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guest_ |
I am having trouble compilint it in debian. Could someone help me? |
02:29 |
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02:40 |
lumberJ |
no one can help you if you only wait 6 minutes |
02:41 |
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02:41 |
guest_ |
I am having trouble compilint it in debian. Could someone help me? |
02:41 |
lumberJ |
guest_ what's the problem? |
02:41 |
lumberJ |
i'm assuming the packages for libjpeg and libpng? |
02:41 |
guest_ |
Sorry i ran: "make -j" and hopelessly froze my computer last time i entered here |
02:42 |
lumberJ |
did you have any errors with cmake? |
02:42 |
lumberJ |
also it should be make -j followed by the number of cores your processor has |
02:43 |
guest_ |
yeah i learned it hard way |
02:43 |
lumberJ |
or you can use: make -j$(grep -c processor /proc/cpuinfo) |
02:43 |
guest_ |
But i couldnt understand why it froze the machine. But it is not the problem now |
02:44 |
guest_ |
make -j2 or make -j$(nproc) |
02:45 |
guest_ |
https://pastebin.com/JH9Y5A57 |
02:46 |
guest_ |
Here is the problem |
02:46 |
guest_ |
I also tried with -DENABLE_SYSTEM_JSONCPP |
02:48 |
lumberJ |
i always just use 'cmake .' without problems |
02:48 |
lumberJ |
are you sure all the packages installed correctly? |
02:50 |
guest_ |
THe tuto i read used make after cmake. THe problem is that i lost it after freezing the computer |
02:52 |
lumberJ |
yeah you still have to do make |
02:53 |
lumberJ |
but i mean, i don't enter any special flags after cmake |
02:53 |
lumberJ |
just 'cmake .' usually works fine for me if all the suggested packages are installed |
02:55 |
guest_ |
THis is the tuto |
02:55 |
guest_ |
https://forum.minetest.net/viewtopic.php?f=6&t=14042 |
02:56 |
lumberJ |
what version of debian are you on? |
02:56 |
guest_ |
debian 8 |
02:57 |
lumberJ |
looks like you need to install jsoncpp from jessie-backports |
02:57 |
lumberJ |
https://github.com/minetest/minetest/issues/6567 |
02:59 |
lumberJ |
check your version of jsoncpp and see if thats the issue |
03:05 |
guest_ |
How do i chack the version? |
03:08 |
guest_ |
libjsoncpp-dev_0.6.0~rc2-3.1_amd64.deb |
03:08 |
lumberJ |
apt search libjsoncpp-dev |
03:09 |
guest_ |
I used ls /var/cache/apt/archive |
03:09 |
lumberJ |
cool, so yeah you need the backport version |
03:10 |
guest_ |
I am afraid if i try do compile from source it will give me more problems |
03:10 |
lumberJ |
nah, i would just use the backport repo |
03:11 |
lumberJ |
or upgrade debian |
03:22 |
guest_ |
It is compiling |
03:25 |
lumberJ |
nice |
03:29 |
guest_ |
The compiler complained again |
03:29 |
guest_ |
No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver'. Stop. |
03:41 |
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04:07 |
guest_ |
I am getting this error: No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver'. Stop. |
04:08 |
guest_ |
Can someone help me to solve it |
04:08 |
guest_ |
? |
04:12 |
progysm |
did you do a make clean before the cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE -DENABLE_SYSTEM_JSONCPP=TRUE |
04:13 |
guest_ |
I am using build_client=1 now |
04:13 |
guest_ |
no i didnt cleaned |
04:14 |
guest_ |
Compiling again |
04:32 |
guest_ |
Ruslan1: You've completed the cycle |
04:33 |
Ruslan1 |
Where |
04:33 |
guest_ |
When trough all the 4 different names |
04:34 |
guest_ |
went** |
04:34 |
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04:34 |
Ruslan1 |
I did join all channels |
04:35 |
guest_ |
Someone could help me with the compilation errors? |
04:39 |
Ruslan1 |
What error |
04:40 |
guest_ |
