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00:12 |
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rubenwardy |
Taoki: good to see you active again, at least for a short time :) |
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00:35 |
Taoki |
rubenwardy: Thank you ^^ |
00:36 |
* rubenwardy |
hopes you stick around |
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Xiong |
o/ |
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01:19 |
DoyleChris |
is there a way to place a block in mid air |
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Wuzzy2 |
DoyleChris: no, unless there is a mod for that. XD |
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12:40 |
MinetestBot |
[git] pauloue -> minetest/minetest: Fix some misspellings (#8104) 3fce27e https://git.io/fhWAM (2019-01-16T12:39:13Z) |
12:59 |
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13:04 |
Xiong |
Has anyone found a rubber tree in a v7 world... not a result of being planted? |
13:05 |
rubenwardy |
the answer is no if technic doesn't do things properly |
13:05 |
rubenwardy |
the correct way to spawn trees is using the decorations API, not biomeslib |
13:05 |
Xiong |
rubenwardy That's an interesting answer. |
13:06 |
rubenwardy |
although actually, it should probably work |
13:06 |
rubenwardy |
https://github.com/minetest-mods/technic/blob/master/technic_worldgen/rubber.lua#L86 |
13:06 |
Xiong |
Let's set technic aside a moment. The moretrees mod should spawn rubber under specific conditions. |
13:06 |
rubenwardy |
although they will be quite rare |
13:07 |
Xiong |
Rare is okay... dunno how rare before it's too rare. None is bad. |
13:09 |
Xiong |
I know technic's backup rubber is flailing. Do you suggest moretrees fails too? |
13:16 |
Xiong |
rubenwardy? |
13:17 |
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13:19 |
Xiong |
The point's not to decide who to blame. I want to decide whether to concentrate on a fix in technic, moretrees, or both... and what solution to seek. And it's quite difficult for one person to say, flatly, rubber never spawns under such-and-such. |
13:26 |
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13:33 |
Xiong |
https://github.com/minetest-mods/technic/issues/464#issuecomment-454779845 |
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15:36 |
jas_ |
feeeel: https://youtu.be/7M60C-hgN2c?t=1667 |
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16:44 |
hecks |
jas_ what's the deal with that loss server |
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17:58 |
Xiong |
Well it's been odd. This story may get long so if there's better business I'll put it aside for later. But it's been very quiet. |
18:00 |
Xiong |
My current v7 world has dealt me funny cards. A week ago I hit -725 (hard) and the cavern is huge. I've been up top some but it's been hours below, spent mostly just trying to light it up. |
18:01 |
Xiong |
The joker is, very little mese, no diamonds. |
18:01 |
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18:04 |
Xiong |
Tempting to throw it over. Normally once I hit a little mese I dig straight until well below -1024. This time I have hammer and anvil so I can afford to dig for base metals. But seriously folks! |
18:04 |
hecks |
Hammer and anvil? |
18:05 |
Xiong |
I've actually pulled more mithril from this space than mese. |
18:05 |
Xiong |
hecks An extremely worthwhile mod. |
18:06 |
Xiong |
Use them to repair hand tools. Interesting limitations and costs. You still want a technic tool workshop when you can afford it. |
18:07 |
hecks |
The limitations and costs would only be interesting if I can't just remake the tools on the spot |
18:07 |
Xiong |
But as funny as it sounds, the anvil is portable. |
18:08 |
Xiong |
Well... how many picks do you throw away? |
18:09 |
hecks |
As many as I need to; a pick has to mine 3 of whatever it's made of to pay for itself |
18:09 |
hecks |
I've never had to think "oh no my tool broke" in mtg unless I was out of wood |
