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Helenah |
Is there a subgame where I can grab oak trees which are capable of fruiting? They are buggy in MineClone2. |
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NicWow |
Any good FFA (Free For All) Recommendations? |
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Guest43596 |
Yo Yo |
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12:50 |
timdorohin |
Hello everyone. I have a question: when i replace node using voxelmanip what happens with node metadata? |
12:53 |
timdorohin |
i.e. if i replace chest with some other node, and after a while replace it back will items still be in a chest? |
12:54 |
VanessaE |
nuked. |
12:54 |
timdorohin |
? |
12:54 |
VanessaE |
set_node() will wipe out the meta, pretty sure vmanip will too |
12:54 |
timdorohin |
ow shit |
12:54 |
VanessaE |
that's why swap_node() exists. |
12:55 |
timdorohin |
okay, is there a faster way to access node metadata (like voxelmanip is faster then get_node) |
12:56 |
VanessaE |
that I don't know. |
12:56 |
VanessaE |
I suppose not |
12:56 |
timdorohin |
i'm trying to rewrite technic:forcefield |
12:57 |
timdorohin |
usind metaballs algorithm, and without updating field every second |
12:57 |
VanessaE |
well reading the force field generator's meta wouldn't be slow.. does the force field node itself have meta or something? |
12:58 |
timdorohin |
so i'm trying to replace all nodes (not only replaceable) with forcefield, and preserve their type and meta in forcefield node meta, and replace them back when switching off field |
13:00 |
timdorohin |
without continuous updates server survives even field with radius 300 |
13:02 |
VanessaE |
the original implementation seems over-complicated to me |
13:03 |
VanessaE |
I mean, an ABM on the node that checks for a change of state (with a minimum time, to prevent flooding), and toggles the field or changes its radius... |
13:03 |
VanessaE |
and the nodes themselves shouldn't need any meta. |
13:03 |
VanessaE |
(if they have) |
13:04 |
VanessaE |
the field nods |
13:04 |
timdorohin |
ehm |
13:04 |
timdorohin |
nope |
13:04 |
VanessaE |
nodes** |
13:04 |
timdorohin |
now they didnt have any meta |
13:04 |
VanessaE |
ok |
13:04 |
timdorohin |
i want them to contain meta about what node they replaced |
13:05 |
timdorohin |
in current state forcefield cant replace solid block |
13:05 |
VanessaE |
I don't think it was ever supposed to do that. |
13:06 |
VanessaE |
and that's pretty consistent with force fields in fiction |
13:07 |
timdorohin |
in current state when you dig any solid node at field border there is a some time for you to sneak inside field |
13:08 |
VanessaE |
why not run an ABM on the field nodes, that checks for neighbors being in their right places, too? |
13:09 |
timdorohin |
isn't abm is way too slow? |
13:09 |
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13:09 |
VanessaE |
not if you use a reasonable chance and interval, proper neighbors setting (air in this case), early exits wherever possible, and keep the checking code simple. |
13:10 |
timdorohin |
field of 100 radius is >2000 nodes afaik |
13:11 |
VanessaE |
but 100 radius is beyond the player-ABM ranghe |
13:12 |
timdorohin |
tnt, technic laser blaster & other things can mess everything up |
13:13 |
VanessaE |
a 100 radius field will still only have at most 3 mapblock section near the player, so round about 48x48 nodes to check. still over 2000 nodes of course, so set the chance to about 1/4 and check within a 1m range on each node. should get you a full field check within a couple of ABM cycles. |
13:13 |
VanessaE |
isn't there engine/game features to handle tnt blasts? |
13:14 |
VanessaE |
as for the laser...well...fix it :P |
13:16 |
VanessaE |
anyways good luck |
13:16 |
timdorohin |
thanks |
13:23 |
timdorohin |
hmm... |
13:25 |
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13:25 |
timdorohin |
dunno how to get info about other machines in a technic network |
13:25 |
VanessaE |
(have I mentioned that I dislike the force field gen in the first place? :P ) |
13:26 |
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13:26 |
timdorohin |
Why? |
13:27 |
VanessaE |
precisely because they're slow, and don't really serve a useful purpose. |
13:27 |
timdorohin |
My Stargate Atlantis on a underwater server was SUPER cool |