No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver' |
04:40 |
lumberJ |
guest_ you installed libjsoncpp-dev from jessie-backports? |
04:40 |
guest_ |
lumberJ:yes |
04:40 |
guest_ |
No success |
04:44 |
lumberJ |
still setting -DENABLE_SYSTEM_JSONCPP=1 ? |
04:45 |
guest_ |
yes |
04:46 |
guest_ |
Now i tried removing the old librarie |
04:46 |
guest_ |
I don't think it was a good idea |
04:46 |
lumberJ |
it should have just updated it i think |
04:47 |
lumberJ |
its possible you removed the new package? |
04:47 |
guest_ |
No |
04:47 |
guest_ |
It is still there |
04:47 |
lumberJ |
ok |
04:47 |
guest_ |
libjsoncpp1/jessie-backports,now 1.7.2-1~bpo8+1 amd64 [installed,automatic] |
04:48 |
lumberJ |
i'm looking around trying to understand that error |
04:48 |
guest_ |
Some tell me to try to use -DRUN_IN_PLACE |
04:48 |
guest_ |
But i want it system wide |
04:49 |
guest_ |
I will try it out ( if this compilation does not work again ) |
04:49 |
lumberJ |
yeah, i don't see that making a difference but you could try |
04:50 |
guest_ |
I am in a dualcore. Compilation takes time... |
04:52 |
guest_ |
The funny part is that when trying to unstall the old librarie firefox went with it. But I am still running and zombie version of it |
04:58 |
lumberJ |
just for kicks can you try jsoncpp=0? i found this. may be related: https://github.com/minetest/minetest/issues/4306 |
04:59 |
guest_ |
This seems to be working now. Compiling in |
04:59 |
guest_ |
Never mind |
04:59 |
guest_ |
it failed |
04:59 |
lumberJ |
wait, heres another: |
04:59 |
lumberJ |
https://forum.minetest.net/viewtopic.php?f=6&t=18147 |
05:00 |
lumberJ |
scroll to bottom |
05:01 |
guest_ |
You mean adding the json dir manually w |
05:01 |
guest_ |
? |
05:02 |
lumberJ |
yes |
05:03 |
guest_ |
I will find the lib |
05:03 |
lumberJ |
it seems like this worked for most: -DJSON_INCLUDE_DIR=/usr/include/jsoncpp |
05:04 |
guest_ |
Do a make clean before? |
05:04 |
lumberJ |
probably a good idea |
05:04 |
guest_ |
Any other thing ? |
05:05 |
lumberJ |
i would do it just like they posted: -DENABLE_SYSTEM_JSONCPP=1 \ |
05:05 |
lumberJ |
-DJSON_INCLUDE_DIR=/usr/include/jsoncpp |
05:05 |
lumberJ |
hopefully that does the trick |
05:06 |
guest_ |
Nice |
05:06 |
guest_ |
Hitting enter now |
05:06 |
guest_ |
-- Could NOT find Curses (missing: CURSES_LIBRARY CURSES_INCLUDE_PATH) |
05:06 |
guest_ |
cmake |
05:06 |
guest_ |
-- Could NOT find PostgreSQL (missing: PostgreSQL_LIBRARY PostgreSQL_INCLUDE_DIR PostgreSQL_TYPE_INCLUDE_DIR) |
05:07 |
guest_ |
But i dont think it will disturb the compilation |
05:07 |
lumberJ |
those aren't usually show stoppers i think |
05:07 |
lumberJ |
its just looking for non-default options i think |
05:07 |
lumberJ |
like using postgres instead of sqlite |
05:13 |
guest_ |
still 44% |
05:14 |
lumberJ |
threw an error or just hanging out there? |
05:14 |
guest_ |
NO error. Compiling |
05:15 |
guest_ |
52 now |
05:15 |
lumberJ |
nice |
05:17 |
guest_ |
Just while i compile. There is an way to change inventory from i to e? |
05:18 |
lumberJ |
that will displace the fast control |
05:19 |
guest_ |
https://wiki.minetest.net/Controls |
05:19 |
guest_ |
Found it |
05:19 |
lumberJ |
but you should be able to change all those in the control options when you pause in game |
05:20 |
guest_ |
[ 85%] make[2]: *** No rule to make target '/usr/lib/libjsoncpp.so', needed by 'bin/minetestserver'. Stop. |
05:20 |
guest_ |
make[2]: *** Waiting for unfinished jobs.... |
05:20 |
guest_ |
:( |
05:22 |
lumberJ |
damn |
05:26 |
guest_ |
jsoncpp=0? |
05:26 |
guest_ |
How? |
05:28 |
guest_ |
Or i may dig into the sources |
05:29 |
lumberJ |
