Time |
Nick |
Message |
00:07 |
MinetestBot |
[git] rubenwardy -> minetest/minetest_game: Add screenshot.png, and more info to game.conf bfde214 https://git.io/fh9Jk (2019-02-05T00:07:06Z) |
00:23 |
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00:25 |
MinetestBot |
[git] paramat -> minetest/minetest_game: 'permafrost_with_stones/moss' drops itself instead of permafrost 2033b2c https://git.io/fh9Jl (2019-02-05T00:24:04Z) |
00:26 |
argyle77 |
Hi! Does anyone know how to ask the engine in a mod if it supports the set_rotate function for entities? |
00:29 |
kaeza |
if obj.set_rotate then ... |
00:30 |
kaeza |
Note: obj is the ObjectRef, not the LuaEntity. |
00:33 |
argyle77 |
That does not appear to work (at least in the current dev). I'm getting a false, even though I know its supported. |
00:36 |
argyle77 |
Sorry, not false. nil |
00:37 |
rubenwardy |
Sounds like you have the entity |
00:37 |
argyle77 |
Its called as obj:set_rotate(rot) |
00:37 |
rubenwardy |
ent.object |
00:37 |
rubenwardy |
Where do you get obj from? |
00:37 |
argyle77 |
I'm operating on the return value of minetest.add_entity |
00:38 |
rubenwardy |
That's an entity |
00:38 |
rubenwardy |
Do .object to get the object |
00:39 |
argyle77 |
ok thanks. I'll try. lua_api.txt says its an ObjectRef |
00:39 |
rubenwardy |
Oh nevermind then |
00:42 |
kaeza |
argyle77: are you sure you're not doing "if obj:set_rotate(...) then ..." |
00:42 |
kaeza |
? |
00:42 |
kaeza |
There's a difference. |
00:43 |
argyle77 |
I tried both ways. One crashes, the other returns nil |
00:43 |
kaeza |
I see. |
00:44 |
kaeza |
Did you try as rubenwardy suggested? |
00:44 |
kaeza |
I.e. x.object |
00:45 |
argyle77 |
Wait. I was stupid. I checked obj.set_rotate. I was supposed to check obj.set_rotation |
00:45 |
argyle77 |
Thank you for your help. |
00:46 |
kaeza |
:I |
00:46 |
kaeza |
Figures. |
00:47 |
kaeza |
!next? |
00:48 |
kaeza |
MinetestBot! |
00:48 |
MinetestBot |
kaeza! |
00:48 |
kaeza |
MinetestBot <3 |
00:49 |
kaeza |
<3 MinetestBot |
00:49 |
MinetestBot |
<3 kaeza |
00:49 |
kaeza |
:-P |
00:56 |
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01:44 |
* entuland |
kicks MinetestBot |
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02:01 |
Soni |
can we get non-verbal programming languages yet |
02:02 |
Soni |
anyway good night o/ |
02:03 |
Xiong |
Graphic-token languages have bern around a long time... although never common. |
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05:49 |
anon343482 |
Anyone here? |
05:49 |
Emerald2 |
Some of us. What's up? |
05:49 |
anon343482 |
I was having an issue in my game |
05:50 |
Emerald2 |
What kind of issue and what game version? |
05:50 |
anon343482 |
wherever I step around the ground beneath me spawns a simple dirt block with grass on it at about 5 seconds, regardless of what the block is below me or if its in air |
05:51 |
anon343482 |
0.14.7.1 win64 |
05:51 |
Emerald2 |
That's... really odd. |
05:52 |
Emerald2 |
I don't know the ins and outs of how stuff works, so hopefully some other peeps are lurking around here. :) |
06:00 |
anon343482 |
Just double-checked, only an issue with Voxelgarden |
06:02 |
anon343482 |
also more like 30 seconds |
06:03 |
Emerald2 |
Aha. |
06:07 |
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06:07 |
anon343482 |
unrelated, but inputting |
06:07 |
anon343482 |
"Black" as your seed in v7 makes a nice world |
06:08 |
anon343482 |
"black" not "Black" |
06:29 |
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10:20 |
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10:22 |
Xiong |
Okay well I'm done with my first serious quarry in five years. It's better but still underwhelming. |
10:24 |
Xiong |
