Time |
Nick |
Message |
00:05 |
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rodskagg |
i've got a logitech f310. i've enabled joystick in minetest, but it doesn't seem to be doing anything. is there anything i need to do to get it working? |
00:54 |
rubenwardy |
that joystick isn't support |
00:54 |
rubenwardy |
+ed |
00:54 |
rubenwardy |
use a third-party program instead |
00:54 |
rubenwardy |
I forget the name, but it's been reported to work pretty well |
01:09 |
rodskagg |
ok, thanks rubenwardy |
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02:18 |
redneonglow |
VanessaE: what happened that you disabled the beds again in homedecor? |
02:19 |
VanessaE |
https://gitlab.com/VanessaE/homedecor_modpack/issues/10 |
02:20 |
VanessaE |
in short: too much hard-coded stuff in mtg beds that conflicts. only sane thing to do was to disable sleeping. |
02:21 |
redneonglow |
it's just the counter? |
02:21 |
VanessaE |
*shrug* |
02:21 |
redneonglow |
that has been there for a while |
02:21 |
VanessaE |
perhaps comment on the issue |
02:22 |
redneonglow |
are you saying there's more than the counter if i put it back? |
02:22 |
VanessaE |
I don't know exactly |
02:22 |
redneonglow |
becuase the counter i can deal with, i shut my servers down every now and then for backup or mod upgrades |
02:23 |
VanessaE |
this is, like, the third time I've disabled the sleeping code. |
02:23 |
VanessaE |
I won't re-enable it again until there's a good fix |
02:26 |
redneonglow |
i know |
02:26 |
VanessaE |
speaking of beds, it's time for me to closely investigate mine for the next several hours :P |
02:26 |
VanessaE |
bbl |
02:26 |
redneonglow |
i always report it as a bug |
02:26 |
redneonglow |
goodnight |
02:41 |
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04:57 |
MinetestBot |
[git] paramat -> minetest/minetest: Lua_api.txt: Update glasslike_framed textures documentation (#7884) 1c91cb8 https://git.io/fp4hp (2018-11-22T04:55:24Z) |
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15:00 |
Unarelith |
the callback on_rightclick is not triggered if the sneak key is pressed right? that was implemented to allow putting a node on a formspec node I guess, but could be cool to have another action like sneak-RMB with empty hand (won't conflict with block putting since empty hand) |
15:00 |
sfan5 |
yes that's on purpose |
15:01 |
Unarelith |
@sfan5, then what about empty hand sneak-RMB? |
15:01 |
sfan5 |
I don't think that's possible right now |
15:02 |
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15:03 |
Unarelith |
that's sad |
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urska |
!players |
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19:08 |
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19:23 |
Unarelith |
is it possible for a block to have differents drop when it's mined with different tools? |
19:24 |
Krock |
yes. docs are here: https://github.com/minetest/minetest/pull/7231/files |
19:26 |
Unarelith |
Krock, damn it doesn't look like what I'm looking for |
19:27 |
Krock |
why? you can specify the tools for the drop |
19:27 |
Unarelith |
I'm not looking to create a block which will have different drops depending on the tool |
19:27 |
Krock |
but you said that above |
19:27 |
Unarelith |
Actually I'm looking to create a tool which will change the basic drop of some blocks |
19:27 |
Unarelith |
Like a tool which always drop dirt blocks for example |
19:27 |
Unarelith |
But yeah it wasn't clear |
19:28 |
Krock |
hmm.. that would be a bit hacky to do |
19:28 |
Unarelith |
The goal here is to make a Hammer which can turn Gravel into Sand |
19:28 |
Unarelith |
Sand to Dust, Cobble to Gravel, etc... |
19:29 |
Krock |
1) overwrite all affected nodes' after_dig_node callback -> https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6057 |
19:29 |
Krock |
2) make it so it gets the elected tool from the player's hotbar |
19:29 |
Krock |
*selected |
19:29 |
Krock |
3) err. drops are already handled at this point. forget this |
19:30 |
Krock |
*1) overwrite on_dig https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6079 |
19:30 |
Krock |
if digging times are irrelevant, you can just use the tool's callback "on_use" |
19:32 |
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19:34 |
Unarelith |
Krock, digging times are relevant that's why it's an issue ^^' |
19:34 |
Unarelith |
I'll try that then |
19:34 |
Unarelith |
thanks |
19:37 |
Unarelith |
too bad minetest.set_node_drop doesn't exist, would be a nice way to add drops or conditional drops to an existing node |
19:38 |
Unarelith |
is there any specific reason this function doesn't exist? |
19:39 |
Krock |
set_node_drop would be shorthand for minetest.registered_nodes["node:name"].drops |
19:40 |
