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IRC log for #minetest, 2020-03-25

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01:28 RockinOp Hello
01:29 RockinOp :(
01:29 RockinOp Have a good one
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04:39 sturm11 Hi! In Minetest Start Game > Configure, should I be able to toggle on/off individual items or is it just enable all/disable all? I've been clicking around but can't seem to figure it out.
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05:51 Kimapr try double clicking
05:52 Kimapr sturm11: ^
05:52 sturm11 thanks Kimapr, I'll give that a shot
05:52 Kimapr you can also edit world.mt of your world manually
05:54 Kimapr or just drop all your mods to `$WORLDPATH/worldmods/`. Put path to your world instead of $WORLDPATH
05:54 sturm11 double-clicking doesn't seem to do anything visually
05:54 Kimapr weird
05:54 Kimapr did you double click the mod names or what?
05:55 Kimapr do you try to disable mods that are part of the game?
05:55 sturm11 Under MineTest game, say I double-click "Beds" under "Minetest Game mods"
05:55 sturm11 (currently "Enable all" is on the button above)
05:56 sturm11 so I presume they're not enabled
05:56 Kimapr well you can't disable games' builtin mods
05:56 sturm11 so enable all/disable all doesn't do anything here?
05:57 Kimapr enable all/disable all enables/disables all *your* mods i.e. the mods you put in $MINETESTPATH/mods/
05:57 sturm11 ah I see
05:58 sturm11 so by default on a fresh install there's nothing modifiable on the "Configure" screen at all?
05:58 Kimapr if you want to disable specific mods of a game you create your own game based on that game without those mods included
05:59 Kimapr remember that `Minetest Game` is not the only game outta there. There are many Minetest games
06:00 Kimapr also, what version of Minetest do you use?
06:00 sturm11 thanks for clarifying Kimapr
06:00 sturm11 5.1.1
06:00 sturm11 (default version on Guix System OS)
06:00 Kimapr hmm, i have guix system too
06:01 sturm11 oh, that's latest
06:01 Kimapr you can install mods, games, and texturepacks through the Content tab
06:02 Kimapr and also
06:02 Kimapr `Minetest Game` is boring without mods, so it's not the best Minetest game
06:02 sturm11 I get "No packages could be retrieved" - looks like SSL cert is causing problems under Guix System
06:04 Kimapr okay, well you still can download them manually.
06:04 sturm11 I'm having a go of MineClone2 at the moment - any other recommendations?
06:04 Kimapr NodeCore
06:04 sturm11 thanks
06:05 Kimapr it has no pop-up GUIs
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10:45 MinetestBot [git] dnchu -> minetest/minetest: Fix small typos in lua_api.txt (#9546) f7c7353 https://git.io/JvSRu (2020-03-25T10:44:20Z)
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14:54 Napiophelios Has any one noticed the spammer named 'AgathaDag' running amuck in the forums?
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15:10 sfan5 yes
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15:13 Napiophelios I tried flagging the posts, but there are so many.
15:13 Napiophelios feel bad for the mods :(
15:15 sfan5 flagging one suffices
15:15 Napiophelios noted :)
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15:34 sfan5 per user that is, if you see multiple spam users report one post of each
15:35 Napiophelios there is another named 'tolikkk' but there is only one post and its already been reported.
15:35 Napiophelios Nevermind.. you guys are quick
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16:40 Prophet91 hello
16:41 Prophet91 anyone playing
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18:44 oil_boi_ Hello, I was wondering how mods like Unified inventory can sort this data https://0bin.net/paste/Q2micNhtxDuQMEJC#5kCmC5DFtIZG4bR0gTreNIIa8CpuKQsXqKJI8mauJgB
18:44 oil_boi_ A long url, but I cannot for the life of me figure out a method in which the output of minetest.get_craft_recipe(item) can be sorted into a 3x3 grid
18:45 Krock hi. What kind of sorting are you talking about?
18:46 Krock this is a 2*n recipe (width = 2), so in a 3x3 crafting grid this would be a 2x2 shape in some corner
18:47 Krock did you probably mean: lay out, or place, distribute?
