Time |
Nick |
Message |
00:04 |
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sagax joined #minetest |
00:04 |
sagax |
hi all! |
00:05 |
sagax |
how much height can i safely fall into the water? |
00:13 |
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Cornelia joined #minetest |
00:19 |
NathanS21 |
kinda depends on how deep the water is. |
00:22 |
sagax |
-330 |
00:22 |
sagax |
330-350 |
00:23 |
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00:25 |
NathanS21 |
I would be surprised if you could fall that far and not take damage. |
00:25 |
NathanS21 |
It might not kill you, but I'm not even sure of that. |
00:28 |
sagax |
ok, i will be check it |
00:52 |
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01:12 |
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01:15 |
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swift110 joined #minetest |
01:26 |
sagax |
and, please, how to build portal? https://github.com/minetest-mods/nether |
01:26 |
sagax |
i read this mod, but don't understand |
01:54 |
swift110 |
hey all |
03:21 |
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03:22 |
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ensonic joined #minetest |
05:20 |
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nepugia joined #minetest |
05:49 |
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06:30 |
nepugia |
Is there a call to determine the current gamemode? |
07:07 |
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07:12 |
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07:24 |
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08:02 |
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08:25 |
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08:36 |
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08:36 |
ANAND |
nepugia: What's gamemode? |
08:37 |
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08:37 |
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08:38 |
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08:43 |
nepugia |
ANAND: the stuff in ./games |
08:45 |
tomraceror |
nah |
08:45 |
tomraceror |
i think it means in which mod ur are,like creative or survival |
08:45 |
tomraceror |
ingame |
08:47 |
VanessaE |
well normally it just means creative or survival, in a minecraft sense, as far as I know. for that, soft-depend on "creative" in your mod, then use `creative.is_enabled_for(name)` |
08:47 |
VanessaE |
(name is the player name) |
08:48 |
ANAND |
nepugia: You want to know the name of the (sub-)game? |
08:48 |
VanessaE |
or you could check the creative-mode flag, I forget which it is, and for the presence of that mod |
08:48 |
VanessaE |
ANAND: s/\(sub-\)// |
08:49 |
ANAND |
:) |
08:49 |
VanessaE |
apparently, they don't call 'em subgames at all anymore :P |
08:50 |
ANAND |
Most still consider Minetest to be a game, and calling games games causes confusion :P |
08:50 |
VanessaE |
*shrug* |
08:50 |
ANAND |
But calling games sub-games pisses rw off. So I say (sub-)games. |
08:50 |
nepugia |
i borrowed the term gamemode because some people refuse to acknowledge that the term subgame exists or could be acurate for anything :) |
08:50 |
VanessaE |
heh |
08:51 |
ANAND |
lol |
08:51 |
nepugia |
i mean like mtg, minimal etc. |
08:52 |
Ingar |
what's in a name |
08:52 |
VanessaE |
well, there's an n, an m, an e and two a's... |
08:52 |
* VanessaE |
hides |
08:53 |
nepugia |
two a's? |
08:53 |
VanessaE |
well, he said "a name". |
08:53 |
Ingar |
naming things is not minecraft strongest point ;) |
08:53 |
Ingar |
erm |
08:53 |
VanessaE |
there are two a's in that phrase. :) |
08:53 |
Ingar |
minetest's :p |
08:53 |
Ingar |
need more coffees, sry :) |
08:54 |
nepugia |
no ammount of coffee will turn minecraft into minetest |
08:54 |
VanessaE |
heh |
08:54 |
Ingar |
fortunately |
08:54 |
Ingar |
I'd need to add a few GB of RAM to my server |
08:55 |
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08:58 |
ANAND |
lol VanessaE :P |
09:00 |
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09:14 |
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09:19 |
VanessaE |
6235 |
09:20 |
VanessaE |
+++54777 |
09:30 |
VanessaE |
oops |
09:30 |
VanessaE |
my dog says hi. |
09:37 |
nepugia |
so... is there an api call or not? :P |
09:37 |
nepugia |
want to have a nice way to determine which compatibility to a gamemode to invoke in muh mod |
09:38 |
nepugia |
(if it already has the ores i need i don't need to invoke one for that for instance) |
09:38 |
VanessaE |
[10-27 04:47] <VanessaE> well normally it just means creative or survival, in a minecraft sense, as far as I know. for that, soft-depend on "creative" in your mod, then use `creative.is_enabled_for(name)` |
09:39 |
VanessaE |
[10-27 04:48] <VanessaE> or you could check the creative-mode flag, I forget which it is, and for the presence of that mod |
09:39 |
VanessaE |
you'd use the latter if the whole mod needs to act differently, and the former if it just needs to affect user actions. |
09:41 |
nepugia |
VanessaE: if you would have read my response to that you could have skipped reposting that |
09:42 |
* VanessaE |
shrugs |
09:42 |
nepugia |
I don't really care what minecraft does really |
09:42 |
VanessaE |
"game mode" simply has no meaning in minetest. |
09:42 |
nepugia |
gamemode i took from the garrys mod teminology |
09:42 |
nepugia |
where it is basically the same as a subgame... but it isnt called subgame |
09:42 |
nepugia |
also >the stuff in ./games |
09:43 |
nepugia |
is a pretty definitive description me thinkg |
09:43 |
VanessaE |
nope. |
09:43 |
ANAND |
