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02:54 |
anon987321 |
hi, what is the best way to deal with mod dependencies? |
02:55 |
anon987321 |
for now i'm manually installing each |
03:11 |
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03:14 |
nephele |
In what way do you mean? |
03:28 |
anon987321 |
i mean, when i install pipeworks for instance, i get messages complaining about lacking dependencies |
03:28 |
anon987321 |
so i imagine dependencies aren't handled automatically |
03:29 |
anon987321 |
so i have to install those manually. is there any better way of doing it> |
03:29 |
anon987321 |
?* |
03:35 |
nephele |
who or what complains? are you using minetests buildin install thingy? |
03:37 |
anon987321 |
yes |
03:38 |
nephele |
I think that should install dependencies for you |
03:38 |
anon987321 |
it doesn't seem like it does, i had to install a few that were listed at the contentdb |
03:39 |
nephele |
did you install those from the contentDB aswell, i.e in the minetest UI? |
03:39 |
anon987321 |
because i had a few error messages complaining about missing dependencies on basic_materials |
03:39 |
anon987321 |
yes |
03:40 |
anon987321 |
i just looked at the dependencies on the website and installed the depencencies one by one |
03:40 |
anon987321 |
which was really just two packages for pipeworks |
03:40 |
anon987321 |
but technic has a few of them |
03:42 |
nephele |
Hmm, that really does sound wierd, as far as i am aware it should do deps, but i may be wrong here |
03:42 |
nephele |
in any case... the developers are likely asleep currently, so they may answer later today :) |
03:43 |
anon987321 |
thanks :) |
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03:46 |
anon987321 |
join /#pandorabox |
03:47 |
anon987321 |
oh sorry, typo :P |
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08:32 |
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08:34 |
SirNoobingtonThe |
So, dumb question, is there a launch flag for full-screen? |
08:39 |
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09:10 |
Quiark |
should be a config option |
09:13 |
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11:03 |
hecks |
if anybody here has anaglyphs https://a.uguu.se/7XPlGxBxUFDI_balanced.jpg |
11:12 |
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11:14 |
erlehmann |
hecks, what witchcraft did you use to become an anime girl that fights marshmallows? |
11:14 |
hecks |
I only spent most of my miserable life making games |
11:15 |
hecks |
blender I guess |
11:15 |
hecks |
and code, lots of code |
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11:30 |
Viper |
Hi |
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11:39 |
hecks |
hi viper |
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14:50 |
BuckarooBanzai |
!tell Sokomine can you please check the PR's on your mods? its sad to see them abandoned... :/ |
14:50 |
MinetestBot |
BuckarooBanzai: I'll pass that on when Sokomine is around |
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18:13 |
James_ |
Hello. Is there someone I can talk to about the license of Minetest? |
18:14 |
rubenwardy |
https://wiki.minetest.net/Licensing#Complying_with_the_License |
18:16 |
rubenwardy |
James_: you may also ask questions in this channel |
18:17 |
James_ |
I've looked through but I want to make sure I'm complying. |
18:19 |
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18:25 |
James_ |
I maintain a project called RACHEL-Pi for a non-profit called World Possible as a volunteer. It turns a device ( a Raspberry Pi in this case ) into an offline wifi network with educational information and other stuff and is used in schools in remote areas without internet in places like Africa and South America. It's completely open source/free. Some people have requested adding a Minetest server so the students can play with each |
18:25 |
James_ |
other. I'm wondering if that's okay to add into a premade Raspbian image and also use the logo in a module which is a bit of html loaded on the main page that users click on to get to stuff. The module would have that copyright line on it at the bottom. |
18:27 |
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18:29 |
rubenwardy |
that sounds fine to me |
18:29 |
James_ |
okay that's great thanks |
18:30 |
rubenwardy |
what were you concerns with that? |
18:30 |
James_ |
Using the logo for the module mostly. |
18:31 |
James_ |
as it represents someone elses project, I don't like to add things without asking |
18:31 |
sfan5 |
the logo is CC BY-SA 3.0 |
18:32 |
James_ |
okay great |
18:35 |
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18:35 |
James_ |
thanks again |
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23:20 |
a1fa |
hello.. What Mobs mod works 5.1? |
23:21 |
rubenwardy |
!mod [mobs] |
23:21 |
MinetestBot |
rubenwardy: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 |
23:22 |
rubenwardy |
the mobs are terrrible, but it's the most stable and complete |
23:24 |
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23:24 |
a1fa |
rubenwardy: i didnt think this one was compat with 5.1 |
23:24 |
rubenwardy |
I'm playing that on 5.1 |
23:25 |
a1fa |
ok Mobs Redo + Mobs Animal? |
23:25 |
rubenwardy |
Yeah |
23:25 |
rubenwardy |
And monsters if you wish |
23:26 |
a1fa |
thanks.. got it downloaded |
23:27 |
a1fa |
do you have to restart the server to reload the mods? |
23:29 |
SwissalpS |
yes |
23:29 |
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23:30 |
BurningPrincess |
I found a trees mod wityh really nice trees, forgot the name tho |
23:36 |
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23:49 |
a1fa |
lets see - i got bows, mobs mobs_animal, mobs_monster, simple_skins, weather, and wield3d |
23:49 |
a1fa |
anything else essential that should be installed? |
23:51 |
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23:52 |
a1fa |
hudbars* |
23:54 |
rubenwardy |
Not much more essential |
23:54 |
rubenwardy |
However, you may be interested in the list of mods I use |
23:55 |
rubenwardy |
https://gitlab.com/rubenwardy/dev_plays_minetest |
23:56 |
a1fa |
very cool.. can those be git right from you? |
23:59 |
rubenwardy |
If you recursive clone then yes |