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MinetestBot |
[git] HybridDog -> minetest/minetest: Fix memory leak in guiConfirmRegistration 53dd781 https://git.io/fbjyY (2018-07-06T09:13:18Z) |
09:17 |
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11:19 |
Krock |
LMD, the formspec stuff was mainly about "don't send it each server step" |
11:19 |
LMD |
ok |
11:19 |
Krock |
minetest.after makes it simpler for you to control the intervals |
11:19 |
LMD |
!next |
11:19 |
MinetestBot |
Another satisfied customer. Next! |
11:19 |
LMD |
(me satisfied) |
11:20 |
Krock |
if you look at the code above, then you'll notice that "if timer <= 1 then" guards the code from being executed too often |
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13:45 |
entuland |
uhm... content.minetest.net isn't accepting "matrix" as dependency for creating a new package... anybody knows how that works? |
13:46 |
Krock |
maybe the mod doesn't exist yet on the cdb |
13:50 |
rubenwardy |
Doesn't matter |
13:50 |
rubenwardy |
You can depend on non added thinngs |
13:50 |
rubenwardy |
Try adding an extra comma at the end |
13:51 |
rubenwardy |
Like, type matrix, |
13:57 |
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13:58 |
entuland |
ah, I'll check that |
13:58 |
entuland |
ah yes, adding a comma converted the text into a "tag" of some sort, thanks rubenwardy |
13:59 |
entuland |
I'll add a link to the matrix repo nonetheless to ease finding it if necessary |
13:59 |
rubenwardy |
Matrix hasn't been added yet as it is WIP |
13:59 |
entuland |
yep, and I doubt I'll even ask to add it to the content db either |
13:59 |
rubenwardy |
Oh wait |
13:59 |
rubenwardy |
Nvm |
13:59 |
rubenwardy |
Matrix chat hasn't been |
14:00 |
rubenwardy |
Matrix would be fine |
14:00 |
entuland |
I'll wait to see if decision gets made about including those functions to the minetest itself |
14:00 |
rubenwardy |
It's not a good idea to add a package which has a hard dep on a mod which hasn't been added |
14:01 |
entuland |
so I should first request the topic move, and create a package for it? |
14:01 |
rubenwardy |
Don't need to move the topic first |
14:01 |
entuland |
okay |
14:01 |
rubenwardy |
But that would be good too |
14:01 |
entuland |
I'll do both things then |
14:01 |
rubenwardy |
Notice how Mineclone is in cdb |
14:02 |
rubenwardy |
Imo, it's playable and not very buggy |
14:02 |
rubenwardy |
It may not have a stable API yet, but it's playable |
14:02 |
entuland |
does contentdb automatically pick up dependencies, if they get added as packages? |
14:02 |
rubenwardy |
Yes |
14:02 |
entuland |
cool |
14:02 |
rubenwardy |
You depend on a name |
14:03 |
rubenwardy |
Iike how depends.txt works |
14:03 |
rubenwardy |
Any package which provides that name can fulfil that dependency |
14:03 |
rubenwardy |
For example, see |
14:03 |
rubenwardy |
https://content.minetest.net/metapackages/farming/ |
14:03 |
entuland |
yep |
14:04 |
entuland |
another question since you're here: can I create a release from a tag instead that from the main branch of from a commit? |
14:04 |
rubenwardy |
Yes |
14:04 |
rubenwardy |
Just put the tag name |
14:04 |
entuland |
okay |
14:04 |
rubenwardy |
Instead of master |
14:04 |
rubenwardy |
It's any valid git reference |
14:04 |
entuland |
I don't see any way to get rid of a release request though - I can only edit its title |
14:04 |
rubenwardy |
So branch, commit hash, tag, HEAD~3 |
14:04 |
rubenwardy |
I can delete them |
14:05 |
rubenwardy |
Just call it delete me for now |
14:05 |
entuland |
okay, thanks |
14:06 |
entuland |
ah it ends up referring to the commit hash in any case |
14:06 |
entuland |
so it would make no difference, I'll keep the one I created earlier for rhotator |
14:09 |
rubenwardy |
Yeah |
14:10 |
rubenwardy |
Pointing to something other than a commit is a security issue |
14:10 |
rubenwardy |
And also breaks updating |
14:10 |
entuland |
yep it is surely the best approach |
14:10 |
rubenwardy |
I'll probably remove pointing to github soon |
14:11 |
