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02:57 |
scr267 |
Anyone ever run into this error with 3d_armor: 3d_armor: Detached armor inventory is nil [set_player_armor] ? |
03:15 |
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05:25 |
jas_ |
yea |
05:26 |
jas_ |
when i uae setplayerarmor too rarly for example |
05:28 |
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05:30 |
jas__ |
favorite role playing game? |
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07:19 |
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07:23 |
Xiong |
I'm snarled. Running Android, got the continuous GL_INVALID_ENUM error... nasty. On singleplayer, I worked around it by hiding the chat and disabling logging. So, running well. |
07:29 |
Xiong |
Then I decided to cheat... a bit. I failed to /sethome when I spawned in my new, private world; so I decided, one time, to /teleport there and /sethome. So I /grantme all-ed, /tp-ed... and went back to work. I promptly broke my pick and meant to craft another. Crafting is touchy on Android; I've been using Unified Inventory... working fine. |
07:33 |
Xiong |
But now, when I click the UI pick to load the crafting guide, I am just given the pick outright. I cannot figure out which privs to revoke on myself. I've tried "/revoke singleplayer give" and a few variations. Complication: With chat re-enabled for console use, any response from any command blips past and drowns in the GL_INVALID_ENUM |
07:33 |
Xiong |
spam. |
07:35 |
ANAND |
Xiong: You need to revoke `creative` priv |
07:36 |
Xiong |
That's obvious! <headdesk> |
07:36 |
Xiong |
I'll try that, thanks++. |
07:37 |
ANAND |
:) |
07:38 |
Xiong |
While on the subject... if I may... my home-rolled workaround the Irrlicht error spam... sucks. I pawed through a lot of comments on the known issue without finding a better solution. Ideas? |
07:39 |
Xiong |
I'd like to be able to chat on multiplayer and use the console with some... haha, less blindfold. |
07:41 |
Xiong |
https://github.com/minetest/minetest/issues/7525 |
07:46 |
Xiong |
Yah, a nasty one... and no use waiting for Minetest people to iron out the bug in somebody else's shop. Irrlicht blew it. |
07:49 |
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07:50 |
Xiong |
Hi! |
07:54 |
Xiong |
Reading through the GL_INVALID_ENUM discussion over at Irrlicht, seems they decided long ago it was our fault... ours and anyone who employed "wrong" textures. Note this bug surfaces for me (and others) with a fresh install from Play Store, nothing touched. I don't think the default textures are "bad". |
07:57 |
Xiong |
Others blame the hardware vendor... and yes, some Minetest users say they're okay. Maybe time for me to buy a new phone... and return it if it spams errors. |
08:00 |
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08:24 |
Xiong |
ANAND, I appreciate your help but it didn't work quite as I hoped. Revoking creative did restore the crafting guide (without automatic gimme) but then I got gimme buttons. Revoking give and giveme didn't vanish them, even after restart. I ended up revoking all... fixed. But thanks anyway; I was stuck. |
08:28 |
ANAND |
Oh I see... I'm sorry to hear that. |
08:28 |
Xiong |
Eh! Nothing broke. |
08:29 |
Xiong |
I could have done that at the outset if I hadn't sold that batch of gray cells for a lid back in 1975. |
08:30 |
ANAND |
:P |
08:33 |
Xiong |
Totally #OT... I turn 59 in a week. I swore I'd never look over my shoulder but the bony finger's shadow is peeping out in front. ;) |
08:35 |
ANAND |
Haha |
08:35 |
Xiong |
Like to run from terminal emulator with --terminal, cleaner than fooling with the ingame console. But so far, TEs I've seen need root to launch apps... reasonable. I rooted my last phone as soon as I got it but not this one. Now Netflix won't run on a rooted device! |
08:36 |
Xiong |
In other news, Google quietly removed "Don't be evil" from their code of conduct. |
08:38 |
Xiong |
Correction: moved to end. |
08:58 |
