Time |
Nick |
Message |
00:00 |
GreenDimond |
Oh and, I have been making mods for 5 years. I recently started making a Discord bot in Lua. I know how to code, sir. |
00:00 |
hecks |
no, I just wonder how can you have problems with some mob mod if you say those are easy things |
00:00 |
GreenDimond |
Whoa man |
00:01 |
GreenDimond |
Animation ~= ABMs |
00:01 |
GreenDimond |
And I know how ABMs work, I was confused as to why it was working contrary to that which I had expected. |
00:02 |
hecks |
and I said that ABMs aren't even the right tool for this job :p |
00:02 |
GreenDimond |
And that has no bearing considering it's not my api ;p |
00:03 |
GreenDimond |
And clearly I'm not gonna make an entire new API and then convert this mob pack I am using just because mobs_redo could be better |
00:05 |
GreenDimond |
And I will be making an API from scratch for a mobs mod I am making |
00:06 |
GreenDimond |
specific to that mob though |
00:06 |
GreenDimond |
Not a general mob API |
00:06 |
hecks |
¯\_(ツ)_/¯ https://a.uguu.se/pBfXlXdfv5Ov_cube.gif |
00:07 |
GreenDimond |
Yeah |
00:07 |
GreenDimond |
easy |
00:07 |
GreenDimond |
Cool though |
00:07 |
|
CarbineMorpho joined #minetest |
00:07 |
|
mrchiantos joined #minetest |
00:08 |
GreenDimond |
Will this game ever be released? Looks more unique than a lot of other games. |
00:08 |
mrchiantos |
Hello ? |
00:09 |
hecks |
I honestly don't care |
00:09 |
hecks |
It's something I do to take my mind off some horrible things |
00:09 |
GreenDimond |
Dont care if it will be released? |
00:10 |
hecks |
but I like the thought of running the only server of it in existence, just because you can't datamine it that way |
00:10 |
hecks |
I'm not exactly in a sharing mood |
00:10 |
GreenDimond |
Fine with me, just looked interesting. |
00:11 |
mrchiantos |
I think not understand ... |
00:11 |
ChimneySwift |
it'd be a shame if there was never any way to play it :p a server would be fun |
00:11 |
|
BuckarooBanzai joined #minetest |
00:12 |
hecks |
Don't expect me to foot the bill for said server |
00:13 |
mrchiantos |
I think, else Idea is good, à people can host you |
00:13 |
mrchiantos |
I no paid server |
00:13 |
hecks |
I wouldn't trust anyone with the files either |
00:13 |
mrchiantos |
What is name game ? |
00:14 |
hecks |
No name, I call it "mibi" in the files |
00:14 |
GreenDimond |
Mibi he'll release it, mibi he wont. |
00:16 |
mrchiantos |
This is me fine ? Or i not really understand ? This is a game for not people and not server ? I think not understand, maybe because very fine |
00:17 |
mrchiantos |
Sorry ... |
00:17 |
GreenDimond |
mrchiantos: This is a game he hasn't released. |
00:17 |
mrchiantos |
Ok |
00:17 |
mrchiantos |
For minetest engine or other ? |
00:17 |
GreenDimond |
Yes, for Minetest. |
00:17 |
hecks |
it's minetest |
00:18 |
mrchiantos |
Have you screenshot ? |
00:18 |
hecks |
https://a.uguu.se/vE71TFmaiMX6_mobs.png |
00:18 |
hecks |
https://a.uguu.se/pBfXlXdfv5Ov_cube.gif |
00:18 |
hecks |
https://a.uguu.se/QZgprMvNVVpd_cut.gif |
00:19 |
mrchiantos |
Wow |
00:20 |
mrchiantos |
This good |
00:20 |
exio4 |
guys how are you doing |
00:21 |
hecks |
I'm hungry |
00:22 |
mrchiantos |
This is à fork engine ? |
00:23 |
hecks |
no |
00:23 |
mrchiantos |
Good job for Model Girl and mob Slime |
00:23 |
|
scr267 joined #minetest |
00:24 |
hecks |
it's just a... huge lua blob on top of minetest |
00:25 |
GreenDimond |
Well he was probably referring to the models themselves. |
00:25 |
hecks |
and I was referring to the notion of forking the engine... |
00:26 |
GreenDimond |
Oh, I was wondering, did you set your hotbar selection texture to that red outline? |
00:26 |
hecks |
I think I have no GUI textures in my subgame |
00:26 |
hecks |
besides a "dummy" heart texture, as turning off the lifebar didn't work |
00:27 |
GreenDimond |
What version of Minetest are you using then?.. |
00:27 |
GreenDimond |
Wait is the GUI selection a part of MTG |
00:27 |
hecks |
possibly |
00:27 |
hecks |
this might be what MT does if there's no texture |
00:27 |
GreenDimond |
I.. dont see it anywhere. |
00:27 |
GreenDimond |
What version of MT then? |
00:28 |
hecks |
it was in one of the screenshots |
00:28 |
|
pikhq joined #minetest |
00:28 |
GreenDimond |
I see 3 screenshots |
00:28 |
GreenDimond |
each with no version number |
00:28 |
|
piecubed joined #minetest |
00:28 |
hecks |
earlier... it's 5.0.0 some rando git version |
00:28 |
GreenDimond |
Weird |
00:28 |
hecks |
it's PR #7626 more precisely |
00:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/7626 -- Entity lighting fix by hecktest |
00:29 |
GreenDimond |
I dont see any hotbar related texture in default |
00:29 |
GreenDimond |
AH |
00:29 |
GreenDimond |
Right |
00:29 |
hecks |
I'll check |
00:29 |
GreenDimond |
They moved it to player_api |
00:29 |
hecks |
there you go |
00:29 |
mrchiantos |
Orange bar is force ? |
00:30 |
hecks |
energy |
00:30 |
piesquared |
