Time |
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Message |
00:09 |
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00:10 |
Emerald2 |
Proof celeron55 is a pyro. :p https://www.youtube.com/watch?v=TD1TVZ47xZY |
00:15 |
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03:06 |
Emerald2 |
Oh cool. The volcano made some volcano ash that eruption. |
03:07 |
VanessaE |
shoulda used gloopblocks for the volcano's materials :P |
03:08 |
VanessaE |
pumice, basalt, in addition to default obsidian, cobble, and stone :) |
03:09 |
Emerald2 |
You could do that to paramat's volcano mod. it would be cool. :D |
03:10 |
VanessaE |
nah |
03:11 |
VanessaE |
paramat doesn't like having too much "useless" content :P |
03:13 |
Emerald2 |
I did an oopsy. https://imgur.com/a/huyCvc9 |
03:14 |
Emerald2 |
You can place lava and stone with mese to make volcanoes spawn. I don't think that was supposed to happen. |
03:15 |
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03:15 |
Emerald2 |
Probably coz I didn't dig into the stone layer first. |
03:16 |
kaeza |
There are volcanoes? |
03:17 |
kaeza |
!mod volcano |
03:17 |
MinetestBot |
kaeza: Magma conduits and volcanos [volcano] by paramat - https://forum.minetest.net/viewtopic.php?t=6578 |
03:20 |
kaeza |
Nice. |
03:39 |
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04:02 |
JiCeyCraft |
when will the Forum be available, please? |
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11:28 |
Emerald2 |
16 downloads already. https://content.minetest.net/packages/sofar/insidethebox/ |
11:37 |
oil_boi_minetest |
Is there a way to reload mods while the server is running? :T |
11:40 |
VanessaE |
no |
11:42 |
oil_boi_minetest |
:( VanessaE, what is the main inventory called?? and is the crafting part of the inventory called "craft" or something? |
11:45 |
oil_boi_minetest |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4965 oh |
11:53 |
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11:59 |
VanessaE |
the default inventory I think is sfinv |
11:59 |
VanessaE |
but I use unified_inventory on my servers and worlds. |
12:00 |
VanessaE |
oh, you wanted technical component names |
12:14 |
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12:27 |
oil_boi_minetest |
Yeah, I can do get_lists() and then table.getn(inv:get_lists()) but that returns 0 even though the table has tables in it :T |
12:28 |
ANAND |
The main list of the player's inv is called "main" (duh :P) |
12:29 |
ANAND |
The crafting grid belongs to the "craft" list, and the output of the craft recipe belongs to another list called "craftpreview" |
12:33 |
oil_boi_minetest |
ANAND, but I can't see why the table returns length 0 if it contains items? :O |
12:33 |
oil_boi_minetest |
Maybe I need some coffee |
12:34 |
ANAND |
Maybe because the items are tables? |
12:35 |
ANAND |
Bc tables aren't passed by value like other variables, IIRC. They're passed by reference. |
12:36 |
ANAND |
Wait a sec, I don't think getn works for non-numeric indices. |
12:37 |
ANAND |
get_lists() returns a table of tables, indexed by the list name |
12:37 |
oil_boi_minetest |
Ohhh, maybe I have to use pairs then |
12:37 |
ANAND |
Yep |
12:38 |
ANAND |
e.g. to access the main list, you'll have to do something like this: local main_list = player:get_inventory():get_lists().main |
12:39 |
ANAND |
That was just an example. There's a more straight-forward InvRef method if you're fetching one single list by name - InvRef:get_list(list_name) |
12:55 |
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13:11 |
oil_boi_minetest |
ANAND, This is one way to do it https://github.com/oilboi/alpha/blob/master/mods/inventory_management/init.lua :D |
13:11 |
oil_boi_minetest |
Also what is icode in the forum post editor? |
13:13 |
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13:15 |
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13:16 |
aloalo |
how do i join a game? i can't get past the password window |
13:16 |
sfan5 |
what is "a game"? any online server? |
13:17 |
aloalo |
yes |
13:18 |
sfan5 |
https://user-images.githubusercontent.com/4017302/52989950-604d4380-3438-11e9-939e-3b06057e924b.png is it this window? |
13:21 |
aloalo |
yes |
13:24 |
sfan5 |
if you had entered a password before joining the server, enter it again |
13:24 |
sfan5 |
if not, you can just leave the field empty and continue |
13:29 |
aloalo |
any tips how to lower graphics for a low end pc |
13:29 |
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13:29 |
kurtzmusch |
hey mt people, can i do bitwise operations in lua? |
13:30 |
Emerald2 |
aloalo there are settings you can change, also lower your viewing range |
