Time |
Nick |
Message |
00:00 |
hecks |
"%s, the %s exploded %sself attempting to %s" |
00:08 |
hecks |
what else were you hoping for? |
00:10 |
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01:06 |
hecks |
is it just me or do statbars completely wreck the framerate? |
01:07 |
* Cornelia |
shrugs |
01:11 |
hecks |
well they do |
01:11 |
hecks |
from 70 to 25 fps... |
01:15 |
hecks |
about a milisecond per element, not good |
01:28 |
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02:11 |
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03:07 |
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03:35 |
hecks |
https://a.uguu.se/sfgF6dnmQGYI_energy.gif |
04:04 |
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15:58 |
testuser12123 |
test |
15:58 |
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16:08 |
Fulgen |
two bots? |
16:10 |
sfan5 |
testing something |
16:12 |
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19:54 |
hecks |
https://a.uguu.se/g18nt8tMx8gb_error.png it's something |
19:56 |
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20:05 |
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20:33 |
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20:38 |
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20:38 |
zer0c00l19 |
Sorry, my_state is create_retention_policy |
20:39 |
zer0c00l19 |
never heard of any if there is one |
20:39 |
zer0c00l19 |
They're theives |
20:39 |
zer0c00l19 |
but his rhetoric was good |
20:39 |
zer0c00l19 |
it took only 1.5 day to repair it :D |
20:39 |
Hijiri |
bot? |
20:49 |
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20:49 |
tds24 |
For all 1 => 1, 1 < 2. |
20:49 |
tds24 |
1 BTC = $6458.45 |
20:49 |
tds24 |
splud, I guess I could just run a cat5 power cable up there |
20:49 |
tds24 |
does anybody know what CFLAGS are used to compile official ubuntu packages? if -O2 or -O3 ? |
20:49 |
tds24 |
:))))))))))) |
20:50 |
clavi |
interesting spambot |
20:50 |
serp |
wat |
20:53 |
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20:54 |
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20:54 |
Meanderthal3 |
velco: if I see a constructor taking an int32_t then I'd go like "oh cool I can pass -123!" and then when it throws or something then I'd be like "wtf it says signed is ok but then complains when it's negative? omg sux I go back to programming html" |
20:54 |
Meanderthal3 |
yeah it sucks but just depends what field you're in, etc. |
20:54 |
Meanderthal3 |
stop helping her... don't help those who refuse to help themselves |
20:54 |
Meanderthal3 |
Anyone who has using simplewall? |
20:54 |
Meanderthal3 |
tgeeky got me correctly |
20:54 |
hecks |
the invasion has begun |
20:54 |
hecks |
you will be assimilated |
20:55 |
sfan5 |
uh huh |
20:55 |
clavi |
I was just about to suggest +r :D |
20:56 |
sfan5 |
it's honestly not surprising that the spammers aren't going to play games with freenode and instead just go for maximum damage |
21:12 |
exio4 |
those looked realistic at first |
21:12 |
exio4 |
at first |
21:17 |
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21:18 |
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21:24 |
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21:24 |
sfan5 |
wait that's not supposed to happen |
21:24 |
sfan5 |
nvm it is |
21:24 |
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21:24 |
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21:25 |
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21:27 |
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21:27 |
whislock14 |
furrywolf, that's a conf option |
21:28 |
whislock14 |
i was asking about auditd |
21:28 |
whislock14 |
I think most people, when learning a language, tend to read the documentation for the language |
21:28 |
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21:31 |
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whislock14 was kicked by MinetestBot: whislock14 |
21:32 |
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catalinb25 was kicked by MinetestBot: catalinb25 |
21:32 |
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22:00 |
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22:00 |
MinetestBotClone |
NameError: name 'char_counts' is not defined (file "/home/stefan/mtbot/modules/watchdog.py", line 134, in on_message) |
22:00 |
MinetestBotClone |
NameError: name 'char_counts' is not defined (file "/home/stefan/mtbot/modules/watchdog.py", line 134, in on_message) |
22:00 |
MinetestBotClone |
NameError: name 'char_counts' is not defined (file "/home/stefan/mtbot/modules/watchdog.py", line 134, in on_message) |
22:00 |
MinetestBotClone |
NameError: name 'char_counts' is not defined (file "/home/stefan/mtbot/modules/watchdog.py", line 134, in on_message) |
22:00 |
dsockwell |
Basically what I'm trying now, but I'm not even bothering with the dummy data type |
22:00 |
MinetestBotClone |
NameError: name 'char_counts' is not defined (file "/home/stefan/mtbot/modules/watchdog.py", line 134, in on_message) |
22:01 |
sfan5 |
aaaaaaaaaa |
22:01 |
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dsockwell was kicked by sfan5: dsockwell |
22:02 |
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22:03 |
paramat |
lol |
22:04 |
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22:04 |
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22:12 |
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22:12 |
sfan5 |
ok I'm done testing in production now |
22:13 |
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22:57 |
AlphaEcho28 |
When do you see this? |
23:03 |
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23:24 |
hecks |
https://a.uguu.se/sgOZY46PPJE0_stab.webm |
23:25 |
hecks |
https://a.uguu.se/tkukr1ZGxZZd_flicker.webm |
23:26 |
hecks |
https://a.uguu.se/Qd2GmIiBA0cd_spot.webm |
23:26 |
paramat |
hmm |
23:26 |
hecks |
dyn lights are less intensive than I thought |
23:28 |
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23:29 |
VanessaE |
that isn't minetest |
23:29 |
VanessaE |
can't be |
23:31 |
hecks |
well it's not minetest_game |
23:31 |
paramat |
you've also altered the engine a little? |
23:32 |
hecks |
other than #7626 no |
23:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/7626 -- Entity lighting fix by hecktest |
23:32 |
hecks |
it's all lua |
23:32 |
paramat |
nice |
23:33 |
paramat |
how are you implementing a mobile light? |
23:35 |
hecks |
like technic, but with a dose of sorcery to make it actually work |
23:35 |
hecks |
it *is* a node... but all the edge cases required interesting solutions |
23:35 |
hecks |
including a raymarcher I just wrote to position spotlights correctly |
23:37 |
hecks |
in mp you'd probably want to tone down the update frequency a little, but it doesn't update if the source stays still, anyway |
23:37 |
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23:37 |
hecks |
unless there's flicker applied |
23:45 |
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23:48 |
ChimneySwift |
6O.o |
23:49 |
paramat |
i see (looked at technic) |
23:49 |
hecks |
it's not exactly the same |
23:50 |
hecks |
doing it the naive way will cause lots of flickering |
23:52 |
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