Does anyone have a reasonably good server laying around that they would be willing to let me use for my server? Preferrably faster internet. |
00:30 |
mrchiantos |
Else not energy, not attack ? |
00:30 |
mrchiantos |
Only break for Win energy ? |
00:30 |
piesquared |
And willingness to help me out occasionally, and to start. |
00:30 |
hecks |
no attack, no jump, no guard, slower movement |
00:31 |
hecks |
and whatever other effects I feel like adding |
00:31 |
mrchiantos |
Ok |
00:31 |
hecks |
energy count and regen rate, depends on player stats |
00:32 |
piesquared |
Please PM me if you do, i will be AFK. I am experinced. |
00:32 |
GreenDimond |
Good luck getting a host that way. |
00:33 |
piesquared |
Heh. |
00:33 |
piesquared |
How else do I go about getting one? |
00:33 |
piesquared |
:P |
00:33 |
mrchiantos |
The problem, this host have files ... |
00:33 |
GreenDimond |
You'll have better luck finding free virtual servers online somewhere that limit you a ton. |
00:33 |
GreenDimond |
Or dirt cheap servers out in the middle of nowhere with less limits |
00:33 |
piesquared |
Dirt cheap = free |
00:34 |
mrchiantos |
The only Choice. Is auto host or paid i think |
00:34 |
GreenDimond |
For some people, sure. |
00:34 |
mrchiantos |
After host with Raspberry or last pc is possible |
00:34 |
mrchiantos |
Minetest is not really big for host |
00:35 |
piesquared |
I do have a free server, with great internet but horriendus RAM. |
00:36 |
hecks |
stop hosting all those friggin' pi servers, this is why I have to justify using matrix math in the engine... |
00:36 |
|
piesquared joined #minetest |
00:36 |
GreenDimond |
RPi servers run terribly |
00:36 |
mrchiantos |
And with swap? |
00:36 |
hecks |
duh |
00:37 |
mrchiantos |
(you know , i have host un past on android server ...) |
00:38 |
mrchiantos |
Lol |
00:38 |
hecks |
it's like bragging that you once tried to cut a tree with a butter knife |
00:41 |
mrchiantos |
When you have not money, you have not Choice ;) |
00:41 |
mrchiantos |
After Nigel have help me for server for host |
00:42 |
hecks |
oh I'm sure I could get a server just by asking~ |
00:42 |
mrchiantos |
You know, i Dev in tablet android so (lol) |
00:42 |
hecks |
yuck |
00:43 |
|
Pie-jacker875 joined #minetest |
00:43 |
mrchiantos |
Hahaha ... |
00:46 |
exio4 |
what has been goin' on with minetest lately? |
00:48 |
GreenDimond |
Things |
00:48 |
mrchiantos |
Since Time ? |
00:48 |
exio4 |
i haven't been here in like dunno |
00:48 |
exio4 |
maybe one year |
00:48 |
hecks |
bugger all |
00:48 |
exio4 |
maybe more, i don't remember |
00:49 |
hecks |
0.5 is now 5.0 for dumb reasons |
00:49 |
GreenDimond |
Yeah that |
00:49 |
exio4 |
it's fair |
00:49 |
exio4 |
last time i played minetest it wasn't even 0.5 |
00:49 |
|
Helenah joined #minetest |
00:49 |
GreenDimond |
There hasnt beena 0.5 |
00:49 |
mrchiantos |
0.5 and 5.0, Game and SubGame, only same |
00:49 |
mrchiantos |
Lol |
00:49 |
GreenDimond |
Current stable is 0.4.17.1 |
00:49 |
exio4 |
0.4.17.1? |
00:50 |
GreenDimond |
Yes, that is what I said. |
00:50 |
exio4 |
isn't that too many dots |
00:50 |
exio4 |
https://dev.minetest.net/Changelog#0.4.16_.E2.86.92_5.0.0_.28Not_yet_released.29 |
00:50 |
exio4 |
wow |
00:50 |
exio4 |
5.0 seems hue |
00:50 |
exio4 |
huge* |
00:50 |
mrchiantos |
Next update 5.5 ? 0.5 + 5.0 ? Joke |
00:50 |
GreenDimond |
Yes, its a major release. |
00:50 |
hecks |
it's just marketing fluff |
00:50 |
GreenDimond |
Hence the major version number change. |
00:51 |
hecks |
the dev version was called 0.5 before and absolutely nothing changed |
00:51 |
GreenDimond |
Yep |
00:51 |
hecks |
everyone's talking about features, nobody actually feels like doing anything |
00:51 |
exio4 |
guys it makes sense |
00:51 |
hecks |
so, business as usual |
00:51 |
exio4 |
well, feel free to pay the devs :p |
00:51 |
GreenDimond |
hecks: You saying no features have been added? |
00:52 |
exio4 |
i'm seeing 5.0 is basically pushing for every breaking feature everybody wanted |
00:52 |
exio4 |
so it's super uge |
00:52 |
exio4 |
huge* |
00:52 |
hecks |
nothing very major as far as I can tell... though my subgame doesn't work in 0.4 so some breaking stuff was done |
00:52 |
GreenDimond |
Nothing very major |
00:52 |
GreenDimond |
lel |
00:52 |
exio4 |
hecks: https://dev.minetest.net/Changelog#0.4.16_.E2.86.92_5.0.0_.28Not_yet_released.29 |
00:52 |
GreenDimond |
Depends on what you consider "major" |
00:53 |
mrchiantos |
After this Fred and open ... Fork is possible ... |
00:53 |
mrchiantos |
Free |
00:53 |
hecks |
it's not major until I see VAOs, CSM... |
00:53 |
GreenDimond |
CSMs were added in 0.4.17, implemented terribly, so now they are supposedly(tm) going to fix them in 5.0. |
00:54 |
exio4 |
VAOs? |
00:54 |
GreenDimond |
I consider the new set_sky and entity pitch/roll PRs major |
00:54 |
exio4 |
I think the C++11 rewrite is also pretty major |
00:54 |
mrchiantos |
Entity attach is resolve ? |
00:54 |
exio4 |
code-wise, of course |
