Time |
Nick |
Message |
00:31 |
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00:43 |
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00:45 |
DoyleChris |
settings to enable the radar of the minimap |
00:52 |
paramat |
? |
00:53 |
paramat |
see https://github.com/minetest/minetest_game/blob/8b5e0a914b03451b56f4fcbd5b890e394009a10c/mods/map/init.lua#L23 |
00:54 |
paramat |
you'll need to override what the map mod does, radar mode is only available in creative |
00:56 |
DoyleChris |
can i enable the radar mode by a privliage without creative mode |
00:56 |
DoyleChris |
or add server to the code |
01:01 |
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01:04 |
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01:04 |
p_gimeno |
https://notabug.org/pgimeno/Gists/src/minetest--enable-minimap-mod |
01:09 |
p_gimeno |
or do you want to enable it for certain users only? |
01:10 |
DoyleChris |
just me |
01:11 |
DoyleChris |
i have all privs except creative |
01:14 |
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01:15 |
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01:19 |
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01:20 |
Ganome317 |
The last world I generated for players, did not generate below -850:Y. Players would fall all the way to -31000 |
01:20 |
Ganome317 |
I saved the world file and wiped |
01:27 |
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02:49 |
Dr-Frankenstone |
rubenwardy: Good job on claiming that google knowledge panel! It's still-claimable existence being so prominent in the forums had me a little nervous |
02:52 |
rubenwardy |
:) |
03:08 |
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04:06 |
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04:06 |
Jaidx |
Hi |
04:22 |
kaeza |
Greetings, Jaidx. |
04:40 |
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04:56 |
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05:26 |
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05:59 |
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06:01 |
haslo |
Hi. How can I make minetest render blocks that are far away that Im looking at? Ive increased the viewing range to 400 but its not that nice yet. Whats a good number to set so it would be more like minecraft? |
06:01 |
norkle |
minetest ftw! |
06:09 |
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06:26 |
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06:32 |
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07:36 |
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08:47 |
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09:34 |
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09:52 |
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10:01 |
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10:17 |
MinetestBot |
[git] SmallJoker -> minetest/minetest_game: Use group:stick in recipes (fixes #2306) dd3f3b2 https://git.io/fjJi5 (2019-03-24T09:59:34Z) |
11:00 |
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11:05 |
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11:11 |
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12:07 |
Quiark |
is there any survival game that requires a group of players to coordinate (otherwise they won't make it)? Like good old pre-historic times |
12:08 |
Krock |
like CTF? |
12:08 |
Krock |
hello btw |
12:10 |
Quiark |
I mean survive the environment, not other team |
12:17 |
Krock |
hunger, nssm and some other mob mods should do the trick. you could also tune the noise params to rarely generate habitable areas |
12:18 |
Emerald2 |
Too bad sticks and stones server isn't up anymore. |
12:31 |
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12:58 |
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12:59 |
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13:02 |
JDCodeIt |
Hi All, just tried the migrate-auth and the system says : Unknown command-line parameter "--migrate-auth" - Is this not supported? |
13:06 |
JDCodeIt |
...duh - I guess that is new in 5.0.0 - not backported to stable 0.4 because it was an enhancement |
13:07 |
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13:09 |
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13:13 |
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13:17 |
Krock |
JDCodeIt: are you sure it's 5.0.0 stable? --migrate-auth <dst_backend> exists there for sure |
13:18 |
Krock |
the sqlite auth backend is a 5.0.0 feature |
13:18 |
Krock |
so you obviously don't have any other backends in 0.4.x to convert to (i.e. non-existent parameter) |
13:20 |
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13:22 |
JDCodeIt |
Yup - it was a"duh" - I was using 0.4.17.1 |
13:36 |
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14:04 |
Krock |
no luck there |
14:16 |
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15:01 |
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15:08 |
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15:33 |
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15:36 |
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15:48 |
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15:52 |
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16:09 |
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16:19 |
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16:33 |
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16:38 |
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17:08 |
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17:18 |
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17:21 |
DoyleChris |
i still can not get diamond blocks to appear in a world on mapgen |
17:24 |
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17:33 |
JDCodeIt |
DoyleChris: I only see default:stone_with_diamonds in minetest_game - did you do something special with mapgen.lua? |
17:36 |
DoyleChris |
See i created mod for my server to add the block diamond below 5000 units. |
17:37 |
DoyleChris |
this is the init.lua i created https://pastebin.com/9wgHH97N |
17:38 |
DoyleChris |
i just copied the mese block code from the mapgen and changed it and created a init.lua through it in a folder named diamond and enabled it in the game. |
17:38 |
DoyleChris |
but i cant get the diamond blocks to show up |
17:47 |
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17:57 |
JDCodeIt |
The ore is placed in order of registrations - you might want to make a dependency so that default does its registrations first - although the params you have would probably give nearly solid diamond:-) |
17:58 |
DoyleChris |
thats what i want a solid diamond block. but i cant get them to show up in mapgen |
17:59 |
JDCodeIt |
do you have a depends.txt or mod.conf in your folder? You should ensure default loads first |
18:03 |
DoyleChris |
no |
18:04 |
JDCodeIt |
not sure what would happen if the registration references a node that is not defined yet - maybe nothing like you are seeing |
18:05 |
DoyleChris |
just need default in a depends.txt file |
18:05 |
JDCodeIt |
Yes, but that method is legacy - take a look at mod.conf definition if you want to be more modern |
18:07 |
JDCodeIt |
Remember that blocks already generated will not get replaced with the new definition, so you will need to go someplace "new" |
18:07 |
DoyleChris |
yes |
18:10 |
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18:12 |
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18:12 |
DoyleChris |
that worked adding those files |
18:13 |
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18:30 |
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19:07 |
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20:00 |
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21:17 |
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21:22 |
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21:25 |
kaeza |
Greetings. |
21:27 |
clavi |
hey |
21:51 |
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21:59 |
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23:00 |
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23:11 |
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23:12 |
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23:13 |
DarVVin |
I'm trying to install mods on my server. |
23:13 |
DarVVin |
I'm running Unraid, and the server is in a docker container, I have it up and working. |
23:14 |
DarVVin |
I follow the instructions to unzip the mods into the Mod directory, and then edit the world.mt file to load the mod. Every mod I've tried, thelogs say Unable to find mod mod_name. |
23:14 |
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23:17 |
DarVVin |
https://www.awesomescreenshot.com/image/3934242/147e9476bc9d379fb62c3c3adc4032c3 |
23:18 |
kaeza |
!mod mobs redo |
23:18 |
MinetestBot |
kaeza: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 |
23:19 |
kaeza |
You should name it just "mobs". |
23:20 |
kaeza |
But that probably won't solve anything... |
23:20 |
DarVVin |
Name the directory just "mobs" and then "load_mod_mobs = true" in the worlds.mt? |
23:20 |
kaeza |
Yep. |
23:20 |
DarVVin |
I have the issue with every mod. |
23:21 |
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23:22 |
kaeza |
Oh, docker container... |
23:23 |
DarVVin |
That seemed to have worked. |
23:23 |
DarVVin |
https://www.awesomescreenshot.com/image/3934247/2197a58d181107dcbb538a37d43129bf |
23:27 |
kaeza |
You should name the mods as the name between [brackets] in the topic title, it whatever is put in name variable in mod.conf, if available. |
23:28 |
kaeza |
s/it/or/ |
23:31 |
kaeza |
Mods having an explicit name should cause no issues however you name their directory, but you should still use their canonical name in world.mt. |
23:33 |
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23:49 |
DarVVin |
Thanks, that's good to know. |