18:09 |
Xiong |
At some point I suppose you're drowning in resources and you figure it's not worthwhile, even to drag a worn tool up for machine repair. |
18:10 |
hecks |
Wood is the only thing you can't make underground |
18:11 |
Xiong |
Yes. Well... what if you fail to find 3 iron lumps before your pick breaks? This can happen early on. |
18:11 |
hecks |
This has *never* happened to me |
18:11 |
hecks |
what has happened that I failed to find extra mese at before 512, but oh well, I find it quickly enough |
18:12 |
Xiong |
Also don"t forget shovel, axe, other tools. You need to repair or replace. |
18:12 |
hecks |
Shovel; hardly needed |
18:12 |
hecks |
Axe, just used once to get a stack of wood |
18:12 |
Xiong |
And then? You never need more? |
18:13 |
hecks |
By then I have emerged from my first and only mine dive with between 1k and 2k steel in pack |
18:13 |
Xiong |
Never need to clear land for planting and building? |
18:13 |
hecks |
1k-ish copper, a stack of diamonds, about 2 stacks of mese... |
18:13 |
Xiong |
? |
18:14 |
hecks |
Sure I can and do clear land, with new tools |
18:14 |
hecks |
Really don't see the point in repairing; mining in minetest_game is too easy |
18:14 |
hecks |
unless this mod you've mentioned makes it harder in some way |
18:14 |
Xiong |
What on earth do you do... with nothing but a stack.of wood... to gather so much in one venture? |
18:15 |
hecks |
Okay, so, from the beginning... I punch some trees to make a wood pick. I only use this wood pick to get exactly 3 cobble for a stone one, then throw it out. |
18:16 |
hecks |
I mine some easy coal to bootstrap some torches. |
18:16 |
Xiong |
-- no, the anvil mod just gives you an anvil and hammer... the crafts, not the items. |
18:16 |
hecks |
I make a stone axe and chop 99 tree nodes. |
18:16 |
Xiong |
Yesyes. So do I. |
18:16 |
hecks |
If I'm playing with hunger, I forage a stack or two of food. Since I've been playing ethereal every time, bananas are the obvious choice. |
18:17 |
hecks |
So; 100 tree (not planks), 200 food, stone pick, some torches |
18:17 |
Xiong |
Don't know ethereal. |
18:17 |
Xiong |
Yes. This is all obvious. |
18:18 |
hecks |
Well then, I don't know what you're doing that this doesn't last you a mine-till-you're-full session |
18:18 |
hecks |
But what I do is, I don't dig straight down right away; I try to use natural caves for easy loot first. |
18:18 |
Xiong |
Well... "full" isn't much stuff. |
18:19 |
hecks |
Even if you compress your loot? |
18:19 |
Xiong |
?? |
18:19 |
hecks |
Making "blocks" from ingots to save space |
18:19 |
hecks |
Then again, this may or may not be a mod |
18:19 |
Xiong |
No, not. |
18:21 |
hecks |
Well then; compressed, you can fit about 1k of an ore in one space |
18:21 |
hecks |
Also, you can use craft space to carry things |
18:21 |
Xiong |
So you are down crafting furnaces, etc. Let me guess: you make no effort to craft a path you can follow down again, let alone return up along? |
18:22 |
hecks |
I do return to the surface; but the first mine is disposable |
18:22 |
hecks |
I dig one wherever I spawn and once I have my stacks, I look for a place to build things. Then I get bored and delete the world. |
18:22 |
Xiong |
Erm yes. |
18:23 |
hecks |
Anyway, for space management; when mining the inevitable cavern, I set up a smelting base |
18:23 |
Xiong |
You would. |
18:23 |
hecks |
and return to it periodically to make ingots; I also spend some of the precious wood for a couple chests to keep things in |
18:23 |
hecks |
though if you're a complete munchkin, you can store things in furnaces which are "free" down there |
18:23 |
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18:24 |
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18:24 |
hecks |
Eventually I do run out of space or wood; wood usually goes out first |
18:24 |
Xiong |
I could never tolerate this style. I need to work up top too. |
18:24 |
