Time |
Nick |
Message |
00:06 |
galaxie |
VanessaE: Does homedecor work with flat mapgen? It's messing up on unifieddyes, whose docs say it needs minetest_game..? |
00:06 |
VanessaE |
it should be fine. |
00:06 |
VanessaE |
you already have minetest_game if you can run homedecor |
00:07 |
VanessaE |
(afair, unified_dyes only uses default and dyes from there) |
00:08 |
galaxie |
VanessaE: Well, it's giving me an error: mods/homedecor_modpack/homedecor/misc-nodes.lua:535: attempt to call a nil value |
00:08 |
VanessaE |
so install minetest_game :P |
00:08 |
VanessaE |
most mods use it as far as I know |
00:09 |
galaxie |
I have minetest_game installed, just I didn't generate the world with it. |
00:09 |
galaxie |
Actually, I did. Huh. |
00:10 |
VanessaE |
pastebin the full error please. |
00:12 |
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00:14 |
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00:15 |
galaxie |
Well, the error's different now that I realized I was running it from Git HEAD and not latest release, but it still doesn't work: https://pastebin.com/0KMmfgsF |
00:15 |
VanessaE |
your unified dyes is outdated. |
00:15 |
VanessaE |
get it from https://gitlab.com/VanessaE/unifieddyes |
00:16 |
galaxie |
I took it from minetest-mods.. |
00:16 |
VanessaE |
that's outdated. |
00:16 |
VanessaE |
sofar: will you please just kill those repos? |
00:17 |
galaxie |
OK. Who's in charge of... ah. |
00:17 |
VanessaE |
all my stuff is on gitlab, has been since June |
00:20 |
galaxie |
Is there some mod that includes the textures or at least equivalent ones from MineCraft? I mean, I guess MineClone 2 but that's a game and not a mod.. |
00:20 |
entuland |
you'd better look for a texture pack instead, galaxie |
00:20 |
entuland |
chances are that someone created one such a pack somewhere |
00:21 |
Taoki |
paramat: I tried my mod with large structures for the first time today. Pretty worried about the results: When spawning large buildings, there's almost never a time when structures don't appear badly cut off. Only half of the spawns sometimes. Alongside the same frequent crashes. |
00:21 |
VanessaE |
galaxie: and anyone who has turned Minecraft textures into an installable texture pack for Minetest, or anything else, is also doing so illegally. |
00:21 |
Taoki |
I hope we can take a look at what's wrong with spawning from on_generate sometime. Definitely needs a way to divide schematics and spawn the right parts of each one per chunk. |
00:22 |
VanessaE |
(such textures would be copyrighted and not under a permissive license) |
00:22 |
galaxie |
I guess so. I just ain't seeing some blocks I might want to have. |
00:23 |
entuland |
galaxie: you can still create a texture pack for yourself and override whatever texture as you wish (it will work on online servers as well, but only you will see them) |
00:23 |
VanessaE |
Taoki: you'd have to use a Lua VM to forceably emerge all blocks the structure can occupy, prior to spawning it. and then, you'll want to spawn each structure "gradually" to avoid lag. |
00:23 |
argyle77 |
Whoa! All rows of the light_LUT array in light.cpp set to 255 gives a whole new perspective on caves! |
00:23 |
VanessaE |
galaxie: what sorta blocks would you want? |
00:24 |
Taoki |
VanessaE: I am using the voxelmanip already. Messed with it in various ways, nothing seems to fix it (either the crashes or incomplete structures). |
00:24 |
entuland |
argyle77: even just increasing the gamma could help there :P but then, outside may hurt the eyes :P |
00:25 |
VanessaE |
Taoki: strange.. |
00:26 |
Taoki |
The incomplete structures have been there for years. The crashes and memory leaks are newer though. |
00:27 |
VanessaE |
how much of "incomplete" is cavegen griefing? :) |
00:28 |
galaxie |
Vanessa: Something like smooth quartz and stuff. |
00:28 |
VanessaE |
quartz mod :) |
00:28 |
VanessaE |
https://github.com/minetest-mods/quartz |
00:28 |
VanessaE |
that's the one I use |
00:28 |
galaxie |
And it's updated? :) |
00:29 |
galaxie |
Are almost all the mods on here server-side or client-side? |
00:29 |
VanessaE |
it's as up-to-date as it needs to be as far as I know... also, consider Dreambuilder. it has everything, including the kitchen sink (literally) |
