Time |
Nick |
Message |
00:01 |
nephele |
i've never played minetest with a US layout |
00:05 |
|
nephele joined #minetest |
00:16 |
|
HarvettFox96 joined #minetest |
00:17 |
HarvettFox96 |
Is it good idea to licence under CC BY 3.0 or 4.0 for media (such as textures)? |
00:20 |
|
HarvettFox96 joined #minetest |
00:20 |
|
HarvettFox96 joined #minetest |
00:23 |
benrob0329 |
Newest version |
00:29 |
|
swift110 joined #minetest |
00:33 |
|
Cornelia joined #minetest |
00:39 |
|
atroxi joined #minetest |
00:42 |
|
greggft joined #minetest |
00:44 |
greggft |
are there any programs to recover a "lost" map? env_meta was blank, and the user file was blank, no backups, a *lot* of work was done in this map and I really need to get it working again |
00:45 |
greggft |
after replacing the 2 empty files the game loads and it is as if nothing is there. When I bring up the different debug pages it says 0 blocks :-( PLEASE help |
00:47 |
|
Cornelia joined #minetest |
00:47 |
|
FreeFull joined #minetest |
00:54 |
|
rogueC joined #minetest |
00:56 |
|
ANAND joined #minetest |
01:02 |
|
Scarecrow joined #minetest |
01:22 |
|
sevarat joined #minetest |
01:22 |
sevarat |
hi |
01:23 |
sevarat |
i'm wondering if minetest has any dedicated server software and where i would find it |
01:23 |
sevarat |
i don't seem to be able to find it on minetest.net |
01:23 |
Copenhagen_Bram |
hello |
01:24 |
Copenhagen_Bram |
has anyone heard of Aether, the p2p reddit alternative? |
01:24 |
Copenhagen_Bram |
if anyone happens to use it, maybe i'll create a /b/Minetest community |
01:28 |
sevarat |
i found out that it's just included with minetest |
01:28 |
sevarat |
thanks anyway though |
01:30 |
Lone_Wolf |
> i found out that it's just included with minetest |
01:30 |
Lone_Wolf |
heh, it sometimes the other way around >:( |
01:30 |
Lone_Wolf |
*it's |
01:40 |
|
rogueC joined #minetest |
01:43 |
|
Cornelia joined #minetest |
01:46 |
|
rogueC joined #minetest |
01:47 |
|
rogueC joined #minetest |
01:48 |
|
Pie-jacker875 joined #minetest |
01:58 |
|
illwieckz_ joined #minetest |
01:59 |
|
Pie-jacker875 joined #minetest |
02:09 |
|
Cornelia joined #minetest |
02:50 |
Zeth_ |
Arch has minetest-server package in community repository if you're running linux |
02:51 |
Zeth_ |
I think the situation might be similar with other distros |
02:54 |
Zeth_ |
Windows version should have that bundled to the client... |
02:55 |
Zeth_ |
or at least there should be an executable in the archive. |
02:55 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Add patches of bare 'dry dirt' to savanna 6716fc7 https://git.io/fjS0O (2019-07-30T02:55:17Z) |
02:56 |
|
atroxi joined #minetest |
03:23 |
|
Pie-jacker875 joined #minetest |
03:32 |
|
rogueC joined #minetest |
03:34 |
|
Markow joined #minetest |
03:58 |
Zeth_ |
NANI?! |
04:08 |
|
atroxi joined #minetest |
04:31 |
|
fruitsnack joined #minetest |
05:14 |
|
carstenw joined #minetest |
05:36 |
|
epoch joined #minetest |
05:36 |
epoch |
o/ |
05:51 |
|
erstazi joined #minetest |
06:07 |
|
sodastab joined #minetest |
06:20 |
|
CWz_ joined #minetest |
06:36 |
|
atroxi joined #minetest |
06:53 |
|
orwell96_mt joined #minetest |
07:36 |
MinetestBot |
[git] zaoqi -> minetest/minetest: README: make -j$(nproc) (#8699) 2dd6451 https://git.io/fjSzk (2019-07-30T07:36:03Z) |
07:49 |
|
Wuzzy joined #minetest |
08:57 |
|
proller joined #minetest |
09:08 |
|
Blo0D joined #minetest |
09:10 |
|
CWz_ joined #minetest |
09:17 |
|
DarylSun joined #minetest |
09:54 |
|
Blo0D joined #minetest |
09:58 |
|
Fixer joined #minetest |
10:19 |
|
atroxi joined #minetest |
10:37 |
|
illwieckz_ joined #minetest |
10:40 |
|
Tuxedo[Qyou] joined #minetest |
10:46 |
|
calcul0n joined #minetest |
11:04 |
|
proller joined #minetest |
11:11 |
|
Tux[Qyou] joined #minetest |
11:17 |
|
ANAND_ joined #minetest |
11:21 |
|
xSmurf joined #minetest |
11:23 |
|
Soo_Slow joined #minetest |
11:23 |
