Time |
Nick |
Message |
00:04 |
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00:36 |
entuland |
all right I found what was causing most of the borders there in the minivoxels: https://imgur.com/a/vJGvZQT |
00:36 |
entuland |
my texture was a 4x4 with one pixel per color |
00:37 |
entuland |
and faces were picking up colors from pixels nearby |
00:37 |
entuland |
I made the texture 16x16 and ensured the UV edges across two pixels of the same color |
00:38 |
entuland |
if now I find a decent way to merge faces appropriately I should be able to get rid of most of the weird shading |
00:40 |
entuland |
and then I'll "only" have the problem of dumping some 50KB of text (or perhaps even more) in a formspec textarea :P |
00:42 |
entuland |
oh well I think I'll resort to dumping files in the world folder |
00:43 |
entuland |
I'm outta here |
00:43 |
* entuland |
waves |
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00:59 |
Ruslan1 |
Out`Of`Control ??? |
01:05 |
Ruslan1 |
Guys |
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07:27 |
christest |
Following the instruction of https://forum.minetest.net/viewtopic.php?f=18&t=18349. I've translated some block descriptions to German, but if the mouse is in my inventory above a block the raising hint is still english. |
07:28 |
christest |
is there any library needed? |
08:08 |
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09:01 |
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09:12 |
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09:14 |
sumo |
Hi there, is there any mac users ? |
09:15 |
sumo |
Can't seem to find the app after Homebrew install … |
09:15 |
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09:16 |
sfan5 |
known bug |
09:16 |
Ruslan1 |
Out`Of`Control: ? |
09:17 |
sfan5 |
sumo: you should be able to launch from the terminal anyway |
09:17 |
sfan5 |
IIRC there was some command you could run to make it appear as an .app, no idea what it was |
09:17 |
sumo |
Yeah but even from the terminal I still need to know the location of the executable, right ? |
09:19 |
sfan5 |
it's homebrew's job to put it into your PATH, no? |
09:19 |
sumo |
Yep just found it under : |
09:20 |
sumo |
"/usr/local/Cellar/minetest/0.4.16_1/minetest.app/Contents/MacOS" |
09:20 |
sfan5 |
ah, you can probably do this then: |
09:20 |
sfan5 |
$ sudo ln -s /usr/local/Cellar/minetest/0.4.16_1/minetest.app /Applications/minetest.app |
09:28 |
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09:38 |
[k00l]shamoanjac |
Zoinks! You've taken a wrong turn. |
09:38 |
[k00l]shamoanjac |
Let's split up, gang. If you're looking for an image, it's probably been deleted or may not have existed at all. |
09:43 |
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10:29 |
rubenwardy |
sumyou need to update something |
10:29 |
rubenwardy |
oh, they've gone |
10:29 |
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11:13 |
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11:13 |
shangul |
Hi, how to hide the name tag above the players? |
11:14 |
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11:26 |
Out`Of`Control |
Ruslan1: ку |
11:27 |
Out`Of`Control |
shangul: there was a string in config |
11:28 |
shangul |
Out`Of`Control, client side? |
11:28 |
Out`Of`Control |
server |
11:28 |
shangul |
I don't want to have name of players when I take a screenshot |
11:29 |
Out`Of`Control |
what if you hide hud? |
11:29 |
Out`Of`Control |
if you hide hug, names are gone too |
11:29 |
Out`Of`Control |
hud* |
11:31 |
Out`Of`Control |
shangul: F1 |
11:31 |
ANAND |
shangul, F1 toggles HUD visibility, and F2 toggles chat / console visibility |
11:31 |
shangul |
ANAND, I mean the name which is show above the players, not names used in chat |
11:32 |
ANAND |
Try using F1 - it exists to serve that purpose |
11:32 |
shangul |
ANAND, Out`Of`Control, thanks |
11:32 |
ANAND |
your welcome! |
11:42 |
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13:17 |
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13:19 |
entuland |
I'm showing a formspec on_rightclick(), which contains a simple field with the default button; after the player enters the required text and hits enter I do my processing in my player's on_receive_fields(), which in turn may open a new formspec |
13:20 |
entuland |
if I use the default "proceed" button (or whatever it's the default english caption) my additional formspec invoked from on_receive_fields() gets opened properly |
13:21 |
entuland |
if instead the player hits enter in that simple field, the additional formspec doesn't appear (but I'm sure the code around it gets executed) |
