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01:20 |
stormchaser3000 |
I ran into an error when trying to compile minetest with OpenGLES support (this is on a Pine64 A64+ with a Mali 400 MP2 GPU) |
01:20 |
stormchaser3000 |
if I run into it again should I submit a bug report |
01:20 |
stormchaser3000 |
? |
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02:15 |
MinetestBot |
[git] An0n3m0us -> minetest/minetest_game: Player model: Add bobbing to walk animation, more subtle standing aniā¦ 2583325 https://git.io/JeFT0 (2019-12-23T02:14:25Z) |
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16:33 |
Lejo |
I have one question about the Network Protocol: What's the peer id for? Aren't we able to difference the clients just by adress? |
16:34 |
Lejo |
BTW: How to write in minetest-dev? |
16:34 |
sfan5 |
what if two people connect from the same address? |
16:34 |
Lejo |
don't they have a different socket address? |
16:35 |
sfan5 |
true |
16:35 |
sfan5 |
another argument here is that a 16-bit peer id is much easier to work with than a 32 (or 128) + 16 bit socket address |
16:36 |
Lejo |
that makes sense |
16:45 |
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17:03 |
FriendlyPerson18 |
I am so stupid... Why didn't I ever ask this earlier speaking of network... Is there a way to actually run dual stack out of the box or easily from the server's OS? I believed I turn on all of the needed config options and my server is IPv4 only instead of both (I have "support IPv6" true and the network port as the bind to be able to "see" both IPv4 and IPv6). |
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17:24 |
BurningPrincess |
FriendlyPerson18, hi |
17:35 |
BuckarooBanzai |
There are a few open PR's on the technic repo: https://github.com/minetest-mods/technic/pulls just fyi... :) |
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18:43 |
FriendlyPerson18 |
BurningPrincess: Awww thanks for saying hi, sorry I am a bit busy right now. Probably won't be back for an hour or longer. |
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