|
FreeFull joined #minetest |
11:24 |
|
Tux[Qyou] joined #minetest |
11:28 |
|
FreeFull joined #minetest |
11:41 |
|
nepugia joined #minetest |
11:49 |
|
proller joined #minetest |
11:55 |
|
rubenwardy joined #minetest |
12:13 |
|
Cornelia joined #minetest |
12:29 |
|
dzho joined #minetest |
12:38 |
|
proller joined #minetest |
12:49 |
|
calcul0n joined #minetest |
12:56 |
|
Glorfindel joined #minetest |
12:56 |
|
Glorfindel joined #minetest |
13:06 |
|
cdde joined #minetest |
13:11 |
|
Cornelia joined #minetest |
13:24 |
|
Cornelia joined #minetest |
13:25 |
|
Lia joined #minetest |
13:39 |
|
galaxie joined #minetest |
14:13 |
|
bigcalm joined #minetest |
14:13 |
|
bigcalm left #minetest |
14:20 |
|
lisac_ joined #minetest |
14:25 |
|
pauloue joined #minetest |
14:45 |
|
CWz__ joined #minetest |
14:48 |
|
fruitsnack joined #minetest |
14:50 |
|
thecow275 joined #minetest |
15:08 |
greggft |
are there any programs to recover a "lost" map? env_meta was blank, and the user file was blank, no backups, a *lot* of work was done in this map and I really need to get it working again... after replacing the 2 empty files the game loads and it is as if nothing is there. When I bring up the different debug pages it says 0 blocks :-( PLEASE help |
15:09 |
sfan5 |
the file you need to care about is map.sqlite |
15:15 |
|
itsonlybinary left #minetest |
15:31 |
MinetestBot |
[git] shacknetisp -> minetest/minetest: Move the clamping of hp/breath when their maximums change to read_obj… b8aaef7 https://git.io/fjSiL (2019-07-30T15:29:45Z) |
15:32 |
greggft |
@sfan5 I figured that, it is rather "large". Are their any utilities to check it? like a sanity check, or a repair program, heck even a program that shows me that stuff is in there then hopefully get it back out |
15:33 |
sfan5 |
the sqlite3 command line tool (or a gui tool such as sqlitebrowser) can show you if and how many records are present in there |
15:34 |
sfan5 |
you could also just run minetestmapper on it to see any generated landmasses still there |
15:37 |
greggft |
ok I will download the sqlitebrowser |
15:43 |
|
Tux[Qyou] joined #minetest |
15:46 |
greggft |
@sfan5 over 360,000 entries in the database |
15:46 |
sfan5 |
well chances are your world is still there |
15:49 |
greggft |
@sfan5 any clue how to get it back? or some things to try? it was a lot of work |
15:52 |
rubenwardy |
greggft: delete env_meta and the user file |
15:52 |
rubenwardy |
they're not needed |
15:52 |
rubenwardy |
well |
15:52 |
rubenwardy |
they're not as important as the map |
15:53 |
rubenwardy |
the env meta doesn't contain that important information |
15:53 |
rubenwardy |
just the current game time |
15:53 |
rubenwardy |
and there are two user files - auth contains passwords, and players contains inventories |
15:53 |
greggft |
@rubenwardy tried that, empty world, replaced with files that I have from other worlds, empty world, tried with "generic" information in both files, empty world |
15:54 |
rubenwardy |
what do you mean by empty world? |
15:54 |
sfan5 |
greggft: check debug.txt to see where you last placed stuff and teleport back there |
15:54 |
rubenwardy |
are you spawning in the right location? |
15:54 |
greggft |
I go into the world and it is dark, it won't let me move, the debug page says 0 blocks |
15:54 |
greggft |
:-( |
15:56 |
greggft |
hmm... ok going to take me a bit to find where it was last successful |
15:57 |
sfan5 |
you can use minetestmapper for that, it will create an overview map |
16:02 |
|
illwieckz joined #minetest |
16:08 |
greggft |
:-( @sfan5 @rubenwardy I took a position from one of the other players files put it into the main player's file and started the world. Now instead of being dark it is *all* light blue and if I look "up" I see clouds. I turned on the debug that shows my position and I am at 0,0,0 and can't move... when I hit F6 all the CM stuff are *all* zeros. When I bring up the mini map it is a black square, even when zoomed in... I got |
