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RockinOp |
Hello |
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RockinOp |
:( |
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RockinOp |
Have a good one |
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sturm11 |
Hi! In Minetest Start Game > Configure, should I be able to toggle on/off individual items or is it just enable all/disable all? I've been clicking around but can't seem to figure it out. |
05:28 |
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05:51 |
Kimapr |
try double clicking |
05:52 |
Kimapr |
sturm11: ^ |
05:52 |
sturm11 |
thanks Kimapr, I'll give that a shot |
05:52 |
Kimapr |
you can also edit world.mt of your world manually |
05:54 |
Kimapr |
or just drop all your mods to `$WORLDPATH/worldmods/`. Put path to your world instead of $WORLDPATH |
05:54 |
sturm11 |
double-clicking doesn't seem to do anything visually |
05:54 |
Kimapr |
weird |
05:54 |
Kimapr |
did you double click the mod names or what? |
05:55 |
Kimapr |
do you try to disable mods that are part of the game? |
05:55 |
sturm11 |
Under MineTest game, say I double-click "Beds" under "Minetest Game mods" |
05:55 |
sturm11 |
(currently "Enable all" is on the button above) |
05:56 |
sturm11 |
so I presume they're not enabled |
05:56 |
Kimapr |
well you can't disable games' builtin mods |
05:56 |
sturm11 |
so enable all/disable all doesn't do anything here? |
05:57 |
Kimapr |
enable all/disable all enables/disables all *your* mods i.e. the mods you put in $MINETESTPATH/mods/ |
05:57 |
sturm11 |
ah I see |
05:58 |
sturm11 |
so by default on a fresh install there's nothing modifiable on the "Configure" screen at all? |
05:58 |
Kimapr |
if you want to disable specific mods of a game you create your own game based on that game without those mods included |
05:59 |
Kimapr |
remember that `Minetest Game` is not the only game outta there. There are many Minetest games |
06:00 |
Kimapr |
also, what version of Minetest do you use? |
06:00 |
sturm11 |
thanks for clarifying Kimapr |
06:00 |
sturm11 |
5.1.1 |
06:00 |
sturm11 |
(default version on Guix System OS) |
06:00 |
Kimapr |
hmm, i have guix system too |
06:01 |
sturm11 |
oh, that's latest |
06:01 |
Kimapr |
you can install mods, games, and texturepacks through the Content tab |
06:02 |
Kimapr |
and also |
06:02 |
Kimapr |
`Minetest Game` is boring without mods, so it's not the best Minetest game |
06:02 |
sturm11 |
I get "No packages could be retrieved" - looks like SSL cert is causing problems under Guix System |
06:04 |
Kimapr |
okay, well you still can download them manually. |
06:04 |
sturm11 |
I'm having a go of MineClone2 at the moment - any other recommendations? |
06:04 |
Kimapr |
NodeCore |
06:04 |
sturm11 |
thanks |
06:05 |
Kimapr |
it has no pop-up GUIs |
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MinetestBot |
[git] dnchu -> minetest/minetest: Fix small typos in lua_api.txt (#9546) f7c7353 https://git.io/JvSRu (2020-03-25T10:44:20Z) |
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14:54 |
Napiophelios |
Has any one noticed the spammer named 'AgathaDag' running amuck in the forums? |
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15:10 |
sfan5 |
yes |
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15:13 |
Napiophelios |
I tried flagging the posts, but there are so many. |
15:13 |
Napiophelios |
feel bad for the mods :( |
15:15 |
sfan5 |
flagging one suffices |
15:15 |
Napiophelios |
noted :) |
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15:34 |
sfan5 |
per user that is, if you see multiple spam users report one post of each |
15:35 |
Napiophelios |
there is another named 'tolikkk' but there is only one post and its already been reported. |
15:35 |
Napiophelios |
Nevermind.. you guys are quick |
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Prophet91 |
hello |
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Prophet91 |
anyone playing |
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18:44 |
oil_boi_ |
Hello, I was wondering how mods like Unified inventory can sort this data https://0bin.net/paste/Q2micNhtxDuQMEJC#5kCmC5DFtIZG4bR0gTreNIIa8CpuKQsXqKJI8mauJgB |
18:44 |
oil_boi_ |
A long url, but I cannot for the life of me figure out a method in which the output of minetest.get_craft_recipe(item) can be sorted into a 3x3 grid |
18:45 |
Krock |
hi. What kind of sorting are you talking about? |
18:46 |
Krock |
this is a 2*n recipe (width = 2), so in a 3x3 crafting grid this would be a 2x2 shape in some corner |
18:47 |
Krock |
did you probably mean: lay out, or place, distribute? |