00:55 |
hecks |
entity attach still sucks |
00:55 |
GreenDimond |
Unfortunately |
00:56 |
mrchiantos |
I think test 0.5 when stable |
00:56 |
hecks |
5 is pretty stable, just breaking |
00:56 |
mrchiantos |
Time not problem. Dev is not à speed race |
00:56 |
exio4 |
i see many changes |
00:57 |
exio4 |
hecks: it's a WIP |
00:57 |
GreenDimond |
Key words being "pretty" and "breaking" |
00:57 |
GreenDimond |
It can be stable and WIP at the same time |
00:57 |
exio4 |
i'll side with the devs here |
00:58 |
GreenDimond |
lol what |
00:58 |
GreenDimond |
They dont even have a side here |
00:58 |
exio4 |
unless you're paying to have 'em work full-time 24/7 on minetest, you cannot expect a release every 3 weeks with 400 new features |
00:58 |
exio4 |
i see many fixes and rewrites in the log/git |
00:58 |
GreenDimond |
lol what are you even talking about now |
00:58 |
GreenDimond |
Im confused |
00:58 |
exio4 |
i have no idea |
00:58 |
hecks |
you'd just have to give some bribes to speed up the PR process |
00:58 |
exio4 |
arent we complaining about 5.0 |
00:58 |
GreenDimond |
All hecks said was that 5.0 is stable enough to use. |
00:59 |
hecks |
I'm only complaining about the ridiculous version number |
00:59 |
hecks |
but I'd feel pretty safe hosting a server on it |
00:59 |
mrchiantos |
You know, them have life so ... Dev art humans so |
00:59 |
mrchiantos |
I think ... |
00:59 |
exio4 |
it's not ridiculous, it's to have a bug fix release which makes sense |
00:59 |
exio4 |
to avoid 0.4.17.1.7.32.3 |
01:00 |
mrchiantos |
I go sleep, good night |
01:00 |
hecks |
I just don't think it's even 1.0 worthy |
01:00 |
exio4 |
it's fair |
01:00 |
hecks |
at least without something realllly cool behind it |
01:01 |
GreenDimond |
Well the idea wasnt advancing the version, it was changing the versioning system. |
01:01 |
exio4 |
i think the reasoning is fine |
01:01 |
GreenDimond |
But it was stupid |
01:01 |
exio4 |
it's to make bugfix releases not look stupid :P |
01:02 |
GreenDimond |
0.5.0 should have become 1.0.0 and the next release 1.1.0 and any bug fix as 1.1.x |
01:02 |
exio4 |
1.0.0 gives big hopes |
01:02 |
hecks |
that's what I'd do |
01:02 |
hecks |
and 5.0 doesn't...? |
01:02 |
exio4 |
no, it's a random number, 1.0.0 from 0.4 sounds like it's suddenly finished, polished, whatever |
01:02 |
mrchiantos |
Windows 9 |
01:02 |
exio4 |
0.4 to 5.0 looks more reasonable |
01:03 |
exio4 |
"oh, they just moved the dots" |
01:03 |
hecks |
it was done because of minecraft, admit it |
01:03 |
GreenDimond |
It was never 0.4 |
01:03 |
GreenDimond |
it was 0.4.17 |
01:03 |
GreenDimond |
Minor release being 17 |
01:03 |
exio4 |
yeah, pretty stupid tbh |
01:03 |
GreenDimond |
No |
01:03 |
GreenDimond |
0.4.17 was fine |
01:03 |
GreenDimond |
1.0.0 was supposed to indicate a complete game |
01:03 |
exio4 |
release a bugfix release now |
01:04 |
exio4 |
0.4.17.1 |
01:04 |
GreenDimond |
Yeah? So? |
01:04 |
exio4 |
that's just getting out of hands |
01:04 |
GreenDimond |
Its an extra version compared to Minecraft |
01:05 |
GreenDimond |
Minecraft gets updated much less often |
01:05 |
exio4 |
i don't follow minecraft |
01:05 |
exio4 |
what does it do? |
01:05 |
hecks |
oh boy |
01:05 |
GreenDimond |
MC's versioning is complete.major.bugfix |
01:05 |
GreenDimond |
ie. currently at 1.13.2 or something |
01:06 |
GreenDimond |
Minetest's *was* complete.major.minor.bugfix |
01:06 |
GreenDimond |
Now it's... major.minor.bugfix or something? |
01:06 |
hecks |
...until the semver meme infected the devs |
01:07 |
GreenDimond |
Like what happens when the game is complete? Tack on another number? Now we're back where we started |
01:07 |
hecks |
change the name cause it's no longer a test |
01:07 |
exio4 |
i like semver |
01:07 |
GreenDimond |
They already want to change the name |
01:07 |
exio4 |
GreenDimond: the major. means breaking changes |
01:07 |
GreenDimond |
But cant decide on one and dont want to change it |
01:07 |
GreenDimond |
exio4: No way I didnt know that |
01:08 |
GreenDimond |
.-. |
01:08 |
exio4 |
uh |
01:08 |
GreenDimond |
In Minecraft every release that isnt a bugfix is breaking |
01:08 |
exio4 |
what? |
01:08 |
exio4 |
i don't know about minecraft, again, im talking about semver |
01:09 |
exio4 |
it's major.minor.bugfix, it's about compatibility |
01:09 |
exio4 |
major changes mean breaking compatibility (might be mods, network, whatever) |
01:09 |
GreenDimond |
Yeah why are you re explaining this? |
01:09 |
GreenDimond |
I already said its major.minor.bugfix |
01:09 |
GreenDimond |
No need to keep saying it |
01:09 |
exio4 |
that's the goal of minetest's new versioning, right? |
01:10 |
exio4 |
GreenDimond: i don't know what you know, or what you don't |
01:10 |
exio4 |
don't get emotionally attached ghess, it's just irc |
01:10 |
GreenDimond |
I think it's safe to assume everyone talking about versioning here knows what it means :) |
01:10 |
hecks |
no, we'll fight to the death |