16:08 |
greggft |
excited when it was light blue, but my heart sank when I realized it was all light blue. The weird thing is is takes a long time to load all the nodes but then reports there isn't anything |
16:09 |
rubenwardy |
/grantme all |
16:09 |
rubenwardy |
press k and h to enable fly and noclip |
16:09 |
rubenwardy |
then fly up |
16:11 |
sfan5 |
well being stuck at 0,0,0 sounds a lot like something else is wrong |
16:11 |
greggft |
@rubenwardy no go, now everything is grey, but the position is still 0,0,0 |
16:12 |
greggft |
I am getting server errors with the F10 open |
16:12 |
greggft |
Got pack command: 50 for peer id 2 but client isn't active yet. Dropping packet |
16:12 |
greggft |
several of those and one that says 49 instead of 50 |
16:13 |
|
kurtzmusch joined #minetest |
16:24 |
|
Pie-jacker875 joined #minetest |
16:28 |
|
arsdragonfly joined #minetest |
16:29 |
greggft |
:-( |
16:29 |
|
Piejacker875 joined #minetest |
16:37 |
|
arsdragonfly joined #minetest |
16:38 |
|
Pie-jacker875 joined #minetest |
16:47 |
|
arsdragonfly joined #minetest |
16:52 |
|
Lone_Wolf joined #minetest |
17:03 |
|
Krock joined #minetest |
17:18 |
|
calcul0n joined #minetest |
17:20 |
|
Pie-jacker875 joined #minetest |
17:20 |
greggft |
@sfan5 @rubenwardy any other suggestions? |
17:21 |
sfan5 |
try rendering the map in minetestmapper |
17:21 |
sfan5 |
just to see if it can read it |
17:21 |
BuckarooBanzai |
greggft: or try the mapserver, works too :) |
17:22 |
* BuckarooBanzai |
hides |
17:22 |
rubenwardy |
BuckarooBanzai: map server requires booting up minetest, and is much more complicated |
17:22 |
BuckarooBanzai |
rubenwardy: click and run exe/bin (and minetest does not have to run) :D |
17:23 |
greggft |
whoa... holy cows! I unticked the host game and started it. It came up! |
17:23 |
greggft |
YESSSSS!!!!!!!!!!!! WOW! AWESOME! thanks everyone!!!! |
17:23 |
BuckarooBanzai |
o/ by the way... :) |
17:24 |
greggft |
now what should I do to make this work in server mode since there are several of us that use this world |
17:24 |
greggft |
thanks again! |
17:24 |
Krock |
!next |
17:24 |
MinetestBot |
Another satisfied customer. Next! |
17:24 |
sfan5 |
the fact that it works in singleplayer mode is a coincidence |
17:25 |
greggft |
and is the mapper program available on windows? do I need to run it on my linux box? |
17:25 |
Krock |
there are windows builds around |
17:26 |
Krock |
https://forum.minetest.net/viewtopic.php?f=14&t=12139 for example |
17:27 |
Krock |
not sure how recent that is, though. maybe you're better off with https://github.com/minetest/minetestmapper/releases |
17:27 |
Krock |
> win32, win64 |
17:27 |
* Krock |
tries to fix the wifi |
17:27 |
greggft |
well I guess I can try hosting it again, but unticking the server part is the only thing I did that made a difference |
17:28 |
|
Pie-jacker875 joined #minetest |
17:29 |
Krock |
what if you start minetestserver in one process, and the client in another? |
17:30 |
greggft |
well it takes a little bit to bring up. Trying it again with the server ticked on... waiting for it to load |
17:30 |
Krock |
regarding the Host Game issue: could it be that your computer's firewall is blocking any packets? |
17:31 |
Krock |
the connection is a loopback, so that should really not be a problem |
17:32 |
greggft |
@Krock I hope it isn't blocked, as far as I know nothing has changed, and I am remotely logged into it at the moment so if it is the firewall it isn't completely blocked. I will have to check the firewall for the program |
17:32 |
greggft |
servering the game fails to work, not serving the game works |
17:33 |
Krock |
minetest 5.0.0+? |
17:33 |
Krock |
I've seen a similar report somewhere |
17:33 |
Krock |
might be you, though. |
17:35 |
tacotexmex |
What are the differences between Github releases and Krock’s builds? |
