Time |
Nick |
Message |
00:19 |
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00:19 |
MinetestBot |
hecks: Jan-25 22:28 UTC <paramat> i think nametags are text only, anything else you've seen are likely attached entities |
00:21 |
paramat |
added some comments |
00:22 |
hecks |
Who needs farmap when you can just write a raytracer in texstrings https://a.uguu.se/o4JLcU5aDMt4_horizon.png |
00:25 |
hecks |
This renders the actual heightmap as seen by the mapgen and correctly "predicts" surrounding terrain |
00:27 |
paramat |
! |
00:28 |
hecks |
I'll ask again, are old textures ever garbage collected? |
00:28 |
paramat |
does a distant area need to be conventionally generated first to create this farmap? |
00:29 |
paramat |
not sure |
00:29 |
hecks |
No, this evaluates the perlin noise used by the mapgen |
00:29 |
hecks |
It's not much more intensive than a sign with text that usual text mods do, and I can already think of dozens of ways to optimize it; my current implementation is super naive |
00:30 |
hecks |
all lua of course |
00:31 |
hecks |
Bandwidth issue is already solved by the fact that a texstring is a form of procedural texture compression, a poor man's Substance if you will |
00:31 |
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00:31 |
hecks |
Update frequency; once every 10 seconds looks great already and you can spread the rendering over a coroutine |
00:32 |
hecks |
Whether or not the client is smart enough to discard old skybox textures is my only concern at the moment |
00:32 |
hecks |
That, and having to port bits of the mapgen to lua; I'm focusing solely on v7 and other mapgens would need separate mirror implementations |
00:32 |
Fixer |
interesting |
00:34 |
hecks |
The renderer currently simply samples a circle of height values around the player, and renders it to a skybox, correcting for skybox projection |
00:34 |
hecks |
Making it an actual raymarcher that uses depth and height is what I'll try next |
00:35 |
paramat |
wow impressive |
00:36 |
hecks |
somewhat related https://a.uguu.se/UiprWMQhDqDS_msg.png |
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06:17 |
hecks |
https://a.uguu.se/Cp1eH4z5DtrX_marched.png |
06:20 |
hecks |
Accuracy still needs work but it looks plausibly like v7's output |
06:21 |
hecks |
Can't correlate distant features to actual map geometry though, perhaps the seed is off |
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06:48 |
hecks |
https://a.uguu.se/dcfODyvgkJmw_farmap3.png |
07:05 |
hecks |
https://a.uguu.se/IBFPPJc2TVDW_farmap4.png |
07:08 |
sofar |
you're doing it in lua, right? |
07:25 |
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07:44 |
hecks |
yes |
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07:45 |
hecks |
Now this is horse shit; the mapgen is using this magical persistence_map and I get no api to emulate it |
08:12 |
hecks |
now I'm making it render realtime for debugging https://a.uguu.se/QWybPg2KiOTQ_realtime.gif |
08:15 |
hecks |
it does feel like there is some correspondence between the skybox and the world, maybe the skybox is transposed in some way |
08:17 |
VanessaE |
what... is that? |
08:20 |
hecks |
Raytraced skybox |
08:20 |
VanessaE |
neat *snaps photo* |
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11:21 |
MinetestBot |
marisag: Jan-09 16:41 UTC <Ruslan1> hi |
11:21 |
MinetestBot |
marisag: Jan-09 16:42 UTC <Ruslan1> hi |
11:31 |
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12:19 |
Swedneck |
hecks I get connection untrusted |
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12:31 |
hecks |
the guy's cert just expired lol |
12:33 |
Swedneck |
you mean it expired literally just before i tried to view it? |
12:33 |
Swedneck |
oh wow yeah |
12:35 |
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13:14 |
MinetestBot |
[git] paramat -> minetest/minetest: Rename 'Advanced Settings' button to 'All Settings' (#8131) 1511086 https://git.io/fhKHO (2019-01-26T13:14:06Z) |
13:14 |
MinetestBot |
[git] pauloue -> minetest/minetest: Fix pkgmgr game install with RUN_IN_PLACE=0 (#8113) ded522b https://git.io/fhKH3 (2019-01-26T13:12:20Z) |
