Time |
Nick |
Message |
00:00 |
Ruslan1 |
Ok |
00:00 |
Ruslan1 |
Sorry |
00:07 |
Pilcrow182 |
lol luk3yx. Ruslan didn't 'ask to ask', he(?) was just impatient; he asked "Does 3d armor make server lag" at 23:36 (UTC) and just didn't get an answer yet. ;) |
00:07 |
luk3yx |
Oh, didn't see that. |
00:08 |
Ruslan1 |
Ok |
00:13 |
Pilcrow182 |
Ruslan1: 3d armor does cost server cycles continuously since it uses minetest.register_globalstep(), so it COULD make a server lag very slightly (more if you have a lot of players on your server), but it shouldn't be very noticeable at all. |
00:13 |
Ruslan1 |
Ok |
00:15 |
Ruslan1 |
So it doesn’t make my server lag |
00:15 |
mmuller |
rubenwardy: thanks! |
00:16 |
rubenwardy |
yw |
00:18 |
Pilcrow182 |
Ruslan1: Not much. If it does end up causing a problem for you, you can adjust "armor_update_time" in minetest.conf to a higher number (though note that this will cause more delay in updating how the player looks) |
00:47 |
Ruslan1 |
Ok |
00:49 |
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04:15 |
Ruslan1 |
How to edit files on ssh |
04:20 |
Ruslan1 |
Never mind sorry |
04:20 |
Ruslan1 |
I google it |
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07:14 |
pauloue |
hello. Question about minetest.get_craft_recipe(). https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4261: why is the width 3? Shouldn't it be 1 since there's only 1 input item? |
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12:22 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fix typo in manpage 97c5dc0 https://git.io/fpt9S (2018-11-11T12:20:07Z) |
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MinetestBot |
Jordach: Nov-11 12:32 UTC <Krock> The issue with your PR is that you (probably) merged master into your branch instead of rebasing |
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16:52 |
p_gimeno |
does mgv6 generate savannah biomes? |
16:53 |
Krock |
without additional mods - no. afaik only snow, grassland and desert |
16:54 |
Krock |
because there's no such biome API as in all other mapgens |
16:54 |
p_gimeno |
so, no acacias in mgv6? |
16:55 |
Krock |
neither acacia nor aspen |
16:55 |
* p_gimeno |
nods |
16:55 |
p_gimeno |
thanks |
16:55 |
Krock |
!next |
16:55 |
MinetestBot |
Another satisfied customer. Next! |
16:55 |
p_gimeno |
no silver sand either, I guess, then? |
16:56 |
Krock |
only in underground because there might be blobs generated |
16:56 |
p_gimeno |
ah! |
16:56 |
Krock |
-> ore registration |
16:56 |
p_gimeno |
good to know, thanks |
16:58 |
p_gimeno |
unfortunately I had to give up on mgv7 after the huge cave problem |
16:58 |
Krock |
how about carpathian? |
16:59 |
rubenwardy |
mgv6 doesn't have biomes in the same way |
16:59 |
Krock |
i.e. hardcoded |
17:00 |
p_gimeno |
if there's a way to disable huge caves in v7, please by all means, let me know |
17:00 |
Krock |
fiddle a bit with the cave noise params |
17:02 |
Krock |
if it appears only below -256m, then tweak "mgv7_np_cavern" |
17:02 |
p_gimeno |
np = ? |
17:02 |
Krock |
noise param |
17:02 |
rubenwardy |
p_gimeno: noise params |
17:02 |
rubenwardy |
damn it |
17:03 |
Krock |
ninja'd |
17:03 |
p_gimeno |
that sounds really painful |
17:03 |
rubenwardy |
yes |
17:04 |
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17:04 |
p_gimeno |
many caves are normal, but some are really huge and have rarely any lava nearby, if at all - huge, as in I have the nyancat mod installed and you typically see three or four nyancats when exploring around a bit |
17:04 |
Krock |
the ninjas or tweaking the params? |
17:04 |
p_gimeno |
the tweaking |
17:05 |
Krock |
oh, just set up a world with the dummy backend and then change the "scale" value |
17:06 |
p_gimeno |
what's the dummy backend? |
17:06 |
rubenwardy |
it doesn't save anything |
17:06 |
rubenwardy |
it's a non-persistent in-memory database |
17:06 |
rubenwardy |
dummy because it's more for testings really |
17:06 |
rubenwardy |
CTF uses it |
17:08 |
Krock |
!wiki backends |