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11:54 |
jas__ |
i think that was a ways back, couple years maybe |
11:54 |
jas__ |
i made a scout class |
11:54 |
jas__ |
!server glitchtest |
11:54 |
MinetestBot |
jas__: Glitchtest | dcbl.duckdns.org | Clients: 0/15, 0/1 | Version: 5.0.0-dev / Glitchtest | Ping: 120ms |
12:48 |
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14:29 |
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14:52 |
jas_ |
hi |
14:53 |
jas_ |
i hope that settable FOV PR gets in :') |
14:53 |
jas_ |
(eventually) |
14:56 |
ANAND |
If it doesn't, we'll have to wait until 6.0.0 |
14:57 |
jas_ |
i'm looking forward to 7.0.0, when i can right click to jump! |
14:57 |
jas_ |
haha |
14:57 |
ANAND |
I'll have great-grandchildren by then... |
14:57 |
jas_ |
shit |
15:01 |
jas_ |
!mod |
15:01 |
MinetestBot |
jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720 |
15:01 |
jas_ |
nice |
15:01 |
jas_ |
!server |
15:01 |
MinetestBot |
jas_: Subgames for all! | 31.214.240.89:30001 | Clients: 0/127, 0/0 | Version: 0.4.17.1 / subgames | Ping: 15ms |
15:01 |
jas_ |
uh oh |
15:01 |
jas_ |
maybe he means "minigames" |
15:02 |
jas_ |
oh man, if settable FOV gets in, i'ma do per class-fov, but it does have to be an option |
15:03 |
jas_ |
in Lua, i would make an option if it weren't in builtin/engine.. but a player should be able to play in whatever fov they want, if they have a strong preference. like "force_fov_override = true" to never change regular fov, for example |
15:05 |
jas_ |
so i have a question, if something has less gravity, it should decelerate more slowly, correct? |
15:05 |
ANAND |
Hmm, the FOV PR doesn't actually break network compat; it just adds an extra packet, tbh. I'd still prefer seeing it in 5.0.0 :) |
15:05 |
jas_ |
oh gosh i feel like we should combo-comment |
15:05 |
jas_ |
cba |
15:06 |
ANAND |
jas_: lesser gravity == decelerates slower upwards, accelerates slower downwards |
15:06 |
jas_ |
ok thank you, i'ma have to write it down ;D |
15:06 |
ANAND |
:P |
15:10 |
jas_ |
so i should try adding some gravity a small bit of time after jumping. |
15:17 |
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17:03 |
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17:03 |
jas_ |
any recommendations for 3d_armor textures? i liked the old ones better than the new ones |
17:06 |
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18:48 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Content store: Hide navigation buttons when there's no packages 8ba64e4 https://git.io/fpuKk (2018-11-26T18:47:33Z) |
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20:28 |
nisa |
!mod |
20:28 |
MinetestBot |
nisa: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720 |
20:28 |
Alexand{er|ra} |
Drats. It seems the local ISP doesn't allow home servers on their network. There's no point in my getting a home connection if I can't run Web and Minetest server. |
20:28 |
nisa |
Hi Alexand{er|ra} |
20:28 |
Alexand{er|ra} |
Hey nisa! |
20:29 |
nisa |
Unitymedia does not allow that |
20:30 |
Alexand{er|ra} |
It's pretty lame. Many modern users have server needs, not just client needs. |
20:30 |
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20:31 |
Alexand{er|ra} |
I was looking forward to playing in multiplayer again, but I guess that wasn't meant to be. |
20:31 |
Alexand{er|ra} |
(My firewall blocks UDP, so I can't use someone else's server. It's got to be local to my network.) |
20:34 |
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21:55 |
MinetestBot |
[git] stujones11 -> minetest/minetest: Make non-formspec modal menus respect gui scale (#7850) 9519d57 https://git.io/fpudg (2018-11-26T21:55:24Z) |
22:06 |
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22:39 |
paramat |
!tell jas_ if 'something has less gravity' it's downward acceleration will have a lower value, thinking in terms of 'deceleration' will confuse you |
22:39 |
MinetestBot |
paramat: yeah, sure, whatever |
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