Time |
Nick |
Message |
00:15 |
paramat |
!tell trom_ 'mg_flags = nolight' is a mapgen flag, it is stored per world on world creation and never changes, so you have to set it before starting a new world |
00:15 |
MinetestBot |
paramat: I'll pass that on when trom_ is around |
00:22 |
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00:28 |
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00:29 |
makayabou |
how can I change fontcolor of formspec's labels ? using tooltip? |
00:37 |
rubenwardy |
Try minetest.colorizr |
00:37 |
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00:37 |
makayabou |
thank you |
00:54 |
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01:02 |
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01:10 |
Ganome |
who was i talking to earlier about compiling on a Rpi? |
01:10 |
Ganome |
i am forgetful =( |
01:10 |
VanessaE |
that's MegaF's department :) |
01:10 |
Ganome |
well, i was finally successful |
01:10 |
Ganome |
and it even runs technic/pipe works - not sure how well yet |
01:11 |
Ganome |
with over 400Mb ram free! |
01:11 |
Ganome |
its got tons of mods on it actually lol |
01:14 |
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01:22 |
VanessaE |
now throw Dreambuilder at it ;) |
01:46 |
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02:21 |
VanessaE |
Ganome is afraid his RPi will melt down ;) |
02:22 |
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02:35 |
robdrake |
I'm building a castle w/ the castle mod for my minetest server, still learning the minetest game somewhat, how can I have iron doors not openable by just any person, but openable? |
02:46 |
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02:53 |
ANAND |
The MTG steel door can only be operated by the player who placed it. |
02:54 |
ANAND |
If that's what you want, then you can use the MTG steel door in your build, as it inadvertently matches the castle theme anyway ;) |
02:55 |
robdrake |
ok, what is MTG? |
02:59 |
robdrake |
I _think_ I found mtg |
03:02 |
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03:06 |
powerolive |
hi |
03:19 |
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08:15 |
MinetestBot |
trom_: Apr-27 00:15 UTC <paramat> 'mg_flags = nolight' is a mapgen flag, it is stored per world on world creation and never changes, so you have to set it before starting a new world |
08:16 |
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08:17 |
trom_ |
what exactly {day=<0...15>, night=<0...15>} means ? |
08:25 |
cheapie |
trom_: My guess would be daytime light level (from 0 to 15) and nighttime light level (from 0 to 15). |
08:25 |
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08:28 |
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08:30 |
trom_ |
do set\get_light_data() works with only vm retrived by minetest.get_mapgen_object ? |
08:33 |
robdrake |
hello cheapie, thank you for all your mod work |
08:33 |
ANAND |
> so you have to set it before starting a new world |
08:34 |
ANAND |
Not sure about that, mg_flags can be set using minetest.settings too |
08:35 |
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08:35 |
ANAND |
Hm, I did not explore ungenerated parts of the world though, so I can't say for sure that it can be toggled in existing worlds... |
08:38 |
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09:09 |
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09:16 |
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09:29 |
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09:47 |
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09:55 |
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09:55 |
qcmc |
hello? |
09:55 |
qcmc |
How can I get a wiki account? |
09:55 |
Krock |
qcmc: /query Calinou |
09:56 |
Krock |
he'll create an account for you if he's got time for it |
09:57 |
qcmc |
Thanks! |
10:32 |
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10:46 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Improve readability of debug menu by using '|' (#8488) d71e1e0 https://git.io/fjGfs (2019-04-27T10:45:44Z) |
10:46 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264) d0f0cea https://git.io/fjGfG (2019-04-27T10:45:20Z) |
10:46 |
MinetestBot |
[git] srifqi -> minetest/minetest: Use player as starting point instead of camera when pointing node (#8… 695d9ed https://git.io/fjGfZ (2019-04-27T10:44:56Z) |
