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02:20 |
Lunasa |
TEST : Is it working? |
02:21 |
norkle |
no. |
02:21 |
Lunasa |
Anyone is there? |
02:21 |
Lunasa |
Oh,no ! lol |
02:25 |
LoneWolfHT |
Definitely not working |
02:25 |
norkle |
Lunasa: broke it |
02:28 |
Lunasa |
You say it is not working, it means that it is working. XD |
02:32 |
Lunasa |
I requested a Wiki account on the Minetest forum. How long does it take to approve? |
02:50 |
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03:06 |
Calinou |
(I just created the account, if anyone is wondering) |
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03:38 |
Lunasa |
I got it ! Thanks |
03:59 |
MinetestBot |
[git] Calinou -> minetest/minetest: Improve grammar and formatting in the README 9b067ef https://git.io/fj66f (2019-07-05T03:56:15Z) |
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06:43 |
Miniontoby |
Hello |
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Miniontoby |
Hello cwz |
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17:06 |
twoelk |
so quiet - everybody on holiday? |
17:09 |
Ingar |
the americans are still recovering from yesterday, the others are waiting for the tour de france to begin |
17:09 |
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18:49 |
VanessaE |
Ingar: it's weird. where I live, no one started shooting off even the smallest fireworks until like 11:55 pm i.e. 5 mins until July 5 (at which point, the neighbors across the street pulled out the heavy artillery :P ). it was dead quiet all day until then. |
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18:59 |
lllI1I |
fireworks for minetest when |
19:00 |
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19:00 |
LoneWolfHT |
https://forum.minetest.net/viewtopic.php?t=10046 |
19:01 |
lllI1I |
not in the contentdb |
19:01 |
lllI1I |
rip |
19:01 |
LoneWolfHT |
What does that have to do with it? :P |
19:03 |
VanessaE |
kinda surprised cg72's repo still exists |
19:03 |
VanessaE |
she vanished from MT a while ago. |
19:04 |
VanessaE |
either way, all good mods should be in contendb so that they appear in the game's mod store |
19:04 |
VanessaE |
(or whatever it's being called now) |
19:04 |
lllI1I |
app store |
19:04 |
nepugia |
>all good mods |
19:05 |
nepugia |
Don't you mean popular? ;) |
19:05 |
lllI1I |
they're now minetest apps |
19:05 |
VanessaE |
um... |
19:05 |
VanessaE |
I doubt that. |
19:05 |
lllI1I |
every mod should be on contentdb |
19:05 |
nepugia |
Jeez i hope not |
19:05 |
VanessaE |
(the minetest client just refers to them as "Online content") |
19:06 |
nepugia |
having to type git clone gives atleast some barrier to entry, you know, so users should atleast be able to report bugs to me directly |
19:06 |
lllI1I |
also is it bad form to name a mod something like "lib_somethingorother" when it's intended to be used by other mods |
19:06 |
VanessaE |
no |
19:06 |
VanessaE |
x_lib or lib_x is fine as long as people understand that it's a mod and not a C++ library module or something |
19:07 |
lllI1I |
s/by other mods/by other mods and provides no nodes or items or entities itself/ |
19:07 |
VanessaE |
still okay |
19:07 |
nepugia |
can always distribute it as a modpack with one mod the lib and others examples for the usage |
19:07 |
VanessaE |
think biome_lib or intllib |
19:07 |
lllI1I |
yeah just wanting to clarify |
19:08 |
lllI1I |
how about like namespaces, e.g. llli1i_magic |
19:08 |
lllI1I |
to make sure it doesn't conflict with any other magic mod |
19:08 |
nepugia |
namespaces are fine in generall, you should imo use them for global vars and modnames |
19:08 |
VanessaE |
namespaces should be by mod name. mod foo item blerg should be foo_blerg. |
19:09 |
nepugia |
don't name your mod "default" or "magic" or something ;) |
19:09 |
VanessaE |
same for functions. |
19:09 |
lllI1I |
what if a mod depends on my magic mod but someone else's magic mod is installed |
19:09 |
VanessaE |
mod bleh function foo would be something like bleh = {} bleh.foo = function..... |
19:09 |
nepugia |
shouldn |
19:09 |
nepugia |
't conflict |
19:10 |
lllI1I |
depends on what functionality they each provide |
19:10 |
nepugia |
i.e for my technology like mod every function is in the global sparktech table |
19:10 |
lllI1I |
my way of magic could be entirely different from someone else's |
19:10 |
nepugia |
kind of unlikely that someone else provides a sparktech table, unless they were to provide a compatible implementationt |
19:10 |
VanessaE |
as long as there's no possibility to confuse your mod or its items and functions, with someone else's mod. |
19:11 |
VanessaE |
(Plus it *is* bad form to name yours like someone else's :P ) |
19:11 |
nepugia |
there is always a possibility :) |
19:11 |
lllI1I |
yes but that would mean whoever made a mod named "magic" and got it popular first would mean no one else can have a magic mod named that |
19:12 |
lllI1I |
perhaps best to keep to the unwritten rule that we just don't have generic names |
19:12 |
VanessaE |
more like don't call yours lllI1I_magic if you can avoid it. come up with a more unique name. |
19:13 |
lllI1I |
