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IRC log for #minetest, 2019-10-24

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All times shown according to UTC.

Time Nick Message
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00:05 Guest33 how do i fix this irc err
00:05 Guest33 Uploaded file: https://uploads.kiwiirc.com/files/726402dc20053b6fdb950dc9b0c09059/pasted.txt
00:10 MinetestBot [git] paramat -> minetest/minetest: Improve light curve parameter limits and documentation (#9054) 1f142ec https://git.io/Je0Rj (2019-10-24T00:08:49Z)
00:18 MinetestBot [git] random-geek -> minetest/minetest: Change some rough/inappropriate language in comments (#9061) 53ebd80 https://git.io/Je00f (2019-10-24T00:17:00Z)
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00:50 Parnikkapore[m] Physics is being crazy again
00:50 Parnikkapore[m] https://mastodon.social/@Parnikkapore/103012469901515652
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02:49 MinetestBot [git] gang65 -> minetest/minetest_game: boats: Improve physics by implementing drag and friction forces dd71dcb https://git.io/Je0E1 (2019-10-24T02:47:28Z)
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14:18 scr267_ Is it theoretically possible to register an action like register_on_punchplayer() based on a priv that a user has?   I've had an idea to create a 'punishment' privilege for overly aggressive players... Assign the priv and when they hit another player, they actually hurt themselves in the process.
14:19 sfan5 of course
14:19 sfan5 you can just check the player privilege inside the callback
14:20 scr267_ Right, so the mod would register the callback on all players then?
14:20 scr267_ sfan5: Thanks for the tip, I'll give that a try
14:22 sfan5 yes it would
14:23 scr267_ I guess on my server thats not a significant impact XD    - I only get max 5 ~  8 players at any given time
14:23 scr267_ Cool, much appreciated once again
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17:28 codic Is it possible to code Minetest mods in Python or Ruby
17:29 codic * Is it possible to code Minetest mods in Python or Ruby? I don't really want to learn Lua which is yet another language to learn on top of Python, Java, JavaScript, C++ etc
17:29 Krock Yes, if you pipe your code through a Python/Ruby to Lua converter
17:29 Krock lool
17:29 Krock You can learn Lua in 15 minutes
17:30 Krock http://tylerneylon.com/a/learn-lua/
17:30 codic Lol
17:30 Krock or compile your code to a dynamic library which then can be imported to Lua using the insecure "include" function
17:31 codic I might learn Lua, but do you know any converters?
17:31 codic Maybe Python/Ruby->C/C++->Lua
17:31 Krock no, I doubt that exists. It would be way too complicated to covert entire libraries
17:33 Krock PS: in case you're wondering. this here might not work in LuaJIT: (condition and func1 or func2)(arg1, arg2)
17:34 Krock although  table[condition and func1 or func2](arg1, arg2)  works
17:38 kurtzmusch codic: just learn lua syntax and know that tables are the only data structures
17:39 Krock can be recursive data structures
17:53 tomraceror <Krock> You can learn Lua in 15 minutes interesting
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17:54 Krock tomraceror: you maybe don't
17:54 Krock do it in 14 minutes
17:54 tomraceror would be cool
17:55 tomraceror i am reading
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17:55 tomraceror Gibts auch ne deutsche anleitung,ist schon abend...XD
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19:56 MinetestBot [git] Andrey2470T -> minetest/minetest_game: Add Russian translation (#2525) 6fea665 https://git.io/Je0yc (2019-10-24T19:54:20Z)
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21:34 sagax hi all!
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21:35 sagax How to understand the place of the appearance of monsters?
21:38 sagax i just built a base underground, and the base includes a mobs spawn point. i don’t understand which part of the database to remove.
21:39 codic @kurtzmuch: not sure how easy it is tbh
21:39 codic But sure I'll give it a shot
21:39 codic Where are the API docs?
21:39 codic for Minetest's mod api for lua
21:39 codic and are c++ mods a thing
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21:41 calcul0n codic, https://rubenwardy.com/minetest_modding_book/en/index.html
21:41 calcul0n and i don't think there are c++ mods
21:42 calcul0n it's free software though, you can still modify the engine as you like :)
21:45 codic Nice
21:45 codic I'll read that guide and  thanks! Also if any transpilers exist that work with MT I'll let the community know here
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22:04 kurtzmusch MinetestBot
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22:05 kurtzmusch !tell kurtzmusch hi
22:05 MinetestBot You can tell that to yourself
22:06 kurtzmusch codic: !api
22:06 kurtzmusch !api
22:06 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
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22:45 Ruslan1 ?
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22:52 cities anyone know someone named. fritigan or fertigan
22:52 cities or something like that
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23:12 Parnikkapore[m] C++ mods aren't a thing because Minetest mods are meant to be hotswapped by any player/server owner ?
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