13:30 |
Emerald2 |
Like set the leaves to simple. |
13:30 |
Emerald2 |
Turn off 3D clouds would help, I suppose. |
13:31 |
kurtzmusch |
aloalo some computers might get a boost from undersampling |
13:31 |
Emerald2 |
What kind of PC are we talking about here? |
13:31 |
kurtzmusch |
simple leaves is a must, and the keys + and - will change your view range |
13:32 |
aloalo |
what about resolution, i tried to set it manually but it didn't seem to change, pc is pre 2010 c2d laptop |
13:32 |
Emerald2 |
Do you know your processor and RAM? |
13:32 |
aloalo |
2gig |
13:32 |
Emerald2 |
Oh core 2 duo, you said. |
13:33 |
Emerald2 |
Hmm yeah you'd want to stay away from tech heavy servers. |
13:33 |
Emerald2 |
What's your operating system? |
13:36 |
Emerald2 |
Buncha mobs are a problem too. |
13:36 |
kurtzmusch |
aloalo: undersampling will reduce the resolution of the game, without changing its window size go into advanced options and search for undersampling |
13:37 |
Emerald2 |
rip |
13:37 |
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13:38 |
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13:38 |
kurtzmusch |
i was in the middle of writing a paragraph |
13:39 |
kurtzmusch |
oh hes back and i erased ot = ( |
13:39 |
kurtzmusch |
it* |
13:39 |
aloalo |
dc |
13:43 |
Emerald2 |
wb |
13:45 |
Emerald2 |
I was asking about your operating system, and kurtz was talking about undersampling. |
13:47 |
aloalo |
gnu/linux |
13:48 |
Emerald2 |
Which distro? (curious, but also, about amount of RAM being used by OS) |
13:48 |
aloalo |
arch |
13:48 |
Emerald2 |
Light desktop I hope? :) |
13:49 |
aloalo |
i3 |
13:50 |
Emerald2 |
kurtzmusch> aloalo: undersampling will reduce the resolution of the game, without changing its window size go into advanced options and search for undersampling |
13:51 |
aloalo |
brb |
13:52 |
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13:53 |
aloalo1 |
undersampling is 0 , what do i change it to |
13:58 |
aloalo1 |
nvm |
13:58 |
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13:59 |
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14:14 |
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14:28 |
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14:29 |
kurtzmusch |
wich lua version mt 5 runs? |
14:29 |
sfan5 |
5.1 |
14:30 |
sfan5 |
though if you use luajit some 5.2 features are available |
14:32 |
kurtzmusch |
oh, its 0.1 away from bitwise operators = ( |
14:36 |
oil_boi_minetest |
sfan5, What is the difference between lua and luajit? Any additional things I can do with it? |
14:40 |
p_gimeno |
luajit has bitwise operators |
14:43 |
p_gimeno |
but some MT still run under standard Lua, plus you need to deal with mod security in order to use require() |
14:51 |
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15:15 |
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15:19 |
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15:20 |
oil_boi_minetest |
Is bits.create(value, 1) faster than local value = 1 ? :O :O |
15:23 |
oil_boi_minetest |
Aw it doesn't work :( |
15:23 |
oil_boi_minetest |
So is minetest a game engine built on top of a game engine for making games? |
15:24 |
p_gimeno |
bits.create? |
15:27 |
oil_boi_minetest |
I was looking at the luajit website |
15:27 |
oil_boi_minetest |
and it said that for creating a value :P |
15:27 |
oil_boi_minetest |
http://lua-users.org/wiki/BitwiseOperators |
15:27 |
p_gimeno |
yeah but you need to require the library first |
15:28 |
p_gimeno |
and you're looking at the wrong docs, that's not the documentation of the bit library implemented in luajit, that's here: http://bitop.luajit.org/api.html |
15:39 |
oil_boi_minetest |
Is there a way to set the default stack max for every item? :T |
15:41 |
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15:48 |
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15:50 |
FlyingGarlic |
Having trouble connecting to local server from android running 5.0 to a localy hosted server 5.0.1 under windows.. Can anyone confirm this should work ? |
15:51 |
rubenwardy |
it should work, yes |
15:52 |
rubenwardy |
are you using creative with a lot of mods installed? |
15:52 |
FlyingGarlic |
Not creative, mostly stock minetest subgame. |
15:54 |
ANAND |
oil_boi_minetest: Cool |
15:54 |
ANAND |
Btw, https://forum.minetest.net/viewtopic.php?t=7835 |
15:54 |
ANAND |
There's already a mod that does what you want |
15:55 |
rubenwardy |
FlyingGarlic: there's no known issues for this then |
15:55 |
rubenwardy |
what is the error/problem you get? |
15:55 |
oil_boi_minetest |
Eh I already wrote it for the specific use case, I'm also going to have the inventory throw out any items in the craft section when you close the inventory because no reason :D |
