Time |
Nick |
Message |
00:06 |
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00:06 |
paramat |
strictly that should be an alpha of 127 |
00:07 |
paramat |
have you seen https://github.com/minetest/minetest/blob/3eb363f813bfc4fbca250579848532ef296b3077/doc/lua_api.txt#L519 ? |
00:08 |
paramat |
oh you were looking at the wiki, no wonder =) |
00:08 |
paramat |
always go by lua_api.txt |
00:09 |
paramat |
or at least check both, the wiki is often out of date |
00:09 |
paramat |
(very often) |
00:09 |
lumberJ |
thanks paramat, yeah i just rounded. i actually have found 120 to be good alpha value personally |
00:09 |
paramat |
however it makes some things clearer |
00:09 |
lumberJ |
lets just enough of the underlying texture through imo |
00:15 |
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00:18 |
paramat |
ircSparky ^^^ |
00:34 |
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00:39 |
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00:39 |
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01:18 |
ircSparky |
ok |
01:28 |
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02:12 |
ircSparky |
does multiply not use RRGGBB? |
02:13 |
lumberJ |
did you do with # ircSparky? |
02:14 |
ircSparky |
yea, I must just be not using as it supposed to |
02:14 |
ircSparky |
its all black |
02:14 |
ircSparky |
when its supposed to be brown |
02:14 |
ircSparky |
but yea, I'm not good with mutliply and stuff |
02:15 |
lumberJ |
i haven't really used that one myself |
02:15 |
ircSparky |
oh, my color was just too dark :3 |
02:15 |
lumberJ |
seems from the docs its more for changing lighter colors on the texture |
02:18 |
ircSparky |
yea |
02:18 |
ircSparky |
so ill want my textures im colorizing to be light |
02:18 |
ircSparky |
instead of grey |
02:18 |
ircSparky |
well |
02:18 |
ircSparky |
more light |
02:18 |
ircSparky |
grey |
02:22 |
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02:25 |
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02:31 |
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02:32 |
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02:38 |
Ruslan1 |
Hello |
02:40 |
Ruslan1 |
Anyone here |
02:40 |
blaise |
there's a crap ton of people in here |
02:40 |
Ruslan1 |
Ok |
02:40 |
blaise |
they're not all just sitting there staring at their irc clients though.. they glance at it periodicly |
02:40 |
blaise |
:) |
02:40 |
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02:40 |
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02:41 |
Ruslan1 |
Ok |
02:42 |
ANAND |
lol |
02:42 |
blaise |
Ruslan1: you're more than welcome to hang out in here with us.. |
02:42 |
blaise |
Ruslan1: if you have any questions or comments or anything, please don't be afraid to put them out there.. |
02:43 |
Ruslan1 |
I can’t ask questions |
02:44 |
blaise |
I'm not a modder or a minetest developer, but over the last several years it's been my discovery that this is a very friendly community |
02:44 |
blaise |
Ruslan1: why not? |
02:45 |
blaise |
Ruslan1: I don't know what's going on over there but aside from whomever is holding your keystrokes hostage, you can definitly ask questions here. |
02:45 |
Natechip |
Rulan1: you can always ask a question. its better to just ask the question than ask to ask a question :D |
02:45 |
Ruslan1 |
Like what |
02:45 |
blaise |
Natechip: or asking to ask about asking... |
02:46 |
ANAND |
lol |
02:46 |
Ruslan1 |
Wow |
02:46 |
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02:46 |
lumberJ |
so much peer pressure |
02:46 |
ANAND |
XD |
02:46 |
ANAND |
Ruslan1 we're not forcing you to ask questions, just to be clear... :) |
