Time |
Nick |
Message |
00:14 |
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00:16 |
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00:16 |
paramat |
seems to me the texture is just displayed at a different visual size, not scaled to a different number of pixels |
00:35 |
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00:36 |
IhrFussel |
paramat, yeah well I only needed it to somehow display bigger than original... looks like it stretches the image which is fine for my usecase |
00:41 |
IhrFussel |
Particles are displayed up to 160 nodes away from the player correct? |
00:42 |
IhrFussel |
Cause on my server I now use them to display a floating mobs damage value and it displays even ~ 100 nodes away from them so when they aren't even loaded on the map which is a cool side effect |
00:46 |
IhrFussel |
Ah so there is no hardcoded limit for add_particle() -> As with 'add particle' the distance limit is set to 'max block send distance' as this determines how far a client can see. |
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14:17 |
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14:26 |
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14:26 |
MinetestBot |
nepugia: Apr-05 22:36 UTC <paramat> your waving solar panels were not an april fools joke, some people are experiencing a bug where meshnodes wave like water. please give us more details, what version of MT? what build? |
14:27 |
nepugia |
wait, really?... i guess i will try to reproduce it then |
14:28 |
nepugia |
fairly certain it was a 5.0-dev-something build, i would have to check |
14:28 |
nepugia |
(if i still have it) |
14:32 |
nepugia |
I can still reproduce it on the build i have on my machine, is this issue still relevant? |
14:33 |
nepugia |
and how would i tell the minetestbot to message paramat back :g |
14:33 |
nepugia |
in any case, this is the build i have it on: a4677496f347a3c9bd66b39ca535f8346bac1708 |
14:52 |
nepugia |
doesn't seem to exist anymore, oh well |
15:16 |
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15:42 |
Pie-jacker875 |
can anyone reach my server at piejacker.net |
15:42 |
Pie-jacker875 |
I think I messed up my router firewall again |
15:42 |
Pie-jacker875 |
and announcing is also still broken |
15:44 |
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16:10 |
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16:45 |
tery |
is there anybody that can help me by modding? |
17:01 |
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17:18 |
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17:18 |
Daisae |
Do any thin things fully block light? |
17:22 |
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17:23 |
tomraceror |
uiig |
17:23 |
tomraceror |
daise |
17:23 |
tomraceror |
Daisae, what do you mean |
17:24 |
Daisae |
Is there something thin which I could place on sides around a torch and block the the light or does only full cubes block light? |
17:24 |
Daisae |
Including in HomeDecor |
17:25 |
Daisae |
For example, in HomeDecor, there are Japanese paper walls, which are thin but do not block light. |
17:29 |
Daisae |
This solid door does no block light. -- so I suppose nothing thin can block light fully. |
17:32 |
tomraceror |
? |
17:39 |
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17:42 |
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19:00 |
Sketch2 |
try blocks that normally block light, that have been cut w/ a table-saw |
19:03 |
Pie-jacker875 |
my server isn't able to be reached from outside o: |
19:04 |
Pie-jacker875 |
I'm not sure if the router forward is set properly. it's listening on ipv6 and the machine's firewall has 30000 open, and the router has a rule to accept 30000 |
19:08 |
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19:29 |
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19:33 |
Krock |
Pie-jacker875: set up as UDP forward, or all protocols? |
19:34 |
Pie-jacker875 |
it's set to TCP/UDP |
19:34 |
Krock |
also # ipv6_server = true |
19:34 |
Pie-jacker875 |
yep that's set |
19:34 |
Krock |
did you set any bind address? |
19:34 |
Pie-jacker875 |
no |
19:34 |
Pie-jacker875 |
in console it shows it binding at :: |
19:34 |
Pie-jacker875 |
or listening at |
19:34 |
Krock |
!up [::1] 3000 |
19:34 |
MinetestBot |
ValueError: too many values to unpack (expected 2) (file "/home/sfan5/mtbot/modules/serverup.py", line 36, in serverup) |
19:34 |
Pie-jacker875 |
or whatever |
19:34 |
Krock |
!up ::1 30000 |
19:34 |
MinetestBot |
ValueError: too many values to unpack (expected 2) (file "/home/sfan5/mtbot/modules/serverup.py", line 36, in serverup) |
19:35 |
Krock |
hmm |
19:35 |
Pie-jacker875 |
my domain is piejacker.net |
19:35 |
Krock |
!up piejacker.net 30000 |
19:35 |
MinetestBot |
piejacker.net:30000 seems to be down |
19:36 |
Krock |
maybe ufw or iptables is blocking it? |
19:36 |
Krock |
check your system firewall |
19:36 |
Pie-jacker875 |
server has firewalld on it, with 30000/tcp and 30000/udp open |
19:36 |
Pie-jacker875 |
the router is openwrt |
19:37 |
Pie-jacker875 |
so it should be able to route ipv6 traffic fine, it has in the past |
19:37 |
Krock |
IPv4 AND ipv6? |
19:37 |
Pie-jacker875 |
I can set the firewall rule to be that |
19:37 |
Krock |
at least in ufw it's two separate entries for ipv6 |
19:37 |
Pie-jacker875 |
ipv4 only, ipv6 only, or ipv4 & ipv6 |
19:37 |
Krock |
ah.. so it should work |
19:38 |
Pie-jacker875 |
I've tried both ipv6 only and both |
19:38 |
Krock |
stop minetestserver and restart? I can't help further than that |
19:38 |
Krock |
maybe it's already running in the background? (fork) |
19:38 |
Pie-jacker875 |
yeah I've done that after changing things |
19:40 |
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20:13 |
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20:42 |
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20:59 |
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21:11 |
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21:11 |
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21:17 |
Daisae |
Can I make a crossbow bolt glow? |
21:19 |
Daisae |
In crossbow.lua, I tried : minetest.register_entity("castle_weapons:crossbow_bolt_entity", { light_source = default.LIGHT_MAX, |
21:19 |
Daisae |
but see no result |
21:20 |
sfan5 |
entities do not have a light_source property |
21:20 |
sfan5 |
refer to the documentation |
21:34 |
Daisae |
I wonder about making it transform into a torch after it strikes. |
21:50 |
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21:50 |
Daisae |
i will be back tomorrow |
21:52 |
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22:02 |
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22:19 |
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22:20 |
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22:21 |
paramat |
!tell Daisae only full cubes block light currently, see issue https://github.com/minetest/minetest/issues/3554 |
22:21 |
MinetestBot |
paramat: yeah, yeah |
22:21 |
paramat |
yeah |
23:14 |
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