Time |
Nick |
Message |
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01:46 |
Xiong |
I play Event Horizon, in which a Santa-related weapon can be mounted on some ships: Firework Cannon, does little damage but make pretty puffy bursts in space. Santa himself, in his own ship, is a dangerous enemy. Ho ho ho. |
01:46 |
VanessaE |
bah humbug :P |
02:00 |
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02:20 |
Xiong |
Yah. Growing up I always rooted for Scrooge. Enjoyed the weird fantasies... annoyed at the end. |
02:22 |
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02:25 |
Xiong |
I used to enjoy Wonderful Life... I truly admire Jimmy Stewart whatever the occasion. A few years ago I realized I wasn't going to get even his loose newel post and stopped watching. |
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04:21 |
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04:38 |
Xiong |
Nominate your Android text editor for Lua? I particularly want good colorful syntax, pinch-zoom, bracket bouncing/highlight (and the same for bracketlike constructs do-end, then-end &c.) |
04:41 |
VanessaE |
idk if it does syntax highlighting, but Jota. |
04:41 |
VanessaE |
It Just Works. ™ |
04:43 |
Lone-Star |
Vanessa, glad you're on got a question for ya |
04:44 |
VanessaE |
Xiong: Jota doesn't appear to have syntax highlight or pinch zoom. I'd put it about on par with Mousepad, or Nano if it were GUI instead of terminal. |
04:44 |
Lone-Star |
downloaded the latest of dreambuilder, but it fails to load anything worldedit related |
04:44 |
VanessaE |
Lone-Star: disable worldedit brush |
04:44 |
VanessaE |
oh wait, that isn't in there anyway |
04:45 |
VanessaE |
pastebin an error dump please |
04:46 |
Lone-Star |
i did have WE brush also |
04:46 |
VanessaE |
well if you have it, lose it :) |
04:47 |
Lone-Star |
k, will test again |
04:47 |
VanessaE |
Xiong: is Geany available for Android? |
04:47 |
VanessaE |
*looks* |
04:47 |
Xiong |
Sorry VE. As a foreigner to Lua I depend on good highlights to tell me where to studyup. Odd Jota. It bracket-bounces but doesn't highlight? The reverse is common. |
04:48 |
Xiong |
VE, that's great idea. I'm diehard Geany on real machines. Assumed no chance... being a negative guy has a cost. |
04:49 |
VanessaE |
hm. nope, no Geany available for Android ;( |
04:50 |
VanessaE |
and yeah, I know how dependent on syntax highlight one can get |
04:50 |
Xiong |
Haha. Granny is a horror game with a mummy out of Psycho terrorizing you around the house. |
04:50 |
VanessaE |
you really should try to get an old laptop or something to do real work on. |
04:51 |
VanessaE |
when I was stuck trying to do everything on my Galaxy S4 for four days, I ...ugh.. horrible :P |
04:51 |
Xiong |
I have a good laptop and two good towers... no place to set up. |
04:51 |
VanessaE |
setup on your lap ;) |
04:52 |
Xiong |
When I must have the laptop I go outdoors. I have a folding chair and tray table. Avoid. |
04:52 |
Xiong |
SF real estate is... well, my mouse moved out, couldn't afford the cheese. |
04:53 |
VanessaE |
ugh. I wouldn't be able to stand it. to do everything on that postage stamp of a screen when I could spread my work over my four monitors? fuck no :P "How does [she] see with these??" "<snark> [She] turns. </snark>" |
04:53 |
Lone-Star |
VanessaE: ok, seems to be working now. guess there is something else in your modpack thats conflicting? |
04:53 |
Xiong |
There's a reason I'm running a 3D graphics hog on my phone. |
04:54 |
VanessaE |
Lone-Star: nah. worldedit brush probably tries to integrate with the other worldedit components, but brush only works on 5.0.0, not 0.4.x, so I don't supply it with Dreambuilder. |
04:54 |
Lone-Star |
k. well im running 5.0 dev that i compile myself |
04:54 |
VanessaE |
Lone-Star: that said, I would still like a crash dump/error log from the failure? |
05:00 |
VanessaE |
(I may not be able to fix it, but I'm at least curious. purely academic, you know :) ) |
05:01 |
Lone-Star |
ahh, think i know what happened. i had your modpack, along with separate folders of worldedit in my mods folder and the game was seeing both versions and having a name conflict |
05:01 |
VanessaE |
ah, yeah |
05:01 |
VanessaE |
that's a no-no in minetest |
05:02 |
Lone-Star |
after removing all other mods, everything works, including we brushes |
05:02 |
VanessaE |
the engine can't tell the difference between a mod stored in ./mods/ or one in ./mods/some_modpack/ |
05:07 |
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05:09 |
Xiong |
