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01:00 |
ANAND |
kurtzmusch: I don't understand why it doesn't, but maybe force it to read your conf file? Use --config <path_to_conf_file> for that |
01:03 |
kurtzmusch |
humm thanks ill try |
01:08 |
kurtzmusch |
it was actually working, i was using the wrong property name |
01:08 |
kurtzmusch |
remote_port instead of just port |
01:09 |
ANAND |
:) |
01:10 |
kurtzmusch |
its so much better to test stuff this way |
01:27 |
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09:27 |
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09:37 |
Ingar |
server runs \o/ |
09:37 |
Ingar |
looks like it goes mad if I enable craftguide |
09:56 |
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10:21 |
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10:22 |
Ingar |
fullscreen is retarded on my dual monitor setup |
10:42 |
Ingar |
window manager to the rescue |
11:06 |
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11:38 |
Ingar |
android minetest doesnt support my BT keyb :( |
11:40 |
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14:33 |
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14:33 |
kurtzmusch |
256 km view distance on voxel based world = ) https://www.youtube.com/watch?v=Qn_7xo67_vs |
15:18 |
VanessaE |
bit of a cheat there |
15:19 |
VanessaE |
pure geometry and lighting, no textures. |
15:20 |
kurtzmusch |
its ray casted |
15:21 |
kurtzmusch |
there isnt even a mesh |
15:27 |
kurtzmusch |
VanessaE, he claims he made the voxels 1x1 to give a sense of size but he could have used more detail |
15:27 |
kurtzmusch |
also his voxels are not renderd exclusively as cubes, if you watch the other videos you will see some very organic looking things |
15:29 |
kurtzmusch |
you can see him place destructible structures in the other videos and they have as much detail as a texture would give |
15:30 |
VanessaE |
it's still impressive, don't get me wrong |
15:31 |
kurtzmusch |
https://www.youtube.com/watch?v=n0GPIvXFL0w watch from 12:00 |
15:31 |
kurtzmusch |
i dont think he needs any textures |
15:31 |
kurtzmusch |
look at those bricks = ) |
15:32 |
kurtzmusch |
actually 12:40 |
15:33 |
blaise |
hey, so like... does anyone have unified inventory working with minetest-5.0.1 ? |
15:33 |
blaise |
and does the in game content browser/installer grab the dependencies too? |
15:35 |
VanessaE |
idk about the in-game content browser, but unified inventory works fine on 5.x |
15:41 |
blaise |
hmm |
15:42 |
blaise |
well, what ever version that the in game content browser is installing... it's totally not working |
15:43 |
VanessaE |
I install everything manually |
15:43 |
VanessaE |
but then, my workflow demands it |
15:43 |
blaise |
yeah, I understand |
15:45 |
blaise |
I just figured I would take the approach of the random bumbling idiot that may get their hands on minetest in windows and start clicking around and see how it goes.. XD |
15:45 |
VanessaE |
heh |
15:48 |
blaise |
I feel like using git in windows is some kind of crime against nature |
15:51 |
VanessaE |
hah |
15:51 |
VanessaE |
well have fun |
15:51 |
VanessaE |
bblk |
15:51 |
VanessaE |
bbl |
15:52 |
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16:05 |
kurtzmusch |
blaise: why? |
16:13 |
nepugia |
blaise, why? |
16:24 |
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16:29 |
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16:32 |
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16:34 |
nepugia |
Using git on windows works fine :P (used it with busybox, to have a unix-y shell, but cmd or powershell works too) |
16:35 |
Krock |
which unix-y shell? |
16:35 |
Krock |
busybox runs on Windows? |
16:36 |
nepugia |
busybox-w32 does |
16:36 |
nepugia |
i used ash |
16:37 |
Krock |
tried to find a well-working bash version for Windows, but tab-autocomplete and .bash_rc never worked |
16:37 |
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16:38 |
nepugia |
Chances are that windows ports look in %APPDATA% or something for startup files |
16:38 |
nepugia |
I don't know of any bash ports personally though, i assume that some might exist :) |
16:39 |
nepugia |
but ash worked for me nicely, dont need any bash specific stuff, just wanted some posix-y utils too, which busybox provides too, so a nice fit for my then usecase |
17:03 |
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17:07 |
NoctisLabs |
What LUA IDE do folks tend to use? |
17:08 |
kurtzmusch |
vim |
17:08 |
nepugia |
i use nvi |
17:08 |
Krock |
NoctisLabs: notepad.exe |
17:09 |
Krock |
CudaText, or kDevelop |
17:09 |
Krock |
custom Minetest API dictionary for former |
