Time |
Nick |
Message |
00:05 |
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02:53 |
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02:53 |
Jericho |
Is this the right place to ask for help with setting up the irc mod? |
02:58 |
rubenwardy |
Yes |
03:06 |
Jericho |
IS it really this hard to set up, or am I just missing something blatantly obvious |
03:08 |
Jericho |
I've installed it to the mod folder using git, and updated it through the submodule after ensuring I had the right version of luasocket(5.1 for the mod) and set up all the settings through the minetest.config file thing in my .minetest directory, and I'm getting an error telling me I don't have the nick set up even though I do |
03:08 |
Jericho |
I've been at this for two hours, I'm not getting it |
03:17 |
ChimneySwift |
meaning a configuration issue or an issue with it communicating with irc? |
03:20 |
Jericho |
No idea, I've removed it so I can do some more building |
03:31 |
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03:33 |
librebob[m] |
is there a lamp or something in the base game |
03:33 |
librebob[m] |
i can carry to see light |
03:34 |
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03:38 |
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04:26 |
ChimneySwift |
librebob: not in the base game, there are mods which allow you to do that but light emitting entities aren't a thing yet, at least in the stable version |
04:27 |
librebob[m] |
oh ok, thanks for the answer anyway |
04:33 |
librebob[m] |
is there anyway to change a biome |
04:33 |
librebob[m] |
like change the grass |
04:42 |
librebob[m] |
also what's recommended requirements for a sever |
04:44 |
ChimneySwift |
you can change the biomes with mods, settings, or texture packs. depending on that you want to change. and it really depends on what server. although someone who hosts one would probably be better to answer that than me lol |
04:53 |
librebob[m] |
is there a recommended list of compatible mods |
05:03 |
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05:06 |
librebob[m] |
why cant i register on minetest forums with a protonmail email |
05:07 |
ChimneySwift |
most of the mods are compatible, they'll usually say something if they shouldn't be uses with other mods |
05:10 |
Quiark |
I could use a flashlight too, lol |
05:12 |
t3hyoshi |
librebob[m]: There is a list of recognized plugins on Minetest's "Customize" page. There are more, but the ones there are the most downloaded and used. |
05:20 |
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05:27 |
librebob[m] |
cool i'll check it out |
05:35 |
ANAND |
They're quite outdated as far as I know :) |
05:37 |
librebob[m] |
oh damn |
05:38 |
librebob[m] |
is tehre a recent list of like most popular mods and stuff |
05:39 |
ANAND |
Not sure about that... |
05:40 |
t3hyoshi |
Not to my knowledge. The Minetest forums is the place to go for this. I can recommend Mesecons and Digilines if you want electrical engineering. |
05:41 |
ANAND |
The mods sub-forum should have a pinned topic with an up-to-date list of popular mods |
05:41 |
ANAND |
the wiki too |
05:42 |
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05:48 |
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05:50 |
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05:51 |
ANAND |
Here are a couple of pages on the wiki which seem to be recently updated: |
05:51 |
ANAND |
https://wiki.minetest.net/Mods#Listing_server_mods |
05:51 |
ANAND |
https://wiki.minetest.net/List_of_Mods |
05:52 |
ANAND |
librebob[m]: ^ |
05:53 |
Jericho |
Can anyone walk me through the irc mod? |
05:56 |
ANAND |
Jericho: Are you facing any specific problems with 'irc'? |
05:56 |
Jericho |
All og it |
05:57 |
ANAND |
heh |
05:57 |
ANAND |
Please check your debug.txt and paste the errors in a pastebin, if possible :) |
06:04 |
Jericho |
Let me get it reinstalled |
06:04 |
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06:07 |
Jericho |
https://pastebin.com/fQYW5QaD |
06:07 |
Jericho |
HOWEVER, the wiki says to place the settings in the minetest.conf |
06:07 |
Jericho |
Which I do |
06:08 |
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06:45 |
librebob[m] |
whats the best mod for skins |
06:45 |
librebob[m] |
and also the best mod for armor/clothes |
06:56 |
t3hyoshi |
I have no idea |
06:56 |
t3hyoshi |
I'm still trying to get a map that isn't clay, tundra, and oceans |
07:04 |
ANAND |
Jericho: Please don't install mods into the mods folder within minetest_game |
