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10:56 |
weakman55 |
Hello, I was wondering how hard it is to modify how the player works/"looks"? Specifically, I would like to at least make the player fit inside just one "block" (I think it's called node?) and also to only move in "block" increments |
10:58 |
weakman55 |
The far goal is to make a coding game where the player is a programmable bot, and players can modify the behaviour of their "bot" by specifying their own control schemes and/or GUI (Information from the world will be raw data streams from sensors which will then have to be interpreted through code and displayed likewise through code) |
11:00 |
weakman55 |
(Game design wise a basic control scheme and GUI would ideally be provided so that new players can familiarize themselves with the overall game before diving into modifying their own "environment" (This does feel a bit off topic sorry =P)) |
11:01 |
weakman55 |
Please mention me if you answer btw, I will be doing other stuff meanwhile =P |
11:01 |
sfan5 |
the collisionbox and be changed to make the player fit anywhere you want |
11:01 |
sfan5 |
you can disable client-side movement and create a GUI that the player is forced to use to move anywhere |
11:02 |
sfan5 |
the engine is not really intended to be used like this, but it's possible with the APIs it gives you |
11:02 |
weakman55 |
And the avatar graphics likewise then? (for multiplayer) |
11:02 |
sfan5 |
you can replace the player with any flat texture or mesh you'd like |
11:03 |
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11:03 |
weakman55 |
Yeah, I figured it might be a long shot, but it's the easiest way to test mechanics and such since I don't really have any other voxel engine on hand =P |
11:04 |
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11:05 |
weakman55 |
But cool, now I know it is at least in theory possible, any pointers to where I can look for reference, or should I just start from the "beginning" (I will at least have to learn the basics of Minetest ofc =P ) |
11:05 |
sfan5 |
there's uhh |
11:05 |
sfan5 |
!book |
11:05 |
MinetestBot |
sfan5: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
11:05 |
sfan5 |
you will have to look at the specific sections that apply to your usecase |
11:06 |
weakman55 |
Alright, thanks, I will dig around and poke here if I have more specific questions, this was as mentioned to just check that it was at all possible |
11:07 |
sfan5 |
oh and the actual reference: |
11:07 |
sfan5 |
!api |
11:07 |
MinetestBot |
Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
11:11 |
weakman55 |
(Y) |
11:12 |
weakman55 |
That page should be renamed lua_api.md so that GitHub shows the page formatted |
11:21 |
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Krock |
no |
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11:29 |
Krock |
it's kept as a text file for a reason: you cannot link lines in markdown |
11:30 |
Krock |
and many links would break as well |
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11:39 |
weakman55 |
mm, that is true |
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15:42 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix negative offsets not being supported by container[] 41ad0f4 https://git.io/fjHfR (2019-08-03T15:20:15Z) |
15:43 |
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15:44 |
rootyjr |
Does the the ubuntu ppa package minetest provide minetest server? The only version of minetest server I can find is some 4.17 version in the ubuntu's universe repo. |
15:47 |
rootyjr |
Wait, I figured it out there's an article online explaining it. |
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17:32 |
Andrey01 |
hello, do particlespawners that attached to objects change their positions depending to the object`s yaw? |
17:32 |
Andrey01 |
it says ithey change in the lua_api.txt, but indeed it doesn`t |
17:32 |
Andrey01 |
*they |
17:33 |
DS-minetest |
I think, there is an issue about this |
17:34 |
Andrey01 |
they stay at the same position that is defined in the particlespawner table disregarding the yaw change of the object |
17:35 |
Andrey01 |
strangely... |
17:35 |
DS-minetest |
see #8363 |
17:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object |
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18:36 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add formspec testing to test mod in minimal 4f7fa8d https://git.io/fjHTc (2019-08-03T18:36:30Z) |
18:36 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add styles to most elements 9541165 https://git.io/fjHTC (2019-08-03T18:36:30Z) |
18:37 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add style[] tag with button support ec3795a https://git.io/fjHTW (2019-08-03T18:36:30Z) |
18:37 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add custom colorable GUIButton implementation d1a1c5c https://git.io/fjHTl (2019-08-03T18:36:30Z) |
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MinetestBot |
[git] paramat -> minetest/minetest_game: Make the creative mod hand dig 'dig_immediate' nodes fast 2063fcd https://git.io/fjHku (2019-08-03T19:51:58Z) |
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