, starting debates over nothing
18:17 Zughy AKA wasting time
18:19 Zughy also people are suggesting to have more reviewers. The end
18:19 ANAND A possible solution: More core devs
18:19 Krock thanks a lot for the TL;DR
18:19 sfan5 I think he has a particular dev in mind when he says that (regarding debates)
18:19 Krock pretty sure that's the case, yes
18:20 Zughy Krock, it was a wall of text, I did my best :(
18:21 Krock sometimes it's difficult to figure out whether a PR is actually worth adding, but on the other hand the work is largely done already
18:22 Krock the implementation might not be generic enough, or it's too sophisticated. it's easy to say "be more aggressive", but in reality closing PRs also hurts
18:22 deltanedas just a note on media taking forever to load on 5.3.0
18:23 deltanedas issue has disappeared, load time is same as 5.1.0
18:23 sfan5 still on android 64-bit or?
18:23 Krock > issue has disappeared
18:23 Krock case closed
18:23 deltanedas no i switched to 32 bit when you said it was about arm64
18:23 deltanedas it got faster but today its gone entirely
18:24 nephele Some parts i agree with, some i don't, i dont think prioritizing complex prs helps at all, especially if the goal is to keep the number of prs down heh
18:25 sfan5 I see, the "random" nature of this issue is known
18:25 nephele also coding style... geez just configure your edirot properly
18:29 Krock another "random" nature are timeouts in-game. Yet I have no idea how to debug those, seen first after 5.2.0 stable
18:30 Krock packets are delayed for tens of seconds to finally catch up again after a while
18:30 sfan5 that's just normal in-order delivery of packets
18:30 sfan5 this is only an issue if mods do stupid stuff like sending updates 60 times a second
18:30 sfan5 ...which many seem to do unfortunately
18:31 sfan5 well okay there may still be a bug somewhere, but in principle that's how in-order delivery works
18:31 Krock which means that they were out-of-order in 5.2.0? hard to imagine
18:32 sfan5 ¯\_(ツ)_/¯
18:32 nephele sfan5, heh.. i probably do, for singleplayer that doesnt matter, but i need to do this for animated formspecs on machines if i cant make them clientside ;)
18:32 nephele maybe i should just not animate them and wait for server send mods
18:32 deltanedas server provided csm would enable lots of complex formspecs
18:33 deltanedas 60fps animation 1 send_formspec
18:33 nephele It would allow me to simplify mine, not make em more complex
18:33 deltanedas relatively, its already complex
18:33 nephele and with nice input apis i can make them a lot easier to use, too
18:35 p_gimeno Krock: is that easy to reproduce?
18:35 Krock p_gimeno: 10 minutes in CTFv2, for example
18:36 Krock not so easy.
18:36 p_gimeno I was thinking about bisecting, but with ~10 minutes per repro...
18:38 p_gimeno Krock: any issue number?
18:38 Krock probably a task for rainy Saturday evenings (2 days)
18:38 Krock p_gimeno: none yet because I don't know how to reliably reproduce it
18:39 sfan5 p_gimeno: if you're wondering about the other timeout issue -> https://github.com/minetest/minetest/issues/9107
18:39 Krock additionally I haven't heard of any similar reports yet
18:42 p_gimeno sfan5: no, the one described by Krock but thanks
18:45 Zughy also, back on the PR topic: is there any public "path" you're following? Like, we'd like to have this with 5.4, this with 6.0 and this with 7.0
18:45 rubenwardy no
18:46 Zughy Have you ever considered it?
18:46 rubenwardy we occasionally agree on the focus - that was GUI the last two releases, and Android this release
18:46 p_gimeno a roadmap
18:46 rubenwardy but forward planning like this is not feasible with volunteers
18:46 rubenwardy individual devs publish their roadmaps here: https://forum.minetest.net/viewforum.php?f=7
18:46 p_gimeno maybe it is, if the planning is agreed
18:46 Zughy Yes it is, ruben, if you hack their computers, discover where they live and threat their families
18:47 Zughy it's easy :(
18:47 Krock no roadmap for me. I fix bugs and try to make the code not worse.