13:18 |
MinetestBot |
[git] SmallJoker -> minetest/minetest_game: Beds: Fix formspec size, no prepend 2ff9058 https://git.io/fhKH8 (2019-01-26T13:00:01Z) |
13:43 |
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13:43 |
dch |
impressive, most impressive |
13:50 |
Krock |
hmm? |
14:04 |
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14:08 |
dch |
just found minetest, amazing project! |
14:09 |
dch |
quite excited about doing some stuff in lua with my kids, they are minecraft mad ;-) |
14:09 |
rubenwardy |
did you find it through lars? |
14:16 |
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14:19 |
Krock |
dch: feel free to ask here if there are problems/questions :D |
14:20 |
dch |
Krock: first somebody has to tidy their room ;-) |
14:20 |
dch |
and I'll read through the lua plugin stuff and have a crack |
14:20 |
Krock |
!book |
14:20 |
MinetestBot |
Krock: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
14:21 |
dch |
yeah I already found that, another great community effort/contribution |
14:22 |
rubenwardy |
coming soon to a book store ~~near you~~ online |
14:24 |
Krock |
preorder now for just 99.⁹⁹€ per piece |
14:24 |
rubenwardy |
*page |
14:26 |
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14:36 |
dch |
lo |
14:36 |
dch |
lol |
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15:32 |
scr267 |
Is the infrastructure mod (https://forum.minetest.net/viewtopic.php?id=4822) being maintained somewhere else? |
15:37 |
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15:38 |
scr267 |
VanessaE: are you there by any chance? |
15:46 |
VanessaE |
no, I'm right *here* |
15:46 |
* VanessaE |
points at her chair |
15:47 |
VanessaE |
idk about infrastructure, but cheapie maintains a fork/blend of infra and the original streets mod[pack] |
15:47 |
VanessaE |
https://cheapiesystems.com/git/roads/ |
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16:10 |
scr267 |
VanessaE: LOL, ok thanks |
16:10 |
scr267 |
I ran into a bug with infra but managed to fix it... one of the callbacks was calling mesecon:node_swap and that doesn't exist anymore. |
16:10 |
scr267 |
so I simply called minetest.node_swap instead. |
16:10 |
scr267 |
and ajusted the params |
16:11 |
scr267 |
Did you ever run into an issue with leaftest where the map coords don't match the minetest server coords by a few hundred meters? |
16:12 |
VanessaE |
no |
16:12 |
scr267 |
Oki doke... |
16:12 |
scr267 |
I'm guessing I'm doing something wrong with some parameters I'm sending in. |
16:12 |
scr267 |
Anyway as usual thank you for your help :) |
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18:38 |
paramat |
!tell hecks waah i can't see your skybox screenshots: 'insecure connection' |
18:38 |
MinetestBot |
paramat: I'll pass that on when hecks is around |
18:54 |
sofar |
aguu.se's SSL certificate is bogus |
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19:07 |
mbblp[m] |
can somebody repost the screenshot of the raytracing shader? |
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19:28 |
MinetestBot |
[git] srifqi -> minetest/minetest: Add setting to disable confirmation on new player registration (#8102) 9126e17 https://git.io/fh6ej (2019-01-26T19:26:37Z) |
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20:07 |
pitriss |
Hi all.. Simply question.. Are there plans to get Minetest working on Xbox one? I mean not in developer mode. There is section in microsoft store for independent developers and eg froggato made it there.. |
20:11 |
sofar |
plans no, desires yes |
20:14 |
pitriss |
Thats kinda pity.. As MT made it to Android, wheres no sane controls available, but no xbox one where is more options for sane controls (gamepad isn obvious, but theres possibility to use even mouse/keyboard combo also) |
20:17 |
Krock |
isn't the xbox running some kind of embedded WIndows? |
20:18 |
Krock |
your nickname sounds familiar. did you play on the landrush server back on 2013 by any chance? |
20:18 |
pitriss |
zeah it should as it have normal AMD CPU and so on.. so architecture is the same as PC, format of executables might be different |