00:29 |
VanessaE |
all are server-side |
00:29 |
VanessaE |
client-side modding is still in its infancy in MT |
00:30 |
VanessaE |
though it's taken a couple of very important steps forward since 5.0.0 became a thing. |
00:30 |
galaxie |
5.0.0? Isn't the current version 0.4.17.1?? |
00:31 |
rubenwardy |
the leading 0 is being removed |
00:31 |
rubenwardy |
0.5.0(.0) --> 5.0.0 |
00:31 |
galaxie |
That makes more sense. |
00:36 |
galaxie |
Where's the code for it? There are no branches/tags that I can see. |
00:37 |
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00:39 |
rubenwardy |
master |
00:39 |
rubenwardy |
master is 5.0.0-dev, stable-0.4 is 0.4.17.1 |
00:41 |
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00:43 |
galaxie |
Hmm. I just enabled Dreambuilder and realized that MineTest shows, say, signs_lib as disabled on the main screen, but enabled when expanded by the modpack. |
00:43 |
VanessaE |
yeah, minetest has modpack glitches. |
00:44 |
VanessaE |
remove your external copies of homedecor, signs, unified dyes, and so on. |
00:44 |
VanessaE |
MT will get them from the modpack |
00:44 |
VanessaE |
rubenwardy: isn't there a PR against 5.x to fix this? |
00:45 |
galaxie |
Hmmm, so far, the only mod I found that connects to an external network is the irc mod. Are there other examples? |
00:45 |
galaxie |
It even has SSL support.. |
00:47 |
VanessaE |
yes, there's a NIC in the digistuff mod |
00:48 |
VanessaE |
it's rudimentary, but it can (via cURL) reach out to a website to fetch e.g. text to be displayed on a digilines LCD. |
00:48 |
galaxie |
Oh, I meant like session. So like telnet or IRC or WebSockets.. |
00:49 |
VanessaE |
and luk3yx has a "lurkcoin" mod that uses a website to facilitate deposit/withdrawal of "currency" mod Minegeld from one server to another (In survival mode only) |
00:49 |
VanessaE |
oh |
00:49 |
VanessaE |
um.. |
00:49 |
VanessaE |
I don't know :) |
00:49 |
galaxie |
And wouldn't that need to be enabled in secure mods or whatever that was? |
00:49 |
VanessaE |
yes, I believe so |
00:49 |
* luk3yx |
|
00:50 |
luk3yx |
HTTP(S)-enabled mods do need to be in `secure.http_mods` (I think) |
00:50 |
galaxie |
Wait, wouldn't this HAVE to be a client-side mod? |
00:50 |
VanessaE |
no |
00:50 |
galaxie |
Or does this make the server do the requests? |
00:51 |
VanessaE |
all data is exchanged via the server |
00:58 |
argyle77 |
Is settingtypes.txt current, or obsolete? |
01:03 |
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01:03 |
VanessaE |
that's a current thing, isn't it? |
01:03 |
VanessaE |
(I'm getting kinda rusty in minetest modding ... ) |
01:04 |
argyle77 |
Okay, yeah looks like it. Its still in lua_api. |
01:07 |
argyle77 |
I love you work VanessaE! Dreambuilder modpack really fills out a world. |
01:07 |
VanessaE |
:) |
01:14 |
paramat |
Taoki maybe start with a thread in the forums describing the problems? as we don't know yet if it is an engine bug or a mod issue, i'll look at such a thread |
01:14 |
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01:16 |
paramat |
yeah settingtypes.txt is what creates the 'advanced/all settings' settings menu |
01:23 |
paramat |
well, the existing struture mod issues at github are an ok place too. i just need to try to understand your mod, look at the code and use it |
01:25 |
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01:26 |
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01:29 |
Taoki |
I shall look into it when I have time in the next days |
01:36 |
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01:42 |
paramat |
a memory leak is an engine issue so yes we should continue to discuss in the engine issues you have opened |
01:44 |
GreenDimond |
also #8228 :3 |
01:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/8228 -- Airlike node wielditems with no tiles inherit surrounding node textures and can be animated (!) |
02:04 |
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03:36 |
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04:39 |
Emerald2 |
lol nice forum maintenance page |
04:39 |
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04:43 |
GreenDimond |
It was just backed up like a day or two ago |
