Minetest logo

IRC log for #minetest, 2019-06-29

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:04 nepugia joined #minetest
01:15 YuGiOhJCJ joined #minetest
01:16 cheapie joined #minetest
01:16 MinetestBot cheapie: Jun-21 04:58 UTC <BuckarooBanzai> can you review https://github.com/pandorabox-io/digistuff/tree/nic-post ? I added the ability to POST with the NIC :)
01:16 rdococ joined #minetest
01:21 DrFrankenstone joined #minetest
01:44 Cornelia joined #minetest
01:59 ssieb joined #minetest
02:20 Cornelia joined #minetest
02:25 Cornelia joined #minetest
02:43 xerox123 joined #minetest
02:43 xerox123_ joined #minetest
02:49 YuGiOhJCJ joined #minetest
02:50 est31 joined #minetest
02:50 galaxie joined #minetest
03:17 Glorfindel joined #minetest
03:28 Sketch2 joined #minetest
05:40 epoch joined #minetest
06:13 hisforever joined #minetest
06:17 hisforever Hi can I get some help please I just installed MT 0.4.16 but I'd y os is Linus Mint 19
06:19 brucemuggins Hi hisforever. What seems to be the problem?
06:20 VanessaE ew
06:20 VanessaE 0.4.16 is hopelessly outdated
06:20 brucemuggins I found using flatpak was the only way to get up to date minetest
06:20 VanessaE or build from source
06:21 brucemuggins Oh, sorry, that of course, but I'm not that tech.
06:21 epoch I have debian package and source-build
06:21 epoch since people still run both 4 and 5
06:21 CWz_ joined #minetest
06:21 hisforever VanessaE" I'd love to build it but don't have enought knoledge
06:21 VanessaE it's easy
06:22 hisforever What do I need ?
06:22 VanessaE well I use Debian, so my way won't work for tou
06:22 VanessaE you*
06:22 VanessaE but maybe https://forum.minetest.net/viewtopic.php?f=42&amp;t=3837 can help.
06:23 hisforever ok thanks
06:23 hisforever You are verry helpful
06:23 VanessaE I try :)
06:25 hisforever I went fron Manjaro mack to Mint Cinnimon
06:34 hisforever 1 more Question. Should I unstall MT 0.4.16 before I try to compilr the new one?
06:34 VanessaE it won't matter
06:35 hisforever ok thanks well wish me luck I'll need it lol
06:35 VanessaE if you use the "portable" code in that link, you can install two or more copies side by side.
06:35 VanessaE good luck :)
06:35 hisforever ok
06:37 hisforever can the portable run on the Computer, or do I need a usb fit it?
06:37 VanessaE nah
06:37 VanessaE it'll run fine
06:38 VanessaE you don't need to put it on any special storage
06:38 hisforever I'm goint to try if this worjs i'll be back
06:53 hisforever I see a .minetest folder not a regular minetest folder in home folder
06:54 hisforever this is what the termanal says: You can run Minetest again by double-clicking "minetest" in the "bin" folder of the "minetest" folder in your home folder.
06:54 hisforever You can install mods in ~/minetest/mods, too.
06:59 Unit193 joined #minetest
07:07 jluc joined #minetest
07:07 ektor joined #minetest
07:12 hisforever I ran the script again and get this, sudo apt-get install -y git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev libleveldb-dev; cd; git clone https://github.com/minetest/minetest.git; cd minetest/games; git clone https://github.com/minetest/minetest_game.
07:12 hisforever git; cd ..; cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(nproc); cd ../bin; ./minetest; echo -e "\n\n\e[1;33mYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/minetest/mods, too.\e[0m"
07:13 hisforever no no copied the wrong thing
07:15 hisforever make: *** No targets specified and no makefile found.  Stop.
07:15 hisforever bash: ./minetest: No such file or directory
07:20 hisforever well its 320 here in Va ao I'll have to say good Morning GB bye
08:01 Sketch2 joined #minetest
08:27 Puka joined #minetest
08:45 Hirato joined #minetest
08:57 epoch made a derpy server list page of my own.
08:57 epoch still a lot of work on getting the right colors and styling just right
08:57 epoch and adding some more columns to the list.
08:58 epoch https://thebackupbox.net/cgi-bin/minetest.cgi
09:02 epoch I was mainly trying to get it to act similar to the in-game server list.