Forget the reactor. Perhaps you value it as a difficult goal but a quarry runs perfectly well without one; and I'm not certain I'd want to dig that much stuff by hand. |
10:28 |
Xiong |
If you build in a downstairs HV battbox, you can run a quarry on any power source; but it will stutter if fed less than its full rated 10 kW. If it runs short of juice, it skips a block or more before resuming. The skip creates a shadow: skip every block under the first skip, every floor below. |
10:29 |
Xiong |
The skip shadow can be a useful tool but it's an inconvenience when it's random. So I suggest full power. |
10:32 |
Xiong |
The MV hydro is the ticket. Six is almost enough but the upconversion loss leaves the quarry still underpowered. Seven hydros do it; I installed eight. No harm in a little extra; you might want to run other equipment. |
10:32 |
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10:37 |
Xiong |
The converter sucks 10 kW by default (so 9 kW out)... and that's max. So you need two converters. When they're both installed (in parallel), they demand a total of 20 kW, which isn't available, so they get nothing. Reset one converter to 2 kW and that'll run the quarry and charge the battbox... so you can keep your drill and prospector charged. |
10:38 |
Xiong |
You need two switching stations, one for each of MV, HV. I didn't bother with an MV battbox. |
10:40 |
Xiong |
So that's 7 or 8 hydros, 2 switches, 2 converters, an HV battbox, and the quarry. It's an easy one-trip carry. |
10:43 |
Xiong |
You need very little MV cable unless you want to run equipment; and only about 9 sections of HV. I avoided any local processing and tubed up the entire output. So that's just the one section of TP below |
10:50 |
Xiong |
Last time I played, I did build a reactor and it was a big job... and this was when fuel rod production was simple. I can't imagine building one now for any practical purpose. I quarried like mad around that reactor and never went further than about 50 m from it. The hydro stack takes about ten minutes to set up, less to tear down... never needs fuel, can be taken up at any time, and the worst hazard is a little spilt water. |
10:55 |
Xiong |
Quarry is not a smart robot. It punches a square hole down until it hits 100 m or you turn it off. So picking the walls is important. I install sgg every 5 m; eight spaced around a "radius 8" hole with 17 m sides. I followed the floors down and took what I saw; I also prospected for Ds. |
10:56 |
Xiong |
Good thing! About a third of my total haul was hand picked; half the Ds. |
10:59 |
Xiong |
Picking wasn't just the shaft walls. Inevitably, we broke into existing natural caves. This meant waiting out the time away from.the jagged edge. At one level, only a quarter was solid, the rest air. |
11:00 |
Xiong |
So the good side is that when possible, I was able to step into the natural hole and take what showed. |
11:03 |
Xiong |
Here's where the skip shadow wins. I ran a rope from -2270 down the side of the shaft; and laid a skip block dead center, punctuated it with more sgg. No need to light the working floor since it'll be quarried next pass... but when the floor starts to vanish it's nice to see what I've got left! |
11:06 |
Xiong |
A few stacks of coal and kalite; a few each of iron and copper; about a stack each of tin, zinc, silver, gold. Less than a stack of mithril and chrome... and would've been less but for picking. |
11:08 |
Xiong |
Plenty of mese, about two stacks; but only two blocks... in the wall. The quarry went right past, of course. A stack of diamonds but I worked hard to get them |
11:08 |
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11:09 |
Xiong |
And the hydro stack cost a mere 24 Ds. Hey, my Mk3 drill cost as much. |
