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IRC log for #minetest, 2019-04-27

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All times shown according to UTC.

Time Nick Message
00:15 paramat !tell trom_ 'mg_flags = nolight' is a mapgen flag, it is stored per world on world creation and never changes, so you have to set it before starting a new world
00:15 MinetestBot paramat: I'll pass that on when trom_ is around
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00:29 makayabou how can I change fontcolor of formspec's labels ? using tooltip?
00:37 rubenwardy Try minetest.colorizr
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00:37 makayabou thank you
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01:10 Ganome who was i talking to earlier about compiling on a Rpi?
01:10 Ganome i am forgetful =(
01:10 VanessaE that's MegaF's department :)
01:10 Ganome well, i was finally successful
01:10 Ganome and it even runs technic/pipe works - not sure how well yet
01:11 Ganome with over 400Mb ram free!
01:11 Ganome its got tons of mods on it actually lol
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01:22 VanessaE now throw Dreambuilder at it ;)
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02:21 VanessaE Ganome is afraid his RPi will melt down ;)
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02:35 robdrake I'm building a castle w/ the castle mod for my minetest server, still learning the minetest game somewhat, how can I have iron doors not openable by just any person, but openable?
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02:53 ANAND The MTG steel door can only be operated by the player who placed it.
02:54 ANAND If that's what you want, then you can use the MTG steel door in your build, as it inadvertently matches the castle theme anyway ;)
02:55 robdrake ok, what is MTG?
02:59 robdrake I _think_ I found mtg
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03:06 powerolive hi
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08:15 MinetestBot trom_: Apr-27 00:15 UTC <paramat> 'mg_flags = nolight' is a mapgen flag, it is stored per world on world creation and never changes, so you have to set it before starting a new world
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08:17 trom_ what exactly {day=<0...15>, night=<0...15>} means ?
08:25 cheapie trom_: My guess would be daytime light level (from 0 to 15) and nighttime light level (from 0 to 15).
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08:30 trom_ do set\get_light_data() works with only vm retrived by minetest.get_mapgen_object ?
08:33 robdrake hello cheapie, thank you for all your mod work
08:33 ANAND > so you have to set it before starting a new world
08:34 ANAND Not sure about that, mg_flags can be set using minetest.settings too
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08:35 ANAND Hm, I did not explore ungenerated parts of the world though, so I can't say for sure that it can be toggled in existing worlds...
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09:55 qcmc hello?
09:55 qcmc How can I get a wiki account?
09:55 Krock qcmc: /query Calinou
09:56 Krock he'll create an account for you if he's got time for it
09:57 qcmc Thanks!
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10:46 MinetestBot [git] ClobberXD -> minetest/minetest: Improve readability of debug menu by using '|' (#8488) d71e1e0 https://git.io/fjGfs (2019-04-27T10:45:44Z)
10:46 MinetestBot [git] ClobberXD -> minetest/minetest: Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264) d0f0cea https://git.io/fjGfG (2019-04-27T10:45:20Z)
10:46 MinetestBot [git] srifqi -> minetest/minetest: Use player as starting point instead of camera when pointing node (#8… 695d9ed https://git.io/fjGfZ (2019-04-27T10:44:56Z)
10:47 Samson1 Hello. I have a map that's stopped generating chunks. I was wondering if there's a way to fix it?
10:50 Krock Samson1: find out which mod is causing it. enable the profiler
10:50 Krock profiler.load = true in your minetest.conf file, or use the Advanced Settings dialoguie
10:50 Krock -i
10:51 Krock if that doesn't help; disable mods until it generates well again (consider using a dummy map backend)
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10:58 qcmc How to switch client language?
11:01 Samson1 It was Riverdev. I removed it a while ago but v6 generator hasn't generated new chunks since. Luckily Riverdev didn't generate that many so I've cleared all evidence it was there.
11:09 Krock qcmc: there's a minetest.conf setting or linux: LANG=en
11:12 Samson1 Oh. Missed a message. Thanks for the help Krock!
11:20 qcmc Well, I'd need Simplified Chinese but it seems that there is not such folder in locale/
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12:01 Samson1 So I got the generator working by replacing the map.meta.txt file with that from a new world. But now it's generating around all effected junks. So there's a massive deep square pit in the map. It's progress I suppose. :D
12:02 Samson1 map_meta.txt*
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12:31 Krock mhm
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13:11 qcmc Why there is no `zh_CN` file in `locale`...?
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13:19 Krock qcmc: exists for 5.0.1: https://github.com/minetest/minetest/tree/master/po/zh_CN
13:19 Krock but it could be that it was blacklisted
13:20 Krock https://github.com/minetest/minetest/blob/master/src/CMakeLists.txt#L637
13:20 Krock https://github.com/minetest/minetest/issues/4638
13:21 Krock you could try to comment out the line in CMakeLists.txt but I doubt it will display nicely
13:21 qcmc OK...