01:10 |
exio4 |
i'm not sure, it's the first time i talked with you |
01:10 |
exio4 |
i don't know if you are a dog or a human yet |
01:10 |
GreenDimond |
In that case I should get a more lethal weapon hecks |
01:10 |
exio4 |
fight to death? |
01:10 |
exio4 |
boring |
01:11 |
GreenDimond |
exio4, I have never met you but I know you know what it means. |
01:11 |
exio4 |
GreenDimond: i guess i should know it too |
01:11 |
GreenDimond |
Considering we all seem knowledgeable about the topic at hand, it is safe to assume we should also know the meaning of major and minor |
01:11 |
exio4 |
ok |
01:11 |
exio4 |
so |
01:11 |
exio4 |
i guess nothing really interesting happened either way |
01:12 |
GreenDimond |
Our point is the versioning change was dumb |
01:12 |
exio4 |
i still want to know why |
01:12 |
exio4 |
(why it is dumb, i mean) |
01:12 |
GreenDimond |
The major.minor.bugfix equivalent to the complete.major.minor.bugfix 0.5.0 would be 1.0.0 |
01:12 |
GreenDimond |
the versioning doesn't match it's meaning |
01:13 |
GreenDimond |
Minetest isnt 5 major semversions developed |
01:13 |
exio4 |
it's just numbers, ghess, just follow it after setting a first version |
01:13 |
GreenDimond |
It's 1 at most |
01:13 |
GreenDimond |
"just numbers" |
01:13 |
GreenDimond |
Whatever you say |
01:14 |
exio4 |
GreenDimond: it's not 5? were 0.1 compatible with 0.2? 0.2 with 0.3? 0.3 with 0.4? |
01:14 |
GreenDimond |
*sigh* |
01:14 |
GreenDimond |
It is 5 versions developed according to the old versioning |
01:14 |
GreenDimond |
But in the new versioning it is 1 version developed yet they call it 5.0.0 |
01:15 |
exio4 |
i'm just saying saying `5 major semversions developed, 1 at most` is pretty moot, you'd need to see how many times compatibility was broken in the past for that tbh :P |
01:15 |
exio4 |
coming up with an hybrid is a good way to transition, a nice tradeoff |
01:16 |
GreenDimond |
What happens when Minetest reaches "full game" |
01:16 |
GreenDimond |
Where does semvar go from there |
01:16 |
exio4 |
when do you consider a game finished? |
01:16 |
hecks |
Doesn't matter, will never happen |
01:16 |
GreenDimond |
Thats the dev's problem. |
01:17 |
exio4 |
I mean, specially in a game like Minetest - which is Sandbox based |
01:17 |
hecks |
MTG's only purpose is to run technic and other things |
01:17 |
piecubed |
I do wwish they would release on IOS appstore... |
01:17 |
hecks |
c55 just wants to ship multiple subgames |
01:17 |
GreenDimond |
piecubed: Legally they cant |
01:17 |
piecubed |
Drat. |
01:17 |
|
AntumDeluge joined #minetest |
01:17 |
GreenDimond |
IIRC you can compile for iOS, but it isn't the prettiest thing in the world. |
01:18 |
piecubed |
Please, dont ping me. My screen flashes, gives me a headache. |
01:18 |
GreenDimond |
Thats not a good reason to not ping yo |
01:18 |
GreenDimond |
you* |
01:18 |
exio4 |
there's no single roadmap where you can consider minetest to be ultimately finished/complete |
01:18 |
piecubed |
Requires jailbreaking, dont wanna do that... |
01:18 |
hecks |
and I just want to make a subgame where you get eaten by a grue |
01:18 |
exio4 |
the complete. stuff is pretty boring |
01:18 |
GreenDimond |
There should be settings for that m8 |
01:19 |
hecks |
Honestly, a good compromise would be to start versioning MTG differently |
01:19 |
exio4 |
hecks: i want the perf to be higher just to make a FPS within minetest |
01:19 |
piecubed |
Yes it is. :P I get grumpy if i have a headache. |
01:19 |
exio4 |
when we can make a FPS within minetest it's finished to me |
01:19 |
exio4 |
let's agree on that |
01:19 |
GreenDimond |
I can already make an FPS in Minetest |
01:19 |
exio4 |
ok |
01:19 |
hecks |
I'm running 60 fps global step |
01:19 |
hecks |
it's good enough |
01:19 |
GreenDimond |
especially with the changes in 5.0.0 |
01:19 |
exio4 |
when we can make a playable FPS within minetest it's finished to me |
01:19 |
exio4 |
really? |
01:20 |
exio4 |
man, 5.0 seems like good shit then |
01:20 |
hecks |
if 0.4 still gets built without jit, that's probably your problem |
01:20 |
GreenDimond |
I mean I can make a playable FPS in 0.4 but 5.0 makes it a lot nicer |
01:20 |
hecks |
I'm not sure how "official" the inclusion of luajit is but sfan's builds do have it, his build scripts have it too |
01:20 |
GreenDimond |
Most versions of Minetest come with LuaJIT |
01:21 |
piecubed |
I aslo have a problem, im getting 0 FPS in minetest on my RPi, locally. annoying, |
01:21 |
GreenDimond |
And sometimes I really hate it |
01:21 |
hecks |
and honestly I'll blow up -dev if they don't make JIT default for 5.0 |
01:21 |
GreenDimond |
piec your problem is RPi. |
01:21 |
exio4 |
i want a rpi zero or equivalent |
01:21 |
GreenDimond |
The memory limit on JIT is way too low |
01:21 |
hecks |
vanilla Lua is still good enough for gameplay, but mapgens require JIT for any acceptable perf |
01:21 |
piecubed |
Hoho. I used it to test a few things. |
01:22 |
GreenDimond |