not really sure what to tell you at this point. in a 2 or 3 hours some of the devs will start popping on though |
05:29 |
lumberJ |
they may be able to guide you better |
05:30 |
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05:30 |
guest_ |
It is 2:30am Here |
05:31 |
guest_ |
I guess I am going to sleep. |
05:31 |
lumberJ |
1:30 here, but most of the devs are in U.K/europe |
05:31 |
lumberJ |
check back earlier tomorrow if you can you should be able to catch them on |
05:32 |
lumberJ |
heading to bed myself. good luck |
05:33 |
guest_ |
Good evening |
05:33 |
guest_ |
Good night* |
05:35 |
minduser00 |
ccmake . |
05:37 |
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06:29 |
Sketch2 |
anybody have an idea how much space you can store in local mod_storage? |
06:29 |
Sketch2 |
I'm almost certain I read it somewhere, but I don't remember where. 'prolly in the IRC long ago |
06:29 |
Sketch2 |
thought it was a power of 2, like 4096 k or something, but that's all I recall. |
06:30 |
Sketch2 |
I've looked through these, which is where I'd expect it, but no luck -- https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt -- https://dev.minetest.net/minetest.get_mod_storage -- https://dev.minetest.net/StorageRef -- https://dev.minetest.net/NodeMetaRef |
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07:47 |
Sketch2 |
oh, OK. nevermind. was worried ya might run out of space for a mod that kept track of player notes |
07:48 |
Sketch2 |
just wrote one to double the string size every time you clicked a button, and it's up to 150 megs already |
07:48 |
Sketch2 |
not worried about running out of space anymore XD |
07:54 |
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08:29 |
Nols78 |
Hi. Does anyone know Morn76? - I want to ask him something. |
08:36 |
Nols78 |
Is there anyone who can help me convert a MC world to MT (on Win)? |
08:41 |
[k00l]shamoanjac |
there's a python module that reads minecraft worlds |
08:41 |
[k00l]shamoanjac |
you could start from there |
08:41 |
[k00l]shamoanjac |
find a python module that reads and writes to minetest worlds |
08:42 |
[k00l]shamoanjac |
then it's a matter of mapping Minecraft block IDs to Minetest identifiers, a couple for loops, and a lot of patience |
08:42 |
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08:42 |
Nols78 |
I'm reading sofar's instructions (Convert Minecraft maps to Minetest worlds) on the minetest forum... |
08:43 |
Nols78 |
I don't have a Linux setup. |
08:46 |
[k00l]shamoanjac |
if Linux is 100 % necessary, you can probably install cygwin |
08:55 |
Nols78 |
mmm... interesting... thanks [k00l]shamoanjac |
08:55 |
Nols78 |
i'll give it a try |
08:58 |
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10:34 |
jluc |
my son ask : how can i use wheat ? |
10:34 |
jluc |
is there a craft dictionnary for all blocks ? |
10:37 |
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10:43 |
rubenwardy |
!mod [craftguide] |
10:43 |
MinetestBot |
rubenwardy: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088 |
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11:27 |
jluc |
nice |
11:30 |
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11:56 |
quater |
Hello, is it possible for a mod to change another mod ? |
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12:02 |
Krock |
quater: yes. |
12:03 |
quater |
I would like to change two functions in default:book. How can I do that ? |
12:03 |
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12:05 |
hisforever |
Hi I'm having trouble with digtron . I'll show the setup https://imgur.com/a/ztFrTWd |
12:05 |
hisforever |
digtron is saying that its obstructed but where? |
12:06 |
hisforever |
there is nothing but snow there |