13:23 qcmc So the official version does not support Simplified Chinese, right?
13:23 Krock yep
13:24 Krock should I build the language file for you to try?
13:25 qcmc Thanks, I'll also have a try
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13:25 qcmc BTW, How can I contribute the translation?
13:27 Krock https://hosted.weblate.org/projects/minetest/minetest/zh_Hans/
13:31 qcmc Thanks a lot
13:31 qcmc But it does not work...
13:31 qcmc https://i.loli.net/2019/04/27/5cc4599b03d33.png
13:32 qcmc What a pity...
13:32 rubenwardy are any other chinese variants supported?
13:32 rubenwardy or japanese?
13:33 * rubenwardy googles what zh_CN is
13:33 Krock qcmc: try using another font.
13:33 Krock rubenwardy: simplified chinese
13:33 rubenwardy right
13:33 rubenwardy yeah, it's probably font, idk
13:33 Krock > loli.net
13:33 rubenwardy strings and text rendering is black magic
13:33 Krock *chuckle*
13:34 qcmc *FBI Warning*
13:34 Krock https://github.com/minetest/minetest/blob/master/minetest.conf.example#L978  change this setting in your minetest.conf to something like C:\Windows\Fonts\Segoe UI.ttf
13:35 rubenwardy what's the difference between mandarin vs cantonese vs simplified
13:35 rubenwardy are mandarin and catonese spoken, and simplified written?
13:35 qcmc Yep
13:36 qcmc mandarin and cantonese are for spoken
13:36 qcmc And the use of Mandarin is more common in China
13:39 qcmc It works!
13:39 qcmc https://i.loli.net/2019/04/27/5cc45b740ac2d.png
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13:49 Krock nice
13:50 Krock although that goes not guarantee that it also works on MacOS/Linux
13:51 qcmc I'm trying to translate minetest.net to simplified Chinese...
13:51 qcmc https://www.minetest.cn/
13:52 qcmc https://github.com/lemoe-tech/minetest.cn
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14:04 qcmc How to build a minetest server?
14:05 Krock it's already included in your minetest build (windows)
14:05 qcmc Dose it cost a lot CPU or RAM?
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14:05 Krock less, due to lack of media loading and graphical use
14:06 qcmc I'm using Centos for server
14:06 Krock it's entirely CLI, except you want to host your world using the GUI (extended singleplayer options)
14:06 qcmc OK
14:06 Krock https://dev.minetest.net/Compiling_Minetest
14:07 Krock should be similar in Centos
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14:07 qcmc Umm...
14:07 qcmc Is it enough to have 1CPU, 1RAM?
14:08 ANAND 1GB RAM?
14:08 p_gimeno 1 CPU core?
14:08 Krock yes, as long you don't run heavy mods
14:08 ANAND 1GB is kinda tight...
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14:09 Krock runs on the RPI, though
14:09 ANAND Doesn't the OS itself hog up more than 1GB?
14:09 Krock not if it's the server version
14:09 Krock it won't use any graphical backend
14:10 Krock thus, only a few services are running in the background, providing the most important functionalities
14:10 ANAND Oh, then 1 GB is more than sufficient. :)
14:11 ANAND I thought they wanted to run MT as a server on their CentOS PC
14:11 Krock my VSP runs at 175 MB / 500 MB with a few web services
14:11 p_gimeno <troll>640K should be enough for anybody</troll>
14:12 Krock *VPS
14:12 Krock ANAND: you can even enable RAM compression for the (rather) inactive applications
14:13 Krock however, that'll again cost more CPU usage
14:13 qcmc ummm...
14:15 qcmc What about network bandwidth?
14:22 Krock it's hard to say because the traffic is growing exponential to the players online
14:22 Krock but 5 Mbps should be fine for a few players
14:23 qcmc OK, I'm just going to play with my friends
14:23 Krock source: I also hosted a server long time ago and it worked more or less well
14:24 Krock can't tell whether it was the laptop's performance, the bandwidth or a bug in Minetest which slowed it down sometimes
14:28 ANAND p_gimeno: 56 Kbps dialup is a luxury. 640K is a millionaire's dream. ;)
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14:32 Krock ANAND: they were talking about RAM
14:33 Krock famous quote, and as many others: wrong.
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18:42 Big_Caballito does anybody know how to port normal mods to CSM?
18:42 Krock A) Most likely you can't
18:43 Krock CSM is very limited in terms of functionalities
18:44 Big_Caballito what functionalities does it have? where can i find docs?