17:08 |
MinetestBot |
No such page. |
17:08 |
Krock |
!wiki backend |
17:08 |
p_gimeno |
ah, thanks |
17:08 |
Krock |
https://wiki.minetest.net/Database_backends |
17:08 |
p_gimeno |
*database* backend, got it |
17:08 |
MinetestBot |
[git] numberZero -> minetest/minetest: Minor changes for IrrLicht 1.9 support b786982 https://git.io/fptxx (2018-11-11T17:08:15Z) |
17:08 |
MinetestBot |
[git] numberZero -> minetest/minetest: Disable HW stereo for IrrLicht 1.9 (not supported anymore) 4f9c33d https://git.io/fptxp (2018-11-11T17:08:15Z) |
17:08 |
MinetestBot |
[git] numberZero -> minetest/minetest: Drop .NET-specific workaround: _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX d90e3ea https://git.io/fptxj (2018-11-11T17:08:15Z) |
17:15 |
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17:17 |
swift110 |
hey all |
17:17 |
Ruslan1 |
I set players spawn but it not working |
17:19 |
Ruslan1 |
Can anyone help me |
17:32 |
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17:33 |
p_gimeno |
is there such thing as underground biomes? |
17:38 |
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17:43 |
Shara |
p_gimeno: In MTG the whole underground is just one generic biome. But it is possible to have different ones if you make them. |
17:45 |
puzzlecube |
I think it is, I did bedrock in my rockz mod as a biome and it works pretty well, just have to get parameters right or you end up with 59% of the underground being replaced with it. |
17:45 |
puzzlecube |
Or almost none in other cases. |
17:45 |
Shara |
It's definitely possible because I've done it :) |
17:45 |
p_gimeno |
Shara: thanks. I asked because huge caves and absence of lava seem to come together and in what appears to be like batches. |
17:46 |
Shara |
The caves aren't part of the biome system, and in current stable neither are underground liquids, but in 5.0 you'll be able to set per-biome underground liquids as well |
17:48 |
p_gimeno |
gosh, so much to learn about just to get rid of these caves |
17:49 |
Shara |
Aww, I like the giant cave systems :) |
17:50 |
puzzlecube |
Isn't there a mapgen flag for it? I seem to remember one in valleys before all the other ones got huge caves. |
17:51 |
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17:51 |
Shara |
Wsa just trying to check for one, but I'm not sure. |
17:51 |
Shara |
Was* |
17:53 |
p_gimeno |
so far, "just stick to mgv6" is the most appealing solution |
17:54 |
Shara |
Why do you want to remove caves? |
17:54 |
Krock |
because they're too hollow for them |
17:54 |
p_gimeno |
I want to remove *huge* caves, because they spoil all the fun of digging and avoiding lava |
17:55 |
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17:55 |
p_gimeno |
or going through a cave maze just to find some ores |
17:56 |
puzzlecube |
I think its kind of the light at the end of the tunnel since you still have to dig down to them or meander through caves to them. Plus you have to avoid digging yourself off a cliff and plummeting to your death in the dark. |
17:57 |
Shara |
Hmm, can understand that, but ore is already so easy to get in MTG that it doesn't make much difference |
17:57 |
puzzlecube |
Fair point. |
17:57 |
Shara |
Plus if you add mobs, those caves could in theory be far mroe dangerous than tunneling |
17:58 |
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17:59 |
puzzlecube |
Oh yeah, meet some shadowmese monsters in a cave and get destroyed. >:D |
17:59 |
p_gimeno |
Shara: we're using MTG + moreores + xtraores + glooptest + quartz, not all are so easy to dig... except in huge caves (and my partner doesn't want mobs other than sheeps) |
17:59 |
p_gimeno |
+ technic (forgot) |
18:00 |
puzzlecube |
No wonder, that is quite the ore rainbow, technic + moreores + MTG is already a bit of one. |
18:01 |
Shara |
xtraores is an odd one. Pretty overpowered in general. The only time I saw it used really well was when a server had equally difficult things waiting to ump out on you |
18:01 |
Shara |
jump* |
18:04 |
p_gimeno |