09:49 rdococ joined #minetest
10:01 BuckarooBanzai epoch i only see 1 column ;)
10:04 proller joined #minetest
10:04 epoch so far
10:07 epoch population added
10:59 epoch ha. now it has server flags with the right images.
11:12 Nezrok joined #minetest
11:17 tomraceror joined #minetest
11:17 nepugia joined #minetest
11:17 tomraceror he nepugia
11:18 nepugia hoi
11:18 tomraceror can you help me maybe?
11:18 nepugia I would say that highly depends on your issue
11:19 tomraceror i need some help with registering a command
11:19 tomraceror i want to create a mod (command)
11:21 proller joined #minetest
11:24 tomraceror what is the function to create a mod that make a person invsible
11:31 tery joined #minetest
11:43 Fixer joined #minetest
11:44 Nezrok !tell tomraceror you can create a function that sets a player's visual_size to zero, and/or hide their nametag by changing its alpha value
11:44 MinetestBot Nezrok: I'll pass that on when tomraceror is around
11:44 Tux[Qyou] joined #minetest
11:55 tomracer ok
11:56 tomracer i am here
11:56 tomracer but how
11:56 tomracer i am new at command modding
11:56 nepugia >tomraceror you can create a function that sets a player's visual_size to zero, and/or hide their nametag by changing its alpha value
11:56 tomracer yeah
11:56 tomracer but how....
11:56 tomracer apha value?
11:57 nepugia did you take a look at the lua-api documentation yet?
11:57 tomracer not yet..
11:58 nepugia maybe you should :)
11:58 tomracer where is it?
11:58 tomracer in buildin?
12:00 nepugia not sure whether it is shipped in any release version, here you can read the development version based one: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
12:00 nepugia alternatively clone the repo and switch to whatever tag your game release is at and then read the doc locally
12:01 Nezrok Seems an easier method to find out how to do it would be to look at an established work already
12:01 Nezrok https://github.com/Ezhh/catcommands/blob/master/init.lua#L323
12:01 tomraceror is that your's?
12:01 MinetestBot tomraceror: Jun-29 11:44 UTC <Nezrok> you can create a function that sets a player's visual_size to zero, and/or hide their nametag by changing its alpha value
12:02 tomraceror thanks MinetestBot
12:03 Nezrok It's not mine, no
12:03 tomraceror ok
12:03 tomraceror minetest.register_chatcommand("vanish", {
12:03 tomraceror params = "",
12:03 tomraceror description = "Make user invisible",
12:03 tomraceror privs = {hidden_one = true},
12:03 tomraceror func = function(user)
12:03 tomraceror local prop
12:03 tomraceror local player = minetest.get_player_by_name(user)
12:03 tomraceror vanished_players[user] = not vanished_players[user]
12:03 tomraceror if vanished_players[user] then
12:03 tomraceror prop = {visual_size = {x = 0, y = 0},
12:03 tomraceror collisionbox = {0,0,0,0,0,0}}
12:03 tomraceror player:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
12:03 tomraceror else
12:03 tomraceror -- default player size.
12:04 Nezrok Oof
12:04 tomraceror prop = {visual_size = {x = 1, y = 1},
12:04 tomraceror collisionbox = {-0.35, -1, -0.35, 0.35, 1, 0.35}}
12:04 tomraceror player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
12:04 tomraceror end
12:04 tomraceror player:set_properties(prop)
12:04 tomraceror end#
12:04 tomraceror
12:04 tomraceror
12:04 tomraceror is the vanish cmd also for visible
12:04 tomraceror XD
12:04 Nezrok It will swap them back to their original values if repeated, yes
12:06 nepugia pasting so many lines is usually bae etiquette :)
12:06 Nezrok Honest mistake, I think
12:07 nepugia i'm just saying, i'm not beeing angry :)
12:08 tomraceror yeah,sry
12:08 tomraceror i wont that
12:08 tomraceror thanks
12:12 nepugia Hmm, is steel and flint broken on head of mtg? i can't really ignite anything
12:16 nepugia fire is enabled, still fire only seems to stay very short
12:16 nepugia lava doesn't ignite those trees either
12:23 Nezrok Is damage enabled?
