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00:37 |
Electro_Cloud |
Hey guys, im back with another problem, my server just crashed... |
00:38 |
Electro_Cloud |
When i checked the debug,txt the only ERROR that i see is "A serialization error occoured" |
00:38 |
Electro_Cloud |
what should i try |
00:38 |
Electro_Cloud |
I feel like this happened to me and i had to like delete a certain file... just forgot... |
00:51 |
rubenwardy |
Electro_Cloud: are you using 5.0.0? |
00:52 |
Electro_Cloud |
no, im using 5.1.1 |
00:52 |
rubenwardy |
ok |
00:52 |
Electro_Cloud |
on the server and client side... |
00:52 |
rubenwardy |
not sure sure then, that was a known bug in specifically 5.0.0 |
00:53 |
Electro_Cloud |
yeah... all i know is that for the last month or so i have been using an outdated player and authenteracation DB |
00:54 |
Electro_Cloud |
It does say something else... "ServerEnvironment::loadMeta(): EnvArgsEnd not found!" |
00:54 |
rubenwardy |
delete env_meta.txt |
00:54 |
rubenwardy |
or restore from backups |
00:54 |
Electro_Cloud |
Thanks |
00:54 |
rubenwardy |
in the world dir |
00:55 |
Electro_Cloud |
i remember it now |
00:55 |
Electro_Cloud |
It has happened before... thx |
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11:08 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix pathfinder bugs: returning nil frequently, broken A*, jump throug… 474f3fb https://git.io/JvVan (2020-03-05T11:07:52Z) |
11:11 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Fix pathfinder bugs: returning nil frequently, broken A*, jump throug… 580e7e8 https://git.io/JvVaW (2020-03-05T11:09:44Z) |
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15:46 |
Miniontoby |
hey |
15:47 |
Miniontoby |
How to make stone invisible at server by using a texture pack and/or csm |
15:48 |
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15:54 |
Miniontoby |
How to make stone invisible at server by using a texture pack and/or csm |
15:54 |
Miniontoby |
does someone knows?? |
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18:35 |
maccraft123 |
why am i banned? |
18:35 |
maccraft123 |
celeron55_: ^ |
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18:41 |
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18:42 |
appgurueu |
Krock, regarding https://github.com/minetest/minetest/pull/9421 |
18:42 |
appgurueu |
what would you like me to improve? |
18:43 |
appgurueu |
I would like to get it merged |
18:43 |
Krock |
please use a field name that's at least half-way self-explaining |
18:44 |
appgurueu |
In the API or in the code? |
18:44 |
Krock |
ofc you do. everybody would like to get things merged |
18:44 |
Krock |
both, if possible |
18:44 |
appgurueu |
Hmm |
18:45 |
appgurueu |
Looking at https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L7512 |
18:45 |
appgurueu |
I basically only see number and item as options |
18:45 |
appgurueu |
But number is already used for colors |
18:46 |
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18:46 |
appgurueu |
Krock, how about changing it in the API only? Or should I send an unneeded field with a proper name? |
18:47 |
sfan5 |
the fact that "item" is handeled specially in c_content.cpp for waypoints if also bad |
18:47 |
sfan5 |
is* |
18:47 |
appgurueu |
Could you elaborate? |
18:47 |
sfan5 |
if (elem->type == HUD_ELEM_WAYPOINT) [do something] else [do something slightly different] |
18:47 |
appgurueu |
Yeah |
18:47 |
appgurueu |
That is because of backwards compatibility |
18:48 |
* Krock |
gives the microphone to sfan5. No motivation to discuss this sort of things rn |
18:48 |
sfan5 |
why compatibility? you are just reading the value differently |
18:48 |
appgurueu |
Yes |
18:48 |
sfan5 |
with a default of -1 and you add 1 |
18:48 |
appgurueu |
If it is explicitly set, it has a different meaning |
18:48 |
sfan5 |
while normaly item is read as -1 if not set |
18:48 |
appgurueu |
Precisely, I golfed it a bit |
18:49 |
appgurueu |
No, the default is 0 |
18:49 |
sfan5 |
yeah sorry I meant that |
18:49 |
appgurueu |
Yeah |
18:49 |
sfan5 |
point is, why can't you leave it like that and then check == -1 on the client side? |
18:49 |
appgurueu |
And item = 0 means default precision |
18:49 |
appgurueu |
But if a modder explicitly sets item = 0 they actually intend hide the distance |
18:49 |
appgurueu |
That's what this thing accounts for |
18:49 |
appgurueu |
* to hide |
18:50 |
sfan5 |
and why doesn't that work when the default is -1? |
18:50 |
appgurueu |
Because it'll set the default to -1 + 1 = 0 if it's not set |
18:51 |
appgurueu |
Probably I should explain a bit more |
18:51 |
appgurueu |
I implemented it as follows: |
18:51 |
sfan5 |
I have read your implementation |
18:51 |
appgurueu |
precision = item - 1 |
18:51 |
appgurueu |