11:11 |
Xiong |
I quit at 90 m, what with the floor disappearing again. Air takes no time to dig but... yields nothing. |
11:11 |
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11:15 |
Xiong |
The quarry now includes a local buffer which is ejected slot by slot from time to time... while mining pauses. Ignoring this (and air and skips) the quarry digs on block per second, as advertised. That only sounds fast. One 17 m square floor takes almost five minutes to strip; so ideally it'd be 500 minutes to finish the pit. Reality varies. |
11:16 |
Xiong |
That's a full workday, with juicy overtime! |
11:17 |
JDCodeIt |
Is this the right forum for modding questions? |
11:18 |
Xiong |
This is! |
11:18 |
Xiong |
And I've said everything needful about quarry. Shoot. |
11:18 |
JDCodeIt |
Oh, good - does anyone know why the side effect happens in tool_capabilities - groupcaps with the following makes the tool able to break anything: weryhard = {times={[3]=0.50, [2]=1.00, [1]=1.50, [0]=2.00}, uses=350, maxlevel=3}, |
11:18 |
JDCodeIt |
Notice the [0]=2.00 |
11:19 |
JDCodeIt |
Without the [0] entry the tool behaves correctly and matches only nodes with same groups |
11:19 |
Xiong |
I can't answer but I'm interested. |
11:20 |
JDCodeIt |
Found it in xtraores mod |
11:20 |
Xiong |
What happens with other variations? |
11:22 |
JDCodeIt |
Most tools have the times entries 1,2, and 3 - I only tried with and without - breaking nodes with groups other than those listed (xtraores drill series) |
11:22 |
Xiong |
I'd naturally whip up a test mod with about a dozen cases... corner cases, "regular" cases, my desired case and a few tricky wrinkles, and a few cases randomly chosen. |
11:23 |
Xiong |
Are you sure [0] means "does not ever cut"? |
11:24 |
JDCodeIt |
The lua api documentation does really explicitly say this will happen |
11:24 |
Xiong |
Well. Not to be rude. But that's not my question. |
11:25 |
Xiong |
I strongly uphold detailed, accurate docs. I don't see them as often as I'd like. |
11:25 |
JDCodeIt |
Simple test - use xtraores and jail - you should not be able to dig jail (unbreakable=1) with a tool that has crumbly, weryhard, and cracky groups |
11:26 |
Xiong |
And? What results? |
11:26 |
JDCodeIt |
You can drill jail in almost no-time with any of the drills - [0]=<something> in the times |
11:27 |
JDCodeIt |
lua doc just has "-" listed for this condition |
11:27 |
JDCodeIt |
crumbly 0 1 2 3 4 <- level |
11:28 |
JDCodeIt |
-> 0 - - - - - |
11:28 |
Xiong |
I don't follow you but it sounds as if you have all the info you need to test your current theory and a number of others. |
11:29 |
Xiong |
Throw the docs away and try stuff, learn. |
11:29 |
JDCodeIt |
but the documentation clearly says it is checking existence of a group as a required condition - so it should have done nothing |
11:30 |
JDCodeIt |
maybe I pinpoint in the core code and take it back to the developers then |
11:30 |
Xiong |
I will tell a relevant shaggy dog. Back when, I cranked out a small project in 8085 assembler: about 1.5 k object. |
11:31 |
JDCodeIt |
...and the 8085 assembler docs were incorrect? |
11:31 |
JDCodeIt |
I worked on Z80 - at least then you could remember all the commands, so few |
11:32 |
Xiong |
Because I'm an old hardware dog I followed my pop's advice and commented nearly every line... making up the 1:1 ratio by balancing obvious lines with clear comment blocks for every routine. |
11:33 |
Xiong |
Eventually I wrote as much code as was sane and waited for the other guy to build the hardware I'd specified. Eventually I just built one by hand. Debugged awhile. |
11:35 |
Xiong |