18:44 Krock https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt
18:45 Krock or inside your doc/ directory
18:45 Krock there are yet a few examples on the forum
18:45 Krock whereas I'm very proud of the nickname coloring mods :D
18:45 Big_Caballito yeah, i've been looking at those, they arent helping much :/
18:46 Krock I can do a little introduction. Just ask what's not clear
18:46 Krock cuz' I doubt there's a youtube tutorial for it yet
18:48 Big_Caballito i'm trying to port the player tools mod, but it either doesnt work or crashes
18:49 Krock well so, most of the functionalities cannot be ported to CSM, only whoami and ip would work
18:50 Big_Caballito when it crashes, the entire window goes grey, and i have to close it out
18:50 Krock since the other commands require the server to validate and apply these physics modifiers
18:50 Krock yeah. caused by callbacks
18:50 Big_Caballito oh, ok
18:50 Krock Minetest cannot handle them properly. If you open your debug.txt file you'll get more information
18:50 Krock or when you run minetest from the terminal
18:51 Big_Caballito it doesn't work in singleplayer either though...
18:51 Krock in both locations the same will be displayed
18:51 Krock the code is the same; why should it then work anywhere?
18:51 Big_Caballito ok i will try it from the terminal
18:51 Krock CSMs and SSMs are different and cannot simply be moved from one directory to another
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18:52 Big_Caballito yeah, that makes sense, thank you for yuor help
18:52 Krock the original idea was to send CSMs to the client so they can do particle spawning and such
18:52 Big_Caballito also my docs directory doesn't have the file you linked to
18:52 Krock but the topic is way too big and nobody really wants to implement it (or doesn't have a solution on how to do it safely)
18:53 Krock this means your Minetest installation is incomplete or outdated
18:53 Krock if there's lua_api.txt, then you're using Minetest < 0.4.15
18:53 Krock if there's no lua_api.txt file, then you're in the wrong directory
18:54 Krock after these years I still don't know where exactly the stuff is installed to. Using RUN_IN_PLACE binaries all the time
18:54 Krock easier for development and keeping things separate
18:56 Big_Caballito i down loaded 5.0.0  when it was released, the portable win 64 version, weird..
18:57 Big_Caballito thanks again, though
18:58 Krock np
18:58 Krock !next
18:58 MinetestBot Another satisfied customer. Next!
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19:17 Keten Hello. I'm trying to use a custom texture for MoreBlock's glow and super_glow_glass. I've tampered with the textures and looked everywhere I can think of but we're still stumped as to where the mod is reading from. It's only these textures I'm having a problem with. Could someone help?
19:20 Krock hi. checking..
19:21 Krock super_glow_glass L411, nodes.lua
19:21 Krock it uses default_glass.png
19:21 Krock i.e. takes the texture from minetest_game/default/textures/default_glass.png
19:21 Krock and colorizes it afterwards
19:21 Krock same for the glass "stripes"
19:22 Keten Ah! Splended! Thanks.
19:22 Krock same thing for the trap_super_glow_glass
19:22 Krock ..and regular glow glass
19:22 Krock !next
19:22 MinetestBot Another satisfied customer. Next!
19:22 Keten Okay. Thanks for your help. :)
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21:43 paramat !tell trom_  "do set\get_light_data() works with only vm retrived by minetest.get_mapgen_object ?" i expect that works with any kind of lvm
21:43 MinetestBot paramat: I'll pass that on when trom_ is around
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22:11 scr267 Does anyone know why a mod might get 'automatically' disabled on server restart in the world.mt file?
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22:15 MinetestBot trom_: Apr-27 21:43 UTC <paramat>  "do set\get_light_data() works with only vm retrived by minetest.get_mapgen_object ?" i expect that works with any kind of lvm
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22:51 Multi_ Does anyone know the Craig Server IRC? I need to speak with Craig and it disconnected andI forgot the IRC
22:52 Multi_ That sounds so sketchy XD
22:52 Multi_ It is public still I think so it isn't against the code of Craig then
22:52 Multi_ lol
23:01 trom_ I don't see something like minetest.register_group in api. How do I create it ?
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23:07 paramat node groups?
23:09 p_gimeno scr267: there may be several reasons. Look in debug.txt, maybe the mod is in conflict with another, or some dependency is not satisfied.
23:14 trom_ paramat: yes )
23:41 paramat node groups are automatically created when you use 'groups = ......' in the nodedef
23:43 MinetestBot [git] sofar -> minetest/minetest: Force send a mapblock to a player (#8140) b839a6d https://git.io/fjGOg (2019-04-27T23:42:13Z)
23:45 MinetestBot [git] paramat -> minetest/minetest: Remove unnecessary CSM warning (#8485) ad8d68c https://git.io/fjGO2 (2019-04-27T23:44:26Z)

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