18:47 |
DS-minetest |
this isn't documented |
18:47 |
DS-minetest |
crafting recipes section in api doesn't mention width |
18:47 |
Krock |
aagh |
18:48 |
Krock |
why the heck. this stuff exists for many years now |
18:55 |
oil_boi_ |
Krock, hello. A 2*n recipe, let me try that |
18:56 |
oil_boi_ |
I'm trying to get the recipe and sort it back into the original grid to show the player, krock, I will implement that and see where it goes |
18:58 |
Krock |
I don't know about the recipe analysing, but alone the place-items-into-the-grid part has its own science |
18:59 |
oil_boi_ |
Krock, better yet, here is the code itself, this seems to only be working for 3x3 craft recipes https://0bin.net/paste/bMfdISMWuZHdELrU#cyFn8yKimP5aApuIyzCwPDoZRcZvMqRpajfduVDA+1D |
18:59 |
Krock |
well, you need to increment "i" |
19:00 |
Krock |
also "y" can be any value, so doing a loop break once "recipe.items[i]" becomes nil would be appropriate |
19:03 |
Extex |
Are there any mapgen experts (or anyone who knows how it works) around? |
19:03 |
oil_boi_ |
Yes that is pretty smart, I noticed that the top row is indexed first, BUT they do not have an index number |
19:03 |
Krock |
paramat. catch him on the forums or rarely here |
19:04 |
Krock |
oil_boi_: you could do a single iteration through the items. xpos = (i % width) + 1; ypos = math.ceil(i / width) |
19:04 |
Krock |
just brainstorming |
19:07 |
oil_boi_ |
Krock, that is a very smart idea, I will try that, I have an idea on to check if there is an index number based on the information here https://i.imgur.com/E3527YL.png |
19:08 |
oil_boi_ |
and if not index number when iterating the table then to give it an iteration of I and use that data based off of the width of the craft table |
19:08 |
Krock |
that's a very weird definition |
19:08 |
Krock |
actually no. it isn't |
19:08 |
Krock |
width is 3 and there are gaps in between |
19:09 |
Extex |
I just need some way to place dirt and grass in a singlenode mapgen I've got |
19:09 |
Krock |
if you iterate through the table using k, v in pairs() you'll get the index in k, using the xpos and ypos calculations it won't matter at the end |
19:10 |
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19:10 |
Krock |
items are enumerated from 1 unless you tell it otherwise, so the first three entries will be 1,2,3 respectively |
19:11 |
oil_boi_ |
Extex https://0bin.net/paste/TJyl0-vhKMz8WUS0#wzlhXaLVzNk6TPqEJX7nTy5V057CqsRpTr3JKgNCtHQ |
19:11 |
oil_boi_ |
Extex I haven't tested it but there's the basis |
19:12 |
oil_boi_ |
Krock, yes that is what the current experiment is |
19:15 |
Extex |
O-O that looks like it'd lag big-time |
19:15 |
Krock |
Extex: rather than the minetest.after function, use this: https://github.com/SmallJoker/flatgen/blob/master/init_legacy.lua#L90-L132 |
19:15 |
Krock |
that is the fastest you can get in Lua |
19:16 |
Krock |
where "local node = " is either stone or air depending on the y value |
19:16 |
Krock |
well, this could be optimized to change entire mapblocks only, like fill entirely when they're below some y value |
19:17 |
oil_boi_ |
Krock, finally fixed https://0bin.net/paste/yqU5t4vpO2NXtMJF#vfS20O9HXo8-ZXCTN/qAwYTRAeD+aYWHHQIVOfSZ4UO |
19:18 |
oil_boi_ |
Extex, Ohhhhhhhh I thought you said singlenode not flat. Oof, yeah don't do what I said |
19:18 |
Extex |
It is singlenode |
19:19 |
Krock |
oil_boi_: nice. it's definitely not the fastest approach but does its job |
19:19 |
oil_boi_ |
Oh then do what krock said ¯\_(ツ)_/¯ |
19:21 |
Extex |
I'm generating my own world with on_genorated |
19:22 |
* DS-minetest |
wonders how well local pos.y = ... works |
19:24 |
Krock |
DS-minetest: wait. that's illegal |
19:25 |
oil_boi_ |
pos.y = function(pos.y) return(function(pos.y) end |
19:25 |
oil_boi_ |
oh no the bracket |
19:26 |
DS-minetest |
parenthesis* |
19:26 |
DS-minetest |
I don't think, that's valid syntax |
19:26 |
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19:26 |
DS-minetest |
pos.y = function(y) return function(y) end end would work though |
19:28 |
oil_boi_ |
i = 1 function repeat(i) i = repeat(i) return(i) end |
19:29 |
oil_boi_ |
The perfect stack overflow |
19:29 |
DS-minetest |
that's endless recursion |
19:29 |
DS-minetest |
a compile could make this into a loop, I think |
19:29 |
DS-minetest |
+r* |
19:29 |
Extex |
XD are you fighting over who can make the most impossible lua? |
19:29 |
Krock |
i = 0; i = function(i) i(i) |
19:30 |
DS-minetest |
missing end, Krock |
19:30 |
Krock |
the end comes soon enough for everything |
19:31 |
DS-minetest |
use an interpreter that adds " end" to the end of file if there's a missing end |
