Time |
Nick |
Message |
00:21 |
|
ehlodex joined #minetest |
00:26 |
|
xerox123 joined #minetest |
01:00 |
|
georgeowell joined #minetest |
01:22 |
|
proller__ joined #minetest |
01:43 |
|
ANAND joined #minetest |
01:48 |
|
Tmanyo joined #minetest |
01:55 |
|
sovetskiy joined #minetest |
02:45 |
|
YuGiOhJCJ joined #minetest |
02:53 |
|
AndroBuilder_ joined #minetest |
02:57 |
|
JMatZNC joined #minetest |
02:57 |
|
Xio joined #minetest |
02:58 |
|
swift110 joined #minetest |
03:22 |
|
riff-IRC joined #minetest |
03:23 |
|
jcjordyn120 joined #minetest |
03:34 |
|
jackdeal joined #minetest |
03:35 |
|
oswald joined #minetest |
03:38 |
|
oswald left #minetest |
04:12 |
|
Cornelia joined #minetest |
04:25 |
|
bwarden joined #minetest |
04:40 |
|
ehlodex joined #minetest |
04:49 |
|
ehlodex_ joined #minetest |
05:24 |
|
Miner_Joe joined #minetest |
05:25 |
Miner_Joe |
I'm running unified inventory and I can't get some items to show up. Is there a reason for this? |
05:25 |
Miner_Joe |
I can craft them, I just can't see them in the inventory i.e. stairs. |
05:43 |
|
sovetskiy joined #minetest |
05:44 |
ANAND |
Miner_Joe, you mean you can see the craft-result, but it doesn't show up when you place it in your inventory? |
05:44 |
sovetskiy |
can hyphens be used in chat commands names? |
05:46 |
ANAND |
sovetskiy, I'm not sure about that. |
05:46 |
ANAND |
You can however, try registering a dummy command with a hyphen in the name |
05:46 |
Miner_Joe |
Unified Inventory [Mod], which shows all possible game items, doesn't show stairs, dyes, and a lot of other things. However, I can still craft these items. |
05:47 |
sovetskiy |
I already tried. It seems hyphens are allowed. I am just wonder if it is illegal or it will be removed in future. |
05:48 |
ANAND |
Miner_Joe, have you tried disabling UI and crafting the same stuff? Does it work then? |
05:48 |
ANAND |
UI = Unified Inventory |
05:49 |
Miner_Joe |
I can craft the items even though they don't show up in UI. I'm just puzzled that they aren't showing up in UI but I've disabled and re-enabled UI with no luck. I'm trying a redownload now. |
05:50 |
ANAND |
You can also check your debug.txt for clues |
05:50 |
Miner_Joe |
redownload didn't work. I'll check debug. |
05:57 |
Miner_Joe |
OK, debug.txt showing something questionable: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition |
05:58 |
Miner_Joe |
Is there a way to tell what's being redefined or is this a normal warning? |
05:58 |
|
blaise joined #minetest |
05:59 |
Miner_Joe |
I also got this: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. |
05:59 |
Miner_Joe |
And this: WARNING[Main]: Not registering alias, item with same name is already defined: homedecor:armchair -> homedecor:armchair_black |
06:01 |
|
jluc_ joined #minetest |
06:08 |
ANAND |
I don't think the first two warnings are serious issues; but none of these are related to UI, or some craftitems not showing up... |
06:09 |
ANAND |
What I was saying earlier, is whether you disabled UI and used the default crafting / inventory mod (sfinv) |
06:10 |
Miner_Joe |
I'll try but I believe some of my mods depend on UI. |
06:13 |
ANAND |
Generally inventory mods (like UI and Inventory Plus) are optional dependencies only, meaning that they support a few extra features if they're enabled |
06:14 |
ANAND |
but don't prevent a mod from working otherwise |
06:17 |
Miner_Joe |
Now I get no items showing up. |
06:17 |
Miner_Joe |
There's no inventory. |
06:18 |
Miner_Joe |
No craftable items I mean. They don't show to the side of the inventory. It's just blank with my inventory. |
06:26 |
ANAND |
Is this MTG we're talking about? |
06:26 |
|
aheinecke joined #minetest |