07:04 |
ANAND |
or any other game, for that matter |
07:05 |
Jericho |
Why...? |
07:05 |
ANAND |
User-installed mods should go to <minetest_base_dir>/mods |
07:05 |
ANAND |
The former is only for mods that come with that game itself |
07:05 |
t3hyoshi |
Mods should be in a central folder for any/all games to use |
07:06 |
Jericho |
Okay, but why |
07:07 |
ChimneySwift |
because it's bad practice and makes it impossible to selectively enable and disable individual mods within the game |
07:09 |
ANAND |
Please try again after moving it to <minetest>/mods |
07:09 |
ANAND |
or ~/.minetest/mods in your case |
07:12 |
Jericho |
Hpow do I enable/disable mods without a gui? |
07:12 |
Jericho |
How* |
07:13 |
t3hyoshi |
world.mt has the mod list, I believe |
07:14 |
Jericho |
That's legit the only reason I had mods stored in the main dir |
07:15 |
Jericho |
https://pastebin.com/CMEHWiUv |
07:17 |
t3hyoshi |
> Required configuration option irc.nick missing. |
07:17 |
t3hyoshi |
Check the config to see if it's set. |
07:17 |
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07:18 |
Jericho |
It is, should I send a pastebin of that portion? |
07:18 |
t3hyoshi |
Please |
07:19 |
Jericho |
https://pastebin.com/pbkrZpQ1 |
07:19 |
Jericho |
do I need to add quotation marks? |
07:21 |
ANAND |
Simply add the following to minetest.conf: irc.nick = irc_nick |
07:21 |
ANAND |
where irc_nick is the nick of the irc bot |
07:21 |
t3hyoshi |
Or just remove the mt_ from the irc mod options |
07:21 |
Jericho |
Awesome |
07:22 |
ANAND |
yeah... why the mt_ prefix? o_O |
07:22 |
Jericho |
Just following the wiki |
07:22 |
t3hyoshi |
Not sure. The mt_ prefix isn't listed in the mod's readme |
07:22 |
t3hyoshi |
https://github.com/minetest-mods/irc |
07:22 |
ANAND |
Link to the wiki page, please |
07:22 |
ANAND |
irc.<setting> works |
07:22 |
ANAND |
mt_irc is incorrect |
07:23 |
Jericho |
https://wiki.minetest.net/Mods/IRC |
07:23 |
ANAND |
thanks, will edit it right away |
07:23 |
Jericho |
And it works |
07:24 |
Jericho |
Huh |
07:24 |
ANAND |
Must be an outdated page |
07:25 |
t3hyoshi |
More than likely. |
07:26 |
Jericho |
Fantastic |
07:27 |
t3hyoshi |
It's a common thing for wikis. AlephOne's own wiki on GitHub is out of date. |
07:27 |
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07:27 |
Jericho |
so I'm not completely stupid, just ignorant |
07:28 |
Jericho |
I'll take it |
07:28 |
Jericho |
Moving mods over from minetest main dir to user dir |
07:28 |
Jericho |
Thanks for the world.mt thing |
07:29 |
t3hyoshi |
We all are in one subject or another. You are welcome. |
07:32 |
t3hyoshi |
Question, has the minetest package from the PPA been built with the ncurses interface for minetestserver? |
07:33 |
Krock |
doubt that |
07:33 |
Krock |
check it easily by installing it, then run minetestserver --version |
07:34 |
t3hyoshi |
I'll have to try it once I'm home |
07:34 |
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07:35 |
Jericho |
Linux ion general or a specific distro? |
07:35 |
Krock |
nvm, it's not listed in --version |
07:36 |
t3hyoshi |
Ubuntu |
07:36 |
Jericho |
Sorry mate, on Fedora, couldn't tell ya |
07:40 |
t3hyoshi |
I may just have to build the server on my servtop myself. |
07:41 |
Jericho |
It honestly isn't that hard |
07:42 |
t3hyoshi |
Looking at the readme for it, it's not. Just have to set a few flags for cmake. More than likely just going to build the server only and enable the terminal |
07:42 |
Jericho |
My server is on an old hp running a stripped down Fedora install, purely cli |
07:43 |
t3hyoshi |
Mine is an old Dell laptop running a stripped down Ubuntu install. CLI/TUI only. A GUI will only hinder resources. |
07:44 |
Jericho |
I have GUI, but it's disabled, that way I have it if I need it, but it doesn't take up resources |
07:44 |
Jericho |
I'm runnin on a pentium baby |
07:45 |
t3hyoshi |
It's all about them pentiums, baby |
07:53 |
ANAND |
Updated the "Configuration" section in https://wiki.minetest.net/Mods/IRC |
07:57 |
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07:57 |
Jericho |
Happy someone got that refernce |
08:06 |
Jericho |
Next question, why will my bot not answer commands sent via pm? |
08:06 |
ANAND |
Check debug.txt again |
08:06 |
ANAND |
That's what pointed out some errors to me |
08:08 |
Jericho |
There's nothing |
08:10 |
Jericho |
Would the bot not being identified cause an issue? I mean, it should be, but the directions were pretty unclear on how to set the irc identification up for it |