Half of what I want and a boatload of serious features: lcode go https://imgur.com/gallery/4tATN9K |
05:10 |
VanessaE |
that looks decent, though I prefer dark text, light background for coding (otherwise light text, black background for terminals, IRC, etc) |
05:10 |
Xiong |
The dev has chosen to title this so oddly in Play I cannot find it by search... yet. Stumbled upon. |
05:10 |
VanessaE |
free/ |
05:10 |
VanessaE |
? |
05:11 |
Xiong |
I suspect themes are flexible. I'm a black-on-buff man myself. |
05:11 |
Xiong |
Freeish. You have to pay for online compilation. |
05:11 |
VanessaE |
bleh |
05:12 |
VanessaE |
of course, I have no need to do code on my phone anyway. I can always do it on the PC and copy to the phone if that need should happen to come up |
05:12 |
Xiong |
Well it's heavyweight. No ads. |
05:14 |
Xiong |
Doesn't handle Lua bracketlike constructs but I can dummy it out... with care or if I trust the authors' indentation |
05:15 |
Xiong |
I'm not a fan. No line terminators *or* separators? At least indents aren't significant. |
05:16 |
Xiong |
But really... do-end? |
05:16 |
VanessaE |
? |
05:16 |
VanessaE |
oh Lua syntax. |
05:16 |
VanessaE |
I might have preferred "done" but meh. |
05:16 |
VanessaE |
end works too |
05:17 |
VanessaE |
or even next ;) |
05:17 |
Xiong |
After awhile most languages look alike... except FORTH, not does. |
05:17 |
Xiong |
Or even {…}? |
05:18 |
VanessaE |
eh? |
05:18 |
VanessaE |
oh braces |
05:18 |
VanessaE |
nah, overkill in Lua |
05:18 |
Xiong |
Languages that set out to look different are an obstacle. |
05:19 |
Xiong |
Right. Do-end is not overkill? |
05:19 |
VanessaE |
To me, Lua feels like a mix of classic 8-bit BASIC, BASH, and C. |
05:19 |
VanessaE |
it's a good balance imho |
05:20 |
Xiong |
if (flag) { hoge = piyo; i-- }; |
05:21 |
Xiong |
That's concise and clear. I see no leverage with then-end. |
05:21 |
VanessaE |
if flag then hoge = piyo; i = i - 1 end |
05:22 |
VanessaE |
makes sense to me anyways |
05:23 |
Xiong |
I started learning code with BASIC. I also started my toilet training career by painting freehand murals. Not so much today. |
05:23 |
VanessaE |
hey now, don't hate on BASIC. |
05:23 |
Xiong |
No... no hate. I merely washed my hands. |
05:23 |
VanessaE |
I cut my teeth on BASIC and 6502 assembly, and turned out fine :P |
05:24 |
* Xiong |
waddles into room dragging a stack of 8085 assy on 132col greenbar |
05:25 |
VanessaE |
oy |
05:25 |
VanessaE |
I'm glad I missed THOSE days |
05:25 |
VanessaE |
my late husband I'm sure had some stories though. System/36, COBOL |
05:26 |
Xiong |
Or... if you wanna play the dozens... how about working a PDP-9 through the front panel bus toggles? Store, next. Paper tape was a real joy. |
05:27 |
VanessaE |
(we never talked at length about that, he was glad to leave the big iron behind :P ) |
05:27 |
VanessaE |
oh G*d no |
05:27 |
VanessaE |
sometimes I wonder how the hell we got by in that era :P |
05:28 |
VanessaE |
though I'm sure paper was indeed a joy compared to punched card. |
05:30 |
VanessaE |
the most primitive storage I ever used (not counting my brain or hard copy) was cassette. 30 mins to load 40ish kB, if it loaded at all |
05:30 |
VanessaE |
(C64 cassette was unreliable, or mine was anyway) |
05:30 |
Xiong |
My pop was big iron. Was in at the turning point: Kiewit Computation Center. They ran batch at night. |
05:31 |
Xiong |
I know how to drive a keypunch... including the mysterious control drum. |
05:32 |
Xiong |
I have programmed using patch cables. |
05:33 |
VanessaE |
not me.... or does changing jumpers on my 3d printer's RAMPS board (to change the microstep divider) count? ;) |
05:33 |
Xiong |
... for a moment there, I almost thought I had hair on my chest.... |
05:35 |
Xiong |
The technology is so old I don't see a photo without hard search. Some plugboard computers were analog. |
05:38 |
Xiong |
https://www.flickr.com/photos/wbaiv/6685104979 |
05:38 |
VanessaE |
oy |
05:38 |
Xiong |
Yes. |
05:40 |
Xiong |
There was this brief moment when the proven plugboard interface was applied to the new digital machine. Then somebody said... nah, let's use Hollerith cards. |
05:42 |
Xiong |
Okay so fun babbling bygone days in corner waiting for nuss to bring meds and mush. Better go hack. ----> |
06:03 |
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06:31 |
Xiong |
Okay serious question. Technic drill code minetest.register_craft() before defining local mining_drill_mk3_setmode(). This setmode is called from a later minetest.register_tool()... so nobody thought the code order was an issue. |
06:33 |
Xiong |
But if I want to supply an on_place callback then it seems I should do so in the craft registration... which amounts to a forward reference. And if this is bad form in C, in Lua it's sure to throw an exception. |
06:35 |
Xiong |
So yeh I can think of several ways to fix this but none that don't amount to a big shuffle. Would anyone care to propose a socially acceptable approach? |
06:54 |
Xiong |
Okay never mind. Docs are ample on mod API but full of holes. Docs on technic API...won't bother. But scoping cans.lua... which items do have a funny on_place callback... shows the way. |
07:17 |
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07:18 |
Xiong |
Whoa... the editor I'm using... stupid name: lcode go https://imgur.com/gallery/4tATN9K |
07:19 |
Xiong |
It's not lcode, lowercase L. It's Icode, uppercase i. These look identical on most screens. |
07:20 |
Xiong |
Another reason to despise the bastards of Helvetica. |
07:21 |
Xiong |
Anywho there's the Play Store link... for those of you at home with your Etch-O-Sketches. |
07:28 |
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07:39 |
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07:41 |
Xiong |
Aand... the drill patch worked first time. So now place the technic drill changes modes. This works on Android... where place is double-tap and sneak isn't a key. |
08:59 |
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10:29 |
Xiong |
https://github.com/minetest-mods/technic/issues/472 |
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15:29 |
zed_ |
Hey. |
15:29 |
zed_ |
Is there a way to run minetest with selected local map with no startup dialogs? |
15:30 |
zed_ |
I tried --go and --world[name] but with no luck |
15:30 |
zed_ |
--go connects to some network server immediately |
15:31 |
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15:32 |
zed_ |
I'm experimenting with modules and want to start/stop server as quick as possible to make write/execute iterations faster |
15:39 |
Hawk777 |
Interesting; I just tried it myself and saw the same results, but I can provide slightly more information: “minetest --worldname foo” leaves me at the main menu with world foo selected, but “minetest --worldname foo --go” tries to connect to the most recent multiplayer server I was using. Even if the most recent thing I actually did was launch a singleplayer world, “--go” still tries to connect to a multiplayer server i |
15:39 |
Hawk777 |
ad. |
15:39 |
Hawk777 |
@zed_ |
15:40 |
zed_ |
yes, the same results. |
15:40 |
Hawk777 |
… actually --worldname does absolutely nothing, I just happened to type the same name as the world I had most recently selected anyway. |
15:41 |
Hawk777 |
Perhaps you could actually start/stop a *server* rather than a whole client+server instance? You could leave the client running and just kill/restart a server (on your same machine) and reconnect to it each time? |
15:41 |
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15:41 |
zed_ |
Hm, I should try it. |
15:41 |
Hawk777 |
With a bit of shell scripting (if you’re using Linux) it should even be pretty easy to run the server in the background, run the client with --go (which will then connect to your local server, if that was the most recent selection), and when you exit the client, kill the server automatically. Even restart the whole thing if you want. |
15:42 |
Hawk777 |
That would take a bit more time, since you’re killing and relaunching the client as well as the server, but fewer clicks since all you have to do is kill the client and the whole thing restarts. |
15:42 |
zed_ |
thanks, I'll try this |
15:52 |
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16:02 |
Xiong |
The long load/start time is a buzzkill anyway but truly discourages thorough testing. |
16:13 |
zed_ |
I actually reading sources right now with the idea of implementing 'quit to menu' hotkey. If it's possible to make it quickly without deep knowledge of C++ than it would be the best way to start/stop game quickly. |
16:13 |
zed_ |
one hotkey to exit to the menu, and "enter" to run game again |
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21:45 |
nanepiwo |
lol ok |
21:59 |
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23:24 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Fix entity rotation in existing worlds (#7989) 67049eb https://git.io/fhUv5 (2018-12-23T23:22:27Z) |
23:45 |
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23:50 |
MinetestBot |
[git] paramat -> minetest/minetest: Remove 'Reset singleplayer world' button from full menu on Android (#… 9080d7c https://git.io/fhUf8 (2018-12-23T23:49:08Z) |