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18:24 |
hecks |
Well I do make things on the surface, once I've gotten the stuff I need |
18:25 |
Xiong |
How deep have you generally gone in this one big dig? |
18:25 |
kasbah[m] |
hello all, just started playing minetest on android |
18:25 |
hecks |
Up to 2k depending on when I hit the cavern. I do not explore further than that. |
18:26 |
kasbah[m] |
wondering how to separate out "stacks" of components into individuals when crafting |
18:26 |
Xiong |
Well thx hecks. You have given me real insight into why I play as I do. |
18:26 |
hecks |
A cavern usually has more than enough to satisfy my greed for one go; if I ever needed to, I'd likely dig a new hole |
18:27 |
hecks |
but ~800 copper is enough to build whatever the hell you want, as far as technic is concerned |
18:27 |
Xiong |
kasbah we call that splitting stacks. Which platform? |
18:28 |
kasbah[m] |
android |
18:28 |
Xiong |
Good on you! It's tricky. |
18:29 |
Xiong |
Touch the slot... inventory slot, craft slot, furnace or chest slot... and while holding that, make a second touch with another finger or knuckle. |
18:30 |
Xiong |
Sounds worse than it is. |
18:30 |
Xiong |
This splits two different ways, not easy to explain. |
18:30 |
kasbah[m] |
oh yeah, neat, thanks! |
18:31 |
Xiong |
Do you want the detail? Not easy to figure out... wasn't for me. |
18:31 |
kasbah[m] |
i got it, thanks, works pretty well |
18:32 |
Xiong |
Which way? |
18:33 |
Xiong |
Say you start with a stack of 8. You can split that 7-1 or 4-4. Two different... manipulations. |
18:33 |
kasbah[m] |
both, i think |
18:33 |
kasbah[m] |
using the first one mostly |
18:34 |
Xiong |
As the stacks get bigger you'll want both. |
18:35 |
Xiong |
It's common to want to distribute one or more stacks equally among four or six slots. |
18:36 |
Xiong |
May I recommend "unified inventory". Good for anyone, great for the Androider. |
18:36 |
kasbah[m] |
sure, what is it? |
18:37 |
Xiong |
UI has a feature that allows you to set up crafts quickly. Run it and I doubt you'll ask for help; it mostly explains itself. |
18:38 |
Xiong |
Erm... better back up... UI is a mod. Without mods, minetest has little more appeal than a pile of dry toast. |
18:39 |
kasbah[m] |
i'd need to install it? |
18:39 |
Xiong |
Much of the talk in this chan revolves around mods. |
18:39 |
Xiong |
Installing mods is a basic skill. |
18:40 |
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18:40 |
kasbah[m] |
sure sure, just having fun with the even more basic skills for now though :) |
18:40 |
Xiong |
Erm... I have much technical skill and plenty experience playing... not to declare myself any expert. And for me, quite a few things are... extra work on the phone. |
18:41 |
kasbah[m] |
thanks for your help! |
18:41 |
Xiong |
Keep me in mind. Most of us play on Linux. Android is full of wrinkles. |
18:42 |
hecks |
>Without mods, minetest has little more appeal than a pile of dry toast. |
18:42 |
hecks |
With mods, minetest has about as much appeal as burnt toast |
18:42 |
hecks |
Some call it an improvement |
18:43 |
kasbah[m] |
i'll look into it when i get bored for sure |
18:43 |
Xiong |
hecks I'd have put it more strongly if I could. |
18:45 |
Xiong |
All you can do is pile up some stone and call it home. I think of... dunno, maybe 8 or 10... as essential mods. If I play without them, I'm testing something, not playing for fun. |
18:45 |
hecks |
What I meant is, no matter how many "essential" mods you have, it's still bland |
18:46 |
Xiong |
It's worth saying that VanessaE is responsible for about half those mods. Credit where due. |
18:46 |
Xiong |
? |
18:47 |
Xiong |
Did you know Home Decor now has a piano? This time next year, I'll not be surprised to see it with a keyboard in its formspec. |
18:48 |
hecks |
I do not use homedecor, it's very bloated and doesn't fit the style well |
18:48 |
Xiong |
Bookshelves with removable and *writable* books. |
18:49 |
Xiong |
