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16:17 |
hecks |
https://a.uguu.se/tfTFIMppZwkB_mibi.png |
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16:22 |
Ingar |
download link? |
16:24 |
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16:27 |
hecks |
never |
16:27 |
hecks |
;^) |
16:29 |
hecks |
https://a.uguu.se/uPumKkWkLJxJ_w.gif |
16:51 |
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17:28 |
tune |
what do you guys think about hypothetically using minetest for interior design mockups? like, recreate your house in minetest and then walk around and decide where to move furniture or add a new wall or something. |
17:29 |
tune |
Are there any mods currently that could aid in this task? maybe something to allow somewhat precise measurements, smaller sized blocks than the standard 1m^3 |
17:29 |
Cornelia |
A different program will probably be easier to use. |
17:29 |
Cornelia |
My brother has recreated our house in Sauerbraten. |
17:29 |
tune |
my distro doesn't have freecad or sweethome3d packaged, so I've been looking at all sorts of offerings for this sort of thing |
17:29 |
Cornelia |
It allows for a much finer level of detail. |
17:30 |
tune |
hm |
17:30 |
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17:30 |
Cornelia |
If you do it in Minetest you'll have to find something to allow you to make smaller blocks (I don't think it exists). |
17:30 |
Cornelia |
Or you super scale everything. |
17:31 |
tune |
yeah, I had t hought of the super scale idea, but it sounds annoying |
17:31 |
Cornelia |
In which case you feel like an ant |
17:31 |
tune |
especially if I don't know upfront what my smallest real-life unit should be |
17:31 |
tune |
I was talking it over with a friend I used to play minecraft with, and he said maybe you could do it with the minecraft mod 'chisels&bits' |
17:31 |
Cornelia |
Sauerbraten is an FPS (running on the Cube engine) that has an easy-to-learn map making menu |
17:31 |
tune |
I don't use proprietary software anymore, so I'm not going that route, but if there were a similar mod for minetest, I'd try it |
17:31 |
Cornelia |
Yea. IT would be possible with chisel and bits minecraft |
17:32 |
tune |
yeah, I just started to look up sauerbraten. hadn't heard of it before |
17:32 |
Cornelia |
I don't think Minetest has a chisel and bits. :p |
17:32 |
tune |
alright |
17:33 |
Krock |
Cornelia: that's where you're wrong |
17:33 |
Krock |
!mod chisel |
17:33 |
MinetestBot |
Krock: mychisel [mychisel] by Don - https://forum.minetest.net/viewtopic.php?t=13104 |
17:33 |
tune |
It doesn't look like GuixSD has packaged cube2/sauerbraten, but searching 'cube2', I see red-eclipse. It says it uses the same engine, but do you know if it has the same sort of map editor? |
17:33 |
tune |
oh wow |
17:33 |
Krock |
tune: until the work forces you to use proprietary stuff |
17:33 |
tune |
nice one, Krock! |
17:33 |
Krock |
^^ |
17:33 |
Cornelia |
I stand corrected. :P |
17:34 |
tune |
well, probably shouldn't get into this too much, but I don't really work at the moment, and I'm not exactly itching to get a job. kind of just relaxing and trying to learn interesting things in my free time |
17:34 |
Cornelia |
Red-eclipse should have the same editor |
17:34 |
tune |
part of my reluctance to work is not feeling the need for money, but also that I don't want to be forced to use proprietary stuff |
17:34 |
Cornelia |
I forget if it's running on Cube or Cube 2 |
17:34 |
tune |
oh nice, that gives me a couple options then |
17:34 |
tune |
thanks |
17:35 |
hecks |
How exactly does that chisel thing work? |
17:36 |
Cornelia |
Krock: is it just grooves? If so, it's not as advanced as chisel and bits |
17:37 |
Cornelia |