I came to a stopping point and... stopped. My contract was up. I printed the whole assembled program out on 132 col greenbar with the client logo on top... and handed it and the disk to the other guy. |
11:37 |
Xiong |
Now he was a self-centered tool and it pains me to say he taught me sth... without intending it. He took my listing and a blank page and *covered up* the comments, started to read. I asked why. |
11:37 |
Xiong |
He said "I don't care what you say your code does. I care what it does." |
11:38 |
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11:38 |
JDCodeIt |
...yes, and now I will need to go deep into the code to find where this happens, then point it out to the developers |
11:39 |
JDCodeIt |
I guess "luckily" there are not many comments :-) |
11:39 |
Xiong |
I still comment as if the next reader is a murderous sysadmin who knows where I live. But I read code as if every line, code and comment, is written by a fool. |
11:41 |
Xiong |
Suggest you write that test mod. Exercise the API thoroughly. You will learn what it does and you'll have your test code to prove what you say. |
11:42 |
Xiong |
I wouldn't bother to read the code... at least not until I'd left the steaming turd on the other guy's doorstep. |
11:44 |
JDCodeIt |
OK, thanks! |
11:44 |
Xiong |
And with that!... I bid you good $localtime. I have $work soon and an episode of Good Doctor to watch and much lumber to saw. ;) |
11:57 |
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13:02 |
Soni |
Xiong: what's a graphic-token language? |
13:02 |
Soni |
APL? |
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17:41 |
tomraceroriginal |
hi |
17:42 |
tomraceroriginal |
Bls_Server: players |
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18:03 |
tomraceroriginal |
hi |
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19:01 |
VanessaE |
tomraceroriginal: wrong channel. |
19:01 |
tomraceroriginal |
? |
19:01 |
tomraceroriginal |
why? |
19:01 |
VanessaE |
[02-05 12:42] <tomraceroriginal> Bls_Server: players |
19:01 |
VanessaE |
there ain't any servers in this channel. |
19:01 |
tomraceroriginal |
yeah i know how i can shw to see the last-login |
19:02 |
tomraceroriginal |
yes i want try it on your creativ server dont work with Bls_Server: last-login Antares or VE_Creative: last-login.... |
19:02 |
VanessaE |
*shrug* |
19:02 |
tomraceroriginal |
shrug?? |
19:03 |
tomraceroriginal |
i am tomraceror because a other people use my name |
19:03 |
tomraceroriginal |
:( |
19:03 |
VanessaE |
I don't know anything about other servers besides mine |
19:03 |
tomraceroriginal |
you only like yours :D |
19:04 |
tomraceroriginal |
i only hate your sky block server sryyyy |
19:04 |
VanessaE |
:( |
19:04 |
VanessaE |
too hard? |
19:05 |
tomraceroriginal |
yepp |
19:05 |
tomraceroriginal |
and its a bit bugyy |
19:05 |
VanessaE |
nopr |
19:05 |
VanessaE |
nope |
19:05 |
tomraceroriginal |
i press shift and build and i fall down!! |
19:05 |
VanessaE |
not buggy at all |
19:05 |
VanessaE |
that would just be lag. |
19:06 |
tomraceroriginal |
i have in all games a good ping mostly 10ms |
19:06 |
VanessaE |
everyone has that happen on all servers from time to time. |
19:06 |
VanessaE |
ping is not lag. |
19:06 |
tomraceroriginal |
yes look at blokcy survival 10fps at spawn |
19:06 |
VanessaE |
fps is not lag. |
19:07 |
tomraceroriginal |
i know! but i mean servers will be lagger and bigger time to time |
19:07 |
VanessaE |
fps has nothing at all to do with lag. |
19:07 |
tomraceroriginal |
more build slower framerate |
19:07 |
tomraceroriginal |
on your skyblock sevrer 70fps :) |
19:08 |
VanessaE |
that's a rendering problem if the framerate is slow. 100% client-side. |
19:08 |
VanessaE |
lag is when the server is too busy to respond to something like opening a door or placing a block (so you fall), or the network connection is sluggish, causing similar effects. |