02:47 |
Natechip |
blaise: why would u ask to ask if you can ask about asking? |
02:47 |
Ruslan1 |
:) I can ask any questions |
02:47 |
ANAND |
But if you do have a question, you're encouraged to spit it out... |
02:47 |
Miner_Joe |
So, I installed .5 because that's what the compile instructions [from the wiki built for me. I assumed it was the latest stable build. |
02:47 |
Natechip |
cya all |
02:47 |
ANAND |
cya Natechip |
02:47 |
Miner_Joe |
Now Home Decor Modpack won't work :( |
02:47 |
blaise |
Natechip: I'm afraid I can't answer that... :D |
02:47 |
blaise |
Natechip: gn.. :) |
02:48 |
blaise |
Miner_Joe: negative |
02:48 |
ircSparky |
here a question you can ask: "can you make ingame formspecs have scroll wheels? I forget. and also, could you theoretically use the scroll wheel to pick an integer between 0 and 225?" |
02:48 |
Ruslan1 |
Miner_Joe: try redownload |
02:48 |
lumberJ |
Miner_Joe, you could compile 0.4.17 instead |
02:48 |
ANAND |
Try pinging VanessaE about Home Decor not working |
02:48 |
blaise |
Miner_Joe: latest stable recommended build as the topic states is 0.4.16 |
02:49 |
ircSparky |
scroll bar** |
02:49 |
blaise |
although there is 0.4.17 with backport 0.4 which is very sturdy |
02:49 |
Miner_Joe |
Yeah, I just followed the build instructions in the wiki and got .5. I'll see what VanessaE has to say. |
02:49 |
Ruslan1 |
Does anyone who did ban me |
02:49 |
VanessaE |
none of my mods are "certified" to be compatible with 0.5.x because there is no stable release of it. |
02:49 |
VanessaE |
that's what I have to say :P |
02:50 |
ANAND |
Greetings VanessaE! |
02:50 |
VanessaE |
hi. |
02:50 |
blaise |
Vanessa actually recommended the 0.4.17 with backport 0.4 patches |
02:50 |
VanessaE |
yes. |
02:50 |
VanessaE |
0.4.17-dev is good |
02:50 |
Miner_Joe |
:P Thanks. It's just that .5 is acting nuts and saying that HDMP requires home decor (which is included in the modpack LOL). |
02:51 |
ANAND |
lol |
02:51 |
blaise |
no doubt.. |
02:51 |
Miner_Joe |
Also guys, is there any way to backport the server to .4? |
02:51 |
VanessaE |
sounds to me like you just installed the modpack wrong. |
02:51 |
blaise |
minetest-0.5.x is a hot mess right meow |
02:51 |
Ruslan1 |
I have it |
02:51 |
ANAND |
Miner_Joe, what do you mean by "backport the server to .4"? |
02:52 |
Miner_Joe |
Can we rewrite the wiki build instructions to build 4.17 instead then? |
02:52 |
VanessaE |
Miner_Joe: 0.4.17* |
02:52 |
VanessaE |
don't drop the "0." |
02:52 |
ANAND |
yea :P |
02:52 |
blaise |
the backport statement in your git clone will pull patches in the 0.4 tree for 0.4.17 |
02:52 |
Miner_Joe |
Didn't drop the 0. .4 is the same as 0.4 numerically speaking. |
02:52 |
VanessaE |
no. |
02:53 |
VanessaE |
not in version numbers. |
02:53 |
VanessaE |
they are not decimal :) |
02:53 |
ANAND |
Miner_Joe, just get 0.4.17-dev, and copy your world files, player files, mods, etc to the 0.4.17-dev cersion |
02:53 |
ANAND |
version* |
02:53 |
VanessaE |
yeah, what he said :) |
02:53 |
blaise |
I actually can't remember how to use the backport statement on the clone command.. |
02:54 |
VanessaE |
git clone <url? ; cd <folder>; git checkout backport-0.4 |
02:54 |
Miner_Joe |
I was worried about the new player SQL database. |
02:54 |
VanessaE |
then build it. |
02:54 |
blaise |
VanessaE: thank you.. |
02:54 |
Ruslan1 |
VanessaE: where is Minetest 0.4.17 |
02:55 |
VanessaE |
Ruslan1: git. |
02:55 |
VanessaE |
it's not a release yet. |
02:55 |
Ruslan1 |
How long |
02:55 |
VanessaE |
I don't know. |
02:55 |
ANAND |
git clone github.com/minetest/minetest.git |
02:55 |
ANAND |