04:43 |
GreenDimond |
sheesh |
05:10 |
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12:31 |
MinetestBot |
[git] sfan5 -> minetest/master-server: Move some styles back into index.html 8aa2efd https://git.io/fh7fh (2019-02-13T12:28:32Z) |
12:31 |
MinetestBot |
[git] luk3yx -> minetest/master-server: Add nicer CSS 8d0c99b https://git.io/fh7fj (2019-02-13T12:24:06Z) |
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14:56 |
argyle77 |
If I register two ores, is there a guaranteed order that they'll be executed / placed in? |
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17:45 |
JDCodeIt |
paramat: updating the dev wiki for mg_flags - minetest.conf.example does not include "trees" "v6_biomeblend" "v6_jungles"... and the generators have their own special flags - should I follow that minetest.conf.example in the Wiki? |
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17:59 |
JDCodeIt |
galaxie: dev wiki updated - hope that helps - https://dev.minetest.net/mg_flags |
18:11 |
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18:12 |
argyle77 |
Is there a way to ask the engine if it supports a particular ore type (scatter, sheet, strata, etc,...)? |
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18:46 |
JDCodeIt |
At servers.minetest.net - what controls the order in which mods appear in the mouse-over help pop-up? |
18:50 |
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18:51 |
sfan5 |
the mods are display in the order minetest decides to send them |
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19:00 |
Andrey01 |
hi |
19:01 |
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19:01 |
Andrey01 |
what does the error "Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (51,21,205) (block (3,1,12))" mean when trying to set a node? |
19:02 |
Andrey01 |
and also why can it happen? |
19:05 |
sofar |
bad mod code |
19:05 |
sofar |
but, could be very hard to find out which mod did the bad thing |
19:07 |
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19:13 |
benrob0329 |
woah Wuzzy is on IRC |
19:13 |
Wuzzy |
hi |
19:13 |
GreenDimond |
He is frequently |
19:14 |
benrob0329 |
Hmm, maybe it's just that he has become more active as I've become less active |
19:15 |
argyle77 |
Hi! Does anyone know if I register two ores, is there a guaranteed order that they'll be executed / placed in? |
19:15 |
Wuzzy |
i believe it does matter |
19:15 |
Wuzzy |
registering ore A before B gives different result than vice-versa |
19:16 |
Wuzzy |
so the mapgen generation order is not just random. :) |
19:16 |
Andrey01 |
but what a reason can it happen? and what does "CONTENT_IGNORE" mean? |
19:17 |
argyle77 |
I see that it is different, but I'm trying to make sure I get a consistent result. |
19:17 |
Wuzzy |
https://wiki.minetest.net/Ignore |
19:18 |
Wuzzy |
Andrey01: the error message most likely means that some mod tried to place a node that is not defined |
19:18 |
Wuzzy |
e.g. if you try to place default:appl <<< classic typo |
19:18 |
Wuzzy |
sofar: the error message could be nicer, tho |
19:19 |
Wuzzy |
maybe something like "ERROR: Unknown node 'example:blafoobla'" |
19:19 |
Wuzzy |
at position XYZ |
19:21 |
argyle77 |
Another one, is there a way to ask the engine if it supports a particular ore type (scatter, sheet, strata, etc,...)? I have a kind-of work-around, but its kludgy. |
19:23 |
Andrey01 |
ah, yes, now it works, thank you! |
19:23 |
Andrey01 |
i fixed to the proper nodename |
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21:11 |
Andrey01 |
just for clarification: does 'lenght' parameter set a speed of tile animation? |
21:12 |
Andrey01 |
of 'vertical_frames' type |
21:15 |
GreenDimond |
yes |
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22:12 |
entuland |
I'm experiencing something strange - at times, the game feels unresponsive, I put stuff into chests or bags or furnace, and the game takes several seconds to show me the effect of those actions |
22:12 |
entuland |
I thought it was a connection issue (cause I have many) but when I went to check my network stats, I noticed that minetest was downloading about half a megabit per second (which is good for my connection speed) but it's strange cause I wasn't moving around loading chunks or the alike |