there's a param called mgv7_cave_width, currently 0.09 - would zeroing that help? |
18:05 |
p_gimeno |
no it doesn't |
18:07 |
Shara |
I see large cave depths options.... maybe lowering that right down to the bottom of the map would do it? |
18:07 |
Shara |
(I'm looking in 5.0, so might be different to stable) |
18:08 |
p_gimeno |
I'm at 0.4.16 and I don't see that |
18:08 |
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18:09 |
puzzlecube |
I think that ought to do it. (also 5.0) Haven't tried it but seems like mgv7_massive_cave_depth=-31000 might work. |
18:12 |
p_gimeno |
I don't have it, but I've found something that seems to work |
18:13 |
p_gimeno |
I need to explore further to be sure, but mgv7_cavern_threshold = 1 seemed to help |
18:14 |
puzzlecube |
Oops forgot to read the names of people. Best of luck to you. |
18:14 |
p_gimeno |
gah, nope |
18:34 |
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18:39 |
scr267 |
Hello. Does anyone have any idea why I might be seeing NPC / Mobs life points with a bunch of digits after the fraction period? |
18:41 |
p_gimeno |
scr267: because the mod shows them? |
18:42 |
Krock |
if it's something like 0.20000000000007 then just round it to whatever digit you want it |
18:42 |
Krock |
that's called floating point imprecision |
18:42 |
scr267 |
p_gimeno: I suppose so... I don't remember it doing that before. |
18:42 |
scr267 |
Krock: sorry yes I meant the precision point and I ended up having a blank. |
18:42 |
scr267 |
Was getting messed up between french and english. sorry. |
18:42 |
scr267 |
XD |
18:43 |
scr267 |
That's my excuse and I'm sticking to it! |
18:44 |
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18:45 |
scr267 |
Thanks for the advice; as usual its very helpful :) |
18:45 |
Krock |
!next |
18:45 |
MinetestBot |
Another satisfied customer. Next! |
18:45 |
scr267 |
Hehe! |
18:58 |
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18:59 |
p_gimeno |
ok, this is irritating... I believe I have found the source of the huge caves, and it's a flag called 'caverns'. However, when I edit it out and start MT, it is re-activated. |
19:00 |
puzzlecube |
By edit it out do you mean changing it to nocaverns? |
19:01 |
* p_gimeno |
facepalms... no, that may be the issue, thanks |
19:01 |
p_gimeno |
YESSAH! |
19:01 |
p_gimeno |
That was it, thanks everyone! |
19:01 |
puzzlecube |
No problem. Glad I could help. |
19:02 |
Krock |
til There's a flag for caverns |
19:02 |
rubenwardy |
there's a flag for everything |
19:02 |
rubenwardy |
RE: the no thing |
19:04 |
rubenwardy |
this is due to backwards compatibilty. Versions before that flag was added would have had caverns enabled. So no is needed to explicitly disable it |
19:04 |
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19:07 |
p_gimeno |
if I'm interpreting large_cave_depth correctly, it's somewhat misleading, as it doesn't affect these huge caverns |
19:08 |
puzzlecube |
Yes I've noticed there is a difference between large and massive caves. I mostly use valleys mapgen which has had massive caves since the beginning. |
19:08 |
puzzlecube |
And I could see how you could find it a bit odd. |
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21:50 |
marisag |
Hi guys... |
21:54 |
luk3yx |
Hello. |
21:54 |
MarisaG |
hi luk3yx |
22:02 |
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22:19 |
MinetestBot |
[git] sfan5 -> minetest/master-server: Tune server ranking (again) 6f51e2f https://git.io/fpqm1 (2018-11-11T22:16:43Z) |
22:20 |
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22:20 |
MarisaG |
hi jimvideo |
22:20 |
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22:21 |
jimvideo |
Hi MarisaG. |
22:21 |
MarisaG |
Hows your sunday going jimvideo? |
22:22 |
jimvideo |
Doing okay. Chilly here in Northern California. |
22:22 |
MarisaG |
In the 60's here in san francisco |
22:22 |
MarisaG |
Smoke from fires though |
22:23 |
jimvideo |
I'm up in east Shasta County. |
22:23 |
MarisaG |
ways away from me |
22:24 |
jimvideo |