git checkout backport-0.4 |
02:55 |
Miner_Joe |
Will 0.4.17 support the new player database? Does 0.4.16? |
02:55 |
ANAND |
and the usual build commands |
02:56 |
VanessaE |
no idea in either case, but the longer I can avoid it the happier I'll be. |
02:56 |
Miner_Joe |
If so, I'll just switch my server right now. |
02:56 |
lumberJ |
yes Miner_Joe, you just have to configure to use it, i believe |
02:56 |
Miner_Joe |
Awesome. |
02:56 |
ANAND |
New player database? |
02:56 |
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02:56 |
ANAND |
what's that? |
02:57 |
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02:57 |
lumberJ |
instead of player files, player data is stored in db, ANAND |
02:57 |
lumberJ |
its not all that new really |
02:57 |
Miner_Joe |
0.5.0 puts everything in SQL or that's what my server's doing instead of giving each player its own file. |
02:57 |
ANAND |
I thought that was pretty old... |
02:57 |
Miner_Joe |
I've never seen it LOL. |
02:58 |
ANAND |
It might just have been made default in 0.5.0 |
02:58 |
Miner_Joe |
So, I assumed it was a new feature. |
02:58 |
ANAND |
Just change a setting in your world.mt |
02:59 |
Miner_Joe |
Anyone put running a Minetest server on their resume? Does it look good? Does it look cheesy? |
02:59 |
ANAND |
player_backend = sqlite3 |
02:59 |
blaise |
I don't put it on my resume... I suppose I could.. |
03:00 |
blaise |
not sure how that would reflect on my hirability |
03:00 |
ANAND |
The migration is done automagickally AFAIK |
03:00 |
blaise |
eh, no.. it's not |
03:00 |
Miner_Joe |
Been a caretaker for the last 15 years (unpaid) and haven't got any references in the tech world even though I LOVE technology as a hobby. |
03:01 |
blaise |
you have to run the minetest server with the migrate command, which will output to the new target, then change the world.mt to use it |
03:01 |
blaise |
but if you never used anything else then you just add the line to your world.mnt |
03:01 |
ANAND |
really? it must've been "automatic" only because I switched to the dummy map backend I guess.. XD |
03:01 |
blaise |
s/mnt/mt/t |
03:02 |
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03:03 |
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03:06 |
ANAND |
From the daily discussions, looks like the "Android C++03 issues" are what remains to be fixed, after which 0.4.17 will be released |
03:07 |
ANAND |
Ruslan1, ^ |
03:07 |
Ruslan1 |
Yes |
03:08 |
ANAND |
http://irc.minetest.net/minetest-dev/2018-05-17#i_5308555 |
03:09 |
Ruslan1 |
Ok |
03:09 |
blaise |
there are some upstream bugs with <=mesa-17.2.8 that make it worth updating to 18.0.3 for anyone using linux btw... |
03:10 |
Ruslan1 |
I use Windows 10 |
03:10 |
blaise |
and a whole slew of wtf's with those damn meltdown/spectre patches... but that's water under the bridge |
03:11 |
ANAND |
but what can the devs do about meltdown / spectre? The CPU manufacturers are the ones being pushed to provide patches |
03:11 |
ANAND |
ok nvm |
03:11 |
ANAND |
that was a misunderstanding |
03:15 |
blaise |
:D |
03:19 |
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03:19 |
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03:20 |
ANAND |
ugh this is getting annoying... |
03:21 |
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03:21 |
ANAND |
invalid core.after invocation |
03:21 |
ANAND |
I've created a function called reset(player) which returns nothing |
03:21 |
ANAND |
How do I pass it to minetest.after()? |
03:24 |
ANAND |
I'll try to avoid passing params and see if it works |
03:26 |
rubenwardy |
minetest.after(time, func, params, to, give, to, func) |
03:26 |