12:08 |
lumberJ |
quater, in that case you can probably just redefine the function by using the minetest.override_item method |
12:09 |
hisforever |
wow I see life in here lol |
12:10 |
lumberJ |
hisforever, i feel like i usually see you ask a question and leave 5 minutes after--right as someone is typing up an answer :P |
12:11 |
lumberJ |
keep in mind peoples eyes are glued to irc, especially when they are in multiple channels |
12:12 |
lumberJ |
aren't glued* |
12:12 |
quater |
like this: minetest.override_item('default:book', {on_use = new_use}) ? |
12:12 |
lumberJ |
that looks right quater |
12:13 |
hisforever |
Lumber] I try to stay on as long as I can I have to use wifi on phone whitch is limated sorry |
12:13 |
lumberJ |
no problem, hisforever. its just a suggestion to get better results when asking a question :) |
12:14 |
lumberJ |
you can always use the forums if you can't wait around as well |
12:14 |
hisforever |
lumber[ ty so much |
12:14 |
lumberJ |
sometimes you find the answer already there as well |
12:15 |
quater |
but I have an error: Attempt to override non-existent item default:book |
12:15 |
hisforever |
I know |
12:15 |
Krock |
quater: open your depends.txt and add "default" |
12:15 |
lumberJ |
that^ |
12:15 |
Krock |
this |
12:15 |
lumberJ |
those |
12:15 |
lumberJ |
:P |
12:16 |
hisforever |
this digtron works very well at times, other times its a big head ache lol |
12:18 |
lumberJ |
i'm not really familiar with that mob, but it seems to have a wiki page |
12:18 |
quater |
it works now, thanks. |
12:20 |
Krock |
!next |
12:20 |
MinetestBot |
Another satisfied customer. Next! |
12:20 |
hisforever |
https://imgur.com/a/ztFrTWd there is nothing in front of my digtron but snow so how can I be obstructed lol |
12:20 |
lumberJ |
is it meant to go through snow? |
12:21 |
lumberJ |
if you can't find anything in the wiki i would go to the source code and see if you can find any references to snow |
12:21 |
hisforever |
it will go through anything thats in its wat |
12:21 |
hisforever |
ok Thanks |
12:22 |
hisforever |
Just thought I'd get a honest answer bue |
12:22 |
lumberJ |
was that a dishonest answer? |
12:22 |
lumberJ |
:P |
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12:45 |
hisforever |
ok sorry but I need the nic of the person who made minetest for registration |
12:46 |
hisforever |
the @ at the back of name please |
12:46 |
hisforever |
number |
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13:58 |
adfeno |
Hi, I have a question about artificial light sources: I'm doing a farm lightened by Mese Lamp, and I want to know if diagonal light passes/subtractions count twice? (one for the horizontal move and other for the vertical one) |
14:00 |
Krock |
no, the maximum of all light sources at that place is taken |
14:00 |
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14:01 |
Krock |
there are too few light levels to take the sum of them |
14:02 |
adfeno |
Krock: I mean, currently, my farm has some "mini-clusters" of 3x3 fields each |
14:02 |
adfeno |
Imediatelly above each one-block crop/plant (no air between), there is a Mese Lamp. |
14:03 |
adfeno |
thus, also 3x3 Mese Lamp mini-cluster |
14:03 |
Krock |
surely enough to let them grow |
14:03 |
adfeno |
I want to know if I can remove 8 Mese Lamps and leave only the middle one |
14:04 |
adfeno |
(it feels kinda tight walking between the mini-clusters if they have all the 3x3 mini-clusters of Mese Lamp |
14:07 |
adfeno |
I already know that if I leave an air block between the plant/crop and the Mese Lamp, it won't grow. |
14:14 |
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14:16 |