hecks, compiling Minetest builds with JIT by default. And ships with Ubuntu distros at least by default. |
01:22 |
exio4 |
i think you have to disable it |
01:22 |
exio4 |
at least that is how it was? |
01:22 |
GreenDimond |
Yes, there is a build flag to disable it. |
01:22 |
hecks |
I just remember reading somewhere that JIT can't be default because reasons, but that could've been an old post |
01:23 |
hecks |
but I suppose status quo is that it's default |
01:23 |
exio4 |
hecks: seems very old |
01:23 |
piecubed |
AFK |
01:23 |
hecks |
also, I've read that 0.1 globalstep was made default back when MT was actually slow |
01:23 |
hecks |
so I bumped it up on my end, no issues |
01:23 |
GreenDimond |
I was doing some huge scale area saving, and I have plenty of memory to handle it, but no, LuaJIT had to crash the party >:/ |
01:24 |
GreenDimond |
Other than the low mem limit JIT is great |
01:24 |
hecks |
area saving? |
01:24 |
hecks |
like, just serializing bits of the map? |
01:24 |
GreenDimond |
Yeah, but including all the metadata. |
01:24 |
exio4 |
hecks: last time i played MT 0.1 was pretty low already and many servers tried to bump it up to 0.15 or 0.2 to save cpu cycles lol |
01:24 |
exio4 |
how long have i been out of the loop |
01:24 |
GreenDimond |
The problem was mainly WorldEdit's //save serializer sucks |
01:24 |
hecks |
I was gonna say, do it in chunks but meta is a problem |
01:25 |
GreenDimond |
I am writing a new serializer for WorldEdit that is way more efficient. The current one writes a metadata container for every node regardless of it having data or not |
01:26 |
exio4 |
0.4.17 is pretty new |
01:26 |
exio4 |
i think 0.4.15 was new when i stopped looking |
01:26 |
exio4 |
man, time flies |
01:26 |
GreenDimond |
And the other problem is the current one writes the whole thing to memory before dumping it in a file |
01:26 |
hecks |
you might also want to separate map data serialization and meta serialization |
01:26 |
hecks |
doing the meta node by node if needed, or just using a fixed size buffer stream entirely |
01:26 |
hecks |
downside: it's not atomic and it can break |
01:26 |
GreenDimond |
The fix is simple though |
01:27 |
GreenDimond |
Just have to write the parser right |
01:27 |
GreenDimond |
Just writing to the file live is way faster than it already is |
01:27 |
GreenDimond |
The reduced file size is an added bonus |
01:27 |
GreenDimond |
Well |
01:27 |
GreenDimond |
A really really nice bonus |
01:28 |
exio4 |
man, 0.016 globalstep seems low |
01:28 |
GreenDimond |
Though I am uncertain how good it will handle loading the file |
01:28 |
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01:28 |
hecks |
as long as it works, I'll keep it |
01:28 |
hecks |
1/24 is as coarse as I can allow |
01:29 |
hecks |
anything less and it'll be coarser than the animation... which is trouble |
01:29 |
exio4 |
it's super low for what I remembered |
01:29 |
GreenDimond |
Why do you need a globalstep to work with the animations |
01:29 |
exio4 |
it was 1/10 on the best cases |
01:29 |
exio4 |
with very few people |
01:30 |
hecks |
because of root motion and events and the state machine, mr "that's easy" |
01:30 |
GreenDimond |
Don't know why you are bothering with all that |
01:30 |
hecks |
by the gods |
01:30 |
GreenDimond |
Just make smooth animations in Blender and set the animation right |
01:31 |
hecks |
...okay, hold on |
01:31 |
GreenDimond |
Everything I saw in your gif was easily replicatable |
01:31 |
hecks |
https://a.uguu.se/tXGKtMZEJvK0_root.gif |
01:31 |
hecks |
notice what's happening here? |
01:31 |
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01:32 |
hecks |
your instructions are appropriate for minetest_game where everyone just WASDs around while waving a pickaxe as if they were doing, I won't mention what |
01:33 |
GreenDimond |
lol |
01:33 |
hecks |
but for any decent combat, you need the animation to move the character |
01:33 |
hecks |
minetest, and even irrlicht, does not support this |
01:33 |
GreenDimond |
I do suppose you need globalsteps to get control bits |
01:33 |
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01:33 |
GreenDimond |
But that isnt for the animation itself |
01:34 |
hecks |
what I do is, I read the .x file and look for the hips bone's animation curve |
01:34 |
hecks |
read the XZ motion |
01:34 |
hecks |
apply it locally to the player every frame (with my own math libs), having converted it to velocity by dividing it by delta time |
01:34 |
hecks |
which, because there's no set_player_velocity function, must be done to a dummy entity that the player is parented to |
01:35 |
GreenDimond |
Now *that is* interesting. Still not terribly hard. But much more interesting now that you explain it. |
01:35 |
hecks |
so that's motion alone; it's not hard if you know what root motion is but it's not included by default |
01:35 |
GreenDimond |
> parented to |
01:35 |
hecks |
attached |
01:35 |
GreenDimond |
