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IRC log for #minetest, 2020-01-22

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All times shown according to UTC.

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09:18 MinetestBot [git] Df458 -> minetest/minetest: Formspec: Don't start a button click when the pointer isn't on top (#… 3dfb6ec https://git.io/JvLzB (2020-01-22T09:18:09Z)
09:20 MinetestBot [git] Wuzzy2 -> minetest/minetest: Remove unused weight property from objects (#9320) e05b7db https://git.io/JvLzE (2020-01-22T09:19:27Z)
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18:09 MinetestBot [git] SmallJoker -> minetest/minetest: StaticText/EnrichedString: Styling support (#9187) 1892ff3 https://git.io/JvLyv (2020-01-22T18:09:11Z)
18:09 MinetestBot [git] zaoqi -> minetest/minetest: Remove zh_* from GETTEXT_BLACKLISTED_LOCALES (#9229) fab3f5f https://git.io/JvLyf (2020-01-22T18:08:07Z)
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18:11 MinetestBot [git] zaoqi -> minetest/minetest_game: Add zh_CN translation da39bae https://git.io/JvLyT (2020-01-22T18:09:38Z)
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18:19 nuclearkev Hi all, does anyone know how to have an item or stack of items automatically jump into the inventory without having to drag it in? I've seen people one YouTube do this and it doesn't seem to work for me. I've been trying Shift+left click but no dice.
18:24 Krock Shift + Click to
18:24 Corey[m] nuclearkev: Shift+left_click works for me, but that's when the formspec has the list rings setup correctly
18:24 Krock ninja'd
18:24 Krock but it's worthless
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18:24 Krock nuclearkev: <Corey[m]> nuclearkev: Shift+left_click works for me, but that's when the formspec has the list rings setup correctly
18:25 Krock Corey[m]: this time I was faster, kinda ;P
18:25 Corey[m] I win!
18:26 nuclearkev Krock: ah, I see
18:26 nuclearkev Where can I edit the formspec?
18:27 Krock Corey[m]: yes but actually no
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18:27 nuclearkev minetest.conf, I assume
18:27 Krock nuclearkev: find out what kind of node you'd like to use. then look up its definition in the source code
18:27 Corey[m] I'll get you next time
18:27 Krock no, that's a mod thing
18:27 Krock :3
18:28 Krock nuclearkev: if you're using Minetest < 5.0.0, update first
18:28 Corey[m] I shall now return to lurking, preparing for my next strike (and avoid getting kicked for inactivity for another 30 days)
18:28 Krock listrings were added somewhere in 0.4.13 or so
18:29 nuclearkev Krock: I'm on 5.1.0
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18:33 Krock Corey[m]: now that they know that you exist, there's no turning back
18:34 Corey[m] Noooooo
18:37 sfan5 !api
18:37 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
18:37 sfan5 hmm
18:37 sfan5 never heard of that feature
18:37 Krock listring[
18:38 Krock added by est afaik
18:50 nuclearkev I wonder if my build lacks support for that feature
18:50 Krock you'd need to patch that out manually
18:51 Krock or are you on MacOS? Shift doesn't work there properly sometimes
18:51 nuclearkev Yeah, I'm on macOS
18:51 Krock #9308
18:51 ShadowBot https://github.com/minetest/minetest/issues/9308 -- Shift-clicking does not work on Mac
18:53 nuclearkev huh
18:53 nuclearkev Sneaking works fine
18:56 Krock nuclearkev: can you select text in text boxes using Shift+ Arrow keys?
18:57 Krock must be possible with the cursor only as well
18:57 nuclearkev Hmm, lemme check
18:58 Krock FYI: sneaking uses another function to check whether a key is pressed
18:59 nuclearkev Krock: selecting text with shift + arrow keys works
18:59 nuclearkev So it must be related to the click, as you suggested
19:00 Krock weird
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19:00 Krock this means that event.KeyInput.Shift is correct
19:01 nuclearkev According to a comment on the issue you linked, it might be related to `event` being from something called Irrlicht
19:02 Krock yes. event.MouseInput.Shift and  event.KeyInput.Shift seem to have different data sources within irrlicht
19:03 Krock FYI: that's my comment
19:03 nuclearkev OH
19:03 nuclearkev nice
19:08 Krock win32: https://github.com/zaki/irrlicht/blob/fd155bead0e24cc5018b9f4cee2d73c85b18badc/source/Irrlicht/CIrrDeviceWin32.cpp#L777
19:08 Krock macos: https://github.com/zaki/irrlicht/blob/fd155bead0e24cc5018b9f4cee2d73c85b18badc/source/Irrlicht/CIrrDeviceOSX.mm  not implemented
19:09 Krock linux: https://github.com/zaki/irrlicht/blob/fd155bead0e24cc5018b9f4cee2d73c85b18badc/source/Irrlicht/CIrrDeviceLinux.cpp#L824
19:09 Krock well done Irrlicht.