06:26 |
Miner_Joe |
MTG? |
06:26 |
ANAND |
Minetest Game |
06:28 |
Miner_Joe |
I installed 0.4.16 on my server via the official repos. When I bring up my inventory, the UI section has items, just not all available items. |
06:29 |
ANAND |
Did you check if the relevant mods are enabled? ;) |
06:29 |
ANAND |
Since you do get the craft-result, I assume they are... |
06:30 |
Miner_Joe |
For the items? The ones missing are some common game items. It doesn't show sandstone brick stairs for example. |
06:30 |
ANAND |
So you have Minetest 0.4.16, alright. Do you have Minetest Game? |
06:31 |
ANAND |
Because I think you're using the 'Minimal' game, bundled with the engine itself... |
06:31 |
Miner_Joe |
How do I check that? I mean, I would've assumed the default repo installed it but I'll check. |
06:32 |
ANAND |
In your Minetest dir, there's a dir called 'games' |
06:32 |
Miner_Joe |
No there isn't :'( |
06:32 |
ANAND |
:O |
06:33 |
ANAND |
github.com/minetest/minetest_game/archive/master.zip |
06:33 |
Miner_Joe |
I have worlds and mods and I just added a texture directory. |
06:33 |
ANAND |
download the zip, and place it into the 'games' folder in your Minetest directory |
06:33 |
Miner_Joe |
Will this game allow me to keep the world I already have? Also, how do I activate it? Is it like mods where I have to edit a conf file too? |
06:34 |
ANAND |
create a new folder called 'games' if it doesn't exist |
06:34 |
ANAND |
If there's no games folder at all, how did you even create a world? o_o |
06:34 |
Miner_Joe |
Are you talking about the .minetest directory? |
06:35 |
ANAND |
ah, linux? |
06:35 |
Miner_Joe |
Yeah. |
06:35 |
ANAND |
ok, then you've been using minimal all along |
06:35 |
Miner_Joe |
So I need to get over to the execution directory then. |
06:35 |
ANAND |
no need |
06:35 |
ANAND |
create a 'games' dir |
06:35 |
Miner_Joe |
in .minetest? |
06:36 |
ANAND |
yes |
06:36 |
ANAND |
and extract the archive into it |
06:36 |
Miner_Joe |
OK, done. |
06:36 |
Miner_Joe |
Will do. |
06:36 |
Miner_Joe |
Any further confs I need for the game to recognize the game I've downloaded? |
06:37 |
ANAND |
so now this should be your directory tree= .minetest -> games -> minetest_game -> game.conf, mods, .... |
06:37 |
ANAND |
no need |
06:38 |
Miner_Joe |
Do I move the worlds directory into it? Sorry if I'm asking noob Qs. |
06:38 |
ANAND |
Minetest (engine) should automatically recognize the new game, if placed in the games folder |
06:42 |
Miner_Joe |
Nother stupid question: Do I move my mods into the mods folder in minetest_game or can I keep them where they are? |
06:42 |
ANAND |
No they should remain in .minetest/mods |
06:43 |
ANAND |
.minetest/games/minetest_game/mods is specific to that particular game and cannot be used in other games |
06:44 |
Miner_Joe |
OK, now the fireflies mod has failed: ERROR[Main]: ...se/.minetest/games/minetest_game/mods/fireflies/init.lua:263: attempt to call field 'get_decoration_id' (a nil value) |
06:44 |
ANAND |
game-specific mods are bundled with the game itself, and it's not advisable to manually add / remove mods from there |
06:44 |
ANAND |
oh I'm sorry... |
06:44 |
ANAND |
Wrong version of minetest_game |
06:45 |
Miner_Joe |
Also, does it matter that I'm running 32-bit? |
06:45 |
Miner_Joe |
My server is an old netbook from 2007. |
06:45 |
ANAND |
no probs |
06:46 |
ANAND |
download the correct version from here https://github.com/minetest/minetest_game/archive/stable-0.4.zip |
06:46 |
|
reductum joined #minetest |
06:46 |
ANAND |
delete the .minetest/games/minetest_game |
06:47 |
ANAND |
and extract this zip into the same dir |
06:54 |
|
ehlodex joined #minetest |
06:57 |
Miner_Joe |