15:56 |
ANAND |
Interesting |
15:57 |
ANAND |
oil_boi_minetest: [icode]code stuff[/icode] will format the contained text as inline code |
15:57 |
oil_boi_minetest |
I brought back an old Minecraft mod, the paxel, when you combine pick, shovel, and axe into one tool with triple the usage :D |
15:57 |
ANAND |
Essentially [code] but inline |
15:57 |
oil_boi_minetest |
Ooooo that's fancy |
15:58 |
oil_boi_minetest |
ANAND, is there a call for when a player closes an inventory? |
15:59 |
ANAND |
minetest.register_on_player_receive_fields |
16:00 |
ANAND |
https://github.com/minetest/minetest/blob/0cc85a7dc6d7840c47dbd9a9193f5eaaee10dad3/doc/lua_api.txt#L3784 |
16:04 |
FlyingGarlic |
Thanks folks. Is just timing out and note connecting. Am on same local network default port, i checked local ip number. Tried it connected to a different local netwioretwork w same result.. |
16:05 |
FlyingGarlic |
I have been able to connect two android devcies by one hosting and the other joining. I figuted 5.0.1 is compatable w 5.0.0 |
16:07 |
ANAND |
Versions with the same major version number (5 in this case) are (and should be) compatible with each other. |
16:08 |
rubenwardy |
FlyingGarlic: sounds like a firewall issues |
16:08 |
rubenwardy |
or similar |
16:08 |
rubenwardy |
1. make sure you're in server mode! Check the "host server" checkbox |
16:09 |
rubenwardy |
2. Check windows firewall to allow connections etc, not sure how this is done |
16:09 |
rubenwardy |
3. Make sure it's the internal IP, and both devices are on the same network. Should start with 192.168 |
16:10 |
FlyingGarlic |
Right ok ill check windows firewall issues. Yes have checked hosting and both are confirmed on same local ip network. |
16:10 |
FlyingGarlic |
Yup both are at 192.168 |
16:12 |
FlyingGarlic |
Thanks so mucj for the suggestions, ill look into firewall issues. I had thought that since its all local firewall wasnt an issue. |
16:13 |
FlyingGarlic |
Btw just in case, i cant fine where to download the previous version for windows, 5.0.0 so the devices have the exact same version just in case that might be an issue. |
16:17 |
rubenwardy |
that won't be an issue |
16:17 |
rubenwardy |
they are almost exactly the same |
16:17 |
rubenwardy |
5.0.1 just has a few important fixes |
16:19 |
FlyingGarlic |
Ok understood thanks so much !! |
16:35 |
JDCodeIt |
In FlexRealm by paramat, is there a way to change the gravity physics to point toward the center of the sphere, for example? |
16:36 |
ANAND |
Gravity is only downward-pointing at the moment |
16:36 |
ANAND |
... unfortunately :) |
16:41 |
FlyingGarlic |
rubenwardy it worked! Yup was a firewall issue thanks !! |
16:49 |
kurtzmusch |
ANAND imagine setting per entity gravity ... |
16:50 |
kurtzmusch |
those spiders crawling on the cave roof |
16:53 |
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17:07 |
oil_boi_minetest |
kurtzmusch, don't we do that anyways? |
17:10 |
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17:16 |
oil_boi_minetest |
How would you add wear to an item entity? Like if it's a tool |
17:19 |
oil_boi_minetest |
Oh that's weird. You have to break down the item string and then the last value in the string is the wear |
17:30 |
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18:13 |
oil_boi_minetest |
is shift dropping hard coded into the engine?? |
18:19 |
oil_boi_minetest |
Or maybe there's a way to find what the player has selected in the hotbar? |
18:21 |
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18:29 |
oil_boi_minetest |
https://wiki.minetest.net/Hotbar Like how the hotbars numbered, how would I get the selected number? |
18:33 |
oil_boi_minetest |
get_wield_index() Ohhhhhhhh |
18:42 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: util/hex.h: Remove whitespace-only line (#8460) 8306f7d https://git.io/fjt2w (2019-04-08T18:40:02Z) |
18:58 |
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20:03 |
kurtzmusch |
if i do a get_node( { 1.9, 1.9, 1.9 } ) will i get a node at 2,2,2 or 1,1,1? |
20:04 |
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20:31 |
trom_ |
is it possible for MT5 makea node that emit colored light ? |
20:40 |
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20:46 |
sofar |
no. people have made patches and experiments but none were merged |
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22:54 |
oil_boi_minetest |
can I check if an inventory is open? |
23:12 |
oil_boi_minetest |
hey tacotexmex :D |
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23:50 |
trom_ |
any perlin noise 3d online generator ? |