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MinetestBot |
[git] Df458 -> minetest/minetest: Formspec: Don't start a button click when the pointer isn't on top (#… 3dfb6ec https://git.io/JvLzB (2020-01-22T09:18:09Z) |
09:20 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Remove unused weight property from objects (#9320) e05b7db https://git.io/JvLzE (2020-01-22T09:19:27Z) |
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MinetestBot |
[git] SmallJoker -> minetest/minetest: StaticText/EnrichedString: Styling support (#9187) 1892ff3 https://git.io/JvLyv (2020-01-22T18:09:11Z) |
18:09 |
MinetestBot |
[git] zaoqi -> minetest/minetest: Remove zh_* from GETTEXT_BLACKLISTED_LOCALES (#9229) fab3f5f https://git.io/JvLyf (2020-01-22T18:08:07Z) |
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MinetestBot |
[git] zaoqi -> minetest/minetest_game: Add zh_CN translation da39bae https://git.io/JvLyT (2020-01-22T18:09:38Z) |
18:19 |
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18:19 |
nuclearkev |
Hi all, does anyone know how to have an item or stack of items automatically jump into the inventory without having to drag it in? I've seen people one YouTube do this and it doesn't seem to work for me. I've been trying Shift+left click but no dice. |
18:24 |
Krock |
Shift + Click to |
18:24 |
Corey[m] |
nuclearkev: Shift+left_click works for me, but that's when the formspec has the list rings setup correctly |
18:24 |
Krock |
ninja'd |
18:24 |
Krock |
but it's worthless |
18:24 |
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18:24 |
Krock |
nuclearkev: <Corey[m]> nuclearkev: Shift+left_click works for me, but that's when the formspec has the list rings setup correctly |
18:25 |
Krock |
Corey[m]: this time I was faster, kinda ;P |
18:25 |
Corey[m] |
I win! |
18:26 |
nuclearkev |
Krock: ah, I see |
18:26 |
nuclearkev |
Where can I edit the formspec? |
18:27 |
Krock |
Corey[m]: yes but actually no |
18:27 |
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18:27 |
nuclearkev |
minetest.conf, I assume |
18:27 |
Krock |
nuclearkev: find out what kind of node you'd like to use. then look up its definition in the source code |
18:27 |
Corey[m] |
I'll get you next time |
18:27 |
Krock |
no, that's a mod thing |
18:27 |
Krock |
:3 |
18:28 |
Krock |
nuclearkev: if you're using Minetest < 5.0.0, update first |
18:28 |
Corey[m] |
I shall now return to lurking, preparing for my next strike (and avoid getting kicked for inactivity for another 30 days) |
18:28 |
Krock |
listrings were added somewhere in 0.4.13 or so |
18:29 |
nuclearkev |
Krock: I'm on 5.1.0 |
18:32 |
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18:33 |
Krock |
Corey[m]: now that they know that you exist, there's no turning back |
18:34 |
Corey[m] |
Noooooo |
18:37 |
sfan5 |
!api |
18:37 |
MinetestBot |
Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
18:37 |
sfan5 |
hmm |
18:37 |
sfan5 |
never heard of that feature |
18:37 |
Krock |
listring[ |
18:38 |
Krock |
added by est afaik |
18:50 |
nuclearkev |
I wonder if my build lacks support for that feature |
18:50 |
Krock |
you'd need to patch that out manually |
18:51 |
Krock |
or are you on MacOS? Shift doesn't work there properly sometimes |
18:51 |
nuclearkev |
Yeah, I'm on macOS |
18:51 |
Krock |
#9308 |
18:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/9308 -- Shift-clicking does not work on Mac |
18:53 |
nuclearkev |
huh |
18:53 |
nuclearkev |
Sneaking works fine |
18:56 |
Krock |
nuclearkev: can you select text in text boxes using Shift+ Arrow keys? |
18:57 |
Krock |
must be possible with the cursor only as well |
18:57 |
nuclearkev |
Hmm, lemme check |
18:58 |
Krock |
FYI: sneaking uses another function to check whether a key is pressed |
18:59 |
nuclearkev |
Krock: selecting text with shift + arrow keys works |
18:59 |
nuclearkev |
So it must be related to the click, as you suggested |
19:00 |
Krock |
weird |
19:00 |
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19:00 |
Krock |
this means that event.KeyInput.Shift is correct |
19:01 |
nuclearkev |
According to a comment on the issue you linked, it might be related to `event` being from something called Irrlicht |
19:02 |
Krock |
yes. event.MouseInput.Shift and event.KeyInput.Shift seem to have different data sources within irrlicht |
19:03 |
Krock |
FYI: that's my comment |
19:03 |
nuclearkev |
OH |
19:03 |
nuclearkev |
nice |
19:08 |
Krock |
win32: https://github.com/zaki/irrlicht/blob/fd155bead0e24cc5018b9f4cee2d73c85b18badc/source/Irrlicht/CIrrDeviceWin32.cpp#L777 |
19:08 |
Krock |
macos: https://github.com/zaki/irrlicht/blob/fd155bead0e24cc5018b9f4cee2d73c85b18badc/source/Irrlicht/CIrrDeviceOSX.mm not implemented |
19:09 |
Krock |
linux: https://github.com/zaki/irrlicht/blob/fd155bead0e24cc5018b9f4cee2d73c85b18badc/source/Irrlicht/CIrrDeviceLinux.cpp#L824 |
19:09 |
Krock |
well done Irrlicht. |
19:12 |
nuclearkev |
Ah, I see |
19:12 |
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19:12 |