It is... very big. But... how do you get superglowglass? |
18:49 |
Unarelith |
wtf is superglowglass? |
18:49 |
hecks |
Hmm |
18:49 |
rubenwardy |
it's glass that glows bright |
18:49 |
Xiong |
??? |
18:49 |
rubenwardy |
whereas glow glass is just glass that glows |
18:49 |
hecks |
I do remember that homedecor was needed to have those nice splittable glow cubes |
18:49 |
rubenwardy |
glass -> glow glass -> super glow glass |
18:49 |
rubenwardy |
it's in Moreblocks |
18:49 |
hecks |
but I don't think it's required for superglow, yeah |
18:49 |
Xiong |
Unarelith you are missing out. |
18:50 |
hecks |
This reminds me; glow glass is another key element in mining resource management :) |
18:50 |
hecks |
but ol' torches still work |
18:50 |
Xiong |
Okay do sgg moved to moreblocks... another mod I don't play without. |
18:50 |
Xiong |
*so |
18:51 |
hecks |
You may be mistaking sgg for the solid glow cubes which are homedecor stuff |
18:51 |
Unarelith |
oh ok, but what is the difference between glow and super glow? In the first case it is just a source of light and in the second it's a source of light + it glows? |
18:51 |
Xiong |
Nono, sgg has all the advantage. |
18:51 |
hecks |
SGG is splittable and I don't remember the exact math but it's more efficient than placing torches |
18:52 |
Xiong |
Unarelith, sgg is brighter than "plain" glowglass. |
18:52 |
Xiong |
Try it you like it. Still a cheap craft and extremely versatile. |
18:53 |
Xiong |
If you stack 3 sgg, you can farm underground. |
18:53 |
hecks |
Some farming related things do not work underground from what I can remember |
18:54 |
hecks |
Saplings I think? |
18:54 |
Unarelith |
Well that's really interesting |
18:54 |
hecks |
but if I can farm cotton underground, oh boy |
18:54 |
Xiong |
Dunno. I've had tree farms deep. Didn't even require light. |
18:54 |
Xiong |
Things change! |
18:55 |
hecks |
Well technically it should work, plants don't need more than that |
18:55 |
hecks |
What is less realistic is underground furnaces, you'd choke to death on the smoke |
18:56 |
Xiong |
Anyway... have another look at home decor. I agree it's too fat but recently I stared at it, looking to cut it down. I couldn't see much to throw out. |
18:56 |
rubenwardy |
Unarelith: super glow glasses is brighter |
18:56 |
rubenwardy |
that's the difference |
18:56 |
rubenwardy |
and it's also more expansive because of that |
18:57 |
Xiong |
Your style may not work with a VCR and enamel fridge. But there are also many iron and brass trimmings good for stone castles. |
18:58 |
hecks |
I do not see the point of homedecor; why would I want to craft a non-functioning pony slaystation when I can craft a functioning luacontroller and program it |
18:58 |
Xiong |
Not a one-off! HD is a whole shopping mall. |
18:58 |
hecks |
and, with the right mods, technically a whole computer network ingame |
18:58 |
Xiong |
Erm dunno. I have no use for the toys. |
18:59 |
Unarelith |
rubenwardy, I can read thanks, I just don't understand which exact properties of the objects are increased to give it this "brighter" effect since I haven't used it, is it light range increase? a glowing effect on the block? something else? That's what I was asking. The technical meaning of "brighter". |
18:59 |
hecks |
Homedecor also makes craft guides hard to navigate, so much crap to page through |
18:59 |
hecks |
So much crap I'll never use, and I'll say it bluntly, much of it not really that good looking |
19:00 |
Xiong |
You may not care for HD; that's your right. I won't argue with taste. |
19:00 |
rubenwardy |
Unarelith: nodes can have a light source property, which determines how much light they give out |
19:00 |
rubenwardy |
light levels go up to 15 |
19:00 |
rubenwardy |
ie: 0-15 |
19:00 |
rubenwardy |
and node sources should only go up to 14, because 15 is for sunlight |
19:01 |
Unarelith |
oh yeah right, so it's just an increase of that value? |
19:01 |
scr267 |