19:12 nuclearkev Ah, I see
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19:12 nuclearkev Well, that explains it!!
19:12 Krock but it doesn't fix the problem
19:14 nuclearkev True.
19:14 nuclearkev Is there a way to use a different lib for that part when compiling for mac?
19:14 nuclearkev Obviously there is clicking support on mac, so is it possible to use the same lib for regular clicking
19:17 Krock checking patch
19:17 Krock no, Irrlicht cannot be replaced
19:18 nuclearkev Ah, shoot
19:21 Krock nuclearkev: did you build MInetest on your own?
19:22 nuclearkev I did not, I used homebrew
19:22 Krock mmh
19:22 nuclearkev If needed, I can build it
19:22 Krock I'll propose a patch, but I can only test it on Linux
19:22 nuclearkev I'd gladly try it on Mac
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19:26 Krock nuclearkev: either you or someone else will need to test it to ensure it works .. added a patch to the issue
19:26 nuclearkev I'll see if I can try it out
19:27 nuclearkev I've never built minetest before, so we'll see how it goes!
19:28 Krock it'll be at least easier than building on Windows. that's all I can say
19:29 nuclearkev haha, I'm sure it will be
19:30 nuclearkev Should I build stable-5 or master?
19:30 nuclearkev or should I use the 5.1.1 release
19:35 nuclearkev wow, I already have all the depends...
19:35 nuclearkev That never happens
19:37 Krock master, preferably
19:39 nuclearkev Krock: is there a special mac flag I need to pass to cmake?
19:39 Krock not that I'd know of
19:40 Krock -DRUN_IN_PLACE=1 could be helpful to compare various Minetest vereions
19:40 Krock *versions
19:41 nuclearkev Hmm, so it requires X11 to build but not to run
19:41 nuclearkev because I don't have that install (since mac doesn't use it generally)
19:50 sfan5 it doesn't require that
19:51 sfan5 cmake might ask for those libraries but it shouldn't
19:51 nuclearkev Hmm, weird. The error I'm getting says that it could not find X11
19:53 Krock https://github.com/minetest/minetest/blob/master/src/CMakeLists.txt#L284
19:53 Krock AND NOT APPLE)
19:54 Krock maybe it helps
19:55 nuclearkev huh, that's weird
20:06 nuclearkev I'm not too sure how to get past this error message. I tried just assigning dumby values to the 2 paths it wants (X11_X11_INCLUDE_PATH and X11_X11_LIB) but no dice
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20:08 sfan5 tried editing the CMakeLists.txt as Krock suggested
20:08 sfan5 ?
20:12 nuclearkev sfan5: ah, I'm a fool - I was looking at the wrong file
20:17 nuclearkev all patched up and building
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20:28 nuclearkev Krock: it built!
20:29 nuclearkev However, I need to actually build the default_game
20:29 Krock question is whether it runs
20:29 Krock minetest_game does not need compiling. just clone to games/
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20:30 nuclearkev ahh
20:30 nuclearkev Yes, it runs
20:30 nuclearkev but my cursor got stuck in it
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20:32 nuclearkev when I type the text goes in the terminal, not inside of minetest
20:32 nuclearkev could that be related to building a development build?
20:33 nuclearkev clicking works but I can't move or type in-game
20:37 Krock /! _IRR_COMPILE_WITH_OSX_DEVICE_ for Cocoa native windowing on OSX
20:38 Krock detection seems fine https://github.com/zaki/irrlicht/blob/97472da9c22ae4a49dfcefb9da5156601fa6a82a/include/IrrCompileConfig.h#L81-L87
20:39 Krock nuclearkev: does cmake find those three: https://github.com/minetest/minetest/blob/master/src/CMakeLists.txt#L292-L294 ?
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20:39 Krock mark them as REQUIRED to make sure
20:39 Krock at least cocoa seems to be a dependency if X11 isn't used
20:40 nuclearkev Lemme check
20:41 nuclearkev Ah, yes, I made a mistake
20:42 Krock if you get it to work properly, please open a PR or provide a patch somewhere so that the build can be fixed (once more again)
20:44 nuclearkev Will do
20:45 sfan5 this PR might already fix what you are experiencing https://github.com/minetest/minetest/pull/9335
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20:57 nuclearkev Hmm, I made sure those were required but it still doesn't type in minetest, only in the terminal
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20:58 nuclearkev Krock: ^
20:58 nuclearkev cmake doesn't say anything about them, however.
21:01 Krock ok
21:01 Krock thanks for testing so far
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