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00:03 |
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Exe_Virus |
Hello, I'm working on a waterfalls mod, and I am currently stuck trying to make particle spawners more reliable. I have used node timers for things like a fountain as a test case, and these work relatively well, except when a user attempts (but does not finish) to dig the node (this cancels the timer randomly) and when the player walks to far from the node, as this stop the node timer functionality all together from what |
00:03 |
Exe_Virus |
<Exe_Virus> I can see. Is this better solved using abm's, is it just me using 4.17 and having issues there, or is it just a known issue with node-timers where these will not restart when returning to a mapblock later? Thank you for any help in advance! |
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MinetestBot |
numzero: Jun-28 23:36 UTC <LoneWolfHT> Hi |
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10:37 |
BuckarooBanzai41 |
https://github.com/leereilly/games#sandbox-1 |
10:41 |
BuckarooBanzai41 |
ups, wrong link, i meant: https://osgameclones.com (minetest entry) |
11:55 |
Ingar |
minetest is not a clone! |
11:55 |
Ingar |
to be a clone, it has to use a few extra GiB of memory |
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13:03 |
scr267 |
Is there any reason why a mod would set itself back to 'false' in my world.mt file? |
13:03 |
scr267 |
OR why would minetest do this? |
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13:35 |
pyrollo |
Because he is in bad mo(o)d |
13:35 |
pyrollo |
*it* |
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14:10 |
scr267 |
pyrollo, thanks for your help |
14:10 |
scr267 |
Actually I found the issue... but it raised a few questions though. |
14:10 |
scr267 |
I had commented out one of the mod lines in order to disable it..(dumb thing to do) the server re-added a new line for the same mod since the mod code was still there. |
14:10 |
scr267 |
But hte new line was set to 'false' |
14:11 |
scr267 |
So any time I tried to update the original mod line to 'true', the one from the end of the file just kept overriding and setting my original line to false as well. |
14:11 |
scr267 |
Basically my own ****** fault |
14:12 |
scr267 |
pyrollo, sorry hadn't caught the joke... was running around between screens... :) |
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14:19 |
pyrollo |
Thats even better :) |
14:19 |
pyrollo |
Too bad there is no warning for duplicate entries |
14:22 |
nepugia |
hey, what is the point of the width paramtere in get_craft_result? |
14:33 |
scr267 |
pyrollo, Yeah a warning would be nice. :) |
14:34 |
pyrollo |
nepugia, isn't that a way to have 1x or 2x recipe (instead of usual 3x) ? |
14:35 |
nepugia |
pyrollo: don't you pass a table to indicate what the craft was? |
14:35 |
pyrollo |
Yes but IIRC it's a one dimension table so you have to specify the width |
14:35 |
pyrollo |
(Sorry, I speak without being sure at all) |
14:35 |
nepugia |
why? building the recipes in the first place takes a two level table |
14:37 |
pyrollo |
I check, I was right. |
14:37 |
pyrollo |
I dont know why, some Minetest Mysteries |
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calcul0n |
shapeless recipes take a one level table iirc |
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lllI1I |
is it possible to have recipes with longer than 3 width, for use in special crafting tools/nodes |
15:02 |
sfan5 |
recipes can have any width |
15:05 |
lllI1I |
also how is it felt about mouse unlocking/locking support in the CSM API |
15:05 |
lllI1I |
just a thought I had |
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MinetestBot |
[git] luk3yx -> minetest/minetest_game: intersects_protection(): Fix compatibility code 3d530e0 https://git.io/fj6qw (2019-07-03T17:10:39Z) |
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