10:47 |
Samson1 |
Hello. I have a map that's stopped generating chunks. I was wondering if there's a way to fix it? |
10:50 |
Krock |
Samson1: find out which mod is causing it. enable the profiler |
10:50 |
Krock |
profiler.load = true in your minetest.conf file, or use the Advanced Settings dialoguie |
10:50 |
Krock |
-i |
10:51 |
Krock |
if that doesn't help; disable mods until it generates well again (consider using a dummy map backend) |
10:52 |
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10:53 |
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10:58 |
qcmc |
How to switch client language? |
11:01 |
Samson1 |
It was Riverdev. I removed it a while ago but v6 generator hasn't generated new chunks since. Luckily Riverdev didn't generate that many so I've cleared all evidence it was there. |
11:09 |
Krock |
qcmc: there's a minetest.conf setting or linux: LANG=en |
11:12 |
Samson1 |
Oh. Missed a message. Thanks for the help Krock! |
11:20 |
qcmc |
Well, I'd need Simplified Chinese but it seems that there is not such folder in locale/ |
11:32 |
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11:54 |
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12:01 |
Samson1 |
So I got the generator working by replacing the map.meta.txt file with that from a new world. But now it's generating around all effected junks. So there's a massive deep square pit in the map. It's progress I suppose. :D |
12:02 |
Samson1 |
map_meta.txt* |
12:04 |
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12:11 |
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12:31 |
Krock |
mhm |
12:55 |
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13:11 |
qcmc |
Why there is no `zh_CN` file in `locale`...? |
13:14 |
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13:19 |
Krock |
qcmc: exists for 5.0.1: https://github.com/minetest/minetest/tree/master/po/zh_CN |
13:19 |
Krock |
but it could be that it was blacklisted |
13:20 |
Krock |
https://github.com/minetest/minetest/blob/master/src/CMakeLists.txt#L637 |
13:20 |
Krock |
https://github.com/minetest/minetest/issues/4638 |
13:21 |
Krock |
you could try to comment out the line in CMakeLists.txt but I doubt it will display nicely |
13:21 |
qcmc |
OK... |
13:23 |
qcmc |
So the official version does not support Simplified Chinese, right? |
13:23 |
Krock |
yep |
13:24 |
Krock |
should I build the language file for you to try? |
13:25 |
qcmc |
Thanks, I'll also have a try |
13:25 |
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13:25 |
qcmc |
BTW, How can I contribute the translation? |
13:27 |
Krock |
https://hosted.weblate.org/projects/minetest/minetest/zh_Hans/ |
13:31 |
qcmc |
Thanks a lot |
13:31 |
qcmc |
But it does not work... |
13:31 |
qcmc |
https://i.loli.net/2019/04/27/5cc4599b03d33.png |
13:32 |
qcmc |
What a pity... |
13:32 |
rubenwardy |
are any other chinese variants supported? |
13:32 |
rubenwardy |
or japanese? |
13:33 |
* rubenwardy |
googles what zh_CN is |
13:33 |
Krock |
qcmc: try using another font. |
13:33 |
Krock |
rubenwardy: simplified chinese |
13:33 |
rubenwardy |
right |
13:33 |
rubenwardy |
yeah, it's probably font, idk |
13:33 |
Krock |
> loli.net |
13:33 |
rubenwardy |
strings and text rendering is black magic |
13:33 |
Krock |
*chuckle* |
13:34 |
qcmc |
*FBI Warning* |
13:34 |
Krock |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L978 change this setting in your minetest.conf to something like C:\Windows\Fonts\Segoe UI.ttf |
13:35 |
rubenwardy |
what's the difference between mandarin vs cantonese vs simplified |
13:35 |
rubenwardy |
are mandarin and catonese spoken, and simplified written? |
13:35 |
qcmc |
Yep |
13:36 |
qcmc |
mandarin and cantonese are for spoken |
13:36 |
qcmc |
And the use of Mandarin is more common in China |
13:39 |
qcmc |
It works! |
13:39 |
qcmc |
https://i.loli.net/2019/04/27/5cc45b740ac2d.png |
13:47 |
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13:48 |
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13:48 |
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13:49 |
Krock |
nice |
13:50 |
Krock |
although that goes not guarantee that it also works on MacOS/Linux |
13:51 |
qcmc |
I'm trying to translate minetest.net to simplified Chinese... |