Krock |
then won't diagonally work either |
14:16 |
Krock |
not sure though. you could check how the light levels are by disabling the "smooth lighting" in the settings and increase the light contrast |
14:21 |
adfeno |
Krock: "Light contrast" where? |
14:22 |
Krock |
hmm, I assume you're on 0.4.17(.1). In that case you could set "display_gamma = 1" |
14:22 |
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14:24 |
Krock |
yes. diagonal has the same light level as 1 node in between |
14:25 |
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14:27 |
adfeno |
Krock: By "1 node in between" you mean: (a) horizontal/vertical-only placement immediatelly after the artificial light node (no air blocks between these two); (b) placement with an air block between? |
14:32 |
Krock |
huh? call it whatever this is: https://i.imgur.com/Y3TU0VK.png |
14:33 |
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14:33 |
adfeno |
Krock: Oh, I see it now |
14:33 |
Krock |
same spread happens along the Y axis |
14:34 |
adfeno |
From that image, one can see that the straight X/Y/Z are brighter |
14:35 |
adfeno |
But the combinations (e.g.: X+Y) are darker |
14:35 |
adfeno |
so the diagonal lightning seems to suffer twice (thus the light level is subtracted twice, one for X and other for Y) |
14:37 |
Krock |
perhaps it can be said that the distance for the light calculation is done by (X+Y+Z) instead of the sum of the squares |
14:37 |
Krock |
not sure why we need it that way, but there's surely a reason for it |
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16:29 |
cafee__ |
How do I update values in a formspec? Do I just call show_formspec again with formspec with updated values? |
16:30 |
ANAND |
Yes |
16:32 |
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16:34 |
Krock |
cafee__: try to keep the requirement for updates low. a server lag of 2s isn't funny when clicking through 5 layers of formspecs |
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MinetestBot |
[git] paramat -> minetest/minetest: Make player liquid speed independent of FPS (#7543) b38c121 https://git.io/fNmDZ (2018-07-14T17:41:26Z) |
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MinetestBot |
[git] lhofhansl -> minetest/minetest: Remove legacy client handling code. ca8ec46 https://git.io/fNmS9 (2018-07-14T18:41:05Z) |
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MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Credit schematics and licence as media 57db3f7 https://git.io/fNmFj (2018-07-14T21:52:12Z) |
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hisforever |
Hi I really need help ? when I put up a building I get these really dark spots. here is a screenshot https://imgur.com/a/9JKGpPx how do I prevent this please |
23:24 |
LazyJ |
Not preventable, unfortunately, but possibly fixable. |
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23:24 |
LazyJ |
Use WorldEdit to force Minetest to recalculate the lighting. |
23:25 |
LazyJ |
Carefully select a top corner and a diagonally opposite bottom corner of the room. |
23:26 |
LazyJ |
//pset will get you started. |
23:26 |
LazyJ |
Punch one corner then the next to set the region for WE to work in. |
23:26 |
LazyJ |
Then replace the air with air: //replace air air |
23:27 |
sfan5 |
alternatively use //fixlight which should work just as well |
23:27 |
LazyJ |
Depending on how big the area is and how strong the computer is, you may have to wait a few seconds and wander from one corner to the next if it exceeds the active block range. |
23:27 |
LazyJ |
What sfan5 said, too. |
23:34 |
hisforever |
LazyJ tthanks |
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