12:24 nepugia player damage is
12:35 tpe joined #minetest
12:36 tomraceror Moie type
12:36 tomraceror tpe**
12:39 Plane joined #minetest
12:40 calcul0n joined #minetest
12:42 Plane left #minetest
13:00 FrostRanger joined #minetest
13:00 tomraceror Guten Nachmittag FrostRanger
13:06 DrFrankenstone I've added mesecon support to a node, but it's just a lua table in the node definition, so it doesn't *need* the mesecons mod to be loaded first, or even at all, does this mean I should leave mesecons out of the optional dependencies? Are optional dependencies just for mod loading order, or are they also for telling people "this can use that"?
13:08 Plane joined #minetest
13:08 Plane left #minetest
13:09 Krock joined #minetest
13:39 Hawk777 joined #minetest
13:43 rubenwardy DrFrankenstone: I'd put it in anyway
13:45 nepugia Is there some way to show different formspecs to different people for chests and such? I would like users to be able to specify their preffered gui color and have the formspecs for them have that color
13:45 nepugia (chest is just an example anyhow, really any thing that would show a formspec on clicking it)
13:46 Sketch2 yea, but you'd need to store the data of who gets what formspec
13:47 Sketch2 either by assigning a priv, or a look-up-table
13:47 nepugia well, sure i would need to generate it somehow, but the question is moreso how i would do it
13:48 nepugia since afaik the 'formspec' attribute is global
13:49 Sketch2 if user has priv 'spill' then wet_formspec else dry_formspec end
13:50 nepugia context!
13:50 nepugia if i do that on normal formspecs it will lead to endless race conditions
13:50 Telesight joined #minetest
13:51 nepugia i can just do such on i.e the inventory formspec assignment per player, but not for furnaces and such
13:54 Telesight Hello all, has something changed with the server announcement?
13:54 Telesight I get this fault: ERROR[CurlFetch]: servers.minetest.net/announce not found (Couldn't resolve host name) (response code 0)
13:54 DrFrankenstone cheers rubenwardy
13:54 Telesight Players can enter the server ...
13:56 nepugia drill AAAA servers.minetest.net works for me, does your dns resolution work on your server?
13:57 Telesight Let me check ...
14:00 rubenwardy nepugia: show_formspec in on right click
14:05 Telesight nepugia thanks for the hint, I had a technical ISP update yesterday , so I think the DNS was not valid anymore
14:06 nepugia rubenwardy: ah, call it as a function, that would work i suppose :)
14:07 Telesight I set two new DNS values and now we are on the serverlist again
14:07 Telesight Thanks :)
14:07 LoneWolfHT joined #minetest
14:37 pauloue joined #minetest
14:50 Lunatrius joined #minetest
14:51 Sketch2 joined #minetest
15:30 Wuzzy joined #minetest
15:31 CaptainAmazing joined #minetest
15:34 CaptainAmazing I'm trying to access the server terminal (--server --terminal). I compiled the latest build with  -DENABLE_CURSES=1. I also tried with -DENABLE_NCURSES=1. I get the following error " ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring." Any idea how to access the server terminal?
15:37 pauloue did you have ncurses installed?
15:38 CaptainAmazing No, how do I do that? I followed the build instructions from the wiki.
15:38 puzzlecube joined #minetest
15:39 pauloue what OS?
15:39 CaptainAmazing This is a ubuntu server
15:40 pauloue I think you need to install libncurses-dev
15:40 Corey[m] CaptainAmazing: apt-get install ncurses-dev
15:40 Corey[m] Or at least that's what worked for me on Ubuntu 18
15:41 nowhere_man joined #minetest
15:42 CaptainAmazing Thank you both. I am recompiling now.
15:52 CaptainAmazing It works. Thanks pauloue and Corey[m]!
15:52 Corey[m] You're welcome
15:53 pauloue No problem
16:01 Dr_Frankenstone joined #minetest
16:03 someguyMT joined #minetest
16:11 tomracer_ joined #minetest
16:20 ANAND joined #minetest
16:21 kekboi joined #minetest
16:24 cdde joined #minetest
16:46 Nelly joined #minetest
16:48 nepugia joined #minetest
16:51 Rafi59 joined #minetest
16:54 nepugia_ joined #minetest
16:57 riff-IRC joined #minetest
17:12 momo78 joined #minetest
17:12 momo78 hello
17:14 momo78 I have a questiion - I just tried out minetest on win7 64 bit - when I collect multiple items, in the inventory there is not more than one available. holds true for wood, cobblestone, and sand so far ... is this a known issue?