20:18 |
pitriss |
yes I did..:) |
20:18 |
pitriss |
But LR was empty after reborn.. :) |
20:19 |
Krock |
same instruction set, same OS. if you can get a binary there to launch it should work quite well (given the controls are supported) |
20:19 |
Krock |
indeed. it abandoned, which is quite sad |
20:19 |
pitriss |
it will be not so easy.. As normally you need to pay to access developers mode..:) |
20:19 |
Krock |
I went there a few times to tidy my ugly stone house into a wooden build |
20:20 |
Krock |
meh. flash linux on top of it |
20:21 |
pitriss |
I'm still linux user, unix admin and so on.. But I was tired of fiddling with wine/PoL constantly to play old games.. |
20:21 |
pitriss |
So I switched to Xbox for games and kept my desktop clean.. |
20:22 |
rubenwardy |
pitriss: Android is a much more open platform than XBox one |
20:22 |
rubenwardy |
it's only £17 to get a dev account, and anyone can make apps without the play store anyway |
20:23 |
pitriss |
I didn't did any research but theres part of MS store full of small games for free.. |
20:24 |
pitriss |
So I guess theres posibility to get MT there too.. It would be wonderfull especially if it will incorporate gamepad control as MC did..:) |
20:26 |
Swedneck |
pitriss: fwiw lutris exists now |
20:27 |
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20:29 |
pitriss |
Swedneck: lutris for xbox one?:) |
20:29 |
Swedneck |
ofc |
20:29 |
Swedneck |
they've yet to port it to linux however :P |
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22:36 |
MinetestBot |
hecks: Jan-26 18:38 UTC <paramat> waah i can't see your skybox screenshots: 'insecure connection' |
22:37 |
Swedneck |
is that a minetest <> irc bridge? |
22:39 |
sfan5 |
nope |
22:40 |
Swedneck |
where's that message from then |
22:42 |
sfan5 |
the message was left by paramat earlier when the recipient was offline |
22:42 |
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22:42 |
sfan5 |
MinetestBot "replays" the message when that user comes online |
22:43 |
Swedneck |
huh |
22:43 |
Swedneck |
irc is so weird :P |
22:45 |
Taoki |
Is there any way to make a node absorb flowing liquid falling on top of it? So if water is flowing over it, that water does not spill past. |
22:46 |
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22:47 |
paramat |
erm, how about an airlike node above the absorber with 'on flood' set to remove the water? |
22:47 |
paramat |
(or somehting like that) |
22:49 |
hecks |
that's a shitty hack; what if someone builds to this fake air and then removes the node |
22:50 |
Argyle77 |
Sup? Is it rude for a random stranger to make pull requests on git repositories out of the blue for crash fixes, mod integration, behavioral changes, etc? |
22:50 |
hecks |
It's not rude, just prepare for bureaucracy |
22:51 |
hecks |
crash fixes seem like a no brainer |
22:51 |
rubenwardy |
Argyle77: sounds good |
22:53 |
hecks |
oh right, I came here to ask; minetest.get_perlin() returns nil no matter what I feed it |
22:53 |
hecks |
the PerlinNoise constructor works but doesn't give me world specific noise |
22:54 |
hecks |
and I'm not sure how I'm supposed to "add" world seed to a setting seed inside lua, it doesn't feel like just +ing it will do |
22:54 |
Argyle77 |
Also, like if it was from a total noob who didn't really actually understand the engine yet and had never even tried to make a "pull request?" before? |
22:56 |
hecks |
There's not much in the engine to understand; also PRs exist just for this |
22:56 |
hecks |
if there's something wrong with your code, someone will point it out |
22:56 |
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22:57 |
Taoki |
Yeah, fake air isn't the best or simplest approach. Can do without if there's no better one, just that my drain nodes won't actually work :P |
22:57 |
Taoki |
Could be a good idea for a feature perhaps. A node parameter which when true, stops any neighboring liquid nodes from spilling. |
22:58 |
Taoki |
It sounds technically easy to implement: If the flowing liquid detects such a neighbor, it just stops spreading. |
