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04:52 |
Alex94 |
Anyone online? |
04:52 |
Alex94 |
I need help |
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05:41 |
jas_ |
hi |
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jas_ |
!server |
07:29 |
MinetestBot |
jas_: YetiCraft | play.yeticraft.net | Clients: 0/50, 0/3 | Version: 5.1.0-dev / mineclone2 | Ping: 169ms |
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10:03 |
nepugia |
Hey, what is the proper way to interact with objects on the ground? (i.e coal item), I Have got an objectref from pointed_thing, but i am stuck at getting the inventory part, i see two possible ways from the lua api doc, one would be get_wielded_item on it and the other would be get_inventory, with get_inventory i just get nil back, with wielded item i gett lots of empty values back (as in empty string in get_name and so), am i perhaps mis |
10:03 |
nepugia |
sing a third method? |
10:04 |
nepugia |
I want to do this to be able to pick up items from lua |
10:05 |
sfan5 |
a dropped item entity is neither "wielding" an item nor does it have an inventory |
10:05 |
sfan5 |
take a look at builtin/game/item_entity.lua to see how it's implemeneted |
10:06 |
ANAND |
The itemname is held in the special field "itemstring" (IIRC) |
10:08 |
nepugia |
thanks, i will take a look |
10:08 |
VanessaE |
also consider item_tweaks, if picking-up is your main goal |
10:08 |
nepugia |
VanessaE, what is that? |
10:08 |
VanessaE |
https://github.com/minetest-technic/item_tweaks |
10:09 |
VanessaE |
it adds a few things like stacks combining on drop, and auto-pickup as you walk by |
10:09 |
nepugia |
Not really usefull for me, and the repo does not have a license, but thansk |
10:10 |
VanessaE |
it's WTFPL |
10:10 |
VanessaE |
(forked from https://github.com/cyisfor/item_drop) |
10:10 |
nepugia |
it still doesnt have a license file :) |
10:10 |
VanessaE |
but the code at https://github.com/minetest-technic/item_tweaks/blob/master/item_drop.lua#L50 ought to be close to what you waant |
10:10 |
VanessaE |
-a |
10:30 |
nepugia |
okay, i have it now |
10:30 |
nepugia |
thanks |
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14:33 |
jas_ |
hi |
14:33 |
jas_ |
"stacks combining on drop" happens by default, if i'm understanding that right |
14:34 |
Calinou |
it does now, yeah |
14:35 |
jas_ |
it was referred to earlier as a feature of a mod, i just wanted to let vanessae know in case she didn't already. |
14:35 |
VanessaE |
oh right |
14:36 |
VanessaE |
I guess the standard issue minetest handles that now. |
14:36 |
VanessaE |
I forgot.. |
14:36 |
jas_ |
but def not autopickup |
14:36 |
jas_ |
i do it from the player instead from the item, prolly crazy but |
14:37 |
jas_ |
https://github.com/jastevenson303/Lavaland/blob/master/mods/items/init.lua#L92 i got a glitch or two tho |
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MinetestBot |
[git] sfan5 -> minetest/minetest: Force item entities out of solid nodes (simpler) (#8885) c9ec1a8 https://git.io/fjhNr (2019-09-04T20:21:40Z) |
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