ah yes attachment hacks |
01:35 |
GreenDimond |
why must you do this to us Minetest :') |
01:36 |
hecks |
it's irrlicht's nomenclature if I recall correctly |
01:36 |
hecks |
and irrlicht is so ancient it may very well get away with it |
01:36 |
GreenDimond |
I do hope you are only attaching the player when it requires moving by animation |
01:36 |
GreenDimond |
otherwise standard WASDing would be really inefficient |
01:36 |
hecks |
I attach to an empty when I want to take away control from the player |
01:36 |
GreenDimond |
Right |
01:36 |
hecks |
which means any rooted animation, stunning |
01:36 |
hecks |
also, when you're standing still |
01:37 |
hecks |
you can freely rotate the camera https://a.uguu.se/yB1fSZSVpQRU_rotate.png |
01:37 |
GreenDimond |
I can still think of a method or two that would not require reading the .x and basing it off of that |
01:37 |
hecks |
not unless you want to hardcode the motion curves in yourself |
01:37 |
GreenDimond |
That is true |
01:38 |
hecks |
also, you need to read and write the .x to actually remove the motion from the character |
01:38 |
GreenDimond |
Now one thing I wish Minetest didnt do was break animations when setting bone positions, otherwise you could totally do it without hardcoding the curves. |
01:38 |
hecks |
say, I read mibi_p_girl.x and write mibi_p_girl_rooted.x, and actually use that |
01:38 |
hecks |
I was thinking of get/set bone position at first, but that's horribly broken |
01:38 |
GreenDimond |
Exactly |
01:38 |
hecks |
and having the whole curve is very convenient for me |
01:39 |
GreenDimond |
if it worked right you could just make the animations using bone rotations and get the movement from there |
01:39 |
hecks |
because I can get its derivative, the velocity, and apply that |
01:39 |
GreenDimond |
But no bones iz b0rk |
01:39 |
GreenDimond |
Right |
01:39 |
GreenDimond |
Certainly makes for smoother movement |
01:39 |
hecks |
which is less jerky in case of uneven framerate |
01:39 |
hecks |
this, by the way, is something not even Unity or Unreal do for you |
01:39 |
hecks |
this ain't my first rodeo in case you haven't noticed |
01:40 |
GreenDimond |
Now what is the reason behind the globalsteps again? Why cant you read the animation just when you are doing it? |
01:40 |
hecks |
well one reason is smoothness of the velocity changes |
01:40 |
hecks |
another is the state machine and events |
01:40 |
hecks |
if you haven't used one of those "big" engines before, you won't understand |
01:41 |
GreenDimond |
I choose not to use Unity, and I have used Unreal only a tiny bit. |
01:41 |
hecks |
https://pastebin.com/ys2sKnHa |
01:42 |
hecks |
this is very much a ripoff of Unity's system, except better |
01:42 |
hecks |
sample code shows the anim chart for the girl |
01:43 |
GreenDimond |
Interesting |
01:43 |
hecks |
it's better than Unity because I can just give a lua function to an anim event or transition, and have it query the player directly |
01:43 |
hecks |
I also have Unity's ECS ported to lua because why not |
01:43 |
GreenDimond |
Unrelated, did you make the model yourself? :P |
01:43 |
hecks |
sure |
01:43 |
GreenDimond |
Very good |
01:43 |
GreenDimond |
Also |
01:44 |
GreenDimond |
Why .x over .b3d |
01:44 |
hecks |
ascii |
01:44 |
hecks |
and I think the b3d exporter is deprecated as heck |
01:44 |
hecks |
at least from blender's perspective |
01:44 |
GreenDimond |
AFAIK the b3d exporter has more options than .x >.> |
01:44 |
GreenDimond |
I dont like .x because I have to compromise for the absurd model size |
01:45 |
hecks |
and the options mean bugger all, because all Minetest supports is an unlit, normal-less mesh with one animation strip |
01:45 |
GreenDimond |
True |
01:45 |
GreenDimond |
Well |
01:45 |
hecks |
even though .x supports takes, I still have to use NLA to make them one big anim |
01:45 |
GreenDimond |
Minetest does use normals |
01:45 |
GreenDimond |
Not well |
01:45 |
hecks |
I don't need them, anyhow |
01:45 |
GreenDimond |
but it does |
01:45 |
GreenDimond |
Right |
01:45 |
GreenDimond |
It takes specific usecases |
01:46 |
hecks |
or an idiot turning on the auto-bumpmap |
01:46 |
hecks |
oh irrlicht |
01:46 |
GreenDimond |
lol |
01:46 |
hecks |
first engine I fooled around with was irrlicht |
01:46 |
hecks |
to think I'd be using it seriously now |
01:48 |
hecks |
so yeah, the server framerate must be somewhat reasonable for a dynamic game like that |
01:48 |
hecks |
considering it has all the frame data and hitboxes foolery of fighting games |
01:48 |
hecks |
my system will not miss events (unlike fucking Unity) but still |
01:49 |
GreenDimond |
lol |
01:49 |
GreenDimond |
Now, is your game fairly light right now? |
01:49 |
GreenDimond |
How will it impact performance if/when you add a ton of features? |
01:49 |
hecks |
I think of that in a different way |
01:50 |
hecks |
luajit is no slower than .NET |
01:50 |
hecks |
as long as I don't do boneheaded things, I can do anything I want |