18:47 DS-minetest this isn't documented
18:47 DS-minetest crafting recipes section in api doesn't mention width
18:47 Krock aagh
18:48 Krock why the heck. this stuff exists for many years now
18:55 oil_boi_ Krock, hello. A 2*n recipe, let me try that
18:56 oil_boi_ I'm trying to get the recipe and sort it back into the original grid to show the player, krock, I will implement that and see where it goes
18:58 Krock I don't know about the recipe analysing, but alone the place-items-into-the-grid part has its own science
18:59 oil_boi_ Krock, better yet, here is the code itself, this seems to only be working for 3x3 craft recipes https://0bin.net/paste/bMfdISMWuZHdELrU#cyFn8yKimP5aApuIyzCwPDoZRcZvMqRpajfduVDA+1D
18:59 Krock well, you need to increment "i"
19:00 Krock also "y" can be any value, so doing a loop break once "recipe.items[i]" becomes nil would be appropriate
19:03 Extex Are there any mapgen experts (or anyone who knows how it works) around?
19:03 oil_boi_ Yes that is pretty smart, I noticed that the top row is indexed first, BUT they do not have an index number
19:03 Krock paramat. catch him on the forums or rarely here
19:04 Krock oil_boi_: you could do a single iteration through the items. xpos = (i % width) + 1; ypos = math.ceil(i / width)
19:04 Krock just brainstorming
19:07 oil_boi_ Krock, that is a very smart idea, I will try that, I have an idea on to check if there is an index number based on the information here https://i.imgur.com/E3527YL.png
19:08 oil_boi_ and if not index number when iterating the table then to give it an iteration of I and use that data based off of the width of the craft table
19:08 Krock that's a very weird definition
19:08 Krock actually no. it isn't
19:08 Krock width is 3 and there are gaps in between
19:09 Extex I just need some way to place dirt and grass in a singlenode mapgen I've got
19:09 Krock if you iterate through the table using k, v in pairs() you'll get the index in k, using the xpos and ypos calculations it won't matter at the end
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19:10 Krock items are enumerated from 1 unless you tell it otherwise, so the first three entries will be 1,2,3 respectively
19:11 oil_boi_ Extex https://0bin.net/paste/TJyl0-vhKMz8WUS0#wzlhXaLVzNk6TPqEJX7nTy5V057CqsRpTr3JKgNCtHQ
19:11 oil_boi_ Extex I haven't tested it but there's the basis
19:12 oil_boi_ Krock, yes that is what the current experiment is
19:15 Extex O-O that looks like it'd lag big-time
19:15 Krock Extex: rather than the minetest.after function, use this: https://github.com/SmallJoker/flatgen/blob/master/init_legacy.lua#L90-L132
19:15 Krock that is the fastest you can get in Lua
19:16 Krock where "local node = " is either stone or air depending on the y value
19:16 Krock well, this could be optimized to change entire mapblocks only, like fill entirely when they're below some y value
19:17 oil_boi_ Krock, finally fixed https://0bin.net/paste/yqU5t4vpO2NXtMJF#vfS20O9HXo8-ZXCTN/qAwYTRAeD+aYWHHQIVOfSZ4UO
19:18 oil_boi_ Extex, Ohhhhhhhh I thought you said singlenode not flat. Oof, yeah don't do what I said
19:18 Extex It is singlenode
19:19 Krock oil_boi_: nice. it's definitely not the fastest approach but does its job
19:19 oil_boi_ Oh then do what krock said ¯\_(ツ)_/¯
19:21 Extex I'm generating my own world with on_genorated
19:22 * DS-minetest wonders how well local pos.y = ... works
19:24 Krock DS-minetest: wait. that's illegal
19:25 oil_boi_ pos.y = function(pos.y) return(function(pos.y) end
19:25 oil_boi_ oh no the bracket
19:26 DS-minetest parenthesis*
19:26 DS-minetest I don't think, that's valid syntax
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19:26 DS-minetest pos.y = function(y) return function(y) end end would work though
19:28 oil_boi_ i = 1 function repeat(i) i = repeat(i) return(i) end
19:29 oil_boi_ The perfect stack overflow
19:29 DS-minetest that's endless recursion
19:29 DS-minetest a compile could make this into a loop, I think
19:29 DS-minetest +r*
19:29 Extex XD are you fighting over who can make the most impossible lua?