rubenwardy |
eg minetest.after(1, minetest.chat_send_all, "Hi!") |
03:26 |
rubenwardy |
or minetest.after(1, minetest.chat_send_all, "ANAND", "Hi!") |
03:26 |
rubenwardy |
oops |
03:26 |
rubenwardy |
*or minetest.after(1, minetest.chat_send_player, "ANAND", "Hi!") |
03:27 |
ANAND |
lol |
03:27 |
ANAND |
I did try that, still got the same error |
03:27 |
ANAND |
looking back, I think I did not save the file after making changes :P |
03:27 |
ANAND |
I'll retry |
03:32 |
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03:33 |
Ruslan1 |
I don’t know Minetest 0.4.17 will come out or not |
03:38 |
lumberJ |
it will |
03:38 |
Ruslan1 |
. |
03:38 |
rubenwardy |
not |
03:38 |
ANAND |
o_O |
03:38 |
rubenwardy |
trolololol |
03:38 |
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03:38 |
ANAND |
XD |
03:38 |
Ruslan1 |
It |
03:38 |
lumberJ |
:P |
03:38 |
ANAND |
will! |
03:39 |
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03:39 |
Ruslan1 |
Will |
03:39 |
ANAND |
rubenwardy, the core.after works perfectly alright now |
03:39 |
rubenwardy |
cool |
03:39 |
rubenwardy |
*minetest.after if you're anywhere other than builtin |
03:39 |
VanessaE |
yeah 0.4.17 will be out in about 5 more years :) |
03:39 |
ANAND |
sorry, minetest.after |
03:40 |
ANAND |
error msg confused me |
03:40 |
Ruslan1 |
VanessaE: you know about Minetest |
03:40 |
ANAND |
splendid question |
03:40 |
VanessaE |
no more than anyone else :P |
03:42 |
Ruslan1 |
:P |
03:45 |
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03:46 |
ANAND |
Here's what I added to verify that minetest.after works |
03:46 |
ANAND |
minetest.after(1, minetest.chat_send_all, "idiot") |
03:46 |
ANAND |
And yes, the game called me an idiot ofc |
03:51 |
ANAND |
Another question: Can I add any number of key-value pairs to a NodeMetaRef? |
03:55 |
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04:03 |
ANAND |
My WIP mod is slated for release in a few hours :D |
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08:11 |
MinetestBot |
[git] nOOb3167 -> minetest/master-server: Compatibility fix (string field conversion) e49da8f https://git.io/vpxvR (2018-05-18T08:09:36Z) |
08:11 |
MinetestBot |
[git] nOOb3167 -> minetest/master-server: Schedule purging using plain python, obviating the need for APScheduler 4802010 https://git.io/vpxv0 (2018-05-18T08:05:57Z) |
08:11 |
MinetestBot |
[git] nOOb3167 -> minetest/master-server: Fix potential use-before-defined of serverList variable f43f201 https://git.io/vpxvu (2018-05-18T08:05:57Z) |
08:13 |
Vapalus |
I'm watching a video about tesla... On average you have to replace one of the two engines 3 times in 200.000 km |
08:13 |
Vapalus |
wtf |
08:32 |
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10:58 |
jluc |
got an url ? |
11:10 |
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12:34 |
ANAND |
Greetings, if I declare a local variable in a mod, does the same memory location get accessed for all the players? |
12:35 |
ANAND |
I'm unable to put across this question in a better way, so sorry... :) |
12:35 |
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12:37 |
ANAND |
or is the local variable unique for every player? |
12:41 |
sfan5 |
nothing is unique in anyway unless you implement that yourself |
12:42 |
ANAND |
so there's just one instance of the mod running on the server? |
12:43 |
sfan5 |
yes |
12:43 |
ANAND |
ok thank you very much for the clarification! |
12:44 |
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13:00 |
ANAND |
Any idea what this error is referring to? init.lua:57: attempt to index a nil value |
13:01 |
ANAND |
Usually the name of the nil variable is mentioned |
