Time |
Nick |
Message |
00:13 |
qzo |
what is the command to re-generate terrain again? |
00:14 |
qzo |
deleteblocks here 1 |
00:14 |
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01:23 |
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01:23 |
Taoki |
https://www.youtube.com/watch?v=ztAg643gJBA I just saw this and was like "wow". Thought it would be worth sharing... also I would love to see the engine fork where this was implemented. |
01:56 |
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02:22 |
NathanS21 |
Taoki the links to the spherical world stuff are all in that youtube videos description. |
02:42 |
Ruslan1 |
Hi NathanS21 in YouTube’s |
03:03 |
NathanS21 |
yes |
03:10 |
Ruslan1 |
NathanS21: how are you |
03:11 |
NathanS21 |
Doing alright. |
03:12 |
NathanS21 |
I've been pretty busy lately, and haven't been very active on the forums or in IRC. |
03:12 |
Ruslan1 |
Have you play blocky survival it is new server |
03:12 |
NathanS21 |
I have not. |
03:13 |
Ruslan1 |
Ok |
03:13 |
NathanS21 |
I really only play on one server, and that's just for the youtube series, but I might check that server out. |
03:13 |
Ruslan1 |
Ok |
03:14 |
Ruslan1 |
What server |
03:14 |
NathanS21 |
Illuna |
03:14 |
Ruslan1 |
Ok |
03:14 |
Ruslan1 |
It is vip |
03:15 |
NathanS21 |
I believe so. |
03:15 |
Ruslan1 |
? |
03:31 |
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09:08 |
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09:30 |
Taoki |
NathanS21: Ahhh... sorry about that, missed them. Good to know, should try that out sometime :) |
09:30 |
Taoki |
But yeah, really ingenious thing they did with the engine. |
09:31 |
Taoki |
Wanted something like this in Minetest or a similar project for ages, but didn't imagine any way that I could actually achieve it. |
10:04 |
rubenwardy |
Taoki: there's the source code on his GitHub, and there's also a forum topic. As explained in the video, it's not possible to have a proper spherical planet make of cubes, anyway |
10:04 |
Taoki |
What's the link to the thread please, I'd like to follow it. And yeah it makes sense now that they explained it, I was actually not aware of that geometrical issue until now. |
10:05 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?t=15643 |
10:05 |
rubenwardy |
First result for "minetest spherical planet jeija" |
10:28 |
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10:34 |
Taoki |
Thanks |
10:40 |
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10:46 |
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11:16 |
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12:00 |
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12:11 |
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18:25 |
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18:34 |
paramat |
jeija's spherical planet is a clever experiment but not practical, many issues and limitations. cubic planets are the way to go :) |
18:40 |
Krock |
next challenge: display all nodes as a tetrahedron |
18:45 |
paramat |
Taoki this is not the same but practical https://forum.minetest.net/viewtopic.php?f=11&t=15065 |
18:46 |
paramat |
and https://forum.minetest.net/viewtopic.php?f=11&t=7887 |
18:46 |
Taoki |
That's how I was thinking of making planets initially actually: No deformation of the voxel system, just spheres made out of cubes. Of course there's one huge drawback: Having actual working gravity around them. |
18:47 |
Taoki |
With the default setup of the engine, gravity is still global in the down direction. Even if you make it go up, you can't conveniently flip the player's view and do other things. |
18:47 |
Krock |
it looks amazing but doesn't work out well with the lighting system and gravity |
18:47 |
Taoki |
Ah yes... the sun also shines from upward. |
18:48 |
Taoki |
So a few engine changes would be needed to support it properly. |
18:48 |
Taoki |
You also need to be able to set the liquid flow direction correctly. |
18:49 |
Taoki |
With a few tweaks though, the engine could support something. You just need to be able to set the gravity of players / items (including camera direction) in a custom axis. If you have that, you can give the planet corners around which the gravity snaps... not an ideal fix but it would work. |
18:50 |
Taoki |
The problem there of course is that if you reach the gravity age, you suddenly find yourself turned around and falling downward once you walk past a certain position. |
18:51 |
Taoki |
You could of course make the gravity direction have a smooth falloff, but then the player will be pulled into diagonal directions across the blocks which will cause very nasty physics issues (imagine being pulled in between terrain blocks diagonally into the V shape they form) |
19:01 |
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19:05 |
paramat |
the game 'stellar overload' has cubic planets with gravity flipping through 90 degrees over the edges |
19:19 |
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19:25 |
exio4 |
how are you guys |
19:39 |
Taoki |
paramat: Oh wow... that's a Minetest game? I didn't know you could already set the gravity to a custom axis. |
19:40 |
paramat |
not a MT game |
19:41 |
Ruslan1 |
!mods tiny cubes |
20:02 |
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20:37 |
MinetestBot |
[git] pauloue -> minetest/minetest: lua_api.txt: Improve code block format (#7599) 3e6da81 https://git.io/fNPcF (2018-08-03T20:36:24Z) |
21:09 |
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