19:32 |
DS-minetest |
it saves disk space |
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19:59 |
Extex |
Oh I forgot to mention |
19:59 |
Extex |
It's a 3d magen |
20:01 |
Extex |
Krock: |
20:02 |
Krock |
in Minetest everything is a 3D mapgen |
20:03 |
Extex |
Like its a ton of 3d floating islands |
20:04 |
Krock |
your singlenode mapgen? or what? |
20:04 |
Extex |
Ya it's singlenode |
20:05 |
Extex |
It's like caves everywhere except inside-out |
20:05 |
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20:05 |
DS-minetest |
but caves are tunnels |
20:05 |
Krock |
uh weird, that shouldn't happen with that code |
20:06 |
Extex |
Like large caves |
20:07 |
DS-minetest |
Imo the problem with current mapgen is that it's too beautiful. |
20:08 |
DS-minetest |
How should players become creative when they are busy looking at the computer-generated maps. |
20:08 |
DS-minetest |
? |
20:09 |
Extex |
Wait I'll send a screenshot |
20:10 |
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20:10 |
KiwiExtex |
Uploaded file: https://uploads.kiwiirc.com/files/781fa5128f6e5c6fb41273ed74dcd493/Screenshot_2020-03-25-13-08-20.png |
20:11 |
Extex |
There we go |
20:11 |
Extex |
The lighting is also buggy at times |
20:12 |
Extex |
Krock |
20:12 |
DS-minetest |
nice textures |
20:13 |
Extex |
Lol tnx |
20:15 |
DS-minetest |
(the one brown texture) |
20:15 |
DS-minetest |
(the blueish double dirt_with_whatever is weird) |
20:15 |
Extex |
Yeah it's a global texture |
20:16 |
Extex |
The inv img is bugged |
20:27 |
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20:33 |
Extex |
Any idea how to do it? |
20:33 |
Extex |
Anyone |
20:33 |
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20:49 |
oil_boi_ |
How long do pull requests take to be merged? :L |
20:51 |
Krock |
12 hours to never |
20:51 |
oil_boi_ |
Oof |
20:51 |
Extex |
Lol so true |
20:51 |
Krock |
to be nitpicking, none are ever merged |
20:52 |
Krock |
rebase & push or squash & merge are the common practices to keep a linear history |
20:52 |
oil_boi_ |
Well that is a good idea, but if only I knew what that meant |
20:53 |
oil_boi_ |
Rebase is assigning the whole version to a version number? |
20:53 |
Krock |
kinda. it takes your changes and puts them right on top of the current "state" |
20:54 |
Krock |
one change after another, without "melting" (merging) together |
20:57 |
oil_boi_ |
Ahh, very interesting |
20:57 |
Extex |
Krock: The fiction you gave me is not working... |
20:57 |
Extex |
function* |
20:58 |
oil_boi_ |
Which one? |
20:58 |
Extex |
https://github.com/SmallJoker/flatgen/blob/master/init_legacy.lua#L90-L132 |
20:59 |
oil_boi_ |
You wanted to add a single node onto a single node generation? |
20:59 |
Extex |
It might be because I'm using 3d noise instead of 2d? Either that or I'm using it wrong |
20:59 |
Extex |
I've got this |
20:59 |
Extex |
https://uploads.kiwiirc.com/files/781fa5128f6e5c6fb41273ed74dcd493/Screenshot_2020-03-25-13-08-20.png |
20:59 |
Krock |
but that looks good |
20:59 |
Extex |
I want to place grass on top |
20:59 |
oil_boi_ |
That looks sick |
21:00 |
oil_boi_ |
Extex Make it a decoration maybe ? |
21:00 |
Krock |
so you need to define where the "top" is. 3D noise does not know that |
21:00 |
Krock |
i.e. scan down y stripes and replace nodes when the previous was "air" |
21:01 |
Krock |
or just use a regular mapgen and tweak the noise values |
21:01 |
Extex |
Well technically this will be used alongside any normal mapgen |
21:01 |
Extex |
Just up rly high |
21:02 |
Extex |
I'm making like a dimension mod. Like nether |
21:02 |
Krock |
!mod nyanheaven |
21:02 |
MinetestBot |
Krock: There are no results for this query :( |
21:02 |
Krock |
!mod heaven |
21:02 |
MinetestBot |
Krock: Nyancat's heaven (reworked) [nyanland] by Hybrid Dog - https://forum.minetest.net/viewtopic.php?t=7689 |
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21:08 |
KiwiExtex |
Uploaded file: https://uploads.kiwiirc.com/files/3cae0ade503e001504d130660b85bf21/Screenshot_2020-03-25-14-07-00-1.png |
21:08 |
Extex |
Krock |
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21:18 |
KiwiExtex |
Uploaded file: https://uploads.kiwiirc.com/files/27a5e8b663486b3d1e65fdcd5c511c04/Screenshot_2020-03-25-14-16-55-1-1.png |
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23:02 |
Verts |
I'm in creative mode on single player, why don't I have 'permission' to fly? |
23:08 |
sfan5 |
you don't by default |
23:08 |
sfan5 |
type /grantme fly to receive it |
23:25 |
Verts |
stan5: Thx |
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