13:01 |
ANAND |
but here no such thing is mentioned |
13:02 |
progysm |
I don't suppose there is 1000 variables on line 57 |
13:03 |
ircSparky |
plaste line 57 |
13:03 |
ircSparky |
paste* |
13:05 |
ircSparky |
im guessing it will have something like this: "variable.indexedvalue" |
13:05 |
ircSparky |
and "indexedvalue" is nil |
13:05 |
ircSparky |
or I guess possibly "variable" |
13:07 |
ircSparky |
see, its not that variable.indexedvalue == nil |
13:07 |
ircSparky |
its that indexedvalue doesnt exist under "variable" |
13:08 |
ircSparky |
(I might be murdering the explanation, in which case hopeflly someone will explain it better) |
13:08 |
sfan5 |
your explanation confuses several things |
13:08 |
sfan5 |
variable.indexedvalue is not the same as value[indexedvalue] |
13:09 |
ircSparky |
do the tables give the "attempt to index a nil value"? |
13:09 |
sfan5 |
indexing a table when there is no such value will just return nil, so ({})["foo"] will not crash by itself |
13:09 |
sfan5 |
the error here happens when you do (nil)["foo"] or (nil).foo |
13:10 |
ircSparky |
oh ok |
13:10 |
ircSparky |
well, thats why i madethe disclaimer :P |
13:11 |
ircSparky |
would it do the error with foo.(nil) ? |
13:13 |
ANAND |
Sorry, I was AFK |
13:13 |
ANAND |
I use var[index].name = player:get_player_name() |
13:13 |
ANAND |
used* |
13:13 |
sfan5 |
ircSparky: assuming you mean foo[nil] and foo is not nil itself, no error |
13:13 |
sfan5 |
ANAND: var[index] is nil, initialize it first if you want to put a value into it |
13:14 |
ANAND |
sfan5, would this work? |
13:14 |
ANAND |
var[index] = {name = player:get_player_name()} |
13:14 |
sfan5 |
yes |
13:14 |
ANAND |
ah |
13:14 |
ANAND |
I got confused I guess... |
13:27 |
ircSparky |
is minetest.explode_scrollbar_event(string) the only way to get a scrollbar's value? |
13:28 |
ircSparky |
and how is this used: https://github.com/minetest/minetest/blob/3eb363f813bfc4fbca250579848532ef296b3077/doc/lua_api.txt#L2313 |
13:28 |
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13:38 |
Peppy |
hello |
13:40 |
ircSparky |
hi |
13:41 |
Peppy |
I have a problem with this code : |
13:41 |
Peppy |
https://pastebin.com/DwA2jAAB |
13:42 |
Peppy |
the code work but would crash the server on chatcommands if profiler is enabled |
13:42 |
Peppy |
any idea to improve this ? |
13:48 |
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14:03 |
ircSparky |
idk. it works without the profiler? |
14:04 |
Peppy |
yes, no problem without the profiler |
14:05 |
ircSparky |
I don't really even know what the profiler is, so I guess you'll have to wait for a more knowledgeable person to come around |
14:05 |
ircSparky |
:3 |
14:09 |
Peppy |
profiler is really usefull to find ressource heavy mods |
14:11 |
Peppy |
that's how I found that flowerspread ABM was so heavy (I think, it's fixed in latest MTG) |
15:09 |
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Genshin |
Just made a statue https://cdn.discordapp.com/attachments/306168088032706561/442868920060215326/Screenshot_at_2018-05-06_22-02-34.png |
16:16 |
Krock |
Hint: F12 takes a screenshot of the relevant in-game screen only |
16:17 |
Krock |
But that looks amazing nevertheless |
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Emperor_Genshin |
Krock I know, is that when I get lazy I tend to print screen lol |
16:39 |
Genshin |
Its just a habit |
16:39 |
Krock |
c'mon these two buttons are like 27mm apart |
16:40 |
Krock |
at least on my keyboard :P |
16:43 |
Genshin |
Lmao fine, I'll try to get rid of that habit of mines ;P |
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17:18 |