17:35 |
Krock |
my builds? sorry? |
17:35 |
Krock |
addi's builds got a GUI around it for easier use |
17:35 |
greggft |
haven't moved to 5 yet |
17:36 |
tacotexmex |
Sorry, I meant the MT client, not the mapper. |
17:38 |
greggft |
@Krock minetest is listed as an allowed app for both private and public networks |
17:38 |
behalebabo |
greggft: what minetest version are you on? |
17:39 |
greggft |
so I don't know why this world won't host |
17:39 |
greggft |
it used to |
17:39 |
greggft |
@tacotexmex 0.4.17.1 |
17:39 |
Krock |
tacotexmex: mine are outdated |
17:39 |
Krock |
technical differences are that they're built using MSVC, instead of GCC/G++ cross-compiler or clang |
17:44 |
tacotexmex |
What are the advantages with MSVC? I’m asking because I’m interested in what it would take to produce official automatic builds for major platforms. For instance neoascetic’s repo is able to produce automatic macOS builds using only Travis (and has done so successfully for years so I don’t see why this script can’t be included in the official repo and releases instead) |
17:45 |
BuckarooBanzai |
tacotexmex: are you sure they are automated? Last time i checked you had to go through several hoops to get the macos dev environment going... :/ |
17:47 |
BuckarooBanzai |
oh, nevermind, looks very simple now: https://docs.travis-ci.com/user/reference/osx/ |
17:49 |
benrob0329 |
I'm gonna throw it out there that I have a matrix-only Minetest room of anyone wants to check it out (had it for a while, currently trying to resurrect it) |
17:50 |
benrob0329 |
#minetest-matrix:tchncs.de |
17:51 |
tacotexmex |
<benrob0329 "I'm gonna throw it out there tha"> Where? I started one as well but admins refused to bridge so what’s the point :/ |
17:51 |
nepugia |
it's not bridged |
17:51 |
benrob0329 |
See address above |
17:51 |
nepugia |
you don't need a bridge really ;) |
17:52 |
benrob0329 |
Just like the discord isn't bridged |
17:52 |
tacotexmex |
I disagree, it’s just fracturing conversation. |
17:52 |
tacotexmex |
Discord too. |
17:53 |
tacotexmex |
BuckarooBanzai: yeah, Travis do all heavy lifting, it’s pretty great. You a Mac user? |
17:54 |
|
ensonic joined #minetest |
17:55 |
galaxie |
What was with the no bridging again? Spam? |
17:55 |
BuckarooBanzai |
tacotexmex: not really, i hate that os, i'm just trying to target all popular platforms :) |
17:56 |
nepugia |
tacotexmex: not really no, more instances does not mean a fractured conversation, it just means different simultanious ones |
17:56 |
nepugia |
and bridging discord? really? |
17:58 |
tacotexmex |
nepugia: I’d call that fracturing tbh. Similar to starting another Minetest forum site. Bridging Discord is not that different to bridging IRC so why not? |
17:59 |
nepugia |
It's against discords TOS for one |
17:59 |
nepugia |
and it isn't fracturing |
17:59 |
sfan5 |
it's against the TOS? what? |
17:59 |
nepugia |
the people that use discord aren't really the types of people that would have used irc in the first place |
18:00 |
nepugia |
sfan5: why is that hard to believe? |
18:00 |
sfan5 |
because that would be insanely stupid |
18:00 |
nepugia |
uhm, no... |
18:00 |
|
rogueC joined #minetest |
18:00 |
nepugia |
discord sais that messages you send them they can use |
18:01 |
nepugia |
now, you cannot ever grant discord that right for my mesages |
18:01 |
nepugia |
which is why discord mandates that if you use their thirdparty api that you get consent from everyone you bridge it too beforehand |
18:01 |
sfan5 |
also, the number of people who prefer discord but would have used IRC if it was the only option is non-zero |
18:01 |
nepugia |
and that just isnt possible with open matrix or irc rooms |
18:02 |
nepugia |
also, i highly doubt that discord cares whether you think their TOS is stupid or not ;) |
18:02 |
sfan5 |
I didn't say that they would care |
18:02 |
sfan5 |