Krock |
it's a table either way. no conditions besides string matching |
19:51 |
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19:51 |
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20:01 |
Alexand{er|ra} |
Nice. I'm actually working on some similar code. |
20:02 |
Alexand{er|ra} |
But instead of dropping a different node, the node gets converted in place. |
20:03 |
Alexand{er|ra} |
So using a hammer on stone would convert it to gravel similarly to how a hoe converts dirt into soil, except with a digging animation and dig time. |
20:04 |
Unarelith |
So like gravelsieve does? |
20:04 |
Alexand{er|ra} |
I'm unfamiliar with that mod. |
20:05 |
Alexand{er|ra} |
Is that the one that converts gravel into ores? |
20:05 |
Unarelith |
Yup, that one, in the TechPack modpack |
20:05 |
Unarelith |
I'm using its code as a base for my mod |
20:05 |
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20:05 |
Unarelith |
But I want it to feel like Ex Nihilo, so I made a lot of changes |
20:05 |
MinetestBot |
[git] martijnaaltjegron.nl -> minetest/minetestmapper: Fix color2int, int2color alpha handling (libgd alpha is 0-127) f7b0d5c https://git.io/fpReu (2018-11-22T20:05:13Z) |
20:07 |
Alexand{er|ra} |
Not sure. I'll take a look at the code. I'm doubting it though. There's no clean way to do what I'm doing (I'm having to get a bit hacky), so I'm not sure if other n=mods do this yet. |
20:08 |
Alexand{er|ra} |
Okay, no, gravelseive works pretty much exactly like a hoe. No digging animation or digging delay. |
20:10 |
Unarelith |
Alexand{er|ra}, check this file: https://github.com/joe7575/techpack/blob/master/gravelsieve/hammer.lua |
20:11 |
Unarelith |
for digging animation and delay you'll have to use on_dig like Krock highlighted earlier, instead of using gravelsieve's way |
20:12 |
Alexand{er|ra} |
Unarelith: Exactly. That's what I'm doing: using on_dig. |
20:12 |
Alexand{er|ra} |
I think that's the file I already read, too. |
20:12 |
Unarelith |
Ok nice |
20:13 |
Alexand{er|ra} |
It does it the way the hoes do: uses on_use. |
20:13 |
Alexand{er|ra} |
My main issue at the moment is deciding whether to place sandstone with the hammer or just sand. |
20:14 |
Alexand{er|ra} |
stone -> gravel, cobble -> sand, desert cobble -> desert sand, and coral skeleton -> silver sand. |
20:14 |
Unarelith |
Krock, thanks to you I came up with this: http://paste.gnidmoo.tk/enaqonuzaj.lua |
20:15 |
Krock |
!next |
20:15 |
MinetestBot |
Another satisfied customer. Next! |
20:16 |
Krock |
glad that I could help :) |
20:16 |
Alexand{er|ra} |
So using a pick, you either get gravel and flint or gravel and a diamond? Nice. |
20:16 |
Alexand{er|ra} |
The diamond drop is more common than the flint drop though. Is that intended? |
20:17 |
Alexand{er|ra} |
Like, 1/19 chance of flint, 19/20 chance of diamond. |
20:18 |
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20:18 |
jas_ |
!server Glitchtest |
20:18 |
MinetestBot |
jas_: Glitchtest [jas0] | dcbl.duckdns.org | Clients: 0/15, 0/1 | Version: 5.0.0-dev / Glitchtest | Ping: 118ms |
20:18 |
jas_ |
hi. got 3d_armor and clothing on there with skins. haven't added it to the hud yet, and am gonna move their formspecs off from sfinv and into armor stand / loom... |
20:19 |
Unarelith |
Alexand{er|ra}, that wasn't intended actually, I'm still looking to replace completely gravel drop for a sand drop when my hammer is used |
20:19 |
Unarelith |
but it's still a step forward |
20:22 |
jas_ |
ok gn o/ |
20:24 |
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20:31 |
Unarelith |
Damn I'm close http://paste.gnidmoo.tk/ocibesohub.lua |
20:31 |
Unarelith |
But now gravel won't drop |
20:31 |
Unarelith |
Maybe because I have two entries without rarity |
20:34 |
Alexand{er|ra} |
Is the question mark prefix new? I haven't seen that feature. |
20:36 |
Alexand{er|ra} |
Unarelith: Try this: <http://paste.debian.net/1052859/>. |
20:37 |
Alexand{er|ra} |
Mainly, it's just a matter of order. |
20:37 |
Unarelith |
damn really, this will be even much more simpler then |
20:38 |
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20:38 |
Unarelith |
the question mark prefix is documented here: https://github.com/minetest/minetest/pull/7231/files |
20:40 |
Alexand{er|ra} |
Unarelith: Nice! It looks like it hasn't been added to the game yet though, so for now, it won't work. |
20:40 |
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20:40 |
Alexand{er|ra} |
I've got to wonder why a question mark though, and not an exclamation point. Usually an exclamation point means "not", except in Lua, where the tilde is "not". But the tilde is taken, of course. |
20:41 |
Unarelith |
Alexand{er|ra}, I agree, it's weird. Thanks btw for the ordering advice, I just had to add my drop at the beginning of the table, it works now: http://paste.gnidmoo.tk/ukeganaheb.lua |