19:08 |
tomraceroriginal |
yepp thats my problem oon your skyblock sevrer without bad fps |
19:09 |
tomraceroriginal |
when is the realse 5.0 minetest clientß |
19:09 |
VanessaE |
well the server IS in France. |
19:09 |
tomraceroriginal |
on wiki is standing that will be realse in next time :) |
19:09 |
VanessaE |
5.0.0-rc1 came out a couple of days ago. |
19:09 |
tomraceroriginal |
yes i am in germany |
19:10 |
tomraceroriginal |
can you send a link? |
19:10 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=18&t=22078 |
19:10 |
tomraceroriginal |
thanky |
19:10 |
tomraceroriginal |
but the problem is i am to bad to claim 16 cobble stoone t level one |
19:11 |
VanessaE |
you just have to try again :P |
19:11 |
tomraceroriginal |
i must play a day to finish it! |
19:11 |
VanessaE |
nah, you can finish level 1 in an hour or less. |
19:11 |
tomraceroriginal |
wait back in a minute |
19:11 |
tomraceroriginal |
that i will see! |
19:14 |
VanessaE |
bbl |
19:15 |
tomraceroriginal |
i come ingame and i see you less one hour to finish it? |
19:19 |
tomraceroriginal |
i need a newer client? i cant join your server |
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19:33 |
tomraceroriginal |
vannessa? |
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21:08 |
FrostRanger |
just a quick question, do you have to set up port forwarding to run a multiplayer game on your local network? |
21:10 |
VanessaE |
not if all clients are on the LAN. |
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21:26 |
FrostRanger |
I figured out what I was doing wrong, thx! |
21:30 |
VanessaE |
!next |
21:30 |
MinetestBot |
Another satisfied customer. Next! |
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22:46 |
josiah_wi_ |
Test. |
22:46 |
VanessaE |
failed. |
22:46 |
VanessaE |
:P |
22:46 |
Emerald2 |
You must be asworld from discord. |
22:47 |
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22:47 |
josiah_wi_ |
Yes, idk if discord images can be seen here properly... |
22:47 |
josiah_wi_ |
https://media.discordapp.net/attachments/369123125021114369/542458780445573121/Screenshot_from_2019-02-05_15-35-15.png?width=400&height=289 |
22:47 |
VanessaE |
too small to read. next time use a text pastebin |
22:48 |
sfan5 |
https://media.discordapp.net/attachments/369123125021114369/542458780445573121/Screenshot_from_2019-02-05_15-35-15.png |
22:48 |
sfan5 |
or just remove the stupid url params |
22:48 |
josiah_wi_ |
Wow that helped a lot. |
22:48 |
VanessaE |
oh, derp |
22:50 |
josiah_wi_ |
I'm trying to build minetest 5.0, I got all the dependencies on the list and the makefile was generated without any trouble, but the compiler (g++?) is failing to link executable ../bin/minetest. |
22:51 |
sfan5 |
try passing -DENABLE_SYSTEM_JSONCPP=1 to cmake on the first step |
22:52 |
josiah_wi_ |
OK, I'll try that. |
22:55 |
josiah_wi_ |
It will take some time for it to compile, I'll return to keyboard in a little while to check on it. |
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josiah_wi_ |
Thanks sfan, that fixed the error it was throwing. |
23:11 |
josiah_wi_ |
I am now getting an abundant amount of errors related to Json. |
23:13 |
josiah_wi_ |
Silly me, I forgot to do make clean, ignore the previous message. |
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23:56 |
Sveta |
hello :) it does not look like the list of items (available from 'i') is internationalized, is it? how do i participate? |
23:58 |
Emerald2 |
Hi Sveta. Are you talking about translation, or something else? |
23:58 |
Sveta |
yes, about translation |
23:59 |
Emerald2 |
Hmm I guess rubenwardy is asleep at this point? |