basically |
18:51 |
sfan5 |
but why can't the client fall back to precision = 10 if it sees item == -1 |
18:52 |
appgurueu |
because I intended to keep backwards compat |
18:52 |
sfan5 |
that's perfectly compatible |
18:52 |
appgurueu |
well, item = -1 is impossible |
18:52 |
appgurueu |
item is u32 |
18:53 |
sfan5 |
oh hmm I get it now |
18:54 |
appgurueu |
k |
18:54 |
appgurueu |
so... should I change it in the API to "precision" ? Should I introduce a new field? |
18:54 |
sfan5 |
I don't think reusing item internally is bad, but on the Lua side it should definitely be called "precision" |
18:55 |
appgurueu |
Alright |
18:57 |
Electro_Cloud |
anyone know what the best way to add IRC to a minetest server> |
18:57 |
Electro_Cloud |
*? |
18:57 |
sfan5 |
!mod irc |
18:57 |
MinetestBot |
sfan5: Internet Relay Chat [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 |
18:57 |
sfan5 |
that one, probably |
18:57 |
Electro_Cloud |
nice thanks |
19:00 |
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19:03 |
appgurueu |
Electro_Cloud: You could also consider Advanced Chat - https://github.com/appgurueu/adv_chat |
19:03 |
appgurueu |
Anyways, renamed it to precision, improved the docs (regarding my PR) |
19:07 |
Electro_Cloud |
nice irc and discord |
19:09 |
Electro_Cloud |
looks like it might take a little while to get setup the first time... does it require me to set up a port forward to my server? |
19:09 |
Electro_Cloud |
My server is currently not available to the public, but would that make it not work> |
19:14 |
sfan5 |
the IRC thing? not that I know of |
19:15 |
MinetestBot |
[git] Jordach -> minetest/minetest: set_sky improvements, set_sun, set_moon and set_stars 946c03c https://git.io/JvV7o (2020-03-05T19:12:19Z) |
19:17 |
Electro_Cloud |
ok cool |
19:18 |
Electro_Cloud |
MinetestBot ? |
19:18 |
Electro_Cloud |
is that for a future game update? Looks neat |
19:19 |
sfan5 |
it is |
19:21 |
Electro_Cloud |
=D |
19:21 |
appgurueu |
it's awesome |
19:21 |
Jordach |
? |
19:22 |
Electro_Cloud |
imagine getting ray tracing in minetest |
19:30 |
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19:32 |
Extex |
Krock with you currently working with waypoints what do you think of the plausibility of https://github.com/minetest/minetest/issues/9447 |
19:36 |
Electro_Cloud |
Very nice addition |
19:36 |
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19:40 |
DusXMT |
I have to say, at first, I found the lack of mobs (well, there are mods for them, but they all seem kinda glitchy to me, perhaps my laptop is just too slow for them) kinda disappointing, but now I've kinda grown to like how calm the game is :) It definitely feels far more sandboxy than the game that shall not be mentioned |
19:40 |
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19:40 |
DusXMT |
Plus, some of the landscapes are just beautiful |
19:42 |
DusXMT |
I kinda wonder if there is a mod similar to computercraft / opencomputers available to Minetest, I remember enjoying those :) |
19:43 |
appgurueu |
? |
19:43 |
appgurueu |
mobs are inefficient right now |
19:44 |
appgurueu |
I already have ideas on how to fix it |
19:44 |
appgurueu |
There have already been attempts |
19:44 |
appgurueu |
(not by me) |
19:45 |
appgurueu |
And regarding opencomputers, as MT uses Lua by default, making Lua programmable stuff is quite easy. |
19:45 |
sfan5 |
(that's not quite the same) |
19:45 |
DusXMT |
Honestly, after getting back into the game a few days ago, I don't really miss mobs all that much |
19:45 |
appgurueu |
There are some mods adding luacontrollers and the like (thinking of Mesecons), but I don't have a good overview right now |
19:45 |
sfan5 |
or rather, doesn't really answer the question |
19:46 |
appgurueu |
so, I renamed it to precision and improved the docs |
19:46 |
appgurueu |
would you approve my PR? |
19:46 |
sfan5 |
when I get another look at it |
19:47 |
DusXMT |
Yeah, I guess LUA controllers from mesecons might be useful for automation, but I kinda liked how in Computercraft the computers were pretty general purpose, and you could even hook them up to screens... but I guess you might make your own indicator screen using a set of illuminator blocks |
19:47 |
DusXMT |
with lua controllers |
19:48 |
appgurueu |
sfan5: saw your review, will address, and probably also cover extex's use case |
19:48 |
sfan5 |
don't mix image waypoints into this PR |
19:49 |
DusXMT |
Heh, this made me remember Eloraam's RedPower mod, she had a computer as well in it, running an actual emulated CPU (the 6502 iirc, with forth as the default command interpreter, but you could write your own)... I wonder how hard would it be to make a similar computer in Minetest (but eg. with a Z80 instead, since that's what I'm more familiar with) |