OK, UI still isn't showing all items XD. |
06:57 |
Miner_Joe |
I can craft sandstone brick stairs but when searching for stairs in UI, they're nowhere to be found. |
06:57 |
ANAND |
You mean the craft-guide? |
06:58 |
Miner_Joe |
Yes. |
06:59 |
Miner_Joe |
The awkward silence. . . Yes, the craft-guide in UI doesn't show the stairs and a few other items. |
07:01 |
ANAND |
Oh wait.. You have to create a new world for minetest_game |
07:02 |
ANAND |
You're still playing on Minimal as far as I can tell XD |
07:03 |
Miner_Joe |
??? |
07:03 |
Miner_Joe |
A new world? |
07:03 |
Miner_Joe |
I can't use my old one? |
07:03 |
ANAND |
AFAIK, no :) |
07:04 |
Miner_Joe |
I'm ******* bricks over here :D. |
07:05 |
Miner_Joe |
XD No no no no. Why me? Why couldn't I just be a normal person who went outside to play? |
07:05 |
ANAND |
lol |
07:05 |
Miner_Joe |
Well, there goes my house. I guess I could build another. Is there any way to export it like in 0.5.0? |
07:05 |
ANAND |
Create a new world, choose your mapgen, make sure minetest_game is selected, and click "Create" |
07:06 |
Miner_Joe |
I've set a minetest server up before. Why was this not an issue then? |
07:06 |
Miner_Joe |
Oh, I know, because I compiled it from the website. |
07:07 |
ANAND |
Exactly |
07:08 |
Miner_Joe |
I compiled this last one from the instructions though and got 0.5.0. Then you guys told me I needed to switch to 0.4.16. :D You'd think the website wouldn't be telling peole to use 0.5.0 if it weren't supported. |
07:08 |
ANAND |
I remember suggesting 0.4.17-dev :P |
07:08 |
Miner_Joe |
Anyways, I shall do as you've asked. I don't have much anyways. |
07:08 |
Miner_Joe |
:P |
07:09 |
ANAND |
0.4.17-dev = 0.4.16 + bug-fixes |
07:09 |
ANAND |
at least, mostly |
07:09 |
Miner_Joe |
When you squash one, another pops up. |
07:10 |
ANAND |
heh |
07:10 |
|
ehlodex joined #minetest |
07:10 |
Miner_Joe |
Hey, how do I tell the server which mapgen to use? Don't have a menu here or anything. |
07:12 |
Miner_Joe |
The help says to use world but world's only for a local game. |
07:12 |
ANAND |
That should be specified when you're creating a new world |
07:13 |
ANAND |
You can create a world and the server should automatically use that world |
07:13 |
Miner_Joe |
Hey, why can't I use the migrate option? |
07:13 |
|
epony joined #minetest |
07:13 |
Miner_Joe |
Migrate from current map backend to another (Only works when using minetestserver or with --server) |
07:13 |
ANAND |
Isn't migrate only for migrating to different database backends? |
07:14 |
ANAND |
map backend =/= mapgen |
07:14 |
Miner_Joe |
Oh, OK. |
07:15 |
|
ehlodex_ joined #minetest |
07:18 |
ANAND |
map backend = sqlite3, redis, postgresql, etc. |
07:19 |
ANAND |
mapgen = v5, v6, v7, flat, fractal, valley, etc. |
07:21 |
Miner_Joe |
Still doesn't show them. |
07:21 |
Miner_Joe |
New world and all. |
07:22 |
ANAND |
How exactly are you creating a new world? |
07:22 |
Miner_Joe |
minetest --server creates a new world, right? |
07:22 |
Miner_Joe |
after removing the old one. |
07:23 |
ANAND |
it does? dunno... :/ |
07:23 |
Miner_Joe |
Well, I mean, the world directory is created. |
07:26 |
Miner_Joe |
I'm about to just purge everything and just go with 0.5.0. Solved my initial problem with it anyway. Protocol-Zero |
07:26 |
Miner_Joe |
The only clients I'm getting from 0.4.16 are all trolls anyway. It'll be refreshing to not open my server and have random crud everywhere. |
07:29 |
ANAND |
Alright then, good luck! :) |
08:12 |
|
proller joined #minetest |
08:23 |
|
sovetskiy joined #minetest |
08:24 |
sovetskiy |
textarea element in formspec does not show vertical scrollbars if these is much text. why? |
08:25 |