08:10 |
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08:11 |
ANAND |
Hmm... |
08:11 |
ANAND |
Not being identified won't cause any issues |
08:18 |
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08:21 |
Jericho |
With all the spam bots, isn't it now required to login to send PMs? |
08:23 |
ANAND |
Jericho, try adding irc.command_prefix = ! |
08:24 |
ANAND |
and run commands from the channel by prefixing them with ! |
08:24 |
ANAND |
If it still doesn't work, there's an internal error |
08:25 |
Jericho |
I was right, it wasn't identifying correctly |
08:27 |
ANAND |
Hmm |
08:28 |
Jericho |
I feel pretty good, I fixed something by myself this time |
08:28 |
ANAND |
:P |
09:37 |
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10:01 |
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10:01 |
sy |
man i remember when the repo cloned instantly |
10:01 |
sy |
y'alls have been busy |
10:02 |
ANAND |
lol |
10:20 |
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10:31 |
sy |
Having some trouble compiling minetest with leveldb on void musl http://ix.io/1kCv |
10:33 |
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10:34 |
sy |
i actually just need to convert a world to sqlite, can someone do it for me? c: |
10:34 |
sfan5 |
c++11 mismatch between mt and libleveldb |
10:36 |
sy |
oh |
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13:50 |
loveaabb |
meow! |
13:55 |
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14:05 |
loveaabb |
hi...? |
14:06 |
sfan5 |
hello |
14:06 |
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16:31 |
luizrpgluiz |
Can someone help me? I am trying to learn how to do a mapgen for singlenode and wanted to replace all the air with another block of the LUA minetest |
16:32 |
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16:37 |
Krock |
it's Lua |
16:38 |
Krock |
look at other Lua mapgen mods |
16:39 |
luizrpgluiz |
:) |
16:41 |
luizrpgluiz |
Krock: I'm reading Rubenwardy's book on his site and I'm not finding the code for the whole map, but in area, any hint that I can use to replace the air with stone or water? |
16:42 |
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16:43 |
nachtschatten |
Hello! |
16:43 |
luizrpgluiz |
nachtschatten: Hi |
16:44 |
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16:44 |
paramat |
set the singelnode alias to the node you want .. |
16:45 |
paramat |
in a mod run: 'minetest.register_alias("mapgen_singlenode", "default:stone")' |
16:45 |
Krock |
luizrpgluiz: because you can only generate an area, but not the entire map |
16:47 |
paramat |
setting the alias will make the whole world that node instead of air |
16:49 |
ANAND |
It should be noted that the chunks that have already been generated will remain untouched |
16:50 |
nachtschatten |
hm, I've made first steps in scripting. Maybe someone can point me in the right direction? I'm trying to create a node that takes really long to mine, but doesn't lose its progress when you stop. Essentially, it should stay cracked so you can come back later. And additionally, I want something to happen on each "progress step". |
16:51 |
nachtschatten |
So far, I've tried this with swapping the node in on_dig or after_dig. That kinda works, but the moment the node is dug it disappiers for the fraction of a second instead of getting replaced immediately. That's kind of weird, and doesn't happen with the furnace, for example. |
16:51 |
paramat |
use 'dig prediction' |
16:52 |
nachtschatten |
I thought, maybe this is because of the dig prediction, but setting node_dig_prediction to the name of the next node doesn't seem to make a difference. |
16:52 |
nachtschatten |
Maybe I'm not using it the right way |
16:54 |
nachtschatten |
(I also set node_dig_prediction to some standard node name, but that didn't solve the short disappearance either) |
17:02 |
Krock |
nachtschatten: maybe it's a 5.0-dev feature |
17:03 |
nachtschatten |
Good thinking. I'll try it on 5.0-dev. |
17:05 |
Krock |
https://github.com/minetest/minetest/blob/stable-0.4/doc/lua_api.txt#L4148 node_placement_prediction exists in 0.4.17, but not dig |
17:08 |
nachtschatten |
Yeah, on 5.0-dev the node doesn't disappear for a moment. Beautiful, thanks! |
17:08 |
nachtschatten |
I don't mind using the dev version. |
17:09 |
Krock |
great :) |
17:09 |
nachtschatten |
So, the way I'm doing it, is there a better way? Something that doesn't need several node definitions just to represent "digging progress"? |