17:17 |
rubenwardy |
Vs code, minus the Microsoft |
17:18 |
nepugia |
So... just chromium? |
17:18 |
Krock |
lol |
17:18 |
Krock |
you made my nose exhale loudly |
17:18 |
rubenwardy |
VS codium* |
17:18 |
rubenwardy |
Actually |
17:18 |
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17:19 |
codic |
VSCode < VSCodium |
17:19 |
Krock |
"VSCode" < "VSCodium" is also true in Lua |
17:20 |
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17:20 |
codic |
Wait |
17:20 |
codic |
How? |
17:21 |
codic |
Krock: |
17:22 |
Krock |
> return "VSCode" < "VSCodium" |
17:22 |
Krock |
true |
17:22 |
codic |
Does it use the latest VScode version? |
17:22 |
codic |
I like the new icons |
17:22 |
Krock |
it's meant for the comparison |
17:23 |
rubenwardy |
I changed my launcher to use the vscode icon and name |
17:24 |
nepugia |
VScodium seams to be exactly the same as VSCode |
17:24 |
nepugia |
just prebuild binaries from the clean source |
17:25 |
rubenwardy |
It is the same just without the phone homes |
17:26 |
rubenwardy |
I used to be an atom user, but got over my hatred of Microsoft for vscode |
17:26 |
codic |
I didn't mean the VSCODE icons |
17:26 |
rubenwardy |
It's a nice lightweight code editor |
17:26 |
nepugia |
no, it isn't lightweight |
17:26 |
rubenwardy |
It is |
17:26 |
rubenwardy |
It's a nice compromise between speed and features |
17:26 |
codic |
https://code.visualstudio.com/assets/updates/1_38/cancel-search-icon.png |
17:27 |
codic |
It is |
17:27 |
codic |
compare to Atom |
17:27 |
nepugia |
It simply isn't lightweight :) |
17:27 |
codic |
It's fast |
17:27 |
codic |
even tho its electron |
17:27 |
codic |
Lol |
17:27 |
rubenwardy |
And is much lighter weight than intellij |
17:27 |
codic |
It is |
17:27 |
codic |
Want proof |
17:27 |
rubenwardy |
I've tried Kate and gedit and others, and they're nowhere near as good |
17:27 |
codic |
? |
17:27 |
codic |
I'll make a video showing how fast vsc is |
17:27 |
nepugia |
rubenwardy, which has exactly nothing to do with how lightweight something is... |
17:27 |
codic |
Yeah |
17:27 |
codic |
Same |
17:27 |
codic |
They're like Notepad |
17:27 |
codic |
good for quick notes |
17:28 |
nepugia |
codic, which has exactly nothing to do with how lightweight it is too ! :D |
17:28 |
rubenwardy |
I'm not interested in semantics |
17:28 |
codic |
Or quick edit |
17:28 |
codic |
Lol |
17:28 |
rubenwardy |
It's lightweight for the features it provides |
17:28 |
nepugia |
I am not interested in your hairspliting either |
17:28 |
codic |
It is lightweight |
17:28 |
codic |
Trust me |
17:28 |
nepugia |
the footprint is gigantic, it simply isnt lightweight |
17:28 |
codic |
Ok? |
17:28 |
codic |
lol |
17:28 |
rubenwardy |
You get a close to IDE experience without the slowness |
17:29 |
codic |
https://www.youtube.com/channel/UC3v84wpTKXNqpx9oScqlMcw |
17:29 |
codic |
It is an IDE |
17:29 |
codic |
with some extensions |
17:29 |
codic |
rubenwardy: https://devblogs.microsoft.com/commandline/cascadia-code/ |
17:29 |
codic |
best font for vsc |
17:29 |
rubenwardy |
I consider it a stepping stone between an IDE and a code editor |
17:30 |
rubenwardy |
The refactoring and debugging capabilities aren't as good as intellij |
17:30 |
rubenwardy |
Although, maybe I just haven't tried the right plugins |
17:30 |
codic |
I have |
17:30 |
codic |
and its better |
17:30 |
codic |
Try that font lol |
17:30 |
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17:31 |
codic |
Trust me |
17:31 |
codic |
It is |
17:32 |
rubenwardy |
Isn't that the default font already? |
17:32 |
rubenwardy |
I installed it on netbeans |
17:33 |
rubenwardy |
Which is trash, btw |
17:34 |
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17:49 |
codic |
No it isn't |
17:49 |
codic |
Lol |
17:49 |
codic |
rubenwardy: netbeans is trash or the font is trash? |
17:49 |
rubenwardy |
Netbeans |
17:50 |
codic |
Yeah |
17:50 |
codic |
It isn't the default font |
17:50 |
codic |
I have a feeling i've seen you on the STK discod |
17:50 |
codic |
Discord |
17:57 |
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19:45 |
kurtzmusch |
IDEs are bloat |
19:54 |
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19:56 |
Calinou |
"Visual Studio Code, or as I've recently taken to calling it, Code - OSS" |
20:35 |
nepugia |
Code open sound system |
21:30 |
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21:32 |
codic |
Lol |
21:37 |
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21:48 |
dargo123[m] |
lol |
21:49 |
codic |
What |
21:49 |
dargo123[m] |
hey |
21:49 |
dargo123[m] |
bro |
22:03 |
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