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IRC log for #minetest, 2018-09-17

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All times shown according to UTC.

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16:17 hecks https://a.uguu.se/tfTFIMppZwkB_mibi.png
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16:22 Ingar download link?
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16:27 hecks never
16:27 hecks ;^)
16:29 hecks https://a.uguu.se/uPumKkWkLJxJ_w.gif
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17:28 tune what do you guys think about hypothetically using minetest for interior design mockups? like, recreate your house in minetest and then walk around and decide where to move furniture or add a new wall or something.
17:29 tune Are there any mods currently that could aid in this task? maybe something to allow somewhat precise measurements, smaller sized blocks than the standard 1m^3
17:29 Cornelia A different program will probably be easier to use.
17:29 Cornelia My brother has recreated our house in Sauerbraten.
17:29 tune my distro doesn't have freecad or sweethome3d packaged, so I've been looking at all sorts of offerings for this sort of thing
17:29 Cornelia It allows for a much finer level of detail.
17:30 tune hm
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17:30 Cornelia If you do it in Minetest you'll have to find something to allow you to make smaller blocks (I don't think it exists).
17:30 Cornelia Or you super scale everything.
17:31 tune yeah, I had t hought of the super scale idea, but it sounds annoying
17:31 Cornelia In which case you feel like an ant
17:31 tune especially if I don't know upfront what my smallest real-life unit should be
17:31 tune I was talking it over with a friend I used to play minecraft with, and he said maybe you could do it with the minecraft mod 'chisels&bits'
17:31 Cornelia Sauerbraten is an FPS (running on the Cube engine) that has an easy-to-learn map making menu
17:31 tune I don't use proprietary software anymore, so I'm not going that route, but if there were a similar mod for minetest, I'd try it
17:31 Cornelia Yea. IT would be possible with chisel and bits minecraft
17:32 tune yeah, I just started to look up sauerbraten. hadn't heard of it before
17:32 Cornelia I don't think Minetest has a chisel and bits. :p
17:32 tune alright
17:33 Krock Cornelia: that's where you're wrong
17:33 Krock !mod chisel
17:33 MinetestBot Krock: mychisel [mychisel] by Don - https://forum.minetest.net/viewtopic.php?t=13104
17:33 tune It doesn't look like GuixSD has packaged cube2/sauerbraten, but searching 'cube2', I see red-eclipse. It says it uses the same engine, but do you know if it has the same sort of map editor?
17:33 tune oh wow
17:33 Krock tune: until the work forces you to use proprietary stuff
17:33 tune nice one, Krock!
17:33 Krock ^^
17:33 Cornelia I stand corrected. :P
17:34 tune well, probably shouldn't get into this too much, but I don't really work at the moment, and I'm not exactly itching to get a job. kind of just relaxing and trying to learn interesting things in my free time
17:34 Cornelia Red-eclipse should have the same editor
17:34 tune part of my reluctance to work is not feeling the need for money, but also that I don't want to be forced to use proprietary stuff
17:34 Cornelia I forget if it's running on Cube or Cube 2
17:34 tune oh nice, that gives me a couple options then
17:34 tune thanks
17:35 hecks How exactly does that chisel thing work?
17:36 Cornelia Krock: is it just grooves? If so, it's not as advanced as chisel and bits
17:37 Cornelia With chisel and bits you can create arbitrary arrangements of 16x16x16 (I think) tiny cubes with a continuous surface area
17:38 Cornelia *within
17:38 Cornelia Still pretty cool.
17:38 hecks Sounds like server storage and network hell
17:38 Cornelia Runs fine in Minecraft. :P
17:39 Cornelia You have to turn a block into a chisel block. Then you can set any of the internals using tiny cubes
17:39 Krock Cornelia: I have no idea. Never used either of them (chinsel nor minecraft9
17:39 Cornelia You can actually get non-contiguous by building up instead of chiseling down
17:39 Krock *chisel
17:39 Cornelia Is it like a tiny minetest in a node?
17:39 hecks The problem I'm thinking of is engine-agnostic
17:39 Cornelia Or are there set designs you have to choose from?
17:40 hecks voxels take up a lot of space, even with an efficient implementation
17:40 hecks whio
17:40 hecks which is why voxel engines are still an experimental thing, outside of things like minetest
17:40 Krock Cornelia: huh?`the chisel mod for Minetest just registers a bunch of nodes and repeats it for every kind of node
17:41 Cornelia I.. don't think it does..
17:41 Krock at least that's how I expect it to work
17:41 Cornelia Oh.. for minetest
17:41 hecks won't you run out of content IDs doing that?
17:41 Cornelia Yea
17:41 hecks isn't the limit like two bytes unsigned
17:41 Cornelia That's what I thought it did
17:41 Krock https://github.com/minetest-mods/mychisel/blob/master/nodes.lua#L228
17:41 Krock that's where you're wrong
17:41 Cornelia Which means you have limited designs.
17:42 Krock hecks: uh well, there are 0x7FFF nodes which you can register
17:42 Krock ofc. it's very limited
17:43 hecks the limit is for nodes and craftitems together, right?
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17:43 hecks or just nodes?
17:43 Krock no, content ids.
17:43 Krock nodes.
17:43 Krock items and craft recipes have a very high limit
17:44 Krock high as "as much memory you have"
17:44 hecks 7FFF is... two bytes but signed
17:44 hecks I assume there's a reason for leaving one bit unused?
17:44 Krock https://github.com/minetest/minetest/blob/master/src/mapnode.h#L39-L43
17:44 Krock yes.
17:45 Krock Minetest could no longer rescue unknown nodes when they exceed the registered contentId count
17:45 Krock s/registered/possible/
17:46 VanessaE I thought the plan was to bump that WAY up, so that only 2048 IDs were kept in reserve?
17:46 Krock they would either turn into some other node or Minetest would freak out and panic
17:46 Krock VanessaE: plan?
17:46 VanessaE yeah
17:46 Krock I remember an issue into that direction but nothing definitive
17:47 VanessaE https://github.com/minetest/minetest/issues/6101
17:47 VanessaE I think that's the one.
17:48 Krock that's also the one I had in mind
17:48 VanessaE fwiw current Dreambuilder uses about half of the limit
17:49 VanessaE so while there's no immediate need for more, since DB is the biggest package there is afaik, my OCD suggests that reserving 32k node IDs is wasteful :)
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20:02 No0n3Left m
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22:17 timdorohin Anybody know how make technic centrifuge output to tubes? Control logic unit upgrade installed
22:55 timdorohin Well, i love technic
22:56 timdorohin it is the most illogical thing in a world
22:56 timdorohin (rotated machines till they start outputting to tubes)
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