01:50 |
hecks |
the game is light enough that the actual bottlenecks come from the engine |
01:50 |
GreenDimond |
True |
01:51 |
hecks |
and besides this whole transform, collision, dynamic light and animation stuff, I can't think of any resource hogs |
01:51 |
hecks |
monster AI can run on a lazier coroutine |
01:51 |
hecks |
stat and damage calculation... DOS games could do that |
01:52 |
hecks |
the only time when I have to worry about perf is anything touching the voxels themselves |
01:52 |
hecks |
I'd love to make every single plant, including the trees, living and all but that might be too intensive |
01:52 |
GreenDimond |
heh |
01:52 |
GreenDimond |
I need to get some food, its a tad late, afk |
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09:08 |
mrchiantos |
Hello |
09:14 |
mrchiantos |
local tile_front = "color_white.png^[colorize:#"..colour..":70"^(color_white.png^[mask:castle_shield_mask_"..mask..".png)" |
09:14 |
mrchiantos |
What is error ? |
09:15 |
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mrchiantos |
I search combine for title for first image colorized, second image mask |
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09:33 |
sfan5 |
i don't see anything wrong hee |
09:33 |
sfan5 |
what does minetest complain about? |
09:35 |
mrchiantos |
Symbol Near "[" |
09:35 |
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09:35 |
mrchiantos |
Same lign |
09:38 |
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09:39 |
sfan5 |
oh that's a lua syntax error |
09:39 |
sfan5 |
replace 70" with 70 |
09:43 |
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09:43 |
mrchiantos |
Oh Thank, this is a stupid error |
09:43 |
mrchiantos |
Thank you sfan |
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10:06 |
MinetestBot |
paramat: Sep-28 20:58 UTC <tumeninodes> I hope you remembered to keep rails connected to fence gates as well ; ) |
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12:23 |
moritz |
hell i use slackware as my bas lfs system |
12:23 |
moritz |
xinming |
12:23 |
moritz |
so why not just have everything under one private? |
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Reverend14 |
I never considered Arch Linux. |
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ChimneySwift |
so the spammers are Linux users now? |
13:06 |
sfan5 |
¯\_(ツ)_/¯ |
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MinetestBot |
jas_: Sep-27 16:50 UTC <paramat> please open an issue for that weird sneak jump |
13:45 |
jas_ |
~4 minutes of sneak jumping https://www.youtube.com/watch?v=C6007n7HDmA |
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jas_ |
ok i will look into it paramat |
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MinetestBot |
[git] ClobberXD -> minetest/minetest: Add test_config.h to gitignore (#7708) 5f0c969 https://git.io/fxfmS (2018-09-29T14:25:10Z) |
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15:24 |
piesquared |
If I’m moving a world from one minetest to a different minetest, where do I put the world folder? And how do I select it for my server? |
15:26 |
Krock |
./minetest --server --world /path/to/world |
15:26 |
Krock |
not sure if - but maybe you could put it anywhere |
15:26 |
piesquared |
Aha. Thanks. |
15:26 |
piesquared |
And where do I put mods? |
15:28 |
Ruslan1 |
Krock: please answer piesquared |
15:29 |
piesquared |
I think I know, just don’t wanna stick em in the wrong place... |
15:39 |
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15:39 |
Krock |
http://paste.debian.net/plain/1045155 |
15:39 |
Krock |
^ piesquared |
15:41 |
piesquared |
Krock, can you join ##PiSurvival and past the whole thing there? I am having problems seeing that. |
15:42 |
Krock |
> issues seeing plaintext |
15:42 |
Krock |
wat. |
15:43 |
piesquared |
Yeah... can ya come? |
15:45 |
piesquared |
Thank you Krock... |
15:51 |
piesquared |
And, where would my minetest.conf file be? |
15:54 |
Krock |
same dir as minetest.conf.example |
15:54 |
Krock |
also in ~/.minetest/ like anything else |
15:54 |
piesquared |
Got it. |
15:54 |
piesquared |
Yeah... |
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piesquared |
How do i set up IRC? I got the mod... |
16:15 |
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16:20 |
Ruslan1 |
!mod irc |
16:20 |
MinetestBot |
Ruslan1: Internet Relay Chat [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 |
16:22 |
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Ruslan1 |
!help |
16:25 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
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16:32 |
piesquared |
That didn’t help... still stuck. |
16:34 |
piesquared |
how do. I |
16:35 |
piesquared |
Ayy... |
16:35 |
piesquared |
How do I set up the irc mod? And how |
16:35 |
Ruslan1 |
greeter: are you here |
16:35 |
piesquared |
Oh, dang... my send button is so close to my keyboard... |
16:36 |
piesquared |