22:13 |
fwhcat |
entuland, what OS ? what GFX card do you have ? and have you tried with lower graphic settings ? |
22:14 |
entuland |
I'm on windows 10, minetest 0.4.17, the GPU is an NVIDIA GeForce GTX 1060 3GB |
22:15 |
entuland |
the graphic settings are pretty low (no shaders, no fancy stuff around, almost the minimum) |
22:15 |
fwhcat |
Does your game freezes also on singleplayer games ? |
22:16 |
entuland |
nope, I don't have any problem in singleplayer, only slightly lower FPS due to the system also running the server side code locally |
22:16 |
entuland |
what puzzles me is why is it downloading all that stuff without moving around in areas I have fully loaded |
22:17 |
entuland |
view range pretty low (under 100) and no infinite view range |
22:18 |
entuland |
I wonder if I'm not getting data from the actions performed by other players even if they are thousands of blocks away |
22:18 |
entuland |
right now, again without moving around, only using some furnaces, the game is downloading a whopping 1Mbs |
22:19 |
entuland |
let me try in another area without any machines |
22:19 |
fwhcat |
is this on your server ? |
22:19 |
entuland |
nope |
22:19 |
ChimneySwift |
what server is that? |
22:19 |
entuland |
it's the /rocket area in Illuna TechEth |
22:19 |
fwhcat |
this can clearly comes from the server settings. |
22:19 |
entuland |
I wonder if it isn't due to the large amount of technic machinery here |
22:20 |
entuland |
apart from the unresposiveness of the machines' interfaces, the game is smooth |
22:20 |
fwhcat |
joining to test |
22:20 |
ChimneySwift |
delay in opening stuff is most likely due to Lua lag on server side combined with ping, technic does put a lot of network load. thanks to all the entities and Metadata changing |
22:20 |
argyle77 |
My slow computer drops to 4fps when I'm near my pipeworks-heavy item sorter. |
22:20 |
argyle77 |
But I hadn't noticed an associated lag. |
22:21 |
entuland |
I'm running at 60 fps normally in this area, I'm there right now |
22:21 |
fwhcat |
can't even connect to the server |
22:22 |
entuland |
port 30002 on illuna.rocks? |
22:22 |
fwhcat |
yes |
22:22 |
fwhcat |
MT 0.4.17.1 |
22:22 |
ChimneySwift |
does that server have player anim? that causes a heap of network usage too |
22:23 |
entuland |
dunno, I'll let the admins there know about this situation |
22:24 |
ChimneySwift |
do peoples heads move to follow where they're looking? (up and down) |
22:26 |
entuland |
checking |
22:26 |
entuland |
but I noticed that leaving that area was enough to stop the unreasonable download rate |
22:26 |
entuland |
so the culprit must be that area |
22:27 |
entuland |
no player animation, as far as I can tell |
22:27 |
ChimneySwift |
yeah, if it's pipeworks it's probably the entities |
22:27 |
entuland |
what's the mod's name? |
22:27 |
ChimneySwift |
k |
22:27 |
ChimneySwift |
player_anim iirc |
22:27 |
entuland |
it's mostly technic stuff afaict |
22:28 |
entuland |
there are some player* mods but not that one |
22:28 |
ChimneySwift |
k |
22:33 |
argyle77 |
pipeworks slows me down even when there is nothing travelling through the system (I think), though all my technic stuff is in the same area, so I couldn't pinpoint it |
22:34 |
entuland |
all right, the admins are on it, hopefully that's something that helps them spotting some issue and improve the performance |
22:34 |
argyle77 |
Doesn't seem to have an effect in single-player or when the client is on the same machine, but it kills me over the network. |
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23:01 |
paramat |
JDCodeIt wiki mg_flags page looks ok thanks |
23:03 |
paramat |
!tell argyle77 order of registration determines order of generation for ores (and decorations) |
23:03 |
MinetestBot |
paramat: I'll pass that on when argyle77 is around |
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23:24 |
MinetestBot |
argyle77: Feb-13 23:03 UTC <paramat> order of registration determines order of generation for ores (and decorations) |
23:25 |
argyle77 |
Thanks MinetestBot / paramat! |
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23:59 |
kaeza |
<3 MinetestBot |
23:59 |
MinetestBot |
<3 kaeza |