hecks: If you are not happy with it, why not improve it or make something better? No point complaining right? |
19:01 |
Xiong |
Nono. The source has that value. |
19:01 |
scr267 |
It does what it was meant to do: decorate. |
19:02 |
Unarelith |
Xiong, it's just an increase of that value "between the two types of glow glass"? |
19:02 |
Xiong |
So far as I know, gg and sgg are identical except for brightness. |
19:02 |
hecks |
scr267: My issues with minetest and its mods run deeply enough that the only way to "improve" it is to make a whole subgame. |
19:02 |
hecks |
Which is coincidentally what I work on when I feel like it. |
19:03 |
scr267 |
hecks: Cool... and I apologize I don't want to throw flack your way unnecessarily. I agree some mods need work, but... |
19:04 |
Xiong |
Up to you Unarelith. When I use a block I want all the jazz I can yank from it. So I prefer sgg. |
19:05 |
Unarelith |
ok you didn't understand at all what I meant, nevermind x) |
19:05 |
Xiong |
I mean... you can work around many limitations. But why? |
19:05 |
Xiong |
Erm... dunno. You keep asking what's different. We've said. What more? |
19:06 |
hecks |
The problem isn't that mods need work, the problem is that there is no mod that makes mtg a game proper, with some point to it |
19:06 |
hecks |
and if someone were to make that wonderful mod, the mod would be "choked" by the rest of mtg's decisions |
19:07 |
hecks |
hence https://a.uguu.se/Azu4rrCK1hKT_yousenselag.png |
19:07 |
Xiong |
"nodes can have a light source property"... "gg and sgg are identical except for brightness"... there isn't much else to say. |
19:10 |
Xiong |
"light source property" is how much the node lights up surrounding nodes. It's not superficial appearance. One could design a block that looked like obsidian but shone like a noonday sun. |
19:10 |
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19:11 |
Xiong |
Erm... infact... I recall seeing a mod that provided an invisible light source. |
19:14 |
Xiong |
hecks it's a nice picture. Not for me thx. I already have nightmares about nearly-nekkid girls armed with swords... and worse. |
19:15 |
Xiong |
I can look at the pic but if I am busy planting weeds and one spooks me... I may not have a good day. |
19:16 |
hecks |
That's third person, dummy |
19:17 |
Xiong |
As for the "not a game" objection, I agree with the statement... but not the problem. |
19:17 |
Xiong |
? |
19:17 |
hecks |
also y'all here arguing about light blocks when you could just https://a.uguu.se/r3ShHEfqwGNb_light.mp4 |
19:18 |
Xiong |
I have difficulty with pronouns. What's "that"? |
19:18 |
hecks |
I mean, the screenshot. There ain't no naked girls spooking anyone in this, yet. |
19:19 |
Xiong |
I saw a skimply-dressed young lady with sword and shield. What did you draw? |
19:19 |
hecks |
Hm? |
19:20 |
Xiong |
I followed the previous link you posted. |
19:20 |
hecks |
Yeah, sure, I just don't understand the "what did you draw" part |
19:20 |
hecks |
I make all the models and textures myself if that's what you're asking |
19:22 |
Xiong |
"There ain't no naked girls spooking anyone in this..." I said nearly naked and I'm the one who fears to be spooked. Why us it important to you to make me out a bigger fool than I already am? |
19:24 |
Xiong |
That's not a unicorn or tuba. I doesn't fill me with joy or... no offense... interest. Why... argue... with my reaction? Or if you prefer no reaction, why display? |
19:25 |
Xiong |
I also said it was a nice pic... nicely done. You didn't take issue with flattery. |
19:25 |
hecks |
I just thought that you mistook that for a mob, for the odd angle. |
19:25 |
Xiong |
Mob, another player, cardboard cutout. Dunno. |
19:26 |
hecks |
I'm more interested in hearing why is this nightmare fuel to you |
19:26 |
Xiong |
Look... I want to say this politely... it's a big world and people are funny. I'm funnier than most but I'm not the only funny one. |
19:27 |
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19:28 |
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19:28 |