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19:56 |
appgurueu |
sfan5: I improved the code quality and followed your proposals. |
19:58 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix code style to make clang-format happy ef09e8a https://git.io/JvV57 (2020-03-05T19:55:29Z) |
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21:04 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix potential security issue(s), documentation on minetest.deserializ… 8d6a0b9 https://git.io/JvVFQ (2020-03-05T21:03:04Z) |
21:06 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix linking failures when compiled with Clang 9 db95ff2 https://git.io/JvVFh (2020-03-05T21:05:18Z) |
21:06 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fixes around ServerActiveObject on_punch handling e774d8c https://git.io/JvVFj (2020-03-05T21:04:23Z) |
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21:36 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix memory leak in protocol 38 set_sky 9ca0b37 https://git.io/JvVb5 (2020-03-05T21:36:21Z) |
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21:41 |
Electro_Cloud |
What is the syntax for adding an alloy recipe, and where should i go to add it? |
21:41 |
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22:02 |
appgurueu |
Extex ? |
22:02 |
appgurueu |
I've thought about your proposal (waypoint images) |
22:03 |
appgurueu |
It's quite doable (1h effort I estimate) |
22:03 |
appgurueu |
(or probably less) |
22:07 |
Extex |
Cool |
22:20 |
Electro_Cloud |
anyone know how to easily make a block a ingot instead? |
22:20 |
Extex |
register_alias? |
22:20 |
Electro_Cloud |
Like when it is done cooking is there a little code snip i can add |
22:20 |
Electro_Cloud |
yeah |
22:20 |
Extex |
Oh wait do you mean like completely remove them or cooking |
22:21 |
Extex |
So you cook the block and you get 9 ingots? |
22:21 |
Electro_Cloud |
I meant that right now i have a mod where i cook obsidian to get the block, and the block is only used for crafting so i was wanting to make it unplacable |
22:22 |
Electro_Cloud |
is that possible? |
22:22 |
Electro_Cloud |
Without going through a bunch of code like moreores |
22:22 |
Extex |
Ooh so you want it to be just an item |
22:22 |
Extex |
Not a placable obsidian |
22:22 |
Electro_Cloud |
yes |
22:23 |
Extex |
Either do node_placement_prediction = "" |
22:23 |
Extex |
Or use a fake node image |
22:23 |
Extex |
Like in carts |
22:24 |
Extex |
Make it a craftitem and do this as inventory image |
22:24 |
Extex |
minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"), |
22:24 |
Extex |
But I wouldn't suggest doing that |
22:24 |
Electro_Cloud |
why not? |
22:25 |
Extex |
Becuase it's just an image not a 3d model |
22:25 |
Extex |
The wielded image will look flat and bot 3d |
22:25 |
Electro_Cloud |
aah ok |
22:25 |
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22:25 |
Extex |
So I would use node_placement_prediction = "" |
22:25 |
Electro_Cloud |
is there any other short way? |
22:26 |
Electro_Cloud |
oh ok |
22:26 |
Extex |
Just register a node and add that |
22:26 |
Electro_Cloud |
ok add it right under the description of the node |
22:26 |
Extex |
Yup |
22:27 |
Electro_Cloud |
awesome, do i need anything inbetween the "" |
22:27 |
Extex |
No |
22:29 |
Extex |
That should work iirc |
22:29 |
Electro_Cloud |
ok... ill let you know how it goes... im experiencing some difficulties with a recent change and when i opened the game and loaded the mod it showed them all as unknown blocks |
22:29 |
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22:29 |
Extex |
Oke |
22:32 |
Electro_Cloud |
hmm dosnt seem to be keeping me from placing it |
22:32 |
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22:37 |
Electro_Cloud |
any idea why its not working? |
22:37 |
sfan5 |
node_placement_prediction = "" just means it won't immediately disappear when you dig it |
22:37 |
sfan5 |
its use sis somewhat specialized |
22:37 |
sfan5 |
use is* |
22:38 |
Electro_Cloud |
:O |
22:38 |
Electro_Cloud |
oh ok |
22:38 |
Electro_Cloud |
any suggestion to do what im looking for? |
22:38 |
sfan5 |
on_place maybe |
22:38 |
sfan5 |
in any case the documentation should definitely have an answer |
22:39 |
Electro_Cloud |
just put on_place after the register |
22:39 |
sfan5 |
oh I said " disappear when you dig it" above, I meant " appear when you place it" |
22:48 |
Electro_Cloud |
can you leave a link to the minetest documentation |
22:49 |
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22:49 |
sfan5 |
!api |
22:49 |
MinetestBot |
Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
22:49 |
Electro_Cloud |
or is it the API documentation |
22:49 |
Electro_Cloud |
oh ok it is thx |
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