rubenwardy |
As too many people keep leaving it |
14:11 |
rubenwardy |
/uploads/ is currently 400MB |
14:11 |
rubenwardy |
Mostly mineclone2 versions |
14:12 |
entuland |
would that make it harder to use contentdb for people still using github? |
14:12 |
entuland |
cause I, personally, don't care, and I am still fine with github |
14:12 |
rubenwardy |
No |
14:12 |
entuland |
I mean, to create and update packages |
14:13 |
rubenwardy |
Just means releases would link to a local file |
14:13 |
rubenwardy |
It supports making zips from a git repo, btw |
14:13 |
rubenwardy |
If your repo isn't github, then it'll currently do that |
14:13 |
entuland |
you mean the first dialog where it asks for a vcn? |
14:13 |
rubenwardy |
Yes |
14:13 |
rubenwardy |
Err |
14:14 |
rubenwardy |
The create release one supports git or github for vcs |
14:14 |
entuland |
that didn't work for me, it kept saying something along "network error", so I skipped it |
14:14 |
rubenwardy |
Que |
14:14 |
rubenwardy |
I need to setup email reporting |
14:14 |
entuland |
:) |
14:14 |
rubenwardy |
You may have put a bad URL though, what did you put? |
14:15 |
entuland |
something like this: https://github.com/entuland/wesh |
14:15 |
rubenwardy |
Network error sounds like a pygit error |
14:15 |
entuland |
and this: https://github.com/entuland/wesh.git |
14:15 |
rubenwardy |
Heh |
14:15 |
rubenwardy |
Should've been fine |
14:15 |
entuland |
maybe my own crappy connection played a role there? |
14:16 |
rubenwardy |
Idk |
14:16 |
rubenwardy |
Basically, it runs a task on the server then uses JavaScript to check for completion |
14:19 |
entuland |
I tried twice with two different URLs, I guess I can try once more for matrix and see if I notice any specific error in the console / network tab |
14:19 |
entuland |
I'll let you know |
14:21 |
rubenwardy |
The more helpful thing would be the task URL |
14:21 |
rubenwardy |
You can see it if you open up the developer console, and see network requests |
14:21 |
entuland |
sure |
14:21 |
rubenwardy |
/tasks/someday string/ |
14:21 |
entuland |
I'll do that in a minute |
14:21 |
rubenwardy |
*some fat string |
14:23 |
entuland |
uhm... weird |
14:23 |
entuland |
seems like the request isn't making it out of my computer at all |
14:23 |
entuland |
I see the poll_url in the console |
14:23 |
entuland |
ah no my bad |
14:23 |
entuland |
filtered list |
14:24 |
rubenwardy |
Ok, got the error |
14:24 |
rubenwardy |
It looks like krocks mod list isn't returning anything |
14:24 |
entuland |
tasks/af40dfdf-2018-4500-bd04-b8a5378af974/ |
14:24 |
rubenwardy |
!mod awards |
14:24 |
MinetestBot |
json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0) (file "/usr/lib/python3.6/json/decoder.py", line 357, in raw_decode) |
14:24 |
rubenwardy |
Yeah |
14:24 |
rubenwardy |
Kick! |
14:25 |
rubenwardy |
Krock! |
14:25 |
entuland |
eheheh |
14:25 |
rubenwardy |
I'll change this code to not rely on it |
14:25 |
rubenwardy |
Now that I have it as anyway |
14:25 |
rubenwardy |
I have my own forum parser |
14:25 |
rubenwardy |
https://content.minetest.net/todo/topics/ |
14:30 |
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14:31 |
entuland |
uh? not sure I understand that list... that's not the list of packages pending approval for contentdb, no? |
14:31 |
entuland |
in any case, I have completed my package requests, including the matrix one, I'll ask for the topic move as well |
14:31 |
rubenwardy |
No, that's all the forum topics which don't have a corresponding package |
14:32 |
entuland |
ah I see |
14:32 |
entuland |
would have been hell of a backlog to take care of :P |
14:32 |
rubenwardy |
Lol |
14:32 |
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14:32 |
rubenwardy |
If you look on your profile page, it'll give you a to-do list |
14:32 |
rubenwardy |
Which is empty |
14:32 |
rubenwardy |
Congrats |
14:34 |
entuland |
not sure I got that... any user is able to see all the pending requests of any other users? |
14:34 |
entuland |
cause my profile page shows my 4 packages |
14:34 |