I don't think that's possible yet, nepugia |
09:44 |
ANAND |
But don't take my word for it, I'm not the most well-versed with the API around here :) |
09:44 |
ANAND |
There's only minetest.get_current_modname |
09:44 |
nepugia |
How come that Grand theft auto V mods run client and serverside ... but not minetest ones? :) |
09:44 |
ANAND |
But it's recommended to check for the individual mods themselves, instead of the name of the (sub-)game. |
09:45 |
ANAND |
We ain't rockstars, that's why :D |
09:45 |
nepugia |
hah |
09:46 |
nepugia |
recomended by whom? :P |
09:54 |
nepugia |
That recomendation makes no sense anyhow |
09:54 |
nepugia |
I dont care about third party mods, i cant and wont support them |
10:09 |
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10:20 |
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illwieckz_ joined #minetest |
10:51 |
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11:15 |
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11:24 |
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11:26 |
ANAND |
nepugia: What I meant is that it's recommended to check for individual features instead of the name of the game |
11:27 |
ANAND |
e.g. if you want to check for farming, you could directly check for farming |
11:27 |
ANAND |
This is better than checking for a game, because many games try to mimic MTG's mod architecture, to be compatible with most of the stand-alone mods out there. |
11:29 |
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11:40 |
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tomraceror joined #minetest |
11:46 |
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Krock joined #minetest |
11:48 |
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troller joined #minetest |
11:58 |
nepugia |
I disagree with your assesment that it is better |
11:58 |
nepugia |
that won't allow me to determine whether a subgame has worldgen or items i need |
11:59 |
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12:18 |
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tomraceror joined #minetest |
12:30 |
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Cornelia joined #minetest |
13:18 |
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fighter_fish joined #minetest |
13:19 |
fighter_fish |
Does the world edit modpack not work for anyone? I find it strange that it's complaining about identifier errors. |
13:20 |
sfan5 |
works for me |
13:21 |
Krock |
fighter_fish: install 5.1.0, clean clone of WE and post the errors to an online paste service if it still does not work |
13:34 |
fighter_fish |
alright thanks |
13:39 |
Krock |
!next |
13:39 |
MinetestBot |
Another satisfied customer. Next! |
13:40 |
nepugia |
so i can get my satisfaction |
14:01 |
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14:28 |
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14:38 |
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14:53 |
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15:07 |
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15:20 |
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15:26 |
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15:34 |
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15:39 |
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15:49 |
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16:18 |
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17:03 |
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17:10 |
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17:24 |
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17:33 |
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17:53 |
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18:04 |
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18:06 |
hisforever |
Hi everybody. I'd like to know if anyone here knows what mod the large bush with blue flowers on it? |
18:27 |
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18:34 |
calcul0n |
hisforever, if you mean bluerry_bush i think it's part of mtg since the v5 |
18:34 |
calcul0n |
it seems to be defined in trees mod |
18:39 |
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18:41 |
hisforever |
Calcul0n: thanks |
18:56 |
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19:19 |
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19:48 |
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19:50 |
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19:52 |
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19:56 |
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19:57 |
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19:59 |
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20:55 |
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21:18 |
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21:19 |
dudu |
hey is anyone here |
21:19 |
dudu |
I have a question, does anyone know if minetest can be used for perfoming ai simulations |
21:19 |
dudu |
has anyone used it in this way? |
21:30 |
dudu |
oh yeah it seems it can be done so |
21:51 |
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22:33 |
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22:47 |
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23:01 |
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23:04 |
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23:22 |
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23:32 |
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23:51 |
swift110 |
coo |
23:51 |
swift110 |
cool du |
23:59 |
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