Yeah, I don't get to San Francisco often. |
22:27 |
MarisaG |
I am actually in south SF, don't get into the city much either |
22:27 |
MarisaG |
Only for my birthday or if my mom comes and visits me |
22:27 |
jimvideo |
My great grandfather had a tailor shop there before the big earthquake. |
22:28 |
MarisaG |
wow |
22:28 |
jimvideo |
After that he reopened on Oakland. |
22:29 |
MarisaG |
Nice. i lived in berkely for a year or so |
22:29 |
MarisaG |
Used to commute to work through there every day |
22:30 |
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22:31 |
jimvideo |
I lived in San Diego for 5 years. The trolley in San Diego county is great, but I think BART in the bay area is better. |
22:31 |
MarisaG |
Yes me too |
22:33 |
jimvideo |
The last time I was in SF a few years ago I didn't remember seeing scooters. I heard those are everywhere now. |
22:33 |
MarisaG |
yes for sure. YTrying to buy one myself |
22:33 |
MarisaG |
having trouble getting a loan :( |
22:33 |
MarisaG |
no credit history LOL |
22:34 |
jimvideo |
Darn credit companies. :) |
22:34 |
MarisaG |
lol yea |
22:34 |
MarisaG |
i was disabled in 12/2004 and so no work history or credit cards since then |
22:34 |
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22:36 |
jimvideo |
Sounds bad. The reason I was in SF was to visit my surgeon at the VA hospital. |
22:37 |
MarisaG |
doing better now? |
22:38 |
jimvideo |
Yes, I shattered my ankle about 5 years ago. I was fortunate to be referred to a doctor there. He did a great job. |
22:41 |
jimvideo |
In the Navy I was stationed in San Diego on a helicopter carrier, the USS New Orleans. For nearly a decade the ship was decommissioned in the ship graveyard. |
22:42 |
MarisaG |
My oldest son is a nuclear engineer in the navy... |
22:43 |
jimvideo |
I heard that Microsoft is remaking it's Redmond campus. I further heard that Microsoft is introducing the new design to employees via a Minecraft world. |
22:43 |
MarisaG |
lol serious? |
22:45 |
jimvideo |
Microsoft makes 3d editing software that imports files from commercial CAD software. Weird choice. |
22:45 |
MarisaG |
ya i would think opensim would be better for that |
22:46 |
jimvideo |
They might have Minecraft employees that need something on their resume. |
22:46 |
MarisaG |
could be |
22:47 |
jimvideo |
Yeah, OpenSim could be good, if only Microsoft had a cloud service to store the files....... |
22:48 |
jimvideo |
Here it is, to weird for words. https://www.cnbc.com/2018/11/06/microsoft-has-a-version-of-its-new-campus-in-minecraft.html |
22:50 |
Jordach |
to be honest, it's better than using CAD |
22:51 |
Jordach |
you get to see a perspective view of the whole thing, instead of individual buildings |
22:53 |
rom1504 |
it's 6 people working on it for a few weeks |
22:54 |
rom1504 |
I think microsoft can afford it |
22:55 |
rom1504 |
and it's advertising for 1. the game they bought (minecraft) 2. their campus |
22:55 |
rom1504 |
it makes sense |
22:58 |
jimvideo |
Can you explore Minecraft in Hololense? |
23:00 |
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23:08 |
rom1504 |
yeah I think |
23:08 |
rom1504 |
it was their demo |
23:19 |
jimvideo |
I'm confused over how many MOD managers are listed for Minetest on GitHub. |
23:20 |
rubenwardy |
https://content.minetest.net |
23:20 |
rubenwardy |
and Minetest 5.0 |
23:20 |
rubenwardy |
those are the only actually working ones |
23:20 |
rubenwardy |
the rest will have out of date or unreliable data |
23:20 |
* rubenwardy |
made a few of the mod managers |
23:21 |
rubenwardy |
well |
23:21 |
jimvideo |
I have an old version. :) |
23:21 |
jimvideo |
Time to update. |
23:21 |
rubenwardy |
:D |
23:21 |
rubenwardy |
5.0 hasn't been released, mind |
23:21 |
est31 |
rubenwardy: it's 5.0 now, not 0.5? |
23:21 |
rubenwardy |
yeah |
23:21 |
est31 |
cool |
23:24 |
rubenwardy |
est31: see https://dev.minetest.net/Changelog#New_Version_Scheme |
23:24 |
rubenwardy |
there's also a link to the issue |
23:25 |
est31 |
very nice |