13:51 |
qcmc |
https://www.minetest.cn/ |
13:52 |
qcmc |
https://github.com/lemoe-tech/minetest.cn |
13:58 |
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14:01 |
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14:04 |
qcmc |
How to build a minetest server? |
14:05 |
Krock |
it's already included in your minetest build (windows) |
14:05 |
qcmc |
Dose it cost a lot CPU or RAM? |
14:05 |
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14:05 |
Krock |
less, due to lack of media loading and graphical use |
14:06 |
qcmc |
I'm using Centos for server |
14:06 |
Krock |
it's entirely CLI, except you want to host your world using the GUI (extended singleplayer options) |
14:06 |
qcmc |
OK |
14:06 |
Krock |
https://dev.minetest.net/Compiling_Minetest |
14:07 |
Krock |
should be similar in Centos |
14:07 |
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14:07 |
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14:07 |
qcmc |
Umm... |
14:07 |
qcmc |
Is it enough to have 1CPU, 1RAM? |
14:08 |
ANAND |
1GB RAM? |
14:08 |
p_gimeno |
1 CPU core? |
14:08 |
Krock |
yes, as long you don't run heavy mods |
14:08 |
ANAND |
1GB is kinda tight... |
14:09 |
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14:09 |
Krock |
runs on the RPI, though |
14:09 |
ANAND |
Doesn't the OS itself hog up more than 1GB? |
14:09 |
Krock |
not if it's the server version |
14:09 |
Krock |
it won't use any graphical backend |
14:10 |
Krock |
thus, only a few services are running in the background, providing the most important functionalities |
14:10 |
ANAND |
Oh, then 1 GB is more than sufficient. :) |
14:11 |
ANAND |
I thought they wanted to run MT as a server on their CentOS PC |
14:11 |
Krock |
my VSP runs at 175 MB / 500 MB with a few web services |
14:11 |
p_gimeno |
<troll>640K should be enough for anybody</troll> |
14:12 |
Krock |
*VPS |
14:12 |
Krock |
ANAND: you can even enable RAM compression for the (rather) inactive applications |
14:13 |
Krock |
however, that'll again cost more CPU usage |
14:13 |
qcmc |
ummm... |
14:15 |
qcmc |
What about network bandwidth? |
14:22 |
Krock |
it's hard to say because the traffic is growing exponential to the players online |
14:22 |
Krock |
but 5 Mbps should be fine for a few players |
14:23 |
qcmc |
OK, I'm just going to play with my friends |
14:23 |
Krock |
source: I also hosted a server long time ago and it worked more or less well |
14:24 |
Krock |
can't tell whether it was the laptop's performance, the bandwidth or a bug in Minetest which slowed it down sometimes |
14:28 |
ANAND |
p_gimeno: 56 Kbps dialup is a luxury. 640K is a millionaire's dream. ;) |
14:30 |
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14:32 |
Krock |
ANAND: they were talking about RAM |
14:33 |
Krock |
famous quote, and as many others: wrong. |
14:39 |
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18:42 |
Big_Caballito |
does anybody know how to port normal mods to CSM? |
18:42 |
Krock |
A) Most likely you can't |
18:43 |
Krock |
CSM is very limited in terms of functionalities |
18:44 |
Big_Caballito |
what functionalities does it have? where can i find docs? |
18:44 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt |
18:45 |
Krock |
or inside your doc/ directory |
18:45 |
Krock |
there are yet a few examples on the forum |
18:45 |
Krock |
whereas I'm very proud of the nickname coloring mods :D |
18:45 |
Big_Caballito |
yeah, i've been looking at those, they arent helping much :/ |
18:46 |
Krock |
I can do a little introduction. Just ask what's not clear |
18:46 |
Krock |
cuz' I doubt there's a youtube tutorial for it yet |
18:48 |
Big_Caballito |
i'm trying to port the player tools mod, but it either doesnt work or crashes |
18:49 |
Krock |
well so, most of the functionalities cannot be ported to CSM, only whoami and ip would work |
18:50 |
Big_Caballito |
when it crashes, the entire window goes grey, and i have to close it out |
18:50 |
Krock |
since the other commands require the server to validate and apply these physics modifiers |
18:50 |
Krock |
yeah. caused by callbacks |
18:50 |
Big_Caballito |
oh, ok |
18:50 |
Krock |
Minetest cannot handle them properly. If you open your debug.txt file you'll get more information |
18:50 |
Krock |
or when you run minetest from the terminal |
18:51 |
Big_Caballito |