13:21 |
entuland |
I tried using field_close_on_enter[fieldname;false] |
13:21 |
entuland |
but that doesn't seem to make any difference |
13:22 |
entuland |
I have a feeling that by the time on_receive_fields() exits (which should have invoked the showing of the second form) _any_ displayed form gets closed |
13:24 |
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13:53 |
crazyR |
Can anyone point me inthe right direction. im trying to compile minetest backport-0.4 on centos 7 using GCC 4.9.4 and im receving this error: https://gist.github.com/Ryan-Nolan/ac65c4244a62968b293c5dffd274154a |
14:02 |
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14:15 |
MinetestBot |
[git] srifqi -> minetest/minetest: Don't show Android edit dialog when tapping read-only field (#7337) 2f34797 https://git.io/vp7hf (2018-05-15T14:13:30Z) |
14:19 |
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14:46 |
crazyR |
no matter figured it had to append this to the make cmd CXXFLAGS='-std=c++11' |
14:49 |
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14:52 |
srifqi |
Anybody knows, what mod uses "use" button but not for sprinting? |
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18:37 |
MinetestBot |
[git] paramat -> minetest/minetest: Contributing.md: Various additions and edits (#7309) 935f11a https://git.io/vp5rv (2018-05-15T18:35:55Z) |
18:45 |
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19:03 |
crazyR |
Ive compiled minetest with PostgreSQL but when i try to convert the map. i get this error: Database backend PostgreSQL not supported. |
19:03 |
crazyR |
cmake output confirms that it found and enabled PostgreSQL. so cant figure out why i would receive this error. |
19:03 |
crazyR |
anybody got any ideas? |
19:04 |
rubenwardy |
you need to provide settings for it |
19:04 |
rubenwardy |
never done it however |
19:06 |
crazyR |
yeah, settings are in the world.mt file. thats how i read on the forums it should be done. but maybe things have changed since? |
19:06 |
sfan5 |
"Database backend PostgreSQL not supported." means you have not compiled with postgres |
19:07 |
crazyR |
but i have... thats why im on here asking for help... |
19:07 |
crazyR |
PostgreSQL include dirs: /usr/include;/usr/include/pgsql/server |
19:07 |
crazyR |
-- PostgreSQL library dirs: /usr/lib64 |
19:07 |
crazyR |
-- PostgreSQL libraries: pq |
19:07 |
crazyR |
-- PostgreSQL backend enabled |
19:07 |
rubenwardy |
did you do make -j3 |
19:07 |
rubenwardy |
are you using the right exe? |
19:08 |
rubenwardy |
ie: did you do sudo make install if you're using the systemwide version |
19:08 |
crazyR |
sudo make CXXFLAGS='-std=c++11' |
19:09 |
crazyR |
hadd to set the flags arg because for some reason my version of GCC 4.9.4 doesnt have the flag set by default |
19:10 |
sfan5 |
>sudo make |
19:11 |
crazyR |
As i mentioned above sfan5 without the cxx flags the build fails |
19:11 |
sfan5 |
why are you running make as root? |
19:11 |
crazyR |
Im not |
19:11 |
sfan5 |
ok |
19:14 |
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19:22 |
MinetestBot |
[git] rubenwardy -> minetest-mods/mesecons: Add screenshot.png 7013f2e https://git.io/vp5PC (2018-05-15T19:21:33Z) |
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20:42 |
crazyR |
Anyone else able to help shed some light on this please? |
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20:47 |
Ruslan1 |
Hello |
20:47 |
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21:28 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Biomes: Add vertical biome blends (#2120) 64470dc https://git.io/vp5NC (2018-05-15T21:27:39Z) |
21:58 |
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22:47 |
entuland |
there we go, I've cleaned up, refined and tested again the new mod: https://github.com/entuland/wesh |
22:48 |
entuland |
there is an important feature I can still add (the crafting station, no reason to have crafting recipes for all those potential decorative blocks) |
22:49 |
entuland |
but apart from that, I don't think I'll be able to do much more to improve it (I thought about merging faces but that would become a mess for UV mapping) |
22:49 |
entuland |
ah, yes, I still have to create the importer for the serialized .matrix.dat files, so models can be rebuilt, modified and recaptured |
22:51 |
entuland |
I didn't feel like releasing it without dumping the data about the actual blocks positions, cause it would be unfeasible to rebuild them from the .obj file, at least like this the builds made with this generator could be recovered even if dismantled |
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