Time |
Nick |
Message |
00:08 |
swift110 |
sup folks |
00:13 |
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00:22 |
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00:34 |
mmuller |
codic: (and anyone else) got my audio worked out. I do think something in openal wants to grab the control devices, conflicting with pulse, but I now have audio working through pulse again. |
00:36 |
mmuller |
TL;DR - pulse sucks, eagerly awaiting the day PipeWire can be used as a replacement. |
00:47 |
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01:08 |
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01:15 |
sagax |
what can be built, recommend something, please! |
01:27 |
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02:01 |
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10:50 |
norkle |
crafted environment block! |
10:57 |
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11:18 |
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11:35 |
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13:01 |
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13:02 |
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13:09 |
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13:12 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fix typo in manpage 1d678ff https://git.io/Je4oX (2019-10-17T13:10:04Z) |
13:31 |
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13:50 |
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13:59 |
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14:24 |
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14:35 |
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14:35 |
son-goku |
Hello! |
14:35 |
son-goku |
I need some help |
14:36 |
son-goku |
With a server |
14:42 |
Krock |
not any more I guess |
14:54 |
rubenwardy |
They don't need help, they went back to using 0.4.14 instead |
14:57 |
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14:59 |
Genshin |
Hi, is anyone aware that property max hp can only be set to 65555? |
15:00 |
calcul0n |
hmm, isn't that enough? |
15:01 |
Genshin |
it is, it's just interesting that max hp can't go any higher than that. |
15:02 |
Genshin |
if you insert a variable higher than that number, it overrides back to 65555 |
15:05 |
calcul0n |
indeed, that's a weird choice |
15:11 |
Calinou |
it's like item counts, they can't grow past 65535 |
15:11 |
Calinou |
so when you do /giveme default:apple -1, you get 65535 apples because it overflows |
15:11 |
Calinou |
(which is quite handy :P) |
15:12 |
Krock |
Genshin: u16 is the limit indeed |
15:12 |
Krock |
also for damage and HP in general |
15:12 |
Krock |
Calinou: no, it underflows |
15:13 |
Krock |
overflow is the opposite direction |
15:13 |
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15:14 |
Krock |
damage max in 0.4.x is 255 btw, but you cannot have high HP there anyway (unless mobs) |
15:14 |
Calinou |
right |
15:23 |
Genshin |
I was just experimenting with stat increase per level up theory, and came across to finding the core limit for max HP. I'm alright with having 65555 as the full limit. X) |
15:24 |
Genshin |
Here is the hud experiment if you wish to see |
15:25 |
Genshin |
https://cdn.discordapp.com/attachments/306667023662841857/634371411858948096/Screenshot_at_2019-10-17_08-45-08.png |
15:28 |
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15:31 |
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15:32 |
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15:33 |
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15:39 |
Krock |
Dope |
15:40 |
Krock |
also the wieldhand. not bad man |
15:41 |
Genshin |
Thanks :) |
15:42 |
Genshin |
I've also worked on a cooldown feature |
15:43 |
Genshin |
https://cdn.discordapp.com/attachments/306667023662841857/634371411858948096/Screenshot_at_2019-10-17_08-45-08.png |
15:43 |
Genshin |
timer is located at top right |
15:43 |
Genshin |
it's activated when a player uses a item |
15:44 |
Genshin |
when they relog, the timer is still there till it reaches zero |
15:44 |
Krock |
btw, it's the same image |
15:45 |
Genshin |
oops, let me get the right url |
15:45 |
Genshin |
https://cdn.discordapp.com/attachments/306667023662841857/633725374328602624/Screenshot_at_2019-10-15_13-57-57.png |
15:45 |
Genshin |
here |
15:47 |
calcul0n |
so the limit is 65535, not 65555, that's what i was finding weird |
15:47 |
calcul0n |
65535 is just the biggest number you can store on 16 bits |