19:29 Krock i = 0; i = function(i) i(i)
19:30 DS-minetest missing end, Krock
19:30 Krock the end comes soon enough for everything
19:31 DS-minetest use an interpreter that adds " end" to the end of file if there's a missing end
19:32 DS-minetest it saves disk space
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19:59 Extex Oh I forgot to mention
19:59 Extex It's a 3d magen
20:01 Extex Krock:
20:02 Krock in Minetest everything is a 3D mapgen
20:03 Extex Like its a ton of 3d floating islands
20:04 Krock your singlenode mapgen? or what?
20:04 Extex Ya it's singlenode
20:05 Extex It's like caves everywhere except inside-out
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20:05 DS-minetest but caves are tunnels
20:05 Krock uh weird, that shouldn't happen with that code
20:06 Extex Like large caves
20:07 DS-minetest Imo the problem with current mapgen is that it's too beautiful.
20:08 DS-minetest How should players become creative when they are busy looking at the computer-generated maps.
20:08 DS-minetest ?
20:09 Extex Wait I'll send a screenshot
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20:10 KiwiExtex Uploaded file: https://uploads.kiwiirc.com/files/781fa5128f6e5c6fb41273ed74dcd493/Screenshot_2020-03-25-13-08-20.png
20:11 Extex There we go
20:11 Extex The lighting is also buggy at times
20:12 Extex Krock
20:12 DS-minetest nice textures
20:13 Extex Lol tnx
20:15 DS-minetest (the one brown texture)
20:15 DS-minetest (the blueish double dirt_with_whatever is weird)
20:15 Extex Yeah it's a global texture
20:16 Extex The inv img is bugged
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20:33 Extex Any idea how to do it?
20:33 Extex Anyone
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20:49 oil_boi_ How long do pull requests take to be merged? :L
20:51 Krock 12 hours to never
20:51 oil_boi_ Oof
20:51 Extex Lol so true
20:51 Krock to be nitpicking, none are ever merged
20:52 Krock rebase & push or squash & merge are the common practices to keep a linear history
20:52 oil_boi_ Well that is a good idea, but if only I knew what that meant
20:53 oil_boi_ Rebase is assigning the whole version to a version number?
20:53 Krock kinda. it takes your changes and puts them right on top of the current "state"
20:54 Krock one change after another, without "melting" (merging) together
20:57 oil_boi_ Ahh, very interesting
20:57 Extex Krock: The fiction you gave me is not working...
20:57 Extex function*
20:58 oil_boi_ Which one?
20:58 Extex https://github.com/SmallJoker/flatgen/blob/master/init_legacy.lua#L90-L132
20:59 oil_boi_ You wanted to add a single node onto a single node generation?
20:59 Extex It might be because I'm using 3d noise instead of 2d? Either that or I'm using it wrong
20:59 Extex I've got this
20:59 Extex https://uploads.kiwiirc.com/files/781fa5128f6e5c6fb41273ed74dcd493/Screenshot_2020-03-25-13-08-20.png
20:59 Krock but that looks good
20:59 Extex I want to place grass on top
20:59 oil_boi_ That looks sick
21:00 oil_boi_ Extex Make it a decoration maybe ?
21:00 Krock so you need to define where the "top" is. 3D noise does not know that
21:00 Krock i.e. scan down y stripes and replace nodes when the previous was "air"
21:01 Krock or just use a regular mapgen and tweak the noise values
21:01 Extex Well technically this will be used alongside any normal mapgen
21:01 Extex Just up rly high
21:02 Extex I'm making like a dimension mod. Like nether
21:02 Krock !mod nyanheaven
21:02 MinetestBot Krock: There are no results for this query :(
21:02 Krock !mod heaven
21:02 MinetestBot Krock: Nyancat's heaven (reworked) [nyanland] by Hybrid Dog - https://forum.minetest.net/viewtopic.php?t=7689
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21:08 KiwiExtex Uploaded file: https://uploads.kiwiirc.com/files/3cae0ade503e001504d130660b85bf21/Screenshot_2020-03-25-14-07-00-1.png
21:08 Extex Krock
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21:18 KiwiExtex Uploaded file: https://uploads.kiwiirc.com/files/27a5e8b663486b3d1e65fdcd5c511c04/Screenshot_2020-03-25-14-16-55-1-1.png
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23:02 Verts I'm in creative mode on single player, why don't I have 'permission' to fly?
23:08 sfan5 you don't by default
23:08 sfan5 type /grantme fly to receive it
23:25 Verts stan5: Thx
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