20:42 |
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20:42 |
MrBlueEyes |
Hello |
20:42 |
Alexand{er|ra} |
Sweet! I'm glad you've got it working now. |
20:42 |
Alexand{er|ra} |
Hey MrBlueEyes! |
20:43 |
MrBlueEyes |
How.are you guys? |
20:43 |
Alexand{er|ra} |
Tired. Very tired. Way too much coursework. How 'bout you? |
20:44 |
MrBlueEyes |
I'm doing good, kinda. If you're tired why not sleep? |
20:46 |
Alexand{er|ra} |
Like I said, too much coursework. I've got to do that, not sleep. Also, I've only been awake for a few hours. I woke up tired. I need a vacation, not a nap. |
20:46 |
rubenwardy |
Alexand{er|ra}: I believe the feature has existed for while, it just wasn't documented |
20:47 |
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20:47 |
MrBlueEyes |
Oh, okay then, I'm going to go in a second. Nice meeting you. |
20:48 |
MrBlueEyes |
Hey Kurtzusch |
20:48 |
kurtzmusch |
hey |
20:48 |
MrBlueEyes |
I mangled your name. Sorry. (You from.darklands?) |
20:48 |
kurtzmusch |
i played there for some time |
20:49 |
kurtzmusch |
probable more than a year ago |
20:49 |
MrBlueEyes |
I knew it lol, I recognized your name. |
20:49 |
Alexand{er|ra} |
Nice meeting you as well! |
20:50 |
MrBlueEyes |
We meet a few times on the server. Also same, gonna go now cya |
20:50 |
kurtzmusch |
from my builds or we used to play together? i dont recall your nick |
20:50 |
kurtzmusch |
ok cya |
20:50 |
MrBlueEyes |
It was only twice we seem one another. |
20:50 |
MrBlueEyes |
Seen* |
20:50 |
MrBlueEyes |
Bys |
20:51 |
Alexand{er|ra} |
rubenwardy: The tilde feature is undocumented, but the question mark feature isn't in the code, at least as of 0.4.17. I had to go over that code while upgrading Minestats. |
20:51 |
MrBlueEyes |
Bys |
20:51 |
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20:52 |
Alexand{er|ra} |
I needed to know how the palette_index preservation was done, and stumbled upon the tilde feature. |
20:58 |
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21:02 |
Unarelith |
h |
21:03 |
Unarelith |
*hmm looks like I can't assign a new drop table to a node register without a drop talbe |
21:03 |
Unarelith |
*table |
21:03 |
Unarelith |
*registered |
21:04 |
Unarelith |
if I redefine default:gravel.drop, it's ok because gravel has a drop table, but if I redefine default:cobble.drop (which was nil) the drop table is ignored |
21:05 |
Unarelith |
maybe the engine keeps track of the drop info type (nil, string, table) on node creation and never updates it? |
21:08 |
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21:10 |
Alexand{er|ra} |
Unarelith: Use this: |
21:10 |
Alexand{er|ra} |
minetest.override_item(node_name, {drop={}}) |
21:10 |
Alexand{er|ra} |
Except add your desired drops to the drop table, of course. |
21:13 |
Unarelith |
Alexand{er|ra}, works perfectly, thanks! |
21:16 |
Alexand{er|ra} |
Unarelith: No problem! By the way, that can be used to add or modify other item properties too. Just use the keys you need new values for instead of (or in addition to) "drop". |
21:18 |
Alexand{er|ra} |
I wish my LUG was meeting this week. My Thunderbird issues are really starting to annoy me. |
21:29 |
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21:47 |
MinetestBot |
[git] bendeutsch -> minetest/minetest: Client-side autojump. Remove Android-only stepheight autojump (#7228) 93bccb3 https://git.io/fpRUy (2018-11-22T21:47:15Z) |
21:56 |
Ruslan1 |
scr267: hello |
21:56 |
scr267 |
Hi Ruslan1 |
21:56 |
Ruslan1 |
Tell me what is your irc channel |
21:56 |
Ruslan1 |
I wanna join |
21:57 |
scr267 |
? Well, it's just really for administering... Why would you want to join it? |
21:57 |
scr267 |
Anyway it's #aurelium |
21:57 |
Ruslan1 |
Okay |
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23:26 |
MrBlueEyes |
Hi |
23:33 |
Unarelith |
okay this behaviour is pretty cool: https://i.goopics.net/GoPmD.png |
23:34 |
Unarelith |
but it was clearly unexpected, how to prevent items to drop in my barrel ? |
23:34 |
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23:55 |
Alexand{er|ra} |
Unarelith: Are you wanting the items to float on top of the barrel? |
23:55 |
Unarelith |
yes |
23:56 |
Alexand{er|ra} |
You'd need to make the node solid. I don't recall if there's a way to do that with nodes using nodeboxes for display. I'll look at the API and see if I can find such a feature. |
23:56 |
Unarelith |
dw I think I'll just stick with giving directly the item to the player |
23:58 |
Alexand{er|ra} |
You've got me curious now, though. |
23:59 |
Alexand{er|ra} |
I know selection boxes are separate from display nodeboxes, but I'm not sure if hitboxes are separate from display nodeboxes. |