rubenwardy |
No |
14:35 |
rubenwardy |
You can only see unapproved packages if you own them or are an editor |
14:35 |
rubenwardy |
If you have forum topics you hadn't submitted yet, you see them in a table at the bottom |
14:36 |
rubenwardy |
And only you and editors can see that table |
14:36 |
entuland |
and that only applies to the MODS forum, not to the WIP forum, correct? |
14:36 |
rubenwardy |
Only releases currenrly |
14:36 |
entuland |
okay |
14:36 |
rubenwardy |
I need to also parse WIP at some point |
14:37 |
rubenwardy |
It's harder though as they're less well formatted |
14:37 |
entuland |
guess so, yes |
14:38 |
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14:48 |
Krock |
rubenwardy, I'm getting the error too. Too many connections to the database |
14:48 |
Krock |
changed the password already in hope to have an effect.. nope |
14:48 |
rubenwardy |
Do you use a free host? |
14:50 |
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18:29 |
MrSkulls |
Hello hello, I had a question as far as how entity's on step was called. Does the game jump from C++ to Lua, call all the on steps, then back to C++ or does it switch from C++ to Lua per entity? |
18:30 |
MrSkulls |
Thank you for any help :) |
18:30 |
Krock |
C++ triggers all after each other |
18:30 |
Krock |
also. hello :) |
18:30 |
MrSkulls |
Hello! |
18:31 |
MrSkulls |
So C++, Lua, entity 0, entity 1,... back to C++? |
18:32 |
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18:34 |
Astrobe |
I tried to use Raycast() which is documented in the modding book but not in the official documentation, and got a "nil value" error. Is the modding book (and Raycast) for 5.0.0? |
18:34 |
Krock |
it's official documentation |
18:35 |
Krock |
MrSkulls, no. C++ entity 1, C++ entity 2, |
18:35 |
MrSkulls |
Awesome, thank you |
18:35 |
Astrobe |
which one? |
18:35 |
Krock |
because the list of active objects changes |
18:36 |
MrSkulls |
As things are loaded / unloaded? |
18:36 |
Krock |
Astrobe, if the modding book still takes the lua_api.txt from master, then it's official for 5.0.0-dev |
18:37 |
Astrobe |
ok, thanks. Then I think I should tell them to mention that in the modding book. |
18:37 |
Krock |
^ rubenwardy |
18:37 |
Krock |
fixed. |
18:38 |
Krock |
Astrobe, well, it notes the information source at the very top, which is master/lua_api.txt |
18:39 |
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18:39 |
MrSkulls |
Huh, I had no idea raycast wasn't in 4. Gotta update. |
18:41 |
Astrobe |
You are kind of right, I can see that if I actually click the link at the top of the reference; I was expecting the info in the intro. |
18:49 |
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19:06 |
rubenwardy |
That script was made before 5 was a thing |
19:14 |
rubenwardy |
!mod [rpc] |
19:14 |
MinetestBot |
rubenwardy: Could not find anything. |
19:16 |
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19:18 |
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19:23 |
Astrobe |
rubenwardy: yes, but the script is generated from the master branch instead of the "release" branch, so we have here function like Raycast which is in 5.0.0 but not in 0.4.17, which is surprising when one isn't aware of that detail. |
19:23 |
rubenwardy |
again |
19:24 |
rubenwardy |
<rubenwardy> ("%N"):format("%N", "([A-Za-z][A-Za-z0-9_]*)") |
19:24 |
rubenwardy |
oops |
19:24 |
rubenwardy |
That script was made before 5 was a thing |
19:24 |
rubenwardy |
so there were less differences |
19:24 |
rubenwardy |
and everyone uses the master version |
19:24 |
rubenwardy |
I'll add a warning at some point though |
19:26 |
Astrobe |
"everyone uses the master version", that's not the story the server list tells me ;-) |
19:26 |
rubenwardy |
no, the master version of lua_api |
19:27 |
Astrobe |
Ah, ok. |
19:27 |
rubenwardy |
and lots of people did use the master version of Minetest for servers |
19:27 |
rubenwardy |
before network breakage happened |
19:27 |
Krock |
everybody uses the master list because they 1) always did it that way, 2) don't know about stable-0.5 or 3) want to use 5.0.0-dev features |