13:27 |
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13:27 |
VanessaE |
plus the force field texture is ugly as hell :P |
13:29 |
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13:31 |
Fulgen |
I'd consider them more useful if you couldn't hack yourself through them |
13:31 |
Fulgen |
if you dig fast enough, you can get through it |
13:31 |
timdorohin |
And i just now trying to rewrite it |
13:32 |
timdorohin |
especially for eleminating that bug |
13:32 |
VanessaE |
most of technic needs a major rewrite ;P |
13:32 |
VanessaE |
:P |
13:32 |
timdorohin |
s/technic/minetest/ |
13:32 |
timdorohin |
we need to rewrite minetes using haskell |
13:32 |
VanessaE |
well, I won't go THAT far... |
13:33 |
timdorohin |
https://imgs.xkcd.com/comics/haskell.png |
13:33 |
Guest43596 |
Any thoughts on a Cryptocurrency Tipbot? |
13:33 |
Guest43596 |
in game |
13:33 |
VanessaE |
but technic's so slow in so many ways, enough that I finally had to remove it from one of my servers. |
13:33 |
VanessaE |
Guest43596: using what currency? not BTC I guess |
13:33 |
Guest43596 |
Make a Minetest currency |
13:33 |
Guest43596 |
Fork Litecoin change alogo |
13:33 |
Guest43596 |
algo* |
13:34 |
VanessaE |
better to fork DOge |
13:34 |
Guest43596 |
Doge is scrypt |
13:34 |
timdorohin |
VanessaE: until we implement multi-threading for lua we will face performance issues with mods... |
13:34 |
VanessaE |
so it LTC. |
13:34 |
Guest43596 |
Well you change all the paramas and generate a new genisis block, but besides the point |
13:34 |
VanessaE |
timdorohin: and until then, I will take every effort to make fast mods :) |
13:34 |
Guest43596 |
How doable is it ? |
13:34 |
Guest43596 |
To have a ingame tip bot? |
13:35 |
VanessaE |
Guest43596: not sure if it's doable -- there are ways to get data from the web into the game, but idk if there's a way to send data out |
13:35 |
Guest43596 |
i run https://xcelr.org, and was thinking last night that it would be a good project to check out in my spare time |
13:35 |
Guest43596 |
What about IRC can you link IRC to the chat? |
13:35 |
VanessaE |
hm, good point |
13:36 |
VanessaE |
though I had http in mind, not that there's a fundamental dihh |
13:36 |
VanessaE |
diff* |
13:36 |
VanessaE |
still, |
13:37 |
VanessaE |
unless you're planning to make it proof-of-stake, it won't work... |
13:37 |
Guest43596 |
Good point but even so thats not out of reach |
13:37 |
VanessaE |
make it based on Minegeld :) |
13:38 |
VanessaE |
!mod currency |
13:38 |
MinetestBot |
VanessaE: Automats and currency [bank] by erwin.maximilian - https://forum.minetest.net/viewtopic.php?t=13871 |
13:38 |
VanessaE |
not THAT one dammit |
13:38 |
VanessaE |
!mod currency and economy |
13:38 |
MinetestBot |
VanessaE: Could not find anything. |
13:38 |
* VanessaE |
kicks MinetestBot |
13:38 |
VanessaE |
Dan Duncombe's currency mod. |
13:39 |
VanessaE |
I use it on my servers, and I'm writing a slot machine mod, which uses that currency also |
13:40 |
Guest43596 |
im gona take a look into it, im searching for a genesis block right now then im going to compile. Would be interesting to say the least if this happens to work! |
13:41 |
VanessaE |
good luck. |
13:41 |
VanessaE |
also, pick a name. |
13:41 |
VanessaE |
:) |
13:42 |
Guest43596 |
Will do, ill drop you a pm on the forums, with the github info if your interested |
13:42 |
VanessaE |
nah, just discuss it her. |
13:42 |
VanessaE |
here* |
13:45 |
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13:54 |
Guest43596 |
Reddcoin fork |
14:03 |
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14:04 |
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14:13 |
timdorohin |
ZOMG TEH DRAMA: Minetest wiki says that voxelmanip don't remove node metadata |
14:15 |
rubenwardy |
Correct, it directly sets node data and not meta |
14:15 |
rubenwardy |
I guess there should be a quick way to do that too |
14:17 |
timdorohin |
i want to save nodes meta, so this is good for me... |
14:43 |
Helenah |
So... |
14:43 |
Helenah |
Where do oak trees fruit? |
14:44 |
Helenah |
Hiya VanessaE :3 |
14:48 |
timdorohin |
Working! Blow up mu reactor accidentaly, but reworked forcefield works! |
14:53 |
timdorohin |
VanessaE: all works like a charm now |
14:53 |
Helenah |
lisac_: Using oak trees? |
14:53 |
Helenah |