was thinking magems or maggems, for "magic gems" |
19:13 |
nepugia |
lllI1I: sure, but dunno if "magic" is a good name for a magic mod to begin with |
19:13 |
VanessaE |
also, https://xkcd.com/1105/ |
19:13 |
VanessaE |
:P |
19:14 |
lllI1I |
the idea was that I'd join with this name and then eventually switch to my normal name as I got more comfortable with being a part of this community |
19:14 |
lllI1I |
then I just kinda kept it that way |
19:14 |
lllI1I |
huhu |
19:14 |
nepugia |
so, you are making a gem stones mod? ;) |
19:16 |
lllI1I |
yes, for magic stuff |
19:16 |
lllI1I |
base mod will add red and blue mese counterparts |
19:17 |
lllI1I |
then probably in a separate mod have the basic magic stuff I want to add, in case someone wants to use just the two other gems for their own mods |
19:17 |
nepugia |
Hmmm, declaring a mod as magic is a lot easier than coming up with logic crafting recipes :/ |
19:18 |
nepugia |
logical* |
19:18 |
lllI1I |
logical, magical crafting recipes |
19:19 |
VanessaE |
of course logic. eye of newt turns someone into a badger, bat's wing ground up turns someone's hair yellow, ... |
19:19 |
VanessaE |
logic. :) |
19:20 |
nepugia |
I haven't seen anyone make a clothing mod, is there one? |
19:20 |
lllI1I |
I thought about doing that |
19:20 |
VanessaE |
there are skin mods, and the "3d armor" mod comes close to "clothing" |
19:20 |
lllI1I |
probably wouldn't be so tough if we use 3d_armor |
19:21 |
nepugia |
not sure what 3d_armor is |
19:21 |
nepugia |
but if it is "put meshes that stay put on a skin" then sure, it'd be usefull |
19:21 |
lllI1I |
exactly what it says on the tin |
19:22 |
nepugia |
doesn't really help me to understand how you propose to use it, or what api it'd use in minetest |
19:22 |
lllI1I |
I haven't made anything with 3d_armor |
19:22 |
nepugia |
(i.e is it just some physics reparenting thing? in that case you should be able to make as much clothing as you want :D) |
19:22 |
lllI1I |
shouldn't be too hard |
19:23 |
nepugia |
depending on how the implementation is it is either easy or impossible |
19:24 |
nepugia |
eh... lgpl :/ |
19:24 |
lllI1I |
yeah pain, should be AGPL |
19:25 |
nepugia |
I disagree with that too ;) |
19:25 |
lllI1I |
yes I'm joking |
19:25 |
lllI1I |
I like (L)GPL but not a fan of AGPL myself |
19:26 |
nepugia |
they apparently picked "armor" as their global table .-. |
19:26 |
lllI1I |
gj |
19:34 |
nepugia |
I would really like a shared dig progress in minetest, i.e a node that is dug by me to 40% stays dug at 40% for the time beeing, and slowly regenerates or something |
19:34 |
nepugia |
and have this networked too |
19:34 |
nepugia |
i really really dislike dig progress resetting because i looked away 200ms too early from the block |
19:35 |
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19:36 |
lllI1I |
maybe have a digging process override thing |
19:37 |
lllI1I |
instead of default digging behaviour maybe it acts differently |
19:37 |
lllI1I |
every server tick when it's being mined call the override function if any |
19:38 |
lllI1I |
and it'll handle the uhh storing the progress from there? |
19:38 |
nepugia |
for this to work i need to be able to put the crack texture dynamically onto blocks |
19:38 |
LoneWolfHT |
nepugia: https://lmgtfy.com/?q=minetest+clothing |
19:38 |
nepugia |
the current system with node swap is really infeasible to use for this |
19:38 |
LoneWolfHT |
works for searching most minetest mods |
19:38 |
nepugia |
LoneWolfHT: what is the point of sending me that site? |
19:39 |
LoneWolfHT |
> `I haven't seen anyone make a clothing mod, is there one?` |
19:39 |
nepugia |
You could then either answer the question, not answer it, or ignore it |
19:39 |
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19:39 |
nepugia |
sending me that link seems more as an insult to me, was this your intention? |
19:40 |
LoneWolfHT |
Nope. Just a way to say if you're looking for a mod you can just google `minetest <mod name/item>` |
19:41 |
nepugia |
One could think that you meant to imply that i lack the knowledge required to operate a search engine |
19:41 |
nepugia |
Do you think that i am unaware of the existance of alphabet's search offerings? somehow i doubt that you wanted to imply that anyhow |
19:50 |
LoneWolfHT |
I doubt you lack the knowledge, I used the site jokingly. It also ends in an actual search. Which is probably something you'd prefer over links to all the mods I could find since I can see about 3 |
19:50 |
LoneWolfHT |
*3-5 |
19:53 |
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19:53 |
MinetestBot |
FFleder: May-13 21:22 UTC <paramat> in MT 5.x.x the only way to remove liquids from caves is adding 'node_cave_liquid = "air",' to the biome definitions |
19:54 |
nepugia |
Well, it was moreso to gauge if any are *known* here, not as much to see whether people here can operate a search engine ;) |
19:55 |
lllI1I |
I hadn't tried any but I had thought of making one |
20:01 |
lllI1I |
at what point is it safe to forceload a chunk |
20:01 |
lllI1I |
on server start |
20:10 |
lllI1I |
nvm I see a way to do what I was doing |
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