nuclearkev |
Well, that explains it!! |
19:12 |
Krock |
but it doesn't fix the problem |
19:14 |
nuclearkev |
True. |
19:14 |
nuclearkev |
Is there a way to use a different lib for that part when compiling for mac? |
19:14 |
nuclearkev |
Obviously there is clicking support on mac, so is it possible to use the same lib for regular clicking |
19:17 |
Krock |
checking patch |
19:17 |
Krock |
no, Irrlicht cannot be replaced |
19:18 |
nuclearkev |
Ah, shoot |
19:21 |
Krock |
nuclearkev: did you build MInetest on your own? |
19:22 |
nuclearkev |
I did not, I used homebrew |
19:22 |
Krock |
mmh |
19:22 |
nuclearkev |
If needed, I can build it |
19:22 |
Krock |
I'll propose a patch, but I can only test it on Linux |
19:22 |
nuclearkev |
I'd gladly try it on Mac |
19:23 |
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19:26 |
Krock |
nuclearkev: either you or someone else will need to test it to ensure it works .. added a patch to the issue |
19:26 |
nuclearkev |
I'll see if I can try it out |
19:27 |
nuclearkev |
I've never built minetest before, so we'll see how it goes! |
19:28 |
Krock |
it'll be at least easier than building on Windows. that's all I can say |
19:29 |
nuclearkev |
haha, I'm sure it will be |
19:30 |
nuclearkev |
Should I build stable-5 or master? |
19:30 |
nuclearkev |
or should I use the 5.1.1 release |
19:35 |
nuclearkev |
wow, I already have all the depends... |
19:35 |
nuclearkev |
That never happens |
19:37 |
Krock |
master, preferably |
19:39 |
nuclearkev |
Krock: is there a special mac flag I need to pass to cmake? |
19:39 |
Krock |
not that I'd know of |
19:40 |
Krock |
-DRUN_IN_PLACE=1 could be helpful to compare various Minetest vereions |
19:40 |
Krock |
*versions |
19:41 |
nuclearkev |
Hmm, so it requires X11 to build but not to run |
19:41 |
nuclearkev |
because I don't have that install (since mac doesn't use it generally) |
19:50 |
sfan5 |
it doesn't require that |
19:51 |
sfan5 |
cmake might ask for those libraries but it shouldn't |
19:51 |
nuclearkev |
Hmm, weird. The error I'm getting says that it could not find X11 |
19:53 |
Krock |
https://github.com/minetest/minetest/blob/master/src/CMakeLists.txt#L284 |
19:53 |
Krock |
AND NOT APPLE) |
19:54 |
Krock |
maybe it helps |
19:55 |
nuclearkev |
huh, that's weird |
20:06 |
nuclearkev |
I'm not too sure how to get past this error message. I tried just assigning dumby values to the 2 paths it wants (X11_X11_INCLUDE_PATH and X11_X11_LIB) but no dice |
20:07 |
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20:08 |
sfan5 |
tried editing the CMakeLists.txt as Krock suggested |
20:08 |
sfan5 |
? |
20:12 |
nuclearkev |
sfan5: ah, I'm a fool - I was looking at the wrong file |
20:17 |
nuclearkev |
all patched up and building |
20:24 |
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20:28 |
nuclearkev |
Krock: it built! |
20:29 |
nuclearkev |
However, I need to actually build the default_game |
20:29 |
Krock |
question is whether it runs |
20:29 |
Krock |
minetest_game does not need compiling. just clone to games/ |
20:29 |
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20:30 |
nuclearkev |
ahh |
20:30 |
nuclearkev |
Yes, it runs |
20:30 |
nuclearkev |
but my cursor got stuck in it |
20:30 |
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20:32 |
nuclearkev |
when I type the text goes in the terminal, not inside of minetest |
20:32 |
nuclearkev |
could that be related to building a development build? |
20:33 |
nuclearkev |
clicking works but I can't move or type in-game |
20:37 |
Krock |
/! _IRR_COMPILE_WITH_OSX_DEVICE_ for Cocoa native windowing on OSX |
20:38 |
Krock |
detection seems fine https://github.com/zaki/irrlicht/blob/97472da9c22ae4a49dfcefb9da5156601fa6a82a/include/IrrCompileConfig.h#L81-L87 |
20:39 |
Krock |
nuclearkev: does cmake find those three: https://github.com/minetest/minetest/blob/master/src/CMakeLists.txt#L292-L294 ? |
20:39 |
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20:39 |
Krock |
mark them as REQUIRED to make sure |
20:39 |
Krock |
at least cocoa seems to be a dependency if X11 isn't used |
20:40 |
nuclearkev |
Lemme check |
20:41 |
nuclearkev |
Ah, yes, I made a mistake |
20:42 |
Krock |
if you get it to work properly, please open a PR or provide a patch somewhere so that the build can be fixed (once more again) |
20:44 |
nuclearkev |
Will do |
20:45 |
sfan5 |
this PR might already fix what you are experiencing https://github.com/minetest/minetest/pull/9335 |
20:54 |
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20:57 |
nuclearkev |
Hmm, I made sure those were required but it still doesn't type in minetest, only in the terminal |
20:58 |
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20:58 |
nuclearkev |
Krock: ^ |
20:58 |
nuclearkev |
cmake doesn't say anything about them, however. |
21:01 |
Krock |
ok |
21:01 |
Krock |
thanks for testing so far |
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