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00:05 |
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Guest33 |
how do i fix this irc err |
00:05 |
Guest33 |
Uploaded file: https://uploads.kiwiirc.com/files/726402dc20053b6fdb950dc9b0c09059/pasted.txt |
00:10 |
MinetestBot |
[git] paramat -> minetest/minetest: Improve light curve parameter limits and documentation (#9054) 1f142ec https://git.io/Je0Rj (2019-10-24T00:08:49Z) |
00:18 |
MinetestBot |
[git] random-geek -> minetest/minetest: Change some rough/inappropriate language in comments (#9061) 53ebd80 https://git.io/Je00f (2019-10-24T00:17:00Z) |
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00:50 |
Parnikkapore[m] |
Physics is being crazy again |
00:50 |
Parnikkapore[m] |
https://mastodon.social/@Parnikkapore/103012469901515652 |
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MinetestBot |
[git] gang65 -> minetest/minetest_game: boats: Improve physics by implementing drag and friction forces dd71dcb https://git.io/Je0E1 (2019-10-24T02:47:28Z) |
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14:18 |
scr267_ |
Is it theoretically possible to register an action like register_on_punchplayer() based on a priv that a user has? I've had an idea to create a 'punishment' privilege for overly aggressive players... Assign the priv and when they hit another player, they actually hurt themselves in the process. |
14:19 |
sfan5 |
of course |
14:19 |
sfan5 |
you can just check the player privilege inside the callback |
14:20 |
scr267_ |
Right, so the mod would register the callback on all players then? |
14:20 |
scr267_ |
sfan5: Thanks for the tip, I'll give that a try |
14:22 |
sfan5 |
yes it would |
14:23 |
scr267_ |
I guess on my server thats not a significant impact XD - I only get max 5 ~ 8 players at any given time |
14:23 |
scr267_ |
Cool, much appreciated once again |
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17:28 |
codic |
Is it possible to code Minetest mods in Python or Ruby |
17:29 |
codic |
* Is it possible to code Minetest mods in Python or Ruby? I don't really want to learn Lua which is yet another language to learn on top of Python, Java, JavaScript, C++ etc |
17:29 |
Krock |
Yes, if you pipe your code through a Python/Ruby to Lua converter |
17:29 |
Krock |
lool |
17:29 |
Krock |
You can learn Lua in 15 minutes |
17:30 |
Krock |
http://tylerneylon.com/a/learn-lua/ |
17:30 |
codic |
Lol |
17:30 |
Krock |
or compile your code to a dynamic library which then can be imported to Lua using the insecure "include" function |
17:31 |
codic |
I might learn Lua, but do you know any converters? |
17:31 |
codic |
Maybe Python/Ruby->C/C++->Lua |
17:31 |
Krock |
no, I doubt that exists. It would be way too complicated to covert entire libraries |
17:33 |
Krock |
PS: in case you're wondering. this here might not work in LuaJIT: (condition and func1 or func2)(arg1, arg2) |
17:34 |
Krock |
although table[condition and func1 or func2](arg1, arg2) works |
17:38 |
kurtzmusch |
codic: just learn lua syntax and know that tables are the only data structures |
17:39 |
Krock |
can be recursive data structures |
17:53 |
tomraceror |
<Krock> You can learn Lua in 15 minutes interesting |
17:53 |
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17:54 |
Krock |
tomraceror: you maybe don't |
17:54 |
Krock |
do it in 14 minutes |
17:54 |
tomraceror |
would be cool |
17:55 |
tomraceror |
i am reading |
17:55 |
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17:55 |
tomraceror |
Gibts auch ne deutsche anleitung,ist schon abend...XD |
18:01 |
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19:56 |
MinetestBot |
[git] Andrey2470T -> minetest/minetest_game: Add Russian translation (#2525) 6fea665 https://git.io/Je0yc (2019-10-24T19:54:20Z) |
20:04 |
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21:34 |
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21:34 |
sagax |
hi all! |
21:35 |
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21:35 |
sagax |
How to understand the place of the appearance of monsters? |
21:38 |
sagax |
i just built a base underground, and the base includes a mobs spawn point. i don’t understand which part of the database to remove. |
21:39 |
codic |
@kurtzmuch: not sure how easy it is tbh |
21:39 |
codic |
But sure I'll give it a shot |
21:39 |
codic |
Where are the API docs? |
21:39 |
codic |
for Minetest's mod api for lua |
21:39 |
codic |
and are c++ mods a thing |
21:41 |
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21:41 |
calcul0n |
codic, https://rubenwardy.com/minetest_modding_book/en/index.html |
21:41 |
calcul0n |
and i don't think there are c++ mods |
21:42 |
calcul0n |
it's free software though, you can still modify the engine as you like :) |
21:45 |
codic |
Nice |
21:45 |
codic |
I'll read that guide and thanks! Also if any transpilers exist that work with MT I'll let the community know here |
22:02 |
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22:04 |
kurtzmusch |
MinetestBot |
22:05 |
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22:05 |
kurtzmusch |
!tell kurtzmusch hi |
22:05 |
MinetestBot |
You can tell that to yourself |
22:06 |
kurtzmusch |
codic: !api |
22:06 |
kurtzmusch |
!api |
22:06 |
MinetestBot |
Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
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Ruslan1 |
? |
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22:52 |
cities |
anyone know someone named. fritigan or fertigan |
22:52 |
cities |
or something like that |
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23:12 |
Parnikkapore[m] |
C++ mods aren't a thing because Minetest mods are meant to be hotswapped by any player/server owner ? |
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