soupfly |
Hi Minetest gurus |
17:18 |
Krock |
Hi Minetester |
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soupfly |
Is there anyone here that can help me figure out an error in my luacontroller? I'm making a 15x15 light display with a table full of booleans in my main luacontroller. Everything is working great and the lights are lighting up like I wanted. I wanted a light to move along so I made an "interrupt" with a counter to change parts of the table from false to true, but I'm getting an error saying "global count is a nil value" but I gave |
17:35 |
soupfly |
here's the code https://pastebin.com/v4nubrDa |
17:45 |
Krock |
soupfly, put the "count" into "mem" |
17:46 |
Krock |
otherwise the variable is discarded when the script was executed |
17:46 |
soupfly |
okay I'll try that. Thank you! |
17:48 |
soupfly |
I don't know why I overlooked using mem. Not enough coffee |
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Krock |
!next |
17:49 |
MinetestBot |
Another satisfied customer. Next! |
17:50 |
Krock |
418 - use the teapot |
17:53 |
soupfly |
I'm making a tetris game in minetest. This is amazing to me. |
17:54 |
Krock |
heh :) players on servers will struggle a bit with it but for singleplayer it'll work just perfectly :) |
17:58 |
soupfly |
It's just me and my daughter. We are learning programming together. She loves it |
18:14 |
Genshin |
Iirc someone already done a Tetris mod |
18:14 |
Krock |
!mod tetris |
18:14 |
MinetestBot |
Krock: Arcade(s) for Minetest [tetris] by jin_xi - https://forum.minetest.net/viewtopic.php?t=3698 |
18:14 |
Krock |
Genshin, but the point is in learning programming, not whether it already exists or not |
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Sedricius |
Test |
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Sedricius |
Hello |
19:28 |
Krock |
404 Hello not found |
19:29 |
Sedricius |
What? |
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Krock |
never mind |
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Sedricius |
SwampTurtle, you there? |
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Krock |
Sedricius, now they're here |
19:45 |
Sedricius |
:D |
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20:43 |
Ruslan1 |
Hello |
20:46 |
MinetestBot |
[git] nanoproject -> minetest/minetest: Player marker on both minimaps (#7350) 8295f9f https://git.io/vppcd (2018-05-18T20:45:14Z) |
20:48 |
Sedricius |
Hi Ruslan1 |
20:48 |
Ruslan1 |
How are you |
20:49 |
Sedricius |
Good, you? |
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20:51 |
Ruslan1 |
Good |
20:52 |
Sedricius |
That was a while |
20:52 |
Ruslan1 |
Ok |
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serp |
Good |
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22:13 |
Miner_Joe |
@VanessaE, I'm using 0.4.16 (God, that's a mouthful) and HDMP and server is still complaining that HDMP depends on homedecor. I've redownloaded twice. |
22:13 |
VanessaE |
then you're installing it wrong. |
22:13 |
VanessaE |
a modpack doesn't have dependencies. |
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22:19 |
Miner_Joe |
I'm putting it in the mods directory with all the other mods and enabling each mod independently within world.mt. The mods are in the MP and they're marked as true in world.mt but it says they're required when I start the server. I can share my mt file if you want. |
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23:57 |
Fixer |
it does |
23:57 |
Fixer |
that unified dyes external dependancy for some modpacks is pissing me off |
23:58 |
Fixer |
modpack should include all by design |