22:58 |
Argyle77 |
ok thanks. |
23:00 |
hecks |
Modifying liquid simulation is harder than it sounds |
23:00 |
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23:01 |
Taoki |
It's definitely one of the more complex parts |
23:02 |
hecks |
It's not that complicated, it's just one of those closed, optimized "job systems" and adding things to it is a pain |
23:09 |
Xiong |
Sorry, I just dropped in. Recap? |
23:13 |
paramat |
perlin noise: there's 2 different APIs, one auto-adds the world seed |
23:15 |
paramat |
the airlike node could be made unreplaceable. or, make the liquid absorber itself floodable but does not remove itself in the on flood function, i think that might be possible |
23:16 |
paramat |
recap - see logs |
23:16 |
Xiong |
Deep discussion? |
23:18 |
hecks |
paramat: I know there's two APIs, it's just that the "right" one gives me nil, flips me off and takes a dump in my chimney |
23:19 |
Xiong |
I'd like a use case for this... invisible sponge. |
23:20 |
paramat |
ok i'll look at a code paste |
23:20 |
hecks |
Xiong: drains |
23:21 |
Xiong |
IMO the basic function... when I need it... is a basin. Flowing water enters and vanishes. At any rate, the basin never overflows. |
23:23 |
hecks |
https://pastebin.com/kdArMBwD |
23:23 |
Xiong |
This is my approach to technic hydropower plants. Whatever runs off the turbines falls into a shallow basin. I prefer using half-height slabs, looks better. What's a different use? |
23:23 |
hecks |
Minetest water never overflows anyway |
23:25 |
Xiong |
Well. If there's no catchment it can make a fair-size mess. |
23:25 |
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23:25 |
Xiong |
Anyway hecks I agree that v7 is less than perfect. But I like it overall. |
23:25 |
hecks |
It wouldn't be such a mess if water could wash dirt out and form rivers, I'd rather see that |
23:26 |
hecks |
I have no problems with v7, what is shitty is my approximation of it |
23:26 |
Xiong |
Well I'll let the sponge slide. |
23:27 |
Xiong |
I have problems with v7: two, maybe three. |
23:28 |
Xiong |
(1) No rubber trees. Go ahead and blame both moretrees and technic if you like. Still no fix in sight. |
23:28 |
Xiong |
(2) No sulfur. |
23:28 |
hecks |
That's not a mapgen issue, that's mod issues |
23:29 |
hecks |
Blame mods for not registering ores and decos correctly |
23:29 |
paramat |
yup |
23:29 |
hecks |
I do encounter rubber trees in "fresh" worlds; the trick is to enable all mods BEFORE you generate the map |
23:29 |
Xiong |
(3?) Little lava. Previous mapgens excessive lava but the v7 backlash goes too far... if no sulfur. |
23:29 |
paramat |
looking at paste |
23:29 |
rubenwardy |
code: https://github.com/minetest-mods/technic/blob/master/technic_worldgen/rubber.lua |
23:30 |
hecks |
there's hardly anything to look at in the paste; just the fact that I invoke get_perlin and get jack all for it |
23:32 |
Xiong |
If it's an easy fix... where is it? Rubber and sulfur in v6 so... it's always easy to point a finger. When two blocks of code meet and don't match, there's always finger pointing. I have yet to see a convincing general argument. |
23:33 |
rubenwardy |
sure enable_rubber_tree_generation is enabled? |
23:33 |
Xiong |
rubenwardy please, I've seen that file. What have I been missing? |
23:33 |
rubenwardy |
wait |
23:33 |
rubenwardy |
do you have moretrees installed? |
23:33 |
Xiong |
I do. |
23:33 |
rubenwardy |
yeah, the problem is moretrees |
23:34 |
rubenwardy |
moretrees uses biome_lib, which does not support v7 |
23:34 |
rubenwardy |
technic has a correct way to spawn the trees when moretrees isn't installed |
23:34 |
Xiong |
I am considering tackling the rubber-v7 issue; in which case I'll be exercising the technic fallback you linked. |
23:35 |
hecks |
yes, technic works |
23:35 |
Xiong |
"moretrees uses biome_lib, which does not support v7" -- I have heard this before but other moretrees work fine in v7. |
23:36 |
Xiong |
"technic works" -- then where's the sulfur? |
23:36 |
hecks |
in ethereal :P |
23:37 |
Xiong |