sovetskiy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2202 |
08:33 |
|
ANAND joined #minetest |
08:34 |
|
proller__ joined #minetest |
08:40 |
|
Gael-de-Sailly joined #minetest |
08:52 |
|
ehlodex joined #minetest |
09:23 |
|
CWz joined #minetest |
09:32 |
|
proller joined #minetest |
09:40 |
|
proller__ joined #minetest |
09:59 |
|
ANAND joined #minetest |
10:00 |
|
ANAND joined #minetest |
10:03 |
|
Wuzzy joined #minetest |
10:06 |
|
ANAND joined #minetest |
10:10 |
|
Flabb joined #minetest |
10:55 |
|
Krock joined #minetest |
10:57 |
|
proller joined #minetest |
11:28 |
|
lumberJ joined #minetest |
11:32 |
|
Fixer joined #minetest |
11:44 |
|
twoelk joined #minetest |
11:45 |
|
Beton joined #minetest |
11:59 |
|
Beton_ joined #minetest |
12:13 |
|
Tux[Qyou] joined #minetest |
12:23 |
|
adfeno joined #minetest |
12:51 |
|
scr267 joined #minetest |
12:59 |
|
ehlodex joined #minetest |
13:00 |
|
proller__ joined #minetest |
13:03 |
|
Jousway joined #minetest |
13:07 |
|
Telesight joined #minetest |
13:16 |
|
rohju joined #minetest |
13:20 |
|
Jordach joined #minetest |
13:36 |
|
ehlodex_ joined #minetest |
13:38 |
|
Gael-de-Sailly joined #minetest |
13:43 |
|
Taoki joined #minetest |
13:54 |
|
Krock joined #minetest |
13:57 |
|
ANAND joined #minetest |
14:24 |
|
Jordach joined #minetest |
14:39 |
|
dabbill joined #minetest |
14:53 |
|
ehlodex joined #minetest |
15:12 |
|
Akberid joined #minetest |
15:21 |
|
dabbill_ joined #minetest |
15:42 |
|
proller__ joined #minetest |
16:13 |
|
ehlodex joined #minetest |
16:19 |
|
Player-2 joined #minetest |
16:19 |
|
antims joined #minetest |
16:33 |
|
Jordach joined #minetest |
16:35 |
|
bas080 joined #minetest |
16:37 |
|
Cornelia joined #minetest |
16:58 |
|
YuGiOhJCJ joined #minetest |
17:09 |
|
FabulousKana joined #minetest |
17:12 |
|
indiana joined #minetest |
17:26 |
|
ehlodex joined #minetest |
17:29 |
|
Flabb joined #minetest |
17:49 |
|
Tux[Qyou] joined #minetest |
17:56 |
|
M6HZ joined #minetest |
18:12 |
|
entuland joined #minetest |
18:40 |
|
Krock joined #minetest |
18:58 |
|
ehlodex_ joined #minetest |
19:32 |
|
Out`Of`Control joined #minetest |
19:47 |
|
proller__ joined #minetest |
19:54 |
|
ehlodex joined #minetest |
19:59 |
|
ehlodex joined #minetest |
20:03 |
|
paramat joined #minetest |
20:20 |
|
proller__ joined #minetest |
20:48 |
|
Tux[Qyou] joined #minetest |
20:48 |
|
ehlodex joined #minetest |
20:52 |
|
proller__ joined #minetest |
20:52 |
|
entuland joined #minetest |
21:02 |
|
adfeno joined #minetest |
21:21 |
|
ehlodex_ joined #minetest |
21:31 |
|
jimvideo joined #minetest |
21:33 |
MinetestBot |
[git] Ezhh -> minetest/minetest_game: Place hidden instead of visible fireflies on mapgen 145b7bf https://git.io/vhtFq (2018-05-25T21:33:03Z) |
21:45 |
|
Wuzzy joined #minetest |
21:52 |
|
Fixer joined #minetest |
22:16 |
|
AndroBuilder joined #minetest |
22:20 |
|
CarbineMorpho joined #minetest |
22:22 |
|
ehlodex joined #minetest |
22:22 |
|
AndroBuilder_ joined #minetest |
22:28 |
|
fwhcat joined #minetest |
22:35 |
|
proller__ joined #minetest |
22:36 |
|
ehlodex joined #minetest |
22:43 |
|
ehlodex joined #minetest |
22:59 |
|
swift110 joined #minetest |
23:00 |
|
Jordach joined #minetest |
23:20 |
|
paramat joined #minetest |
23:26 |
|
sovetskiy joined #minetest |
23:33 |
sovetskiy |
hello. |
23:33 |
sovetskiy |
can form elements interact between each orher? |
23:34 |
sovetskiy |
e.g. if I dbl click in textlist corresponding item text will bw shown in field nearby |
23:40 |
|
Jordach joined #minetest |
23:48 |
sfan5 |
nope |
23:50 |
|
proller__ joined #minetest |
23:52 |
sovetskiy |
formspec is poor mechanism of interaction |
23:58 |
|
zorman2000 joined #minetest |