18:48 Zughy it's not for you core devs, it's more for people who want to conribute I think
18:48 Zughy "oh they wanna work on this? Ok, I can help"
18:48 Krock well, that's usually happening in popular issues. when someone's keen implementing that particular request or to fix the bug, they're opening a PR
18:48 Zughy It doesn't have to be strict, of course; it's just to give a hint
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18:50 Krock #FYI 8768
18:50 Krock FYI #8768
18:50 Zughy well.. we're talking about 900+ issues
18:50 ShadowBot https://github.com/minetest/minetest/issues/8768 -- Define Minetest's direction by rubenwardy
18:50 Zughy oh nice, let me see that
18:50 Krock more comments than lines are usually a good sign /s
18:52 p_gimeno Krock: why is that sarcasm?
18:53 Krock p_gimeno: don't long discussions and many comments tend to be unsolvable, especially given the various different opinions of the contributors?
18:54 p_gimeno ah wait, you meant issue comments, not code comments
18:54 Krock "111". probably all comments in total
18:55 Zughy hmm, imho it's too generic that direction file
18:55 rubenwardy too specific is impossible to agree on
18:55 rubenwardy what questions do you want answering?
18:55 Krock even this seems impossible to agree on
18:56 rubenwardy it's not
18:56 rubenwardy just taking a bit of back and forth to draft
18:57 Zughy off the top of my head I can't really say right now
18:57 Zughy I guess stuff like "will it distanciate more from MC? And how?"
18:57 Zughy https://github.com/minetest/minetest/milestones I was talking more about milestones
18:58 Zughy stuff like "how Minetest is different from Minecraft? Do players understand it (the answer is no)? What could we do to make it more obvious?"
19:00 rubenwardy I've never played Minecraft
19:00 Zughy or even, idk, surveys like "what's the aspect you'd like to see improved the most?". And from all of these data, write down something. At least that's what I'd do
19:01 Zughy I spent years developing servers on Minecraft, trust me, it's very similar as for now
19:01 Zughy +1 on formspecs and GUI tho
19:01 Zughy also on importing 3d models without swearing against any kind of religion
19:03 p_gimeno yeah I was going to say that once that's agreed on, you can try to have post-release meetings to decide the roadmap for the next release
19:03 p_gimeno based on that
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19:10 Lone_Wolf Just realized that there's an arrow icon to the right of the last poster's name when looking at the 'View your posts' page and similar
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19:29 Zughy done https://forum.minetest.net/viewtopic.php?f=3&t=24631&p=372054#p372054
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20:28 ntat_ Hi
20:32 ntat_ I have Minetest 0.4.17.1 on old laptop. Where must I unpack MineClone2 to .minetest folder?
20:32 sfan5 ~/.minetest/games/
20:33 heavygale mods folder
20:33 heavygale oh no ok
20:33 heavygale it's a game, so yes, games folder :D
20:33 ntat_ ~/.minetest/games/mineclone2/ ?
20:34 heavygale try
20:34 ntat_ OK
20:37 ntat_ great, it works, thanks :)
20:38 rubenwardy ntat_: btw, the latest version of Mineclone only support 5.2.0
20:38 rubenwardy you'll need to update Minetest or use an older version of Mineclne
20:38 sfan5 the forum post links a version that works with 0.4.17 I believe
20:38 ntat_ rubenwardy, I know. I download right version of mineclone2
20:38 rubenwardy cool
20:39 ntat_ :)
20:43 ntat_ I have one question else - my son watch Minecraft movies and after play in Minetest → MineClone2 and ask me, where is witch spawn egg? Is this egg in mineclone2? :D
20:44 Lone_Wolf Should be able to search 'witch' in the creative inventory
20:47 ntat_ Lone_Wolf, OK, I see, thanks :-)
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21:09 deltanedas anyone else on 5.3.0 notice that mesh objects are way too dark at midnight
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21:15 sfan5 does this sound like it? https://github.com/minetest/minetest/issues/9636
21:16 Zughy is it possible for hypertext in formspecs to work with percentages such as "size=125%"?
22:03 deltanedas yes i made that issue
22:03 deltanedas i was wondering if anyone else encountered it on 5.3.9
22:03 deltanedas .0*
22:04 sfan5 I never play on Android so I guess not
22:25 deltanedas so it doesnt occur on pc?
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22:38 FrostRanger Does anyone know how to use a texture pack server side?
22:41 FrostRanger trying to use one on my server and I've tried enabling it like you would if it were clientside and creating a "mod" with it to no avail
22:43 rubenwardy rename it to `server` and placing it in textures/
22:44 FrostRanger ok, will try that, thx
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22:52 FrostRanger rubenwardy: thx, it worked :D
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