Xiong |
The reason there are no telepaths is that they would be so busy killing everyone with intolerable thoughts... there'd be nobody left. |
19:28 |
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19:29 |
paramat |
MTGame 5.0.0-dev has deeper ores. diamond now starts at -1024. mese crystal is at low density from -512 to -1024, higher density below -1024 |
19:29 |
Xiong |
Hell, it's a wonder I haven't been killed yet |
19:29 |
hecks |
neeeeeerfed |
19:30 |
Xiong |
paramat thank you so much! I thought I was cursed. |
19:30 |
hecks |
Reasoning behind this decision? |
19:31 |
Xiong |
You forgot what I wrote an hour ago. Seems paramat just read it. |
19:31 |
paramat |
mese block now starts at -2048. because ores were too easy and too shallow. the tunnels in non-mgv6 mapgens make vertical travel much easier |
19:32 |
paramat |
oh, the new depths only apply to non-mgv6 mapgens |
19:32 |
Xiong |
Wasn't exactly a decision. I started blathering in here due to indecision. |
19:33 |
Xiong |
Well paramat I'm sold on v7 so. |
19:33 |
paramat |
digging to -1024 was one of the first things i ever did in MT just a few hours in, and this was in mgv6, it's easy |
19:33 |
Xiong |
Also I think it's a good change. |
19:34 |
hecks |
I don't think this will make things much harder, as long as it's viable to dig a 3-high staircase into oblivion |
19:34 |
Xiong |
Now if only someone could think up a goal gor technic. |
19:35 |
Xiong |
*for |
19:35 |
hecks |
Goal for technic? As a player? |
19:35 |
Xiong |
Yes. |
19:36 |
hecks |
Enable frames. Make a big ass frameship. |
19:37 |
hecks |
The frameship should be able to fly in every direction; it should be able to fly and maintain course unattended. (a tiny challenge because frame motors require impulses) |
19:38 |
Xiong |
I have topped out... reactor deep, half-dozen quarries running day and night. Then I realized... I was done as soon as I built it all... and most of it had no use other than to build the rest. Still a challenge. But an end payoff would be nice. |
19:38 |
hecks |
Optionally, mount everything you need on the ship. I do *not* however recommend mounting a bed onto it, as there are problems with that. |
19:38 |
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19:39 |
paramat |
heh yes not much harder |
19:39 |
Xiong |
First, let's fix the boat. |
19:40 |
Xiong |
The boat is better! |
19:40 |
hecks |
I guarantee you that this kind of frameship is doable and will work. However, you will get bored of it soon enough because it's minetest. |
19:40 |
hecks |
And yes, a regular ol' 5 plank boat is a better vehicle still. |
19:40 |
Xiong |
The boat is now almost as fast as swimming. |
19:41 |
paramat |
btw, you can grow anything underground by using 'meselamp' or 'mese post light' (light level 14, the maximum), but they have to be an immediate face-neighbour to the sapling/plant |
19:44 |
Xiong |
paramat do trees no longer grow in the dark? |
19:47 |
paramat |
I'm not sure saplings ever grew in darkness |
19:48 |
Xiong |
Oh yes. Plain default trees. I had farms back when... before elevators. |
19:50 |
hecks |
..Elevators? |
19:50 |
hecks |
Don't tell me there are people riding luaentities and expecting not to fall off them. |
19:51 |
Xiong |
Blast from the past... https://imgur.com/0s47rRu |
19:52 |
Xiong |
Obviously no pix of trees growing in total darkness but I do testify. I went to some trouble to test exactly that. |
19:52 |
hecks |
I just love having to load JS from several domains just to see a still image. |
19:53 |
hecks |
How does that tree not catch fire anyway? |
19:53 |
Xiong |
Didn't usta be. Imgur won my business long ago on their liberal hotlinking. May have gone sour. |
19:54 |
paramat |
lava was probably bright enough to grow a sapling back then. torches were too, but we changed that sillyness, now it's only mese growlamps |
19:55 |
paramat |
and yes it's quite possible saplings grew in darkness a few years back |
