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swift110 |
sup |
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erlehmann |
is it possible to remap mining, i.e. first mouse button to a key? |
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SwissalpS |
erlehmann: use an application like AntiMicro to remap. Have not tried your specific case. |
01:23 |
SwissalpS |
Is there a method that returns a list of all user-names ever registered? |
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MinetestBot |
[git] An0n3m0us -> minetest/minetest_game: Disallow screwdriver rotating torches, to avoid bad torch rotations 3ea648f https://git.io/JvCmm (2020-02-11T03:58:41Z) |
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rtalk101 |
Has anyone played Kaeza's Minetest Soccer? https://github.com/kaeza/minetest-soccer https://www.youtube.com/watch?v=WdGzQqIhzFY Really it's just a ball, not soccer in particular. I think a ball is a great simple toy that lets players make their own games and interact with the rest of the Minetest world. |
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14:52 |
ManElevation |
Hey guys |
14:52 |
ManElevation |
have a few quiestions about the auth.txt in the worlds folders |
14:53 |
ManElevation |
questions* |
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MinetestBot |
[git] sfan5 -> minetest/minetest: Script API: Check that SAOs are still usable before attempting to use… 91eef64 https://git.io/JvCVu (2020-02-11T18:21:12Z) |
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18:46 |
scr267 |
BuckarooBanzai, Your monitoring tool is pretty awesome! |
18:46 |
BuckarooBanzai |
scr267: thanks, but it built primarily on prometheus and grafana ;) |
18:46 |
BuckarooBanzai |
*its |
18:48 |
scr267 |
Yeah I know, but still, its well integrated ... I especially like that you set it up on monitoring.minetest.land publicly :) |
18:48 |
scr267 |
Or that we have the option to use it |
18:51 |
BuckarooBanzai |
You can also host it yourself, i think i made all the hosting-stuff public: https://github.com/minetest-monitoring/monitoring.minetest.land |
18:51 |
scr267 |
Yes I saw that |
18:52 |
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18:53 |
scr267 |
I was trying to publicize a zabbix screen using a guest account, but zabbix doesn't have the ability to make only the SCREEN public and restrict the menus... |
18:53 |
scr267 |
So even a guest account could go and see potentially other stuff that you don't want public |
18:54 |
scr267 |
I was trying to setup an Apache reverse proxy to restrict the URIs... but it got dicey pretty quickly |
18:54 |
scr267 |
Your monitoring tool is a way better solution for my needs |
18:55 |
BuckarooBanzai |
nice to see it used ;) |
18:55 |
BuckarooBanzai |
i hope it helps somehow (lagwise or just show whats using most cpu) |
18:57 |
scr267 |
Yeah that was one of parts that I was interested in |
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19:49 |
Time_Styler |
Hello |
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19:50 |
Time_Styler |
Question how can i remove privs in a lua init mod? |
19:52 |
Time_Styler |
i mean in a normal init.lua file |
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20:01 |
SwissalpS1 |
https://rubenwardy.com/minetest_modding_book/en/players/privileges.html |
20:04 |
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20:08 |
cardboard64 |
is 128 mb RAM enough for a 4 player server? |
20:08 |
rubenwardy |
probably not |
20:08 |
rubenwardy |
the thing that takes up space is the loaded map |
20:08 |
rubenwardy |
if the players stay in the same location it might be fine, try it |
20:09 |
sfan5 |
there are some settings you can tune to get lower memory usage |
20:09 |
Krock |
cardboard64: not if an OS has to fit into that as well |
20:10 |
Krock |
and even without, it'll be really a tight budget |
20:10 |
cardboard64 |
I'm thinking about using one of those ultra cheaps VPS |
20:11 |
Krock |
rubenwardy: what takes the most space is metadata. IIRC a mapblock alone is just 64 KiB |
20:12 |
cardboard64 |
could a run on a 256 mb RAM raspberry pi? |
20:13 |
sfan5 |
I'd say that's the bare minimum |
20:13 |
sfan5 |
provided you tune things right (this includes making sure the OS doesn't eat 100M on its own) |
20:15 |
SwissalpS |
I've had 0.4 run on raspberry but it isn't much fun |
20:16 |
SwissalpS |
unless only one player and hardly any mods (RasPi 2) |
20:17 |
cardboard64 |
how could I reduce the memory use? (considering only hosting a basic survival serv) |
20:17 |
cardboard64 |
(so no mods) |
20:18 |
Krock |
low active block / loaded block range |
20:18 |
Krock |
auth backend that isn't "files" |
20:19 |
sfan5 |
wouldn't "files" take less ram than using sqlite? |
20:19 |
sfan5 |
also https://forum.minetest.net/viewtopic.php?f=10&t=1825 |
20:20 |
Krock |
up to a certain file size it does, but since everything's kept in RAM, sqlite3 becomes more efficient after several 100 KiB |
20:20 |
* jonadab |
can't help but wonder if perf could be improved by using Postgres. |
20:20 |
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20:21 |
Krock |
jonadab: in this case it's about RAM usage, not performance |
20:21 |
jonadab |
Sure. |
20:21 |
jonadab |
And Pg would have RAM overhead. |
20:22 |
jonadab |
The perf issue I keep running into is an OS problem. I need to migrate my Minetest off the gaming laptop onto a real computer. |
20:22 |
jonadab |
One of these days, I will get around to doing that. |
20:22 |
sfan5 |
"gaming laptop" sounds like it'd have enough power |
20:23 |
jonadab |
It has less power than even the old desktop, let alone the newer one. |
20:23 |
jonadab |
It's a cheapie. |
20:24 |
jonadab |
Its connection to gaming is mainly that it runs MS Windows. The only MS Windows system that I have. |
20:24 |
jonadab |
Which is generally a benefit for a lot of games, but probably not for Minetest. |
20:25 |
jonadab |
What I really should do, probably, is put the Minetest server on llama (the headless system that also runs things like irssi and git), and the client on rhino (the newer desktop). |
20:26 |
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20:29 |
Krock |
in 2009 there were gaming laptops. Those are mid-range laptops today. |
20:30 |
Krock |
just to have that mentioned once |
20:31 |
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20:37 |
cardboard64 |
did some adjustments on my local serv, it uses only ~100 mb with 3 (local) users on |
20:38 |
cardboard64 |
so maybe a 128 mb vps will work |
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20:59 |
Krock |
spread the users a bit to load more map area |
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21:04 |
jonadab |
Get at least one of the users using a boat to explore the oceans. |
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