19:27 |
Krock |
*stable-0.4 |
19:30 |
Astrobe |
Looks like I have a fix for MobRedo's line_of_sight issues |
19:30 |
* Astrobe |
crosses fingers |
19:41 |
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20:04 |
MinetestBot |
[git] paramat -> minetest/minetest: Lua_api.txt: Improve section titles, clarify sections (#7533) 55b6bc0 https://git.io/fNeDs (2018-07-06T20:02:54Z) |
20:15 |
LMD |
Id like to start a discussion about backwards compatibility : MT 5 is breaking it. And the worst : no longer Server-Client communication between 4.17.1 and 5. Why ? |
20:16 |
sfan5 |
backwards compatibility was mainly broken for the sake of csm |
20:16 |
sfan5 |
it also opens up possiblities for more breaking changes that improve central element of the protocol |
20:17 |
sfan5 |
and you can drop lots of legacy code |
20:17 |
rubenwardy |
Most games break networking every uodate |
20:19 |
paramat |
the compat break also alowed us to alter player position by 1 node vertically, which enabled custom player collisionboxes and therefore custom player size |
20:19 |
paramat |
many other advantages and improvements too |
20:20 |
paramat |
after all 0.4 had been going for 6 years |
20:21 |
Viper |
csm most horrible thing |
20:22 |
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20:24 |
Astrobe |
I remember when Cube2 broke net compatibility after years of stability; when I came back to it, I saw an almost empty server list and I thought "Oh no, the game is daed". |
20:27 |
Astrobe |
That thing... Still a couple dozens of players online 24/7 even after 5 years without update. |
20:27 |
Astrobe |
And more servers than players, actually :D |
20:29 |
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20:29 |
rubenwardy |
just turn of the server list for 0.4.x |
20:29 |
rubenwardy |
problem fixed |
20:30 |
Astrobe |
That game allows live map edition, and it's triangles not cubes (despite the name :-). Too bad it's an under-used feature. |
20:34 |
Astrobe |
Someone the forum uses the game's logo as his/her avatar... Phoenix-something. |
20:42 |
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20:51 |
SkullsMinetest |
So, when I make textures they always look very very different in game than in the editor. the game textures always seem to be super saturated. anyone else have that issue or am I just blind? |
20:52 |
sfan5 |
sounds like your image edit is broken |
20:52 |
sfan5 |
editor* |
20:53 |
MrSkulls |
gimp |
20:54 |
MrSkulls |
oh my heavens. sorry about the login spam. |
20:55 |
Krock |
if you were blind you wouldn't notice that the textures look very very different |
20:56 |
Krock |
using gimp here too and can't complain. maybe something's wrong with the export format? |
20:57 |
MrSkulls |
Nope it is the same for the ones in others mods. They look nice in game but 'dull' in gimp. Same monitor and everything. |
20:58 |
MrSkulls |
Weird. It has to be something on my end then. |
21:02 |
Krock |
most textures are optimized by pngcrush or optipng, which switch the color scheme/mode to "indexed". change that option in the current image if you're editing an exiting one |
21:04 |
MrSkulls |
I'll try that, thank you |
21:06 |
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21:19 |
LMD |
"Someone the forum uses the game's logo as his/her avatar... Phoenix-something." - Phoenixflo44 ? No. |
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21:28 |
Astrobe |
yep. Phoenixflo44. |
21:33 |
paramat |
MrSkulls maybe you have the tone mapping shader on? |
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21:36 |
MrSkulls |
That's what I thought and I turned all the fancy options off. It also could be running the gimp on the built in GPU and Minetest is treated to Nvidia 'magic'. I'll check again and see if the indexing thingy makes it better. |
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paramat |
indexing won't make any visual difference, if it did it would be broken |
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