17:10 |
paramat |
i can't think of a better way |
17:10 |
Krock |
since the node textures cannot be changed in-game it's only possible by registering multiple for the steps |
17:11 |
nachtschatten |
ok |
17:13 |
luizrpgluiz |
tanks devs,i am great a mapgen singlenode :) |
17:13 |
paramat |
i need to update mapgen alias docs to include singlenode .. |
17:13 |
Krock |
what do you want to alias in singlenode? ignore and air? |
17:15 |
nachtschatten |
ah, hehe, before I forget. For the "progress nodes" I used [crack:N:P to change the texture. But on the wiki it says it shouldn't be used in mods. Why is that? |
17:16 |
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17:18 |
nachtschatten |
and is there a way to disable the standard crack animation? |
17:18 |
nachtschatten |
(just for my custom nodes) |
17:22 |
Krock |
doubt that |
17:22 |
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17:26 |
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17:31 |
nachtschatten |
too bad. |
17:38 |
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17:53 |
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18:03 |
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18:03 |
Andrey01 |
hi, why can i not call player:get_hp() method? (5.0.0 version) |
18:04 |
Krock |
you can. |
18:06 |
Andrey01 |
attempt to call method 'get_hp' (a nil value) |
18:06 |
MinetestBot |
[git] paramat -> minetest/minetest: Lua_api.txt: Update mapgen alias docs, add Singlenode use (#7659) 3cc25b7 https://git.io/fAvEB (2018-08-19T18:04:17Z) |
18:07 |
Krock |
Andrey01: "player" is nil |
18:07 |
Andrey01 |
why? |
18:07 |
Krock |
or rather: "player" is a table which doesn't contain "get_hp" |
18:38 |
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19:12 |
Andrey01 |
there is a strange error here when following function is being called: |
19:12 |
Andrey01 |
function misc.max_value_table(table) |
19:12 |
Andrey01 |
local max_number = 0 |
19:12 |
Andrey01 |
minetest.debug(dump(table)) |
19:12 |
Andrey01 |
for _, value in ipairs(table) do |
19:12 |
Andrey01 |
if type(value) == "number" then |
19:13 |
Andrey01 |
if max_number < value then |
19:13 |
Andrey01 |
max_number = max_number + value |
19:13 |
Andrey01 |
end |
19:13 |
Andrey01 |
end |
19:13 |
Andrey01 |
end |
19:13 |
Andrey01 |
return max_number |
19:13 |
Krock |
Andrey01: wth are you doing? paste it here and send the link instead http://paste.debian.net/ |
19:13 |
Andrey01 |
end |
19:14 |
Andrey01 |
^^ above my little code |
19:14 |
Andrey01 |
what to post so little code there for? |
19:14 |
sfan5 |
12 lines are not little code |
19:14 |
Krock |
generally post anything above 3 lines to a paste service |
19:15 |
Andrey01 |
well, minetest.debug() returns table |
19:16 |
Andrey01 |
but however ipairs() can not run "table" it says "table" is nil. how can it be so? |
19:16 |
Krock |
table is a table, yes. |
19:16 |
Andrey01 |
bad argument #1 to 'ipairs' (table expected, got nil) |
19:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
19:17 |
Krock |
rename your function argument to "input" or "data" |
19:17 |
Andrey01 |
ok |
19:17 |
Krock |
"table" is a name used by the builtin Lua functions |
19:18 |
Andrey01 |
the same error is called if use "input" |
19:20 |
Krock |
paste that error to a paste service |
19:22 |
Andrey01 |
i`ve already written above what is a error happened |
19:22 |
Krock |
I don't see any error message |
19:23 |
Krock |
is it just "bad argument #1 to 'ipairs' (table expected, got nil)" and nothing more relevant? |
19:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
19:23 |
Krock |
stfu ShadowBot |
19:26 |
Andrey01 |
Krock: no |
19:32 |
Andrey01 |
if i post my error message entirely, you need to read my huge code is split up into few files because all parts and those files with my code are relative |
19:35 |
Krock |
the function looks good. add assert(type(input) == "table", "This function expects table but got " .. type(input)) and fix the places where this function is called |
19:35 |
Krock |
and change ipairs to pairs if you have any tables |
19:37 |
Andrey01 |
ok |
19:46 |
Andrey01 |
i tried to make so: minetest.debug(assert(type(input) == "table", "This function expects table but got " .. type(input)) it writes only true. but doesn`t write error message if false |
19:48 |
Andrey01 |
or does it write in minetest? |
20:03 |
nachtschatten |
Good night! |
20:03 |
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