it doesn't work in singleplayer either though... |
18:51 |
Krock |
in both locations the same will be displayed |
18:51 |
Krock |
the code is the same; why should it then work anywhere? |
18:51 |
Big_Caballito |
ok i will try it from the terminal |
18:51 |
Krock |
CSMs and SSMs are different and cannot simply be moved from one directory to another |
18:51 |
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18:52 |
Big_Caballito |
yeah, that makes sense, thank you for yuor help |
18:52 |
Krock |
the original idea was to send CSMs to the client so they can do particle spawning and such |
18:52 |
Big_Caballito |
also my docs directory doesn't have the file you linked to |
18:52 |
Krock |
but the topic is way too big and nobody really wants to implement it (or doesn't have a solution on how to do it safely) |
18:53 |
Krock |
this means your Minetest installation is incomplete or outdated |
18:53 |
Krock |
if there's lua_api.txt, then you're using Minetest < 0.4.15 |
18:53 |
Krock |
if there's no lua_api.txt file, then you're in the wrong directory |
18:54 |
Krock |
after these years I still don't know where exactly the stuff is installed to. Using RUN_IN_PLACE binaries all the time |
18:54 |
Krock |
easier for development and keeping things separate |
18:56 |
Big_Caballito |
i down loaded 5.0.0 when it was released, the portable win 64 version, weird.. |
18:57 |
Big_Caballito |
thanks again, though |
18:58 |
Krock |
np |
18:58 |
Krock |
!next |
18:58 |
MinetestBot |
Another satisfied customer. Next! |
19:06 |
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19:17 |
Keten |
Hello. I'm trying to use a custom texture for MoreBlock's glow and super_glow_glass. I've tampered with the textures and looked everywhere I can think of but we're still stumped as to where the mod is reading from. It's only these textures I'm having a problem with. Could someone help? |
19:20 |
Krock |
hi. checking.. |
19:21 |
Krock |
super_glow_glass L411, nodes.lua |
19:21 |
Krock |
it uses default_glass.png |
19:21 |
Krock |
i.e. takes the texture from minetest_game/default/textures/default_glass.png |
19:21 |
Krock |
and colorizes it afterwards |
19:21 |
Krock |
same for the glass "stripes" |
19:22 |
Keten |
Ah! Splended! Thanks. |
19:22 |
Krock |
same thing for the trap_super_glow_glass |
19:22 |
Krock |
..and regular glow glass |
19:22 |
Krock |
!next |
19:22 |
MinetestBot |
Another satisfied customer. Next! |
19:22 |
Keten |
Okay. Thanks for your help. :) |
19:23 |
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21:43 |
paramat |
!tell trom_ "do set\get_light_data() works with only vm retrived by minetest.get_mapgen_object ?" i expect that works with any kind of lvm |
21:43 |
MinetestBot |
paramat: I'll pass that on when trom_ is around |
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22:11 |
scr267 |
Does anyone know why a mod might get 'automatically' disabled on server restart in the world.mt file? |
22:15 |
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22:15 |
MinetestBot |
trom_: Apr-27 21:43 UTC <paramat> "do set\get_light_data() works with only vm retrived by minetest.get_mapgen_object ?" i expect that works with any kind of lvm |
22:36 |
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22:51 |
Multi_ |
Does anyone know the Craig Server IRC? I need to speak with Craig and it disconnected andI forgot the IRC |
22:52 |
Multi_ |
That sounds so sketchy XD |
22:52 |
Multi_ |
It is public still I think so it isn't against the code of Craig then |
22:52 |
Multi_ |
lol |
23:01 |
trom_ |
I don't see something like minetest.register_group in api. How do I create it ? |
23:02 |
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23:07 |
paramat |
node groups? |
23:09 |
p_gimeno |
scr267: there may be several reasons. Look in debug.txt, maybe the mod is in conflict with another, or some dependency is not satisfied. |
23:14 |
trom_ |
paramat: yes ) |
23:41 |
paramat |
node groups are automatically created when you use 'groups = ......' in the nodedef |
23:43 |
MinetestBot |
[git] sofar -> minetest/minetest: Force send a mapblock to a player (#8140) b839a6d https://git.io/fjGOg (2019-04-27T23:42:13Z) |
23:45 |
MinetestBot |
[git] paramat -> minetest/minetest: Remove unnecessary CSM warning (#8485) ad8d68c https://git.io/fjGO2 (2019-04-27T23:44:26Z) |