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IRC log for #minetest, 2019-07-01

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All times shown according to UTC.

Time Nick Message
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02:13 mason Hey all. So, the wiki talks about auth.txt, and I'm curious how best to set per-user privs without this, since it seems to be sqlite now. Thanks!
02:15 mason Oh, hrm, seems like I can use the sqlite cli. But I'll let the question stand, and it's probably not intended that I grovel about in the database directly.
02:16 mason Related question, I wonder if there's support for plugging in other databases.
02:17 pauloue you can set privs with the /grant and /revoke chatcommands
02:18 mason pauloue: Can I set defaults for new users that have yet to log in?
02:19 pauloue yes, there's a default_privs setting, see minetest.conf.example
02:19 mason Cool, thank you get much.
02:19 mason argh, very much* typing--
02:20 pauloue for databases see https://wiki.minetest.net/Database_backends
02:21 mason cool, thank you for that as well. I'll probably stuff it all into PostgreSQL, although never having played with sqlite before, it's kind of neat being able to muck with a random file using sql.
02:22 mason We're finally sick enough of Minecraft vanilla crashing here that we're making the leap. (And with the 1.14 codebase, Spigot and/or Paper don't do much better.) So we're playing with Minetest 5 and Mineclone2, and it's pretty neat so far.
02:24 pauloue nice!
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03:15 CaptainAmazing Is there anyway to output a client's FPS to file?
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04:10 sofar mason: *casual wave from former bukkit dev*
04:10 mason sofar: Hey there.
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14:18 lllI1I is there any way in a server as it's currently written to send fake map data to certain players
14:19 lllI1I e.g. someone uses a special protection block on their house and to everyone else looking in the windows they just see default:cloud
14:19 lllI1I or something along those lines
14:20 rubenwardy That is possible with engine modifications
14:21 lllI1I I figured it'd have to be an engine mod
14:21 lllI1I if there wasn't already a way to do it
14:21 lllI1I something tells me that wouldn't be a feature people would be pushing to get into vanilla though
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14:24 lllI1I what would be the best way to write a mod that relies on a non-standard feature like that though
14:25 lllI1I there's a minetest.features table iirc
14:29 rubenwardy Yeah
14:29 rubenwardy Or checking for the existence of functions
14:34 lllI1I assert(minetest.features._fakeblocks)
14:34 lllI1I or something along those lines?
14:34 lllI1I it'd probably be better to have fake entity capability as well
14:35 lllI1I depends on how it's implemented
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16:59 Plane777 Hallo zusammen.
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20:58 MinetestBot [git] paramat -> minetest/minetest_game: Define dungeon nodes in biome definitions (#2400) e7be812 https://git.io/fjK0M (2019-07-01T20:58:47Z)
21:21 MinetestBot [git] paramat -> minetest/minetest: Update biome definition dungeon node documentation (#8650) 95371c1 https://git.io/fjKEI (2019-07-01T21:21:17Z)
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23:55 Myina Hm.

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