17:14 LoneWolfHT ?
17:15 LoneWolfHT You collect more than one of something and only get one of it?
17:16 momo78 yeah
17:16 momo78 I am as baffled as you are
17:16 LoneWolfHT Is this on a public server?
17:17 LoneWolfHT How did you know you were picking up more that one item?
17:17 momo78 that is to say - i can place more than one, but not use more than one in crafting
17:17 momo78 nope, singleplayer
17:17 momo78 because I took down like 5 trees
17:18 LoneWolfHT Could you show a GIF? https://www.screentogif.com/
17:22 Hawk777 Doesn’t something like that happen in creative mode? Or maybe in creative mode with certain mods? When you pick up stuff off the ground they’re all combined into a single item, but because it’s creative you can place that item back into the world an unlimited number of times?
17:23 Hawk777 I can’t remember exactly now, but I’m pretty sure I’ve seen something other than the usual non-creative “N on the ground → N in the inventory → N on the ground” behaviour.
17:31 momo78 oops
17:31 momo78 true, just tested it
17:31 momo78 sorry for taking up your time :D
17:37 Krock why gif? That's not even compressed
17:38 Krock SimpleScreenRecorder provides all you need
17:38 Krock oh. they're on windows
17:39 Krock HyperCam 2 is free btw (was shareware before)
17:45 VanessaE momo78: what you're seeing is normal for creative mode/priv, though there was a time when items would accumulate.
17:56 momo78 thank you all so much :] (y)
18:26 Fusl joined #minetest
18:31 kammmil2017 joined #minetest
18:32 pauloue joined #minetest
18:33 tery joined #minetest
18:33 pauloue joined #minetest
19:04 kammmil2017 left #minetest
19:09 nepugia joined #minetest
19:10 nepugia rubenwardy: hey, been thinking a bit more about the formspec stuff, i don't think the solution you proposed is ideal dou to race conditions (i.e me updating the formspec for the player)
19:11 rubenwardy The solution I gave is used by locked chesys
19:11 rubenwardy *chests
19:11 nepugia currently for a global formspec the client opens the formspec exactly as long as it is needed, but with the other solution i would force open the formspec N times until the player closes it, but due to network lag it might be opened again /after/ the player has closed it
19:11 rubenwardy Wait, what?
19:11 nepugia i want my formspecs to be animated, this requires to resend them, unless i could make them clientside somehow
19:12 nepugia similar to how the furnace one is animated
19:12 rubenwardy Ah right, not really possible then
19:13 nepugia could we make it possible? :P, assuming i would be able to send a clientside mods for clients to execute, and assign the formspec function thing to execute clientside
19:14 nepugia maybe have the formspec be a /function/ that works the same as the 'formspec' string, just that it is executed to get the new formspec once per frame or so
19:27 Pie-jacker875 joined #minetest
19:44 luizsab joined #minetest
19:47 luizsab hello, I used a some time ago a protection mode that looks like a gray brick and has radius 12 of protection. has someone the link and name? I dont remember and I lost it
19:56 DS-minetest joined #minetest
20:12 luizsab someone knows?
20:15 Calinou luizsab: it's probably the protector (or protectorplus) mod
20:16 DS-minetest https://forum.minetest.net/viewtopic.php?t=2793
20:22 luizsab the link download link was removed
20:24 DS-minetest yeah, that was the original. but it was forked some times
20:24 panku joined #minetest
20:25 panku joined #minetest
20:25 DS-minetest see https://krock-works.uk.to/minetest/modSearch.php?st=0&amp;at=0&amp;q=protector#
20:26 Krock TRIGGERED
20:26 Krock !mod protector
20:26 MinetestBot Krock: Protector Redo [protector] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9376
20:26 luizsab yes, I understand. I will try Protector Redo, but I want some mod that range about radius 10
20:26 Krock you can change that in its config gile
20:26 Krock *file
20:27 DS-minetest heh, putting your name into a url has its downsides
20:30 Krock nah. hexchat doesn't show that as notification. just checked the channel by chance
20:30 DS-minetest oh
20:39 diego1 joined #minetest
20:39 luizsab Krock thanks for suggest, it's I need
20:40 luizsab DS-Minetest I ilke of your website, Congratulations
20:50 tery my mod isnt there :(
20:51 tery xD
20:51 tery but the website is very nice
20:51 tery tehre are the conetndb mods
20:51 tery or c55?