And how do I announce it on the serverlist? |
16:43 |
Ruslan1 |
!server PiSurvival |
16:43 |
MinetestBot |
Ruslan1: No results |
16:43 |
Ruslan1 |
!up PiSurvival |
16:43 |
MinetestBot |
Ruslan1: invalid address |
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16:56 |
archfan7411 |
piesquared, to announce a server set server_announce to true in minetest.conf. Assuming you've forwarded the port correctly, that should do it. |
16:59 |
archfan7411 |
see https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1071 |
16:59 |
piesquared |
Got it. |
16:59 |
piesquared |
Thank you. |
17:00 |
archfan7411 |
np :) |
17:00 |
piesquared |
Still wondering for the IRC mmmod though. |
17:00 |
archfan7411 |
sadly I don't have any experience with that mod. good luck. |
17:08 |
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17:15 |
mrchiantos |
!game ctf |
17:15 |
mrchiantos |
Hmmm :D |
17:16 |
mrchiantos |
!mod ctf |
17:16 |
MinetestBot |
mrchiantos: CTF PvP Engine [ctf_pvp_engine] by rubenwardy - https://forum.minetest.net/viewtopic.php?t=6947 |
17:16 |
piesquared |
!mod IRC |
17:16 |
MinetestBot |
piesquared: Internet Relay Chat [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 |
17:17 |
mrchiantos |
!mod Colors |
17:17 |
MinetestBot |
mrchiantos: Beerchat: Chat rooms, colors and shortcuts [beerchat] by Beerholder - https://forum.minetest.net/viewtopic.php?t=18090 |
17:17 |
mrchiantos |
XD |
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17:19 |
mrchiantos |
!mods tv |
17:19 |
mrchiantos |
!mod tv |
17:19 |
MinetestBot |
mrchiantos: Too short search term. |
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Krock |
!mod tel |
17:26 |
MinetestBot |
Krock: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877 |
17:27 |
piesquared |
... Can someone please tell me how the IRC mod works> |
17:27 |
Krock |
RTFM |
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17:39 |
archfan7411 |
piesquared: I assume you've already tried following the README and installed luasocket? if not, see https://github.com/minetest-mods/irc/blob/master/README.md#installing |
17:39 |
piesquared |
Yeah. |
17:39 |
archfan7411 |
ok, I've never used it before, so I can't help much more than that. Does it give an error? |
17:40 |
piesquared |
Something about it needs unsecure things |
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17:41 |
archfan7411 |
maybe this will help? https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1412 |
17:41 |
archfan7411 |
maybe IRC needs mod security to work :/ |
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timdorohin |
piesquared: add irc to trusted mods |
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MinetestBot |
[git] numberZero -> minetest/minetest: Software inventorycube (#7651) 18a8fbf https://git.io/fxfWu (2018-09-29T18:40:17Z) |
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19:48 |
piesquared |
i tried to use IRC, got it all set up in my minetest.conf, but this happened when i tried to start my server. https://pastebin.com/rvJn2Kv5 |
19:50 |
sfan5 |
you didn't set the irc mod up correctly |
19:51 |
piesquared |
Do you want what i did in minetest.conf? |
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19:52 |
piesquared |
here |
19:53 |
piesquared |
https://pastebin.com/WEQe2gnu |
19:53 |
piesquared |
And i downloaded luasocket. |
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19:57 |
sfan5 |
you downloaded it but did you install it properly? |
19:58 |
piesquared |
is there a improper way? |
19:58 |
sfan5 |
there are generally more incorrect ways of doing something than there are correct ones |
19:58 |
sfan5 |
how did you install it? |
19:58 |
piesquared |
heh |
19:59 |
piesquared |
sudo apt-get install lua-socket |
20:00 |
sfan5 |
right and where does this "irc" module come from? |
20:00 |
piesquared |
https://github.com/minetest-mods/irc |
20:01 |
sfan5 |
luairc right |
20:01 |
piesquared |
huh? |
20:02 |
sfan5 |
does mods/irc/irc/init.lua exist? |
20:03 |
piesquared |
nope. |
20:03 |
piesquared |
i put it here: /usr/share/minetest/games/minetest_game/mods/irc/irc/init.lua |
20:05 |
sfan5 |
and that file exists? |
20:05 |
piesquared |
doe not. |
20:05 |
piesquared |
*does |
20:05 |
sfan5 |
you didn't follow the installation instructions correctly |
20:06 |
piesquared |
oh joy... |
20:06 |
piesquared |
hwo do i install it correctly? |
20:07 |
sfan5 |
start at the step where you cloned the irc mod |
20:08 |
piesquared |
git clone https://github.com/minetest-mods/irc |
20:08 |
piesquared |
Ohhh |
20:09 |
piesquared |
This? git clone --recursive https://github.com/minetest-mods/irc.git |
20:10 |
piesquared |
Done. |
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piesquared |
Got it. |
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sajfer |
mniip: "free" |
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jzu_2 |
would be better for our planet and societies |
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