Er... timdorohin |
14:53 |
lisac_ |
lol |
14:54 |
Helenah |
heh |
14:54 |
timdorohin |
Helenah: wut? |
14:54 |
Helenah |
I wanna know how well the mineclone2 oak trees fruit |
14:54 |
VanessaE |
no idea. ask whoever made it. |
14:54 |
timdorohin |
I'm talking about my modification to technic mod |
14:54 |
VanessaE |
hi |
14:55 |
Helenah |
hmm |
14:56 |
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14:58 |
timdorohin |
VanessaE: https://imgur.com/a/PK56ONb results of my hacky hack |
15:01 |
Helenah |
VanessaE: I got a baremetal client that works better on my P4 system. |
15:01 |
Helenah |
I ripped a load of stuff out of it |
15:01 |
Helenah |
To make the game work |
15:08 |
VanessaE |
Helenah: er, ok.. |
15:09 |
VanessaE |
timdorohin: cool |
15:11 |
timdorohin |
ZOMG, 21 sec starting time for field with radius 100 |
15:12 |
timdorohin |
But NO LAGS AFTER! |
15:18 |
Helenah |
So... Lua claims I'm missing a bracket |
15:18 |
Helenah |
Yet I've looked a thousand times now, the bracket it claims is missing is there... |
15:20 |
VanessaE |
timdorohin: the field should be generated during globalstep, a little at a time (so it'd look like raising the shields around Odin's castle in one of the Marvel), to prevent that startup lag |
15:20 |
VanessaE |
Marvel movies* |
15:20 |
timdorohin |
VanessaE: Great idea! Thanks! |
15:21 |
timdorohin |
VanessaE: also i think reactor can use riverwater, and field (optionally) can delete any normal water inside itself |
15:21 |
VanessaE |
nope, it can't. |
15:21 |
VanessaE |
(river water) |
15:21 |
Helenah |
Even my IDE doesn't complain |
15:22 |
VanessaE |
someone on one of my servers tried that the other day in fact. |
15:22 |
Helenah |
Is Lua even a stable language? |
15:22 |
timdorohin |
I mean add support for riverwater |
15:22 |
VanessaE |
Helenah: find another angle -- it's probably not actually missing a bracket |
15:22 |
VanessaE |
but something is confusing the parser to think it is |
15:22 |
VanessaE |
like a misplaced "end" or comma |
15:22 |
Helenah |
I'm only registering a node... |
15:22 |
VanessaE |
pastebin? |
15:22 |
timdorohin |
Sorry for my English, but it's not even my second landuage :-/ |
15:23 |
Helenah |
and the node I added, the syntax looks the same... |
15:23 |
timdorohin |
*language |
15:23 |
VanessaE |
your english is fine. |
15:23 |
VanessaE |
Helenah: past ebin your code |
15:23 |
VanessaE |
pastebin it too,. |
15:24 |
Helenah |
VanessaE: https://pastebin.com/WTVX9VPY |
15:24 |
Helenah |
I'm just tryna add a basic block to the game just to test |
15:25 |
VanessaE |
_doc_items_longdesc = "Crystal Block" |
15:25 |
VanessaE |
missing comma |
15:25 |
Helenah |
I found it too |
15:25 |
Helenah |
thanks |
15:26 |
Helenah |
Wow, didn't see that... |
15:26 |
Helenah |
o.o |
15:26 |
VanessaE |
missing or extra comma, "end", or ".." are the most common faults that'll make the parser throw a bullshit error message |
15:28 |
Helenah |
Aaaah |
15:28 |
Helenah |
I'll be aware of that for next time, thanks. |
15:29 |
Helenah |
Btw, I haven't even learnt lua... |
15:29 |
Helenah |
I just kinda... |
15:29 |
Helenah |
got a coding concept |
15:29 |
VanessaE |
dove in? |
15:29 |
VanessaE |
:) |
15:29 |
Helenah |
You can when you understand programming. |
15:29 |
Helenah |
You can dive into a lot of languages |
15:30 |
VanessaE |
that's how it was for me. |
15:30 |
VanessaE |
I didn't know a math.floor() from an ipairs() |
15:30 |
VanessaE |
got minetest, started modding, learned as I went along |
15:31 |
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15:32 |
VanessaE |
I mean I already knew how to code, but not a lick of Lua. |
15:46 |
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16:01 |
Helenah |
VanessaE: Sore :( |
16:01 |
Helenah |
and I just wanna code! |
16:11 |
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16:28 |
Helenah |
Wuzzy: Hiya |
16:28 |
Helenah |
You are the maintainer of MineClone2, right? |
16:29 |
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16:52 |
Helenah |
VanessaE: Any plans to add transparent piping to pipeworks? |
16:52 |
VanessaE |
nope. |
16:53 |
Helenah |
Could it be done though, and how come? |
16:53 |
VanessaE |
not hard to do, but wouldn't serve any purpose |
16:54 |
Helenah |
Why not? |
16:54 |
VanessaE |