15:48 |
Krock |
the image needs more contrast, but it seems to work well with the text underneath |
15:48 |
Krock |
I hope the HUD scaling does not ruin that |
15:49 |
Genshin |
calcul0n not according to the stat bar X) |
15:49 |
Genshin |
https://cdn.discordapp.com/attachments/306667023662841857/634370348447694848/Screenshot_at_2019-10-17_08-40-38.png |
15:50 |
Krock |
error in the statbar |
15:50 |
calcul0n |
yep, i think so |
15:51 |
Genshin |
Which I don't understand if current HP is fetching from function player:get_hp () |
15:52 |
Genshin |
while debug is telling me another story =/ |
15:53 |
Genshin |
but the hud seem to work correctly though |
15:54 |
calcul0n |
i guess something is computing get_hp() + 20 without checking the new value |
16:01 |
Genshin |
I'll set a limit for the hud to override higher values so it posts up to 65535 to avoid significant weirdness X) |
16:12 |
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16:13 |
codic |
5.1.0 avaliable for android yet? |
16:15 |
sfan5 |
not officially |
16:16 |
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16:23 |
Genshin |
should I work on a hud that tells you the stat information of a mob? (ex. name, level (if integrated), health, and mana (if integrated))? |
16:24 |
Genshin |
I'm already working on a statbar for bosses |
16:28 |
CopenBra[m] |
hello |
16:55 |
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17:16 |
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17:30 |
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17:31 |
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17:34 |
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17:37 |
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17:37 |
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17:39 |
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17:41 |
Andrey01 |
what is 'elapsed' param needed for in 'set()' when starting a nodetimer? what does it mean? |
17:43 |
Andrey01 |
and can I set infinite node timer passing 0 to 'timeout' var? |
17:44 |
codic |
I dont know xD |
17:45 |
Andrey01 |
but who knows here? |
17:50 |
codic |
idk but your best bet would be to ask a dev |
17:51 |
gate32[m] |
I'm wondering why doesn't minetest have shadows? I checked and Irrlicht engine says it "integrates all state-of-the-art features for visual representation such as dynamic shadows, ...". Does anyone know? |
17:53 |
codic |
Exactly |
17:54 |
codic |
Does anybody know how to get shaders with shadows? |
17:55 |
gate32[m] |
<codic "Does anybody know how to get sha"> Oh. That makes my question stupid, does it? |
17:57 |
gate32[m] |
I don't have a great idea how shaders work |
17:57 |
codic |
lol it dosen't |
17:58 |
gate32[m] |
Was just comparing it to minecraft on videos, and imo that one detail makes such a great difference. |
17:59 |
gate32[m] |
Ok then) |
17:59 |
gate32[m] |
Where can I find a dev who may know that? |
18:17 |
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18:43 |
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18:49 |
Krock |
time to read, I guess. |
18:50 |
Krock |
gate32[m]: they are possible: https://www.youtube.com/watch?v=PBMOG_dTbWo |
18:50 |
Krock |
but that shader + C++ patch was never published |
18:52 |
Krock |
less raycasts: https://www.youtube.com/watch?v=cz4WlSUQ79U |
18:54 |
gate32[m] |
Krock: Wow, this is interesting! |
18:56 |
Krock |
it indeed is, but the frames drop real hard as soon there's raycasting to do. Who knows - maybe it's entirely C++ based |
18:56 |
Krock |
i.e. executed on the CPU |
19:00 |
gate32[m] |
Might be lacking acceleration then, yeah... |
19:00 |
gate32[m] |
Err, I want this feature! |
19:02 |
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19:17 |
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19:29 |
Krock |
gate32[m]: please make it possible. code it. |
19:40 |
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19:59 |
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20:02 |
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20:32 |
gate32[m] |
<Krock "gate32: please make it possible."> Sadly, I don't know much about GPU accelerated shaders, or even how are they properly called... But I'll investigate this. |
20:32 |
Krock |
so we're at the same level. Good luck! |
20:35 |
gate32[m] |
<Krock "so we're at the same level. Good"> yeah, likely. Thanks! |
20:52 |
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