I don't think finger pointing is helpful. Egos get involved. Please look on me as an honest broker here: having contributed nothing to either part, I have nothing invested. |
23:37 |
paramat |
well, biome lib works with v7 but doesn't use it's heat and humidity distributions |
23:38 |
rubenwardy |
rubber_tree_biome is defined as only spawning between -5 and 5 |
23:38 |
Xiong |
paramat I see that rubber demands a narrow set of conditions, yes. |
23:38 |
rubenwardy |
so maybe the height varies too much for that? |
23:38 |
rubenwardy |
heh |
23:40 |
Xiong |
My postulate has been that rubber may be too demanding for a reasonable (even if quite rare) availability. But I have never seen a natural tree, not once; and nobody in this chan has spoken up with aye. |
23:42 |
Xiong |
So I *lean* toward total exclusion, not merely rubber requires unlikely coincidence. Which brings us to the testing question. |
23:42 |
Xiong |
What mapgen testing tools exist? |
23:45 |
Xiong |
... by which I mean end result tools along the way of: (1) emerge n chunks; (2) scan every emerged node for node hoge:piyo; (3) report |
23:46 |
paramat |
hecks, printing a noise object may inevitably give 'nil'. do you mean 'noise_obj:get_2d()' is failing? |
23:46 |
Swedneck |
is there a tutorial on making minetest mods? |
23:46 |
hecks |
Attempting to use it gives me the usual "indexing a nil value" |
23:46 |
Xiong |
Swedneck there is. |
23:46 |
hecks |
printing it should give me something like "table:0x00blah" or "userdata:0xfoobar" |
23:46 |
Xiong |
rubenwardy has written a pretty decent one. |
23:47 |
rubenwardy |
!book |
23:47 |
MinetestBot |
rubenwardy: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
23:47 |
rubenwardy |
Swedneck ^ |
23:47 |
Swedneck |
a link would be nice :P |
23:47 |
Xiong |
https://rubenwardy.com/minetest_modding_book/en/index.html |
23:47 |
rubenwardy |
lol |
23:47 |
Swedneck |
thanks! |
23:47 |
Xiong |
Patience grasshopper. |
23:48 |
rubenwardy |
Swedneck: I gave you a link with !book :P |
23:48 |
Xiong |
Does that work for all? |
23:48 |
Swedneck |
the irc bridge is slow |
23:48 |
rubenwardy |
ahh |
23:48 |
Xiong |
!book |
23:48 |
MinetestBot |
Xiong: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
23:48 |
rubenwardy |
!book lvm |
23:48 |
MinetestBot |
rubenwardy: Lua Voxel Manipulators - https://rubenwardy.com/minetest_modding_book//en/map/lvm.html |
23:48 |
Swedneck |
i sent that before your link showed up |
23:48 |
rubenwardy |
kk |
23:48 |
Xiong |
What? Like that's the Only Book? |
23:48 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Run updatepo.sh c2dabcf https://git.io/fh6Yb (2019-01-26T23:48:17Z) |
23:48 |
MinetestBot |
[git] translationsminetest.net -> minetest/minetest: Update translations c617526 https://git.io/fh6YN (2019-01-26T23:47:10Z) |
23:48 |
rubenwardy |
argh, double slash |
23:49 |
rubenwardy |
Xiong: the only book that matters |
23:49 |
Xiong |
Gonna have to go beyond mods for me to buy that. |
23:50 |
Xiong |
Okay well please let's not get distracted from rubber. |
23:50 |
paramat |
ok. i wonder if 'minetest.get_mapgen_setting_noiseparams()' returns a noiseparams format incompatible with 'minetest.get_perlin()' sounds crazy but i wouldn't be surprised |
23:51 |
hecks |
Then why aren't the number parameters working either? |
23:51 |
hecks |
minetest.get_perlin(seeddiff, octaves, persistence, scale) |
23:52 |
Xiong |
Let's say... as it does seem... that moretrees rubber runs afoul of v7 (totally and not just in falling short of expectations). I ask then why the technic fallback rubber checks for moretrees. Why would it be unacceptable for it to run always? |
23:55 |
hecks |
Why would you use moretrees anyway |
23:55 |
paramat |
'minetest.get_perlin( 0, 1, 1, 1 );' may be failing because 'scale', 4th param, is 1, it needs to be > 1 |
23:56 |
hecks |
let's try then |
23:56 |
paramat |
'minetest.get_mapgen_setting_noiseparams' may be returnig a string. try 'minetest.get_noiseparams(name)' instead |
23:56 |
paramat |
*returning |
23:57 |
hecks |
still nil; also get_mapgen_setting_noiseparams works with PerlinNoise() and lua_api says it returns NoiseParams |