19:55 |
hecks |
minetest; the most realistic illegal plantation simulator to date |
19:56 |
Xiong |
Here's the whole album: Minetest 1 https://imgur.com/a/y1z0d |
19:56 |
Xiong |
Other pix show the lava clearly running past tree. It was a simpler age. |
19:57 |
hecks |
Do you still use ladders? |
19:57 |
Xiong |
I like compressed dirt ladders now. |
19:57 |
Xiong |
I mean... why not? |
19:58 |
hecks |
I've learned to do staircases instead of ladders; much faster to ascend and much safer to make than a vertical shaft |
19:58 |
hecks |
How many times did you die by making a shaft straight into a cavern? |
19:58 |
Xiong |
Um... rarely. But then I'm slow and cautious. |
19:59 |
Xiong |
I never dig a one-time passage of any kind. |
20:00 |
hecks |
It sure happened a few "rarelies" too often to me; if not a cavern death then a warning shot in the form of a smaller cave |
20:00 |
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20:00 |
hecks |
Carefully descending this way while maintaining ladders, I think diagonal shafts are faster |
20:01 |
Xiong |
I dislike stairs intensely. Up top I use slabs for a 1:2 grade at worst. |
20:01 |
hecks |
I don't mean stair nodes, though I use slabs for some paths to eliminate jumping |
20:02 |
Xiong |
Nono. Ladders are for short stretches. Water shafts for depth... travelnet for big moves. |
20:02 |
hecks |
I mean just a 3 node high diagonal shaft; if you angle it right, you can "glide" upwards at a nice speed |
20:02 |
Xiong |
I like more tools... and a tool for each purpose. |
20:02 |
hecks |
but water shafts are decent too; my choice in CTF where there's no time for anything else |
20:02 |
Xiong |
Ctf? |
20:03 |
hecks |
Wardy's CTF server, never tried that? |
20:03 |
Xiong |
Why is time limited? |
20:04 |
hecks |
Because you want to get good ores for your team ASAP to give them a tech edge |
20:05 |
hecks |
I suck at capturing so usually I fortify the base or do the mining |
20:06 |
Xiong |
Foo |
20:11 |
Xiong |
I don't even own a raincoat. Al Gore was right! And who will want to pay the price to live in San Francisco when the San Francisco weather is gone? |
20:12 |
Xiong |
Less than three min outside and I'm drenched. |
20:12 |
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20:13 |
Xiong |
... and the breaker just tripped. |
20:17 |
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20:40 |
Xiong |
Ctf, capture the flag. |
20:53 |
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21:25 |
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21:46 |
Edgy1 |
hey, i am wondering if someone knows stuff about how tnt mod works? asking bc im trying to modify rangedweapons mod which relies on it for explosives. i am disabling explosives rn so people dont grief but i wanna know if its possible to make explosions only hurt nearby players and not grief anything. |
21:52 |
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21:53 |
hecks |
"I'll just play one round of CTF" |
21:53 |
hecks |
3 hours later |
21:55 |
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21:58 |
Edgy1 |
lol hecks |
22:03 |
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22:03 |
Ruslan1 |
Hello |
22:09 |
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22:10 |
sofar |
Edgy1: minetest_game has an API doc that covers it |
22:10 |
sofar |
Edgy1: I don't think there's mucjh beyond tnt.boom() that you can call directly |
22:10 |
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22:11 |
Edgy1 |
hmm |
22:11 |
Edgy1 |
well, i could modify how that works maybe, tho i barely know lua. |
22:11 |
Edgy1 |
im trying to make explosives from another mod that calls tnt.boom() not delete blocks but rather just hurt nearby players |
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22:31 |
sofar |
Edgy1: yeah I don't think there's a call for that |
22:31 |
sofar |
probably could, easily |
22:32 |
Edgy1 |
I'll have to modify then |
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