With chisel and bits you can create arbitrary arrangements of 16x16x16 (I think) tiny cubes with a continuous surface area |
17:38 |
Cornelia |
*within |
17:38 |
Cornelia |
Still pretty cool. |
17:38 |
hecks |
Sounds like server storage and network hell |
17:38 |
Cornelia |
Runs fine in Minecraft. :P |
17:39 |
Cornelia |
You have to turn a block into a chisel block. Then you can set any of the internals using tiny cubes |
17:39 |
Krock |
Cornelia: I have no idea. Never used either of them (chinsel nor minecraft9 |
17:39 |
Cornelia |
You can actually get non-contiguous by building up instead of chiseling down |
17:39 |
Krock |
*chisel |
17:39 |
Cornelia |
Is it like a tiny minetest in a node? |
17:39 |
hecks |
The problem I'm thinking of is engine-agnostic |
17:39 |
Cornelia |
Or are there set designs you have to choose from? |
17:40 |
hecks |
voxels take up a lot of space, even with an efficient implementation |
17:40 |
hecks |
whio |
17:40 |
hecks |
which is why voxel engines are still an experimental thing, outside of things like minetest |
17:40 |
Krock |
Cornelia: huh?`the chisel mod for Minetest just registers a bunch of nodes and repeats it for every kind of node |
17:41 |
Cornelia |
I.. don't think it does.. |
17:41 |
Krock |
at least that's how I expect it to work |
17:41 |
Cornelia |
Oh.. for minetest |
17:41 |
hecks |
won't you run out of content IDs doing that? |
17:41 |
Cornelia |
Yea |
17:41 |
hecks |
isn't the limit like two bytes unsigned |
17:41 |
Cornelia |
That's what I thought it did |
17:41 |
Krock |
https://github.com/minetest-mods/mychisel/blob/master/nodes.lua#L228 |
17:41 |
Krock |
that's where you're wrong |
17:41 |
Cornelia |
Which means you have limited designs. |
17:42 |
Krock |
hecks: uh well, there are 0x7FFF nodes which you can register |
17:42 |
Krock |
ofc. it's very limited |
17:43 |
hecks |
the limit is for nodes and craftitems together, right? |
17:43 |
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17:43 |
hecks |
or just nodes? |
17:43 |
Krock |
no, content ids. |
17:43 |
Krock |
nodes. |
17:43 |
Krock |
items and craft recipes have a very high limit |
17:44 |
Krock |
high as "as much memory you have" |
17:44 |
hecks |
7FFF is... two bytes but signed |
17:44 |
hecks |
I assume there's a reason for leaving one bit unused? |
17:44 |
Krock |
https://github.com/minetest/minetest/blob/master/src/mapnode.h#L39-L43 |
17:44 |
Krock |
yes. |
17:45 |
Krock |
Minetest could no longer rescue unknown nodes when they exceed the registered contentId count |
17:45 |
Krock |
s/registered/possible/ |
17:46 |
VanessaE |
I thought the plan was to bump that WAY up, so that only 2048 IDs were kept in reserve? |
17:46 |
Krock |
they would either turn into some other node or Minetest would freak out and panic |
17:46 |
Krock |
VanessaE: plan? |
17:46 |
VanessaE |
yeah |
17:46 |
Krock |
I remember an issue into that direction but nothing definitive |
17:47 |
VanessaE |
https://github.com/minetest/minetest/issues/6101 |
17:47 |
VanessaE |
I think that's the one. |
17:48 |
Krock |
that's also the one I had in mind |
17:48 |
VanessaE |
fwiw current Dreambuilder uses about half of the limit |
17:49 |
VanessaE |
so while there's no immediate need for more, since DB is the biggest package there is afaik, my OCD suggests that reserving 32k node IDs is wasteful :) |
17:53 |
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No0n3Left |
m |
20:11 |
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22:17 |
timdorohin |
Anybody know how make technic centrifuge output to tubes? Control logic unit upgrade installed |
22:55 |
timdorohin |
Well, i love technic |
22:56 |
timdorohin |
it is the most illogical thing in a world |
22:56 |
timdorohin |
(rotated machines till they start outputting to tubes) |
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