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14:20 |
twoelk |
@Wuzzy , tried to have a peek at devtest, minetest crashed on loading the game. Problem could be near registering crafts for the unittest mod. mt loaded the game after I moved the unittest folder out. (using win10 machine) |
14:20 |
twoelk |
haven't investigated much further |
14:20 |
Wuzzy |
do you have logs? |
14:21 |
twoelk |
yep |
14:21 |
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14:21 |
Wuzzy |
did minetest crash completely? |
14:21 |
twoelk |
yep |
14:21 |
Wuzzy |
note that devtest is for 5.2.0-dev |
14:21 |
Wuzzy |
but it should still (kinda) work for 5.1.0 |
14:21 |
Wuzzy |
there will be missing textures, but there definitely should be no crashes |
14:22 |
Wuzzy |
twoelk: i like to see what got printed to console after crash |
14:22 |
twoelk |
aha, was using 5.0.1 on an ancient machine ;-P |
14:22 |
Wuzzy |
hmm i guess 5.0.1 is too old |
14:22 |
twoelk |
mt died silently |
14:22 |
Wuzzy |
yeah probably there was a function call that did not exist back then |
14:23 |
Wuzzy |
I would love to hear feedback once you got it to run |
14:24 |
twoelk |
registering craft definition: (shaped, output="foo 4" ...... was the last call |
14:24 |
twoelk |
without the unittest folder it seems to work |
14:24 |
twoelk |
lots of missing sounds it seems though |
14:25 |
Wuzzy |
what you mean? |
14:26 |
Wuzzy |
most nodes dont have sounds. only the "Sound Test Nodes" have 'em |
14:26 |
twoelk |
oh, that's by design, ok |
14:27 |
Wuzzy |
yeah most "test nodes" are made in a way to demonstrate one feature, but that feature only. |
14:27 |
Wuzzy |
this is to avoid potential side effects, basically to test a node feature in its "purest" form |
14:28 |
Wuzzy |
creating devtest was fun. i have uncovered a lot of bugs and weirdnesses just by testing out all the drawtypes ? |
14:28 |
twoelk |
was musing wether playing a sound that says what it is might be usefull. like walking around and the sound stating -step-step- or -crumbly-crumbly or whatever |
14:28 |
Wuzzy |
? |
14:29 |
Wuzzy |
well file size is a restraint |
14:29 |
Wuzzy |
theres only 1 tiny sound file, like in minimal |
14:30 |
twoelk |
maybe a node that cannot be rotated and states directions of the axis like sokomines compass block might be usefull |
14:30 |
twoelk |
(not just numbers) |
14:32 |
Wuzzy |
oh right that compass thing was used in the earlier minimal replacement as well |
14:32 |
Wuzzy |
its not strictly needed for testing imo. just press F5 |
14:32 |
Wuzzy |
or what do you think? |
14:34 |
twoelk |
actually I would rather think some more functions of F5 could become nodes :D |
14:34 |
Wuzzy |
twoelk: should you happen to find an engine bug thru devtest, let me know ? |
14:34 |
Wuzzy |
twoelk: but wouldnt such nodes be redundant? |
14:34 |
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14:35 |
twoelk |
might play some more in the evening, was just idling at work in a eating break |
14:35 |
Wuzzy |
twoelk: btw devtest supports settings. you can disable unittests, no need to remove the mod |
14:35 |
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14:36 |
twoelk |
yeah, I always tend to rather use the file manager or notepad before using builtin menues |
14:37 |
Wuzzy |
well its the same result |
14:38 |
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14:41 |
twoelk |
hm, you didn't mean the config menu? |
14:42 |
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14:50 |
Wuzzy |
All Settings vs minetest.conf |
14:50 |
Wuzzy |
two different things that lead to same result |
14:55 |
twoelk |
I can only see deactivating autostart of unittest and that doesn't stop mt crashing |
14:59 |
Wuzzy |
oh |
14:59 |
Wuzzy |
ohhhhhh i see |
15:00 |
* twoelk |
installs newer version of mt |
15:02 |
Wuzzy |
twoelk: i just pushed a fix |
15:03 |
Wuzzy |
it turned out disabling the unittests does not actually disable all tests |
15:04 |
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15:07 |
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15:07 |
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15:09 |
twoelk |
ok mt.5.0.1 can run devtest when the unittest autostart is turned of and the prefix devtest runs on mt 5.2.0 with unittest autorun active. seems both cases covered |
15:10 |
twoelk |
and a little unittest bug discovered and fixed along the way :) |
15:16 |
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15:49 |
twoelk |
ugh, attempting to join a server with a pristine mt version without moving the old media folder over does remind one how usefull the local cache actually is |
16:05 |
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17:14 |
galaxie |
When you supply a vector to set_node that doesn't contain all integers, does MT automagically round it, or floor it? Like, round down. |
17:20 |
sfan5 |
considering float casting in C it's probably floor |
17:31 |
rubenwardy |
it's round |
17:31 |
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17:31 |
rubenwardy |
because integer positions are at the center of a node, it rounds to be the node that the floating number is in |
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17:52 |
Astrobe |
I am a bit surprized that the bookshelves are not protected; furnaces are even though there's no "lock" on them. Maybe people are not actually using them for storage. |
17:54 |
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17:54 |
sfan5 |
rubenwardy: that only works for rounding down |
18:01 |
rubenwardy |
well, it uses this: https://github.com/minetest/minetest/blob/d5456da69de6d74206a8513fc53db38c7dd4bd22/src/util/numeric.h#L283 |
18:01 |
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18:01 |
rubenwardy |
the code has changed since I last edited it |
18:01 |
sfan5 |
that's rounding then |
18:01 |
sfan5 |
not flooring as I guessed |
18:03 |
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18:03 |
rubenwardy |
oh, I wrote that code? https://github.com/minetest/minetest/pull/6818 |
18:04 |
rubenwardy |
ah, I converted the above code |
18:04 |
rubenwardy |
to use doubles instead |
18:04 |
rubenwardy |
so I didn't actually write it |
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18:35 |
Wuzzy |
https://forum.minetest.net/viewtopic.php?f=50&t=24030&p=364956 |
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