I mean, a pipe doesn't actually move water in the conventional sense (it'll be entirely by math when deltasquared is done), so there'd be nothing to show anyway |
16:54 |
Helenah |
hmm |
16:54 |
VanessaE |
so at most it would be an empty pipe, or one that looks full. |
16:54 |
VanessaE |
that's why they have little windows on them (I think they still do anyway) |
16:54 |
Helenah |
aaah |
16:55 |
* Helenah |
gives VanessaE a cafe corretto with brandy and cinnamon |
16:55 |
VanessaE |
mmm |
16:55 |
VanessaE |
sounds good |
16:55 |
VanessaE |
never had brnady |
16:55 |
VanessaE |
brandy either :P |
16:56 |
Helenah |
It's nice, though that depends on whether you like alcohol and how much volume of alcohol you like. |
16:56 |
Helenah |
But I just use it "to flavour" |
16:57 |
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16:58 |
VanessaE |
when my husband was still alive, I'd get four sheets to the wind on special occasions. |
16:58 |
VanessaE |
no fun to drink alone though |
16:58 |
VanessaE |
so haven't had a drop since....mmm... April 2017 I think |
17:00 |
VanessaE |
(that was the last time we had occasion to do so; he died in August 2017) |
17:01 |
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17:02 |
Helenah |
VanessaE: I'm so sorry to hear that. |
17:02 |
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17:02 |
VanessaE |
thanks. |
17:07 |
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17:07 |
Krock |
why are you talking about sad things? I came here to enjoy some funny stuff |
17:07 |
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17:07 |
VanessaE |
sorry. |
17:08 |
Ingar |
alcohol kills |
17:08 |
Krock |
life has a 100% mortality rate |
17:08 |
Ingar |
Krock: it's that oxygen |
17:09 |
Ingar |
one wif and you're addicted |
17:11 |
timdorohin |
dihydrogen monoxide is the most toxic reagent. |
17:11 |
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17:11 |
timdorohin |
It corrodes almost all metals |
17:12 |
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17:13 |
Ingar |
but it dilutes ethanol |
17:13 |
Krock |
good old DHMO |
17:14 |
Helenah |
Krock: Like I said, I use it "to flavour" |
17:14 |
Helenah |
It's people drinking shots of it that are killing themselves |
17:37 |
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18:05 |
timdorohin |
Eh... has no idea how to make one forcefield emitter to know about others, and how to group them... mb using digilines? Or there is some way to know about other machines connected to the same network in Technic? Technic api documentation is scarce... |
18:08 |
VanessaE |
digilines is how I would do it, sure |
18:08 |
VanessaE |
but, within technic, there's a table you can look at for that I think |
18:08 |
VanessaE |
in machines/switching_station.lua |
18:09 |
timdorohin |
Yea, reading this file already. |
18:11 |
timdorohin |
Any way digilines is better, using it we can power emitters from independent networks... |
18:22 |
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18:44 |
Guest43596 |
Hey @VanessaE |
18:45 |
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18:47 |
VanessaE |
hi |
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22:09 |
Guest43596 |
Hey Vanessa you have a background with circuits? |
22:09 |
VanessaE |
some |
22:10 |
VanessaE |
why? |
22:11 |
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22:12 |
Guest43596 |
I run XcelR, it's a PoW Cryptocurrency, Will be rolling out ATM kiosks in January. Im working on a AirGapped Hardwallet, and need some insight. Looking for someone else to bring on and help,(Paid Position) |
22:13 |
Guest43596 |
https://bitcointalk.org/index.php?topic=4765600 |
22:14 |
Guest43596 |
Twords the end of the thread are the 2 Prototypes we are building. |
22:14 |
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22:15 |
Guest43596 |
i saw on your website that you have tinkered around with electronics before |
22:16 |
Guest43596 |
Prototype one is working off of a arduino nano, will eventually move to a custom PCB |
22:17 |
VanessaE |
eh, I'll pass. |
22:18 |
VanessaE |
I"m no good with modern stuff, just classic-era stuff. |
22:18 |
jacky |
lol |
22:18 |
VanessaE |
way out of my league now. |
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22:43 |
timdorohin |
Guest43596: use STM32 |
22:44 |
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