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IRC log for #minetest, 2020-02-22

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All times shown according to UTC.

Time Nick Message
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01:11 MinetestBot [git] Wuzzy2 -> minetest/minetest: Falling nodes: Add support for facedir, colorfacedir, wallmounted, co… d507047 https://git.io/JvRhs (2020-02-22T01:10:17Z)
01:13 MinetestBot [git] paramat -> minetest/minetest: Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415) 2df226b https://git.io/JvRhZ (2020-02-22T01:11:33Z)
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02:04 Copenhagen_Bram hello
02:05 Copenhagen_Bram i've heard multiple people complain that they tried minetest and it is dull and lacking in gameplay
02:06 Copenhagen_Bram would it be possible to make minetest available with other games preinstalled or something? people are getting a first impression of minetest when they try it
02:06 rubenwardy no
02:06 rubenwardy not very well
02:07 rubenwardy however, soon (tm) Minetest will have a main menu which prompts users to view and download games on first launch
02:07 rubenwardy and I would like MTG to no longer be preinstalled
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02:08 rubenwardy the problem with preinstalling games is that it causes them to be tied to the MT release schedule, resulting in them being very outdated
02:09 Copenhagen_Bram hmm
02:10 Copenhagen_Bram if MTG is no longer preinstalled, that would indeed fix the issue with the flatpak installation where I can't update MTG because it tries to install to the preinstalled read-only location where the flatpak has it installed
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02:10 Copenhagen_Bram i approve of this solution
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08:20 fluxflux hm. if you aren't able to get online right now and download new games through the content tab, i feel like excluding MTG from the core installation would make the game even more useless?
08:20 fluxflux (or well, i suppose i don't think base MTG is useless, just not nearly as interesting as the other mods)
08:29 garywhite If the plan is to let the user download a subgame on first launch, there should be an "offline version" build that includes MTG (wouldn't have to be updated as often)
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09:42 bartje hi all
09:42 absurb hello
09:42 bartje I'm new to minetest, trying some things out, but getting issues...
09:43 bartje mobs tend to crash my server... :-|
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09:47 bartje in the command line, I read a lua error 'bad argument #2 to 'random' (interval is empty), no clue what it means, but.. anyone else getting this?
09:47 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood
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11:08 Copenhagen_Bram bartje: which file does the lua error come from?
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13:00 bartje Copenhagen_Bram: no wit just happened in a mineclone2 mod, ENTITIES/mcl_mobs/api.lua:1216: attempt to index a nil value
13:01 bartje had to be: now it just etc.. :-)  typo
13:02 bartje the complete line reads: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mcl_item_entity' in callback luaentity_Step(): ...n/../games/mineclone2/mods/ENTITIES/mcl_mobs/api.lua:1216: attempt to index a nil value
13:11 bartje Now I get a segfault when playing it locally on my raspberry 4
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13:42 Krock bartje: did your house already burn down?
13:42 Krock because it looks like your issue evolves
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13:59 bartje Krock I'm sure it's the same issue, and it must have something to do with running it on a raspberry, on my desktop PC I have no issues so far.
14:00 Krock try the last stable. maybe it works better. there were some changes recently regarding the Lua Entitiy and player handling
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14:22 Corey[m] hello
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14:32 bartje @Krock, thanks for the tip but I tried and downloaded the latest stable from git yesterday. That's where the current error messages come from too.
14:33 Krock hmm okay
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14:34 sfan5 Krock: might be related https://github.com/minetest/minetest/pull/9390#issuecomment-587089390
14:34 Krock >  downloaded the latest stable from git
14:34 Krock that's not in the latest stable
14:35 bartje this isn't? https://github.com/minetest/minetest/tree/stable-5
14:36 sfan5 oh latest stable
14:36 sfan5 well Kro​ck might want to read the link I posted anyway
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14:37 Krock how did latter message not notify me?
14:38 bartje anyway, got to go here.. maybe later :-)
14:38 sfan5 I put an invisible unicode character in there
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20:33 H4mlet Hello
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20:44 rubenwardy hey
20:45 rubenwardy H4mlet: you'll be glad to know that for 5.1.1 I spent effort to research and document how to backport translations
20:45 rubenwardy I'll believe you complaining about not doing that for 0.4.17
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20:56 H4mlet rubenwardy, good! thank you for your work :)
20:57 H4mlet I don't reckon complaining about backporting translations, but it might well be; any effort in that direction (making MT as much international as possible) is very much appreciated.
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