I said that it's hard to believe because it sounds stupid |
18:03 |
nepugia |
Well, i don't see what's stupid about it |
18:04 |
nepugia |
you can only bridge me if i agree to discords TOS, sounds pretty reasonable to me honestly |
18:05 |
rubenwardy |
you could make it a rule to be in the channel |
18:05 |
rubenwardy |
but then you alienate people |
18:06 |
nepugia |
rubenwardy: you cannot realistically do that, unless you would do something like invite only or password protected channels |
18:06 |
sfan5 |
lots of channels have publicly viewable logs and go the "By joining #foo you agree to that conversations are publicly logged" way of getting consent |
18:06 |
sfan5 |
I don't see why this wouldn't work for bridging |
18:06 |
rubenwardy |
sure we can |
18:07 |
rubenwardy |
add it to the status |
18:07 |
nepugia |
how many people see that before they join? :) |
18:07 |
rubenwardy |
or in the rules page like the rest of the rules |
18:07 |
sfan5 |
and before you say "but that's not GDPR compliant", if that is your issue you should go and sue freenode first |
18:07 |
rubenwardy |
not in favour of bridging, personally, though |
18:07 |
nepugia |
sfan5: who said that it isn't compliant? |
18:07 |
nepugia |
this isn't about GDPR this is about discord claiming messages for marketing purposes |
18:08 |
nepugia |
which they simply cannot do without consent |
18:08 |
nepugia |
hence their TOS, and the need to agree to it explicitly |
18:10 |
galaxie |
nepugia: Ouch. That sounds bad. What kind of marketing purposes? Like they sell data then glean from them? |
18:10 |
sfan5 |
nepugia: nobody, but the GDPR isn't really about implicit but rather about explicit consent so I guess it won't be compliant |
18:11 |
sfan5 |
GDPR is just an example for the bigger problem though |
18:11 |
sfan5 |
ask yourself this: "where exactly do you grant freenode the right to forward your messages and what other rights do you grant them?" |
18:12 |
nepugia |
by connecting explicitly most likely |
18:12 |
nepugia |
there is no way to use irc without it |
18:12 |
nepugia |
galaxie: dunno really, i just know that their TOS gives them the right to do it, what they actually use it for i do not know |
18:12 |
sfan5 |
and there is no way to chat in this channel without joining it, so the situation is quite similar |
18:13 |
nepugia |
It is not |
18:13 |
nepugia |
I only gave freenode permission, this is still freenode |
18:13 |
nepugia |
you cannot assume that joining channels on freenode suddenly gives discord /any/ permissions |
18:13 |
sfan5 |
hmm |
18:13 |
nepugia |
unless the consent is explicitly established beforehand, maybe by an invite only channel with a bot |
18:14 |
sfan5 |
I guess it depends on what freenode allows channel owners to do |
18:14 |
nepugia |
whether freenode allows that usage is a different question alltogether :) |
18:14 |
nepugia |
if you just want an irc gateway to discord, you could probably do that and be compliant with their TOS |
18:25 |
MinetestBot |
[git] Methacrylon -> minetest/minetest: Sky: Refactor of moon and sun drawing (#8683) cdc7eb2 https://git.io/fjS1O (2019-07-30T18:25:47Z) |
18:33 |
|
CWz_ joined #minetest |
18:43 |
|
Jordach joined #minetest |
18:44 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Update colors.txt 037193e https://git.io/fjS16 (2019-07-30T18:42:27Z) |
18:50 |
|
pauloue joined #minetest |
19:06 |
|
Norore joined #minetest |
19:09 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Move travis to newest Ubuntu bionic 3e87203 https://git.io/fjSMk (2019-07-30T19:06:28Z) |
19:15 |
|
ensonic joined #minetest |
19:22 |
|
MistahDarcy joined #minetest |
19:24 |
|
CWz__ joined #minetest |
20:02 |
|
rogueC joined #minetest |
21:35 |
|
nyanredice[m] joined #minetest |
21:38 |
|
Markow joined #minetest |
21:42 |
|
nowhereman joined #minetest |
21:49 |
|
Copenhagen_Bram joined #minetest |
21:52 |
|
rogueC joined #minetest |
21:58 |
|
rogueC joined #minetest |
22:00 |
|
rogueC joined #minetest |
22:13 |
thecow275 |
im being confused by node things that have poor documentation like what is this mess that i am trying to do as the documentation around drop= is poor and almost nonexistent in the wiki so here is my pastebin with the node that im doing and not understanding how the drop function works and what is my code doing with it even with the comments on it i |
22:13 |
thecow275 |
t makes no sense to me https://pastebin.com/p3aYEmxU |
22:14 |
thecow275 |
also the gravel is a temporary drop |
22:15 |
behalebabo |
Here's the official documentation, maybe you haven't seen this yet: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6292 |
22:16 |
behalebabo |
but in your code, I notice that you are trying to define ranges in the item quantity, which you can't do |
22:17 |
thecow275 |
that is actually a thing that is temporary |
22:17 |
thecow275 |
i know that i cant define those |
22:19 |
thecow275 |
so maximum_items if it is 1 only gives 1 or the other set of items but when set to 2 gives the gravel or the gravel and the other items that is weird behaviour |
22:19 |
thecow275 |
nevermind it actually now makes sense to me |
22:22 |
thecow275 |
so im off to make multiple item sets that drop different amounts of the item with defined rarities on them because i cant have a single item drop that then has a chance to drop different amounts which makes this a complicated mess to deal with |
22:24 |
nepugia |
can't you overide the on break method or what that was? |
22:28 |
behalebabo |
minetest.handle_node_drops can be overridden to add a case for that specific node |
22:29 |
thecow275 |
why cant we have a simple drop = { "modname:craftitemornode" max_amount = amount, min_amount = amount, chance = number } (this would then mean 1/number) this would be a lot easier than having to implement multiple item sets to make different random amounts of item to drop between amounts set with the minimum and maximum values or is there a way to |
22:29 |
thecow275 |
implement this without item sets i have no idea where to look at for such info |
22:29 |
nepugia |
thecow275: because it isn't simple |
22:29 |
nepugia |
overiding the function mentioned above and doing it in lua code to fit your usecase is much easier |
22:30 |
behalebabo |
multiple items in the drop list for random quantities isn't too complex |
22:31 |
behalebabo |
you have 1 guaranteed drop, and the rest with some rarity |
22:32 |
nepugia |
behalebabo: i ment, implementing each and every possible variation of what people might want to do in on_drpo is too complex |
22:32 |
behalebabo |
true |
22:35 |
thecow275 |
it would be too complex without overriding a function to have item sets that have from 1 to 20 of that item with a chance to drop them that would take too much lua execution memory and would possibly add latency to the items/nodes dropping which is something i nor anyone else would want |
22:37 |
sfan5 |
i think you are vastly overestimating the memory or latency it takes to add such a feature by overriding a function |
22:39 |
behalebabo |
here's a super-simple example of such a function: https://bpaste.net/show/034h |
22:39 |
behalebabo |
hmm, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4476 is this accurate? |
22:56 |
thecow275 |
i meant that without overriding the function it would be too complex possibly and that looks a lot simpler and cleaner than a item set after item set |
23:18 |
MinetestBot |
[git] TumeniNodes -> minetest/minetest_game: Default: Use " " instead of ' ' for item names a5bde8e https://git.io/fjS91 (2019-07-30T23:16:44Z) |
23:25 |
|
rootyjr joined #minetest |
23:25 |
|
Cornelia joined #minetest |
23:26 |
rootyjr |
What does a minetest failed to query not fully setup lbm manager error mean and how do I fix it? |
23:46 |
|
kurtzmusch joined #minetest |
23:58 |
|
pauloue joined #minetest |