20:54 Krock it only updates each week, and mods with wrong titles are ignored
20:55 panku titles?
20:55 panku what means that
20:55 panku ??
20:55 Krock contentdb has a more recent mod collection though
20:55 Krock panku: topic title of a forum post
20:55 panku ah
21:05 Dr-Frankenstone joined #minetest
21:23 LoneWolfHT joined #minetest
21:23 yohkara joined #minetest
21:26 pauloue joined #minetest
21:29 indiana joined #minetest
21:39 lllI1I joined #minetest
21:46 lllI1I how much of the filesystem can mods access
21:47 nepugia depends
21:47 Krock lllI1I: user's permission if you have security off
21:47 lllI1I I'm thinking of putting in a simple GUI to search and fetch mods on the serverside
21:48 lllI1I fetch and install, ready to be enabled when the server restarts
21:48 Krock CLI contentdb?
21:48 lllI1I was thinking in-game GUI
21:48 lllI1I I wouldn't mind a CLI/TUI program for it though
21:49 nepugia if you can run lua on the cli you could do both
21:49 lllI1I hard to do it by curl | less, looking for the right URL, then wget
21:49 lllI1I got to be a better way in my IMO
21:49 nepugia i mean like, you can programm it in lua, and have two interfaces
21:49 nepugia why would you use curl AND wget? :P
21:50 lllI1I curl for temp, wget for longterm
21:50 Krock you don't need either. there's a HTTP API in minetest
21:50 lllI1I yes which would need a mod written for it
21:51 lllI1I oh how about this, we make it a game to see who can make a working proof of concept first
21:51 lllI1I then I don't actually do anything and get you guys to make it instead
21:51 Krock that's what you thought lol
21:51 lllI1I aww shucks
21:54 nepugia i know a variation of that game when the person who proposes it gives monetary insentives to the people that should do it ;)
21:55 nepugia but that would be boring, what would you learn if we did it for you? :P
21:55 lllI1I huhu
21:55 lllI1I I'd probably be able to do it no problem, I'm just lazy
21:55 nepugia "i would be able to write an OS no problem maaan"
21:56 lllI1I if I didn't have to do things like eat or sleep or work or bathe
21:56 lllI1I I'd make like 3 OS's
21:56 lllI1I each one not sharing any code with each other
21:57 lllI1I alas I am only human
21:57 nepugia can either be  human or an oss contributer
21:57 lllI1I can't have both
21:59 lllI1I can I have HTTPS disabled for debugging/RE'ing purposes
21:59 lllI1I or is there a better way to figure out the API
22:00 lllI1I or even better does it just parse the HTML
22:01 nepugia put your webserver on the other end?
22:01 nepugia HTTP does not imply html ;)
22:03 lllI1I yes but for the uhhh
22:03 lllI1I contentdb
22:03 Krock > json backend
22:03 Krock just copy the mainmenu code
22:03 lllI1I CURL gives HTML
22:03 nepugia that really depends on /what/ you querry
22:04 nepugia HTTP can give you man more mimetypes depending on what the server returns
22:04 lllI1I yes I mean when I curl the contentdb
22:04 Krock or parse HTML with regex. Relevant: https://stackoverflow.com/questions/1732348/
22:04 lllI1I I get html
22:04 Krock wrong URL then
22:05 Krock https://github.com/minetest/minetest/blob/master/builtin/mainmenu/dlg_contentstore.lua#L275
22:05 nepugia >or parse HTML with regex.
22:05 nepugia please dont
22:05 Krock nepugia: please check the link
22:05 Krock a classic
22:07 lllI1I what about parsing xhtml
22:07 lllI1I with regex
22:07 nepugia BAD
22:07 nepugia you can parse xhtml with xml parsing libs
22:08 nepugia but uhh dont use regexes for that
22:36 YuGiOhJCJ joined #minetest
22:56 illwieckz_ joined #minetest
22:59 sec^nd joined #minetest
23:10 sec^nd joined #minetest
23:17 Pie-jacker875 joined #minetest
23:22 Sketch2 joined #minetest
23:42 behalebabo joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext