Time |
Nick |
Message |
01:07 |
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01:13 |
paramat |
!tell Xiong the change in sneaking occurs in desktop MT too, it's part of 'new movement code'. if you prefer the old sneak behaviour you can set that, see https://forum.minetest.net/viewtopic.php?f=18&t=17397 |
01:13 |
MinetestBot |
paramat: I'll pass that on when Xiong is around |
01:17 |
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01:18 |
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01:21 |
p_gimeno |
do crops no longer grow with superglowglass? |
01:22 |
VanessaE |
nope. |
01:22 |
VanessaE |
they require full light |
01:22 |
VanessaE |
a mese lamp block right next to the plant, or sunlight |
01:22 |
p_gimeno |
is that a bug or intended behaviour? |
01:23 |
VanessaE |
intended behavior. |
01:24 |
p_gimeno |
what's doing that? has superglowglass brightness been reduced? |
01:27 |
p_gimeno |
or are the crops detecting the kind of light somehow? |
01:29 |
VanessaE |
it's a change in minetest_game's farmind mod I guess. |
01:29 |
VanessaE |
farming* |
01:30 |
p_gimeno |
thanks, I guess it's the same for dirt turning into dirt_with_grass, then? I could no longer use a torch to make it green, not even superglowglass |
01:31 |
VanessaE |
idk for sure |
01:36 |
ChimneySwift |
I didn't think grass required light? only that there was a grass block to spread from |
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02:08 |
jas_ |
dirt needs to be near another grass node to turn into that grass. isolated dirt stays dirt. |
02:13 |
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02:14 |
p_gimeno |
hm, maybe it was that, thanks |
02:14 |
jas_ |
my pleasure |
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03:00 |
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03:08 |
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03:13 |
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03:17 |
scr267 |
Heh, some player found a neat bug: so grab your screwdriver, then rotate a sliding door (to make it horizontal) and your server's reset button is ready to go |
03:17 |
scr267 |
Crashes the server... |
03:18 |
scr267 |
Runtime error from mod '' in callback item_OnPlace() ... doors/init.lua line 174 |
03:18 |
scr267 |
Neato! |
03:19 |
Alexand{er|ra} |
Nice. I needed a way to crash my server. |
03:20 |
Alexand{er|ra} |
I would never have thought to try a door/screwdriver combination though. |
03:20 |
Alexand{er|ra} |
I've been using a hack where I wrote a mod that divides by zero when I execute a certain chat command, instead. Now I can throw that mod out. |
03:23 |
scr267 |
LOL |
03:23 |
scr267 |
This player has been trying just about every tool on everything on my server... He seems very thorough. |
03:24 |
scr267 |
And he's been kind enough to alert me about all the defects he finds |
03:24 |
tune |
that's cool |
03:24 |
sofar |
scr267: sliding door? |
03:24 |
sofar |
from what mod? |
03:25 |
scr267 |
Main minetest_game |
03:25 |
scr267 |
hold on |
03:25 |
scr267 |
After compile and instal its installed here: /usr/local/share/minetest/games/minetest_game/mods/doors/init.lua |
03:26 |
scr267 |
basic doors mod |
03:26 |
scr267 |
error gets thrown at line 174 |
03:26 |
sofar |
since when is there a sliding door in minetest_game? |
03:26 |
scr267 |
ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): ...l/share/minetest/games/minetest_game/mods/doors/init.lua:174: attempt to i |
03:26 |
VanessaE |
homedecor has a sliding door, but it doesn't use the doors mod |
03:26 |
scr267 |
ndex a nil value |
03:27 |
scr267 |
I'll double check with him to see if he was actually doing it on a sliding door |
03:28 |
scr267 |
doors:slide_door_a (I think its an xdecor door) |
03:29 |
scr267 |
ok |
03:29 |
scr267 |
so its not the default mod then. |
03:30 |
scr267 |
Weird though, in the logs, the user took this door from their chest: doors:slide_door |
03:30 |
scr267 |
But I don't see them actually placing it... (and he did place it in front of me) |
03:31 |
scr267 |
Anyway. He rotates the door so its horizontal, then he 'opens' it - and boom server crashes. |
03:34 |
sofar |
I can't rotate xdecor's sliding door with the standard screw driver |
03:34 |
sofar |
mt 0.4.17.1 + xdecor |
03:35 |
sofar |
I'm not attempting to disprove your crash, I think I understand why it happened |
03:36 |
sofar |
but the code currently prevents rotation of doors as far as I can see |
03:36 |
sofar |
do you have some special screwdriver? |
03:37 |
Alexand{er|ra} |
I can't find "doors:slide_door" in Minetest Game, either. I checked both 0.4.17 and 5.0.0-dev. |
03:37 |
sofar |
it's an xdecor item |
03:38 |
Alexand{er|ra} |
Why does it have a "doors:" prefix? |
03:39 |
sofar |
scr267: what minetest version? 0.4.* stable or 5.x unstable? |
03:46 |
scr267 |
0.4.17 stable |
03:47 |
scr267 |
sorry was afk |
03:47 |
scr267 |
ill be back in a short bit... |
03:48 |
sofar |
np |
03:51 |
sofar |
https://github.com/minetest/minetest_game/pull/2273 |
03:51 |
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03:51 |
sofar |
still weird that that player was able to rotate the door, that shouldn't be possible |
03:58 |
MinetestBot |
[git] paramat -> minetest/minetest: Draw all horizons and sky base, in front of stars (#7932) 08884d2 https://git.io/fpMIT (2018-12-06T03:56:35Z) |
04:04 |
scr267 |
sofar: ok cool. Anything else I can provide for info? |
04:07 |
scr267 |
Not quite sure exactly which door it is... its a bit conflicting... if I run 'whatisthis' on the item in my hand it just says "doors:slide_door 98" |
04:07 |
scr267 |
er never mind the 98, thats the quantity in my hand :-P |
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13:57 |
thetoolman |
hello! i am on the latest git server and client (as of yesterday at least) and I'm having an issue where if i drop off the server and then come back, i am blinded by a version of "me". if i move fast enough, it will chase me but if i stop, it will surround me. anyone know anything about this? the only fix that i've found is to make a new player and rejoin |
13:59 |
thetoolman |
hello! i am on the latest git server and client (as of yesterday at least) and I'm having an issue where if i drop off the server and then come back, i am blinded by a version of "me". if i move fast enough, it will chase me but if i stop, it will surround me. anyone know anything about this? the only fix that i've found is to make a new player and rejoin |
13:59 |
thetoolman |
(repost because i got +b'd) |
13:59 |
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14:00 |
thetoolman |
also, been getting a bunch of these in my logs. active plugins: technic, digtron, mesecons, more_mesecons, pipeworks, and dynamic_liquid |
14:00 |
thetoolman |
2018-12-06 03:57:38: ERROR[Main]: ClientEnvironment::addActiveObject(): id=1 type=e: SerializationError in initialize(): deSerializeLongString: couldn't read all chars: init_data="\u0001\u0000\ntheTOOLMAN\u0001\u0000\u0001\u00ff\u00aa\u0083G\u00ff\u00b6-|\u0000\u00eab&\u0000\u0000\u0000\u0 |
14:11 |
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14:47 |
rubenwardy |
Argh |
14:48 |
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14:57 |
scr267 |
Is there a way to increase the amount of memory LuaJIT can use? |
14:59 |
p_gimeno |
scr267: AFAIK, the way is to compile minetest with luajit 2.1 with 64-bit mode enabled |
15:00 |
scr267 |
p_gimeno: Hum... even at 32 bits, it shouldn't crash for going over 77Mbs of usage? |
15:00 |
p_gimeno |
scr267: there are lots of factors into play, yes it can crash |
15:01 |
scr267 |
Ok |
15:01 |
scr267 |
Would it be reasonable to disable LuaJIT from the minetest compile, or is performance that much better? |
15:03 |
p_gimeno |
scr267: well, it *is* that much better, but you can try and see. https://github.com/trizen/language-benchmarks |
15:03 |
p_gimeno |
scr267: I know some server owners can't afford not having LuaJIT, for performance reasons. |
15:03 |
scr267 |
Right |
15:04 |
scr267 |
That does seem to make a nice difference |
15:04 |
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15:06 |
p_gimeno |
if normal Lua works for you, there's no reason to stick to LuaJIT, but if you have a public server, many mods and lots of active stuff, then I doubt Lua will be up to speed. |
15:07 |
scr267 |
p_gimeno: You mention compiling luajit 2.1, it is currently beta... Is that good enough for a server? |
15:07 |
p_gimeno |
yeah, it's pretty stable |
15:08 |
scr267 |
oki doke... I'll see if I can make that work... thanks for the tip :) |
15:10 |
scr267 |
p_gimeno: When you said "with 64-bit mode enabled" - Doesn't just compiling it on a 64bit compiler with 64bit libraries enough? |
15:11 |
p_gimeno |
scr267: I think it has to be enabled with a make setting or something like that, let me look |
15:12 |
scr267 |
I'm just trying to find the docs :) |
15:15 |
rubenwardy |
Lua without luajit is a bit shit |
15:16 |
p_gimeno |
still looking, I've found something but I'm not sure that's it |
15:16 |
scr267 |
rubenwardy: Seems that way hem... I've just compiled LuaJit 2.1 from source but I'm wary of deploying it - I'm not even sure how it would interact with the system installed packages. |
15:17 |
scr267 |
p_gimeno: I just read on their site that you can compile for 32bit if you are on a 64bit host... but that doesn't help me. |
15:19 |
p_gimeno |
scr267: I can't find anything specific, maybe I was wrong. There is this: make XCFLAGS=-DLUAJIT_ENABLE_GC64 |
15:19 |
p_gimeno |
but I'm not sure if it's necessary to get advantage of 64 bit mode |
15:19 |
scr267 |
p_gimeno: Thanks so much! - I will research it a bit.. |
15:20 |
scr267 |
Anyway I'm cloning my VM... It will give me a good development/testing environment where I can do this with the real site. I'll also be able to bring in the updated backups of the postgres DB for future updates. |
15:22 |
scr267 |
LJ_GC64 mode intepreter... maybe that is what you were referring to...? |
15:22 |
scr267 |
That's what XCFLAGS=-DLUAJIT_ENABLE_GC64 enables. |
15:23 |
p_gimeno |
yes, I think that without this flag, memory allocation uses 32 bits |
15:24 |
scr267 |
p_gimeno: So approximately how much memory can it use if its on 64 bits mode? |
15:24 |
scr267 |
Is that determined by the OS then? |
15:25 |
p_gimeno |
scr267: I don't remember, but I believe the limit is beyond the capacity of most systems. |
15:26 |
scr267 |
Ah good XD |
15:26 |
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15:29 |
p_gimeno |
found it: https://github.com/LuaJIT/LuaJIT/pull/149#issuecomment-201999865 |
15:29 |
scr267 |
Ah cool |
15:29 |
p_gimeno |
that's 140 TB |
15:30 |
scr267 |
heh... should be just enough. |
15:30 |
scr267 |
;) thanks again! |
15:31 |
scr267 |
I've only allocated 3Gbs... realistically that memory can be mapped over 32bits. |
15:31 |
p_gimeno |
scr267: 32 bit LuaJIT can't use 3 GB anyway. I think in Linux it's limited to 1 GB or so. |
15:31 |
scr267 |
ah heh |
15:34 |
scr267 |
p_gimeno: Do I have to recompile Minetest afterwards or does it simply start to use the newly compiled luajit? |
15:34 |
scr267 |
I'm assuming I have to recompile it... |
15:35 |
p_gimeno |
yes, I believe so too |
15:35 |
scr267 |
Woa, that's interesting Fedora's LuaJIT package is actually: luajit-devel-2.1.0-0.8beta3.fc29.x86_64 |
15:35 |
scr267 |
heh |
15:37 |
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15:39 |
p_gimeno |
if it has GC64 enabled, you can certainly use that one |
15:40 |
scr267 |
I'm trying to figure it out... to be honest I'm not even sure minetestserver was compiled against it. Ldd displays a totally differrent library: |
15:40 |
scr267 |
ldd $(which minetestserver) | grep -i lua |
15:40 |
scr267 |
libluajit-5.1.so.2 => /lib64/libluajit-5.1.so.2 (0x00007fd340074000) |
15:40 |
p_gimeno |
I think 5.1 alludes to the Lua version |
15:41 |
sfan5 |
it does |
15:41 |
scr267 |
right |
15:41 |
sfan5 |
if you want to be sure that MT links the right luajit, compile luajit statically and point cmake to the .a library |
15:42 |
scr267 |
sfan5: ok, I will try that out then. |
15:42 |
scr267 |
And then ldd should show it once both are compiled. |
15:43 |
p_gimeno |
ldd only shows dynamic objects, it shouldn't show anything :) |
15:44 |
scr267 |
Er... ah ok... actually that makes sense... |
15:50 |
scr267 |
So I'm trying to get cmake pointed to the .a file but it throws the following info: |
15:50 |
scr267 |
-- Found LuaJit: /usr/local/lib/libluajit-5.1.a (found version "") |
15:50 |
scr267 |
-- Using LuaJIT provided by system. |
15:50 |
scr267 |
Just wondering if that 2nd line is ok? |
15:50 |
sfan5 |
uh |
15:50 |
sfan5 |
there is no need to install the static library |
15:51 |
scr267 |
well... er... I need to use the one that I compiled so that I can ensure its using the 64bit gc mode |
15:51 |
sfan5 |
generally installing libraries that already exist on your system is bound to cause problems at some point |
15:51 |
sfan5 |
scr267: cmake . -DLUA_INCLUDE_DIR=... -DLUA_LIBRARY=... |
15:51 |
sfan5 |
no need to install anything |
15:52 |
scr267 |
ah ok gotcha |
15:52 |
scr267 |
i'll remove those packages. |
16:01 |
scr267 |
Well, I removed those luajit packages and I get the same message... bah, lets see how it goes. |
16:08 |
scr267 |
Seems to have worked, ldd returns nothing... :) |
16:19 |
p_gimeno |
I wonder if I activated that flag when I compiled it. https://paste.scratchbook.ch/view/1955001a |
16:25 |
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16:25 |
scr267 |
The thing that's odd now is that the IRC mod doesn't work... seems it needs the lua socket library which wasn't included... :-/ |
16:26 |
p_gimeno |
I didn't, obviously. Retested with a recompiled version with that flag enabled, no crash. |
16:26 |
scr267 |
Ah I'll have to go figure that out now |
16:26 |
sfan5 |
using lua libraries is kinda problematic if your luajit is statically linked |
16:26 |
sfan5 |
so you might have to undo my suggestion to get that working again |
16:27 |
scr267 |
I'll try it out with the dyanmic library :-D |
16:31 |
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16:33 |
scr267 |
p_gimeno: Your test still crashes luajit even though I compiled it with the 64 bit option |
16:34 |
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16:34 |
p_gimeno |
scr267: I recompiled with GC64 and got this: https://paste.scratchbook.ch/view/24bf2779 |
16:34 |
p_gimeno |
not sure why it crashes in your case |
16:36 |
scr267 |
Odd... did you just compile like this: make XCFLAGS=-DLUAJIT_ENABLE_GC64 |
16:36 |
scr267 |
? |
16:37 |
p_gimeno |
exactly like that, yes |
16:37 |
scr267 |
I'll just double check that I didn't mess things up with some packages or something!? |
16:38 |
p_gimeno |
oops, I messed up the test case, but I retested the same as in LuaJIT 2.0 and it also passes, reporting 20 GB |
16:39 |
scr267 |
ok |
16:39 |
p_gimeno |
scr267: if you have allocated 3 GB, note it will crash |
16:39 |
p_gimeno |
that test reports about 5 GB memory usage |
16:39 |
scr267 |
Well, I reduced it to 200 iterations in my case |
16:39 |
scr267 |
and it still crashed |
16:41 |
p_gimeno |
that's 2 GB, too close to the limit |
16:41 |
p_gimeno |
perhaps GC may not run in time, and objects may accumulate before it runs |
16:42 |
scr267 |
true |
16:42 |
p_gimeno |
try inserting a collectgarbage('collect') in the loop |
16:44 |
scr267 |
ok |
16:46 |
scr267 |
hum, I have at least 1.8gbs availabe of free memory, but it dies even with 100 iterations.. I added the collectgarbage |
16:46 |
scr267 |
t = {}; s = string.rep('x', 10000000); for i = 1, 100 do t[i] = s .. tostring(i); collectgarbage('collect'); end |
16:48 |
scr267 |
IT works up to 700Mbs |
16:48 |
p_gimeno |
it may need some memory for JIT compilation too |
16:48 |
scr267 |
Yeah, I'm rebooting the VM and doubling memory allocation for testing. |
16:48 |
p_gimeno |
IDK, I'm not into LuaJIT's internals |
16:49 |
scr267 |
XD |
16:50 |
p_gimeno |
another possible thing to try is to turn jit.off() just for this test |
16:51 |
scr267 |
Well, it did seem to improve things ... now I can run 200 iterations... so around 2gbs |
16:52 |
scr267 |
wish there was a way i could tell how much memory its trying to get from the OS. |
16:54 |
scr267 |
Might be limited to around 50% of total available memory? |
16:55 |
p_gimeno |
again, not into LJ internals :) |
16:56 |
scr267 |
No worries, at least if I can use up 1 or 2Gbs its not bad. |
16:56 |
scr267 |
:) thanks very much for your help |
16:56 |
p_gimeno |
yw :) |
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20:48 |
puzzlecube1 |
I got a quick question for you. is there anything special I need to do to override an ABM? specifically lavacooling so that my xdefault:pumice will form under the right conditions. lua_api.txt says ABMs with identical labels will be listed as one but I am wondering if that means merge the ABMs or override them or something else. Thanks in advance. |
20:49 |
rubenwardy |
it means that when you profile they'll appear as one ABM |
20:49 |
rubenwardy |
they won't override |
20:49 |
rubenwardy |
not sure how to override an ABM |
20:50 |
VanessaE |
puzzlecube1: look at gloopblocks |
20:50 |
VanessaE |
it uses the standard override for lava cooling |
20:51 |
VanessaE |
it already generates pumice that way btw |
20:51 |
VanessaE |
https://gitlab.com/VanessaE/gloopblocks |
20:52 |
VanessaE |
https://gitlab.com/VanessaE/gloopblocks/blob/master/init.lua#L878 specifically |
20:53 |
puzzlecube1 |
Thanks! gloopblocks on a server was what gave me the idea to add pumice and I will be making it optionally work seamlessly with gloopblocks pumice as an extra set of rocks for decoration because that texture looks awesome. |
20:53 |
VanessaE |
:) |
20:54 |
VanessaE |
cheers. |
20:54 |
celeron55 |
so, MT doesn't have a way of overriding ABMs but minetest_game/default's lava cooling is nice and provides a way to override what it does |
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21:31 |
Alexand{er|ra} |
Whenever I need to override an ABM, it's really cumbersome. You have to walk the ABM table looking for something recognisable as the ABM you need to modify, then modify that subtable. There's no API function to do it an easy way. |
21:32 |
celeron55 |
url to code doing that would be interesting |
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Alexand{er|ra} |
The last code I used was because someone messed up the override option in Minetest Game, so now that that's fixes, my code doesn't use that hack any more. I'll see if I can find an old commit though. |
21:37 |
Alexand{er|ra} |
Oh, only twelve commits. That's not hard. |
21:37 |
Alexand{er|ra} |
celeron55: <https://notabug.org./y.st./renew/src/9242bc90c9f31c8326b3772bfdcd0f58a3011909/lava_cooling.lua#L19> |
21:37 |
puzzlecube1 |
Hmm, I'll have to remember that if I want to tweak something other than lavacooling. The label seems to be a good candidate for what to look for in those subtables but without would only work for labeled ones of course. I know you can use biome names to force tweak parameters without completely removing and readding them and I think I still have some of that code somewhere. |
21:38 |
Alexand{er|ra} |
Yeah, I used the label and the original mod to track the ABM down, myself. |
21:41 |
Alexand{er|ra} |
Now that I look again at that code, the section I linked to only located the ABM. The actual override is at the bottom of the file. The override should be obvious once you've put a reference to the ABM's subtable somewhere local though. |
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23:31 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Prevent crash if some mod inadvertently allowed doors to rotate 667e130 https://git.io/fpDPA (2018-12-06T23:29:43Z) |
23:33 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Disable game bar and header on Android (#7940) 0c6933b https://git.io/fpDXU (2018-12-06T23:32:15Z) |
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MinetestBot |
[git] paramat -> minetest/minetest: Main menu style: Set to 'full' for Android, remove 'auto' option (#7936